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DarkRider

TESA Team
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Everything posted by DarkRider

  1. Any mods hosted here and nowhere else will be moved to the exclusive section so that’s where they go! The download count will not reset. And yes, if you’re unable to move them because the button won’t show up, we’re happy to move the rest for you
  2. About Tavern Tales: Morrowind Information, Rules, and Guidelines for the Morrowind Edition of TESA's Long Running RP Writing Game, Tavern Tales What are the Tavern Tales Morrowind? The Tavern Tales started as a jovial introduction thread by TESA Team member Grond, but over time, evolved into a full RP Writing Game. Tavern Tales Morrowind, is the latest incarnation of that series. It is an evolving adventure story centered around a mysterious inn/tavern situated in the wilds of Solstheim/Vvardenfel in an unmapped location. The characters are driven by the members who participate, each person assuming their own character/s and writing their portion of the continuing tales in turn. Who can participate? Anyone is welcome to create a character for the Tavern Tales: Morrowind and begin telling their part of the story. Even beginners are welcome to join in the fun!! You may maneuver other characters in your telling, but your character MUST be included. Do not simply maneuver characters that are already in play. You must use your head to add yourself to the happenings! What is my character? Anything you like as long as it can be feasibly added to the world of the Elder Scrolls. Please no space men, time travelers from the modern world, anime caricatures, grandiose godmode beings, etc. No talking animals real or magical, as main characters, the exception is humanimals like Argonians. [*See Rule #10 for more on child characters...] Your character may have a small animal companion and a steed, but please avoid unusual pets and mounts that would not likely fit in the Tavern setting (ie no Clannfear pets, or Mammoth mounts, etc) How many characters can I play as? Experienced Tavern players may have multiple characters in play, however, you must be able to manage and maneuver them all efficiently otherwise you will have characters taking up dead weight in the Tales, and that we can't allow. The maximum feasible for most players will be around 3 characters, and typically not all in play at once. It's often better to retire a character if you tire of them by writing them out of the story altogether before starting someone new. If you are new to the Tales, it's easiest to begin with one character until you are comfortable with the game. How do I add my passage? Passages are added as replies to the ongoing pinned story thread. Be sure that you are adding something to the story as it is playing out, don't post a passage simply to make your presence known! What are the rules? The rules are simple and you can find them here: CLICKY ----Useful Tavern Information---- Tavern Tales Morrowind takes place several decades after the Red Mountain disaster, post Alduin in Skyrim, after the main land in Vvardenfel has recovered significantly from the destruction. The Tavern is located north of Raven Rock in Solstheim AND on a small pitch of land off the swampy Bitter Coast in Vvardenfel. There are two doors within the Tavern's main hall, each one leading to a different exterior. There are additional stable hands and maids and various other folks who care for the tavern, its grounds, peoples and horses but they have no name and don't need them really. They're just there, like background noise The Tavern is a magical place that is always well stocked, well staffed, and can house as many people as needed. It does not appear on any map and the road leading to it is often only found by those who need it. Besides the Tavern itself there is a stable and training yard out back, river flowing nearby, gardens, and a few small out buildings for storage and housing staff. If you have questions regarding the Tavern Tales: Morrowind, please post them in the current Tavern Tales Morrowind OOC Thread or PM them to a staff member! Happy Role Playing!
  3. You can move all of them. As you’re a project leader you have normal uploading privileges it’s just new sections to make browsing easier with fewer categories
  4. Yes that’s the location. It’d be good to figure out why you don’t have a move button though so I’m still looking into it. You’re welcome to move things manually if you like, or wait, I’m good either way
  5. Tavern Tales: Morrowind Volume One Please keep your adds to the Tales to 1,000 words or less! | Say Hello in the OOC thread to join the upcoming game! Near the Bitter Coast in Vvardenfel... In a flash, the normal rhythm of night in the swamp fed wilds erupted with a wash of light and a cracking like thunder under a cloudless sky. A nervous group of Orsimer hunters took to their feet and palmed their weapons; keen eyes searching the sky. To the west of their encampment, small traces of light were drifting to the ground like a million tiny stars falling from heaven. The hunters exchanged uncertain glances, but their leader, a hunter of many seasons and scars called Rutek, motioned them forward. “Come,” he said quietly, but steadfast as he led his wavering band on toward where the light had been. Several clicks away the