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LHammonds

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Files posted by LHammonds

  1. Akatosh and Skyrim Shields

    Name: Akatosh Shield
    Version: 1.1
    Date: 12/27/2010
    Category: Weapons
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager
    Author: LHammonds
    Source: TESNexus
    RELz Thread: The Nexus Forums
    File Mirror #1: Planet Elder Scrolls
    File Mirror #2: MediaFire
    File Mirror #3: 4Shared
    File Mirror #4: FileFront
    File Mirror #5: TES Alliance

    Description
    This mod adds an Akatosh shield and a Skyrim version.

    Location
    The shields can be purchased at Stonewall Shields in the Imperial City Market District.

    Details
    The shield stats are similar to glass quality.

    Install
    This archive is distributed in what LHammonds calls OMOD-Ready format.
    It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.

    Please see the readme for details.

    Incompatibility
    None.

    Known Issues or Bugs
    None.

    History
    1.1, 2010-12-27 - Modified Skyrim shield to have a broken dragon wing.
    1.0, 2010-12-15 - Initial release.

    Future
    Nothing planned.

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Tools Used
    7-Zip
    Blender
    CrazyBump
    ESPluginCracker
    NifSkope
    Oblivion Mod Manager
    Paint.NET
    Readme Generator
    TES Construction Set

    Credits
    Thanks to Bethesda for creating Oblivion (and eventually Skyrim).
    Thanks to TESNexus for the a one-stop-shop resource for authors and players.
    Thanks to God for creating us all.

    Licensing/Legal
    You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.

    21 downloads

       (0 reviews)

    2 comments

    Updated

  2. Mandalorian Armor

    Name: Mandalorian Armor
    Version: 1.1
    Date: 11/09/2008
    Category: Weapons and Armor
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager
    Authors: LHammonds and ThreeDees
    Source: TESNexus
    File Mirror #1: Planet Elder Scrolls
    File Mirror #2: MediaFire
    File Mirror #3: FileFront
    File Mirror #4: 4Shared
    File Mirror #5: TES Alliance
    File Mirror #6: Mods Reloaded
    RELz Thread: The Official Elder Scrolls Forums
    Homepage: OBMM How-To Site

    Description
    It is rumored that outlaw bounty hunters have been seen near the road north of Leyawiin.

    It is not known why they are there but it seems they are waiting for somebody...possibly for trading purposes.

    These bounty hunters are skilled warriors and are considered very dangerous. Approach with caution. (Level 20+)

    Details
    Armor quality is equivalent to Glass.

    Weapon quality is equivalent to Glass.

    Install
    This archive is distributed in what I call OMOD-Ready format.
    It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.

    Please see the readme file for details.

    Incompatibility
    None known.

    If this mod conflicts with another mod, uninstall the other one. This mod is compatible with Oblivion.

    Known Issues or Bugs
    When crouching, the rocket on the jet pack will clip the helmet. There is no way around this.
    Sometimes the custom collision on the offhand weapons causes them to spring into the air when dropped on the ground just right.

    History
    1.1, 2008/11/09 - Fixed Ability skill going negative due to being increased over 255. Now maxes out at 255 via script.
    1.0, 2008/08/10 - Initial release.

    Future
    I might create Jango Fett armor.

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Credits
    Thanks to Bethesda for creating Oblivion.
    Thanks to ThreeDees for the initial version of the armor and textures and allowing me to finish and release it.
    Thanks to bauer for the German translation.
    Thanks to Xvoh for the French translation.
    Thanks to George Lucas for creating the Star Wars universe and his fantastic movies.
    Thanks to TESNexus for the a one-stop-shop resource for authors and players.
    Thanks to God for creating us all.

    Tools Used
    7-Zip
    Blender
    CrazyBump
    DDS Converter
    ESPluginCracker
    NIFSkope
    Oblivion Mod Manager
    Paint Shop Pro
    Readme Generator
    TES4View and Edit
    TES Construction Set

    Licensing/Legal
    Consider this a modder's resource. You can do whatever you want with this mod but all I ask in return is that you give credit where it is due if you distribute any part of this mod.

