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StrikeForceX
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Posts posted by StrikeForceX
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Thats what i thought like Oblivion was, check the box to make it a quest item. I cannot find the box anywhere in the window. I have made them unique too. Thanks
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Yes i have the script on a sword. I have all the script working apart from i can still remove the armor i just don't know how to turn the armor into quest items so they can't be removed, it's really confusing me, Lol. It's the only thing left to do on my mod.
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So do i need to put a script on each of the armor peices ? If so how would i go about that ? Thanks
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Hi i did eventually realise that OnEquip did not need a numeric parameter so removed it and abSilent worked, however i have removed the numeric parameter on UnequippedItem but still has not helped towards getting abPreventRemoval from working. The script is compiling with no errors but abPreventRemoval just will not work. Is there anything else i could try ? Thanks
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Hi i have the abSilent working now but still no luck with abPreventRemoval i have tried (true, true) and get this error " too many arguments passed to function"
Here is my script all together now, I might have gone wrong somewhere, not to sure. Thanks
Scriptname SOTDGTest extends ObjectReferenceArmor Property DaedricHelmet AutoArmor Property DaedricGauntlets AutoArmor Property DaedricBoots AutoArmor Property DaedricCuirass AutoArmor Property DaedricShield AutoBool Property abPreventRemoval AutoBool Property abSilent AutoBool abPreventRemoval = falseBool abSilent = falseEvent OnEquipped(Actor akActor)if akActor == Game.GetPlayer()Game.GetPlayer().AddItem(DaedricHelmet, 1, true)Game.GetPlayer().AddItem(DaedricCuirass, 1, true)Game.GetPlayer().AddItem(DaedricGauntlets, 1, true)Game.GetPlayer().AddItem(DaedricShield, 1, true)Game.GetPlayer().AddItem(DaedricBoots, 1, true)Game.GetPlayer().EquipItem(DaedricHelmet, 1, true, true)Game.GetPlayer().EquipItem(DaedricCuirass, 1, true, true)Game.GetPlayer().EquipItem(DaedricGauntlets, 1, true, true)Game.GetPlayer().EquipItem(DaedricShield, 1, true, true)Game.GetPlayer().EquipItem(DaedricBoots, 1, true, true)EndIfEndEventEvent OnUnequipped(Actor akActor)if akActor == Game.GetPlayer()Game.GetPlayer().UnequipItem(DaedricHelmet, 1, true)Game.GetPlayer().UnequipItem(DaedricCuirass, 1, true)Game.GetPlayer().UnequipItem(DaedricGauntlets, 1, true)Game.GetPlayer().UnequipItem(DaedricShield, 1, true)Game.GetPlayer().UnequipItem(DaedricBoots, 1, true)Game.GetPlayer().RemoveItem(DaedricHelmet, 1, true)Game.GetPlayer().RemoveItem(DaedricCuirass, 1, true)Game.GetPlayer().RemoveItem(DaedricGauntlets, 1, true)Game.GetPlayer().RemoveItem(DaedricShield, 1, true)Game.GetPlayer().RemoveItem(DaedricBoots, 1, true)EndIfEndEvent -
Hey guys this is my working script i just need abSilent & abPreventRemoval to go in could someone help me please.
Event OnEquipped(Actor akActor)if akActor == Game.GetPlayer()Game.GetPlayer().AddItem(DaedricHelmet, 1)Game.GetPlayer().AddItem(DaedricCuirass, 1)Game.GetPlayer().AddItem(DaedricGauntlets, 1)Game.GetPlayer().AddItem(DaedricShield, 1)Game.GetPlayer().AddItem(DaedricBoots, 1)Game.GetPlayer().EquipItem(DaedricHelmet, true)Game.GetPlayer().EquipItem(DaedricCuirass, true)Game.GetPlayer().EquipItem(DaedricGauntlets, true)Game.GetPlayer().EquipItem(DaedricShield, true)Game.GetPlayer().EquipItem(DaedricBoots, true)EndIfEndEventEvent OnUnequipped(Actor akActor)if akActor == Game.GetPlayer()Game.GetPlayer().UnequipItem(DaedricHelmet)Game.GetPlayer().UnequipItem(DaedricCuirass)Game.GetPlayer().UnequipItem(DaedricGauntlets)Game.GetPlayer().UnequipItem(DaedricShield)Game.GetPlayer().UnequipItem(DaedricBoots)Game.GetPlayer().RemoveItem(DaedricHelmet, 1)Game.GetPlayer().RemoveItem(DaedricCuirass, 1)Game.GetPlayer().RemoveItem(DaedricGauntlets, 1)Game.GetPlayer().RemoveItem(DaedricShield, 1)Game.GetPlayer().RemoveItem(DaedricBoots, 1)EndIfEndEvent -
Hi Guys I have the mod working now, but could you help as i am unsure where to put abPreventRemoval & abSilent in the Script, Thanks
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OK will try it, Thank You for all your help
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Thanks i am using vanilla armor i am planning on making the armor enchanted so will create new ID for my armor. How would i make it so they cannot drop it ? Would this script i have wrote work ?
Thanks
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Hi Guys
I have been looking into trying compile a script that when the player equips a sword it adds a full set of armor to that player an then removes it when the player unequips the
weapon. I am really struggling getting my head around Papyrus, Lol If a person who is experienced in scripting could help or write the script so i could learn of it would be great. Thanks
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Thanks for the help, That is all i can seem to get out of it all. I understand doing the properties but would i do the Armor as ObjectRef or Armor ?Event OnEquipped(Actor akActor)if akActor == Game.GetPlayer()Game.GetPlayer().AddItem(DaedricHelmet, 1, true)Game.GetPlayer().AddItem(DaedricArmor, 1, true)Game.GetPlayer().AddItem(DaedricGauntlets, 1, true)Game.GetPlayer().AddItem(DaedricShield, 1, true)Game.GetPlayer().AddItem(DaedricBoots, 1, true)Game.GetPlayer().EquipItem(DaedricHelmet)Game.GetPlayer().EquipItem(DaedricArmor)Game.GetPlayer().EquipItem(DaedricGauntlets)Game.GetPlayer().EquipItem(DaedricShield)Game.GetPlayer().EquipItem(DaedricBoots)EndIfEndEventEvent OnUnequip(Actor akActor)if akActor == Game.GetPlayer()Game.GetPlayer().UnequipItem(DaedricHelmet)Game.GetPlayer().UnequipItem(DaedricArmor)Game.GetPlayer().UnequipItem(DaedricGauntlets)Game.GetPlayer().UnequipItem(DaedricShield)Game.GetPlayer().UnequipItem(DaedricBoots)Game.GetPlayer().RemoveItem(DaedricHelmet, 1)Game.GetPlayer().RemoveItem(DaedricArmor, 1)Game.GetPlayer().RemoveItem(DaedricGauntlets, 1)Game.GetPlayer().RemoveItem(DaedricShield, 1)Game.GetPlayer().RemoveItem(DaedricBoots, 1)EndIfEndEvent
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Hi i've just followed this tutorial for creating the mannequin. I launched the game to check and the mannequin was alive just like an NPC quite freaky, Lol could this be cause it is in the Hearthfire built manor ?
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Hey Guys
I am a noob when it comes to scripting i have read everything i can find about it and the only thing i have achieved is an headache. I have done a lot for a mod and the only thing left to do is to put a script on a sword that when the player equips gives him a set of armor and removes the armor when he unequips. I would be eternally grateful if someone could help
Thanks
Please Help Finish Mod...
in Papyrus 101
Posted
I can't see a check box or see any Tabs on the Armor window. I aint got a clue now. Thanks anyway you been a big help...