trees parted in the swamp revealing a pitch of dry earth, and a structure that seemed of human build, though none of them who hunted here often, had ever seen it’s like before. Rutek steppes cautiously onto the sodden path leading to the door of the structure, reaching a hand out to touch the lights still floating lazily upon them like ash, vanishing as they connected with his weathered palm. “Rutek,” one of the younger hunters hissed at him from where the other hunters remained under the cover of the trees, “there’s a odd wind,” he warned, “we should not enter.” The older Orsimer snorted with a nod, “Aye,” he took a step back, “we should collect the Wise Woman, she can tell us what magic this is.” The hunters agreed and headed back into the woods, happy to put the mysterious place behind them for now. The wise woman was an exile named Rolfiska living alone in the wilds where she dabbled in herbology and alchemical arts. Very few travelers ever approached her modest hut least of all those of her own race who knew her as an exile, so she was surprised to be awoken in the night by a band of nervous orcs rambling quickly about mystic lights and a strange house in the swamp. Intrigued, Fiska slipped her satchel over her head and palmed her staff before motioning for them to show her what they’d found. When the wise woman finally stepped onto the path before the mysterious structure, only Rutek fell in step behind her. The two approached slowly and Fiska tilted her head curiously. The thatch roof, dormered windows, and imperial craft were just as her kinsmen had described, but it shimmered ethereally as if it was only a mirage. Rutek reached out a hand to touch one of the posts and it passed through the structure like mist. “Tis illusion,” Rutek muttered, “only air.” Fiska tilted her head to one side then the next noting the way the vision seemed to be floating a few inches off the ground, “Not an illusion,” she corrected, “something crossing the way.” “What way?” the hunter grunted doubtfully. “The way between this and that,” she answered as she sized up the structure, “I believe we simply have to…knock,” she tapped the door with her staff, stunned that it seemed to meet with a solid form. Suddenly the illusion was made whole, the structure settled into the sod with a whumph, firelight sprang up in the windows, torches around them lit, and Rutek stumbled backward away through the wooden yard fence, his courage spent. Suddenly a dark elf woman appeared in the yard chopping kindling on a block and a Nordic man came around the corner of the yard leading a sorrel mare by a rope lead. “Evening miss,” he greeted her as though nothing of magical or extraordinary significance was unfolding, barely acknowledging the hunter retreating back to his brothers in the swamp, “Welcome to the Tavern, need a room? Nip to drink? Head on inside,” he suggested, taking the horse toward a stable Fiska hadn’t even noticed. Fiska opened the door bravely, too curious to fall back despite the warnings in her mind. The room beyond the door was wide and inviting, wooden tables and chairs were placed around the room in corners both dark and lit. There was a sizable carved bar counter in the center surrounded by food stores and barrels containing a variety of brews. There was no one manning the bar, the tavern seemed empty in fact save for another burly Nord sleeping in a comfortable high-backed chair by the large central fireplace. His snores were deep as though he’d been there for some time, the mug dangling loosely in his hand drained dry, and two large seemingly grey dogs, perhaps mastiffs, were curled around his feet. As Fiska neared, one of the dogs raised an eyelid and growled a warning that turned her away from the Nord and over to the bar. The wise woman stepped behind the bar and instantly felt a strange sense of homecoming. She took up a rag and started wiping down the smooth walnut bar top, taking stock of everything behind the bar. “Ale if ye please,” the big Nord was suddenly awake and setting his mug on the counter with a thud; dropping a few coins beside it. Fiska hesitated, “What is this place?” “The Tavern of course,” the Nord chuckled, “I’m called Grond, this Tavern and I go way back.” “I’m Fiska,” the wise woman offered as she refilled his drink, seeming to just know what barrel to draw from. Grond had a twinkle in his eyes over his broad grin, “Looks like the Tavern means for ye to be her new keeper. Sometimes ye find yer tavern and sometimes yer tavern finds ye eh?” She did understand, "What happens now?" "Where are we?" he sniffed the air like a hound, "smells like the Bitter Coast," he snorted, starting back toward his chair, "So now we just wait. Sooner or later, those who have need will find their way here to moor," he said cryptically, setting himself down before the fire to enjoy a fresh brew.