    Frequently Asked Questions
    Question: When is this mod going to be released?
    Answer: Right now.

    40 downloads

       (1 review)

    0 comments

    Updated

  3. Riddick Saber Claws

    Name: Riddick Saber Claws
    Version: 1.0
    Date: 10/22/2007
    Category: Weapons and Armor
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager
    Author: LHammonds
    Source: TESNexus.com
    File Mirror #1: Planet Elder Scrolls
    File Mirror #2: FileFront
    File Mirror #3: RapidShare
    File Mirror #4: 4Shared
    File Mirror #5: SendSpace
    RELz Thread: The Elder Scrolls Forum

    Description
    This mod adds 12 Riddick-inspired and unique Saber Claw weapons and 12 shields (off-hand weapons).

    This is primarily a modder's resource and the plugin exists simply to allow non-modders to play around with the new items.

    Location
    The weapons can be purchased at A Fighting Chance in the Imperial City Market District.

    Details
    Blender shows the following stats about the original .Blend model:

    Handle - 827 vertices, 1,650 triangles
    Blade - 654 vertices, 1,319 triangles
    Grand total for one model is 1,481 vertices, 2,969 triangles

    NIFSkope shows the following stats about the exported NIF model:

    Handle - 924 vertices, 2,974 triangles
    Blade - 2,308 vertices, 3,803 triangles
    Grand total for each model is 3,232 vertices, 6,777 triangles

    There are a total of 12 weapons that are non-enchanted.

    * Iron - Metallic dagger quality is similar to an Iron dagger.
    * Steel - Metallic dagger quality is similar to a Steel dagger.
    * Silver - Metallic dadder quality is similar to a Silver dagger.
    * Fine Steel - Metallic dagger quality is similar to a Fine Steel dagger.
    * Sun - Glass dagger quality is similar to a Dwarven dagger.
    * Ice - Glass dagger quality is similar to an Elven dagger.
    * Sapphire - Glass dagger quality is similar to an Elven dagger.
    * Lava - Glass dagger quality is similar to a Glass dagger.
    * Emerald - Glass dagger quality is similar to a Glass dagger.
    * Imperial - Glass dagger quality is similar to an Ebony dagger.
    * Stealth - Metallic dagger quality is similar to an Ebony dagger.
    * Ruby - Glass dagger quality is similar to a Daedric dagger.

    There are 12 shields (off-hand weapons) that are non-enchanted that share the same names as the ones above.
    The shields weigh the same as the dagger equivalents and their armor rating is double the amount of their weight.

    Install
    This archive is distributed in 7-zip's .7z format which requires 7-zip (or other current archive utilities). The archive is what I call OMOD-Ready which simply means that it's a normal archive but with extra data contained in it to allow you to quickly convert it to an OMOD for use with Oblivion Mod Manager.

    Pick which method you are going to use for installation:

    Manual Installation
    - = or = -
    OBMM Installation

    Manual Install
    1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file.

    OBMM Install
    Create the OMOD (Do this section only once)
    1. Copy archive to (install folder)\Oblivion\obmm\mods\
    2. Start Oblivion Mod Manager.
    3. Click the Create button.
    4. Click the Add Archive button, find and select the archive, then click Yes.
    5. Click the Create omod button, then click OK when it finishes.

    Install the mod using OBMM
    1. Start Oblivion Mod Manager.
    2. Double-click the name of the mod in the right-hand side of the OBMM screen. (icon should turn blue)

    Uninstall
    Pick which method you are going to use for uninstall based on how you installed it:

    Manual Uninstall
    - = or = -
    OBMM Uninstall

    Manual Uninstall
    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
    2. Delete the files/folders associated with the mod.