  6. Tavern Tales Morrowind: OOC This is the Out of Character Discussion thread for the Tavern Tales Morrowind. Want to chat about the current goings on in Malacath's Tavern world, this is your stop! Please be courteous, buy the first round if you're new, and keep your arse outta Grond's chair...he's probably sleeping in it. Tavern Actors: Where Are They Now... P'urza - has taken a room in the Tavern awaiting the Red one Jaxius - has arrived to discover the Tavern caters to many exotic tastes Red - has arrived in the Tavern half frozen Fin - has arrived in the Tavern ready for a hot buttered rum Non-Player Tavern Actors Fiska: LINK Orc, Healer/Alchemist, a wanderer, Fiska is often at residence in Malacath's Tavern but is sometimes gone for long periods in the wilds We will add new folks as character sheets are posted. ----Useful Tavern Information---- Tavern Tales Morrowind takes place several decades after the Red Mountain disaster, post Alduin in Skyrim, after the main land in Vvardenfel has recovered significantly from the destruction. The Tavern is located north of Raven Rock in Solstheim AND on a small pitch of land off the swampy Bitter Coast in Vvardenfel. There are two doors within the Tavern's main hall, each one leading to a different exterior. There are additional stable hands and maids and various other folks who care for the tavern, its grounds, peoples and horses but they have no name and don't need them really. They're just there, like background noise The Tavern is a magical place that is always well stocked, well staffed, and can house as many people as needed. It does not appear on any map and the road leading to it is often only found by those who need it. Besides the Tavern itself there is a stable and training yard out back, river flowing nearby, gardens, and a few small out buildings for storage and housing staff. ----- Please keep your adds to the Tales to 1,000 words or less!
  7. Looks like there hasn't been much interest in reviving the Skyrim Tales, we'll leave this open in case that changes, but for now, a few of us are gearing up to start a new series, Tavern Tales: Morrowind. If you enjoy writing, roleplaying, or just want to get to know some new friends, come join in!
  8. Fiska Type: Non Player Character Character Name: Rolfiska Khagdum A.K.A: Fiska Age: 53 Race: Orsimer Occupation: Alchemist Guardian Stone: The Mage Alignment: Neutral; however, all actions are determined by the benefit to the Stronghold Mount: N/A Physical Attributes: Statuesque in height and build; exudes a quiet dignity. Brown hair with an auburn cast, wise grey-blue eyes. Green Mage robes and felt shoes. Weapons: Staff and spells, specializes in illusion and conjuration. Carries a simple Ebony dagger for backup. Spells: Known spells: Can successfully cast Invisibility (only for extreme cases and rarely for herself alone) Can successfully conjure a familiar and a bound battleaxe Can successfully cast Pacify and Courage Can successfully cast Grand Healing (heals everyone** nearby 200 pts/15 ft), heal other (health/stamina 75pts) and fast healing (Self 50 pts health/stamina) ** Keep in mind this spell heals everyone; friends and foes alike! Can successfully cast Candlelight, Flames and Sparks and Lightning Rune Known spells for enchanting only: Can successfully enchant items with Muffle* Can successfully enchant items with Soul Trap* Can successfully enchant items with Fortify Magicka and Fortify Alchemy Known spells that don't always work: *Muffle (50/50 chance) *Soul Trap (Never works) Spectral Stag (50/50 chance) Frost and Fire Runes (50/50 chance it will be lightning instead) Does not have the quiet cast perk Can successfully make all potions, this is tempered by the need for an alchemy workstation. Backstory: Fiska's early childhood was fairly uneventful, no different than any other Chieftain's daughter in any other Orc Stronghold. Theirs was not the greatest of strongholds, but it offered plenty for their clan and safety in the comfortable closeness. Her days were spent learning the crafts of the tribe amidst fun and games, however, those idyllic years would not last much beyond her seventh winter. It was in the cool of the spring when the seemingly unthinkable happened, their stronghold was raided by a rival tribe envious of their somewhat lucrative hunting grounds. The takeover failed and the stronghold was victorious, however it came at a great price; her father eventually succumbed to wounds he received in battle. The stronghold was weakened by this loss of the Chieftain and several other warriors. During the coming years Fiska acquired direct knowledge from the Wise woman as she helped her maintain the cohesiveness of the stronghold. This would last until Fiska's younger brother became of age and could assume the active Chieftain role. The Wise Woman, Fiska's Grandmother, was well versed in the arts most salutary to the stronghold and held the keys to many more. Enchanting, alchemy and bending metal to her will were a few of her mastered skills which she dutifully passed on to Fiska as best she could with the limited time she had at her disposal. As her brother grew Fiska began noticing unbecoming behavior patterns, actions that were not beneficial to the stronghold and as he matured into adulthood his tyrannical ways could not be ignored. She spoke out against her brother receiving Chieftain status, but much to her dismay others who once agreed, no longer backed her. Naturally she then found herself in the position of being exiled, her life in a Stronghold over, well at least this stronghold. She struck out looking for fortune or an honorable death, whichever came first. What she found was a level of inner strength she never knew existed. On the brink of starvation more than once, nearly bled out a few times more before really seeing Nirn, tasting of its delights and feeling the spirits, inviting them into her soul, to learn their vibrations, their knowledge. She spent a fortnight freezing in the blazing sun, suspended from reality watching the course of a Spriggans lifespan and another fortnight sweating in the frozen drifts learning the same of Ice Wraiths. The Forest Spirits let her begin to rot before allowing the healing waters to touch her face. More than once she failed and began studying again. From the valleys to the peaks Fiska sampled all the plant-life to fathom the completeness, the ebb and flow of life if you will. Any opportunity she had to acquire a spell she took it, even if it meant alleviating someone of their possession to learn of its secrets. She's learned tempering in more than one way. Personality: Thinks things through before acting. Has the built-in Orc mentality, the stronghold always comes first. This can be helpful to her friends. No sacrifice is too great for the common good. Straight forward, says what she means and means what she says, she can be taken at face value. She fully realizes the importance and influence of magicks in everyday life, but also enjoys a good prank or two. Special Powers/Weaknesses: An Orc Mage, like that's not enough. Prefers stealth rather than confrontation, but is ready for whatever comes her way. Additional Images:
  9. Tavern Tales: Morrowind Character Biography Thread This is the current list for active or otherwise in play Tavern Tales: Morrowind characters. Before you add to the story, you must post your character's basic biography here so that other writers know who they are dealing with in the game. Whenever possible, include a picture of him or her with the biography. Others want to know who's in the game and how to portray your character in Tavern Tales: Morrowind. Are you new? Once you post your character bio, stop in the OOC thread and say hello! New Players are ALWAYS welcome to the Tavern, regardless of writing skill! Character Quick Reference Links: Main Player Characters P'urza Fin Kibwe Lain Secondary Player Characters Red Jack Hawk-Drinker Non Players Characters Fiska Character Bios are routinely binned for inactivity or character death to keep the list current. The Tavern Tales Morrowind: Character Bin is HERE If your character was binned and you would like to play again, contact DarkRider and it can be restored. **Your character should NOT be a carbon copy of your in game character. Use some creativity. We do not need 12 Nerevarines, 14 masters of all the guilds, and a dozen heads of House Hlaalu running round Malacath's Tavern. Common sense please.** Updated 11 February 2018
  10. Tavern Tales Morrowind Character Bin This thread is the home for former Tavern Tales Morrowind characters that are no longer actively in play, or being used in any way in the current Tavern Tales. Characters here may be deceased, inactive, may have Writers who left the game or TESA, may even just have never quite made it into the story telling. Here they remain for posterity, gone but not forgotten.
  11. It's set, Im not sure why it's not working...clear your cache/cookies? Update: Just a heads up, we're starting a phase out portion of the housecleaning job. We'll be nuking unused forums to make browsing active content easier, as well as removing abandoned image galleries, and purging attachments. If you want to help out, you can clean your attachments and your PM inboxes of anything you dont actually need, use or want! Once we've unloaded the unused content we'll start cleaning/updating pinned topics and posts to be up to date!
  12. Under File Actions. Maybe I didn’t save the permission change, I’ll try again
  13. You should be able to move your mods or delete them now.
  14. That's odd, I'll check permissions because the upgrade sometimes resets permissions to default values.
  15. You don't have to reupload, just edit your file page, change the section, save. It moves. But if you dont want to do that you can delete whatever you like.
  16. As a Project Leader you should be able to just move all of your mods to the new section I specifically made that section with active members like you in mind. We will still support active members and student uploads.
  17. Update: Things are going pretty well with the overhaul still have a couple features to add and switch around, permissions to set, etc. We have a bit of important info though. We will be moving to a more stable server and closing our mod hosting section to general uploads. We are carrying a metric ton of mod weight for files that are rarely downloaded and paying a monthly premium for that privilege. Bigger hosting sites are struggling for traffic and our traffic has been significantly reduced to where it just doesn't seem worth the money we're putting up. The downloads section will now consist of three sections, Exclusives for mods we host that cant be downloaded anywhere else, Showcase for our most popular mods that still get decent traffic, and In Development where our students and project leaders developing mods within our community can host their work If you are a Project Leader or a Student (past or present qualify) please move your mods to the appropriate sub category in this new section: http://tesalliance.org/forums/index.php?/files/category/229-in-development/ Thanks!
  18. Many MANY Happy Returns of the Day, Bearded One! May your ales run ever over :toast:

     

    1. donnato

      donnato

      Thanks ... I`ll have my ales on the battlefields of valhalla  in eternity..   Until then .. I have a good mom and pop down at the corner..   :pubsong:

  19. Looks pretty good! Make sure you don’t wipe out all your grass, or you lose some of the character You can head to the Credit Challenges and Lesson #4 when ready
  20. All the licenses are covered! We still have some needs, I’d like to buy a couple new modules to bring some new features in like an Awards System for example. Would also like to add additional themes to the site. So if you are able to kick in during this period of rejuvenation for the site we’d really appreciate the support
  21. Updating the site, please pardon our dust!

    1. oldladyonthemoon

      oldladyonthemoon

      Cough cough.

      Good job with the site! :thumbup: :D

    2. DarkRider

      DarkRider

      Thanks, still in progress but not going too badly :lol:

       

  22. Current Status: The board software has been updated successfully. I'm now working on skins so there will be some visual weirdness throughout the day. Im starting with the default theme, then I'll skin a new light theme for those who have trouble with dark skins Please hold off on bug reports until we're finished updating everything as most things will be resolved along the way
  23. We Are Currently Under Construction! TES Alliance is preparing for a major update site wide! We'll be phasing out some features that see little use and bringing in some new things, we'll be picking up the modding competition torch {if there's enough interest), adding new classes, polishing themes, and changing some things around for a better TESA experience overall. We expect the upgrade on the user end to begin tonight and going through this weekend. There will be a few weeks of tweaks and changes to follow the initial upgrade, but we'll do that on a live board to reduce the downtime for you folks and of course we'll announce the completion with a full change log so you don't miss any features! If you are an experienced modder and are interested in teaching one of the open courses here on TESA, please PM me, we are looking for new scholars to take up these prestigious positions! Some fresh new fun for TESA ahead! We appreciate your patience during this upgrade process, if you have questions or concerns feel free to post here. Cheers, DarkRider & the TESA Team
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