    Oblivion\Data\Meshes\Armor\Riddick\
    Oblivion\Data\Meshes\Weapons\Riddick\
    Oblivion\Data\Textures\Armor\Riddick\
    Oblivion\Data\Textures\Weapons\Riddick\
    Oblivion\Data\Textures\Menus\Icons\Armor\Riddick\
    Oblivion\Data\Textures\Menus\Icons\Weapons\Riddick\
    Oblivion\Data\Riddick Saber Claws.esp
    Oblivion\Data\Riddick Saber Claws Readme.txt

    OBMM Uninstall
    1. Start Oblivion Mod Manager.
    2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes. (icon should turn green)

    Incompatibility
    None.

    Known Issues or Bugs
    1. When the shield weapons are held at rest (not blocking), the default pose is with an open hand and looks strange. This is normal but you don't normally see it with other shields because they block your vision.
    2. The collision model on the shields are custom-made and I couldn't quite figure out how to tweak them to work perfectly. If anyone can fix this and send them to me so I can update this mod, I'd really appreciate it. I side-stepped the problem by pointing the shield's "World Model" to the weapon models.

    History
    1.0, 2007-10-22 - Initial release.

    Future
    Nothing planned.

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Tools Used
    7-Zip
    Blender
    CrazyBump
    DDS Converter
    ESPluginCracker
    NifSkope
    Oblivion Mod Manager
    Paint Shop Pro
    Photoshop
    Readme Generator
    TES Construction Set
    TES4Files

    Credits
    Thanks to Jerros for the textures.
    Thanks to Bethesda for creating Oblivion.
    Thanks to TESTexus.com for the a one-stop-shop resource for authors and players.
    Thanks to God for creating us all.

    Licensing/Legal
    You may use these resources in your own Oblivion mods and all I ask in return is that you give me credit for the models and Jerros credit for the textures if you distribute any part of this mod.

    35 downloads

       (0 reviews)

    0 comments

    Updated

  4. Mesoamerican Shield Resource

    Name: Mesoamerican Shield Resource
    Date: 1/8/2010
    Author: LHammonds
    Source: TESNexus
    File Mirror: TES Alliance

    Description
    This shield and its collision model were created by LHammonds in response to a request by solidshake at this location: http://thenexusforums.com/index.php?showtopic=173592

    The shield has not been sized or positioned to fit the arm so that will need to be done in Blender but should be easy to fix. The reason behind this is that the person implementing the shield may want to rotate the arm guard so that the feathers are pointed in different directions when held and it can easily be rotated while lined up with the xyz axis right now.

    The model has a UV Map and can utilize a single texture but somebody will have to create it (and the normal map).

    The files included in this archive are as follows:

    MesoamericanShield.blend - Blender source file (model + collision)
    MesoamericanShield.nif - Exported example of the model in NIF format.
    MesoamericanShield.dds - Example texture in DDS format so it can be seen in NifSkope.
    MesoamericanShield_Texture.pdn - Example texture created with Paint.NET.
    MesoamericanShield_UVMap.png - UV Map outline for use in any image editor.

    What is missing before it can be used in-game?

    MesoamericanShield.nif - A properly sized and positioned model (the current NIF is just an example)
    MesoamericanShield.dds - An actual texture (the current DDS is just an example)
    MesoamericanShield_n.dds - Normal map.
    MesoamericanShield.esp - A plugin (if not made as a replacer)

    Tools Used
    Blender 2.49b
    Paint.NET 3.5.5

    Permission
    This is to be considered a modders resource for TES4:Oblivion. All I ask is that you give credit for the model.

    14 downloads

    0 comments

    Updated

  5. Oblivion Armor Resources

    Name: Oblivion Armor Resources
    Version: 1.0
    Date: 10/16/2008
    Category: Models and Textures
    Requirements: 7-Zip, Blender, NifSkope
    Author: LHammonds
    Source: TESNexus
    File Mirror: TES Alliance

    Description
    The purpose of this resource is to provide a ready-to-go platform for new modelers that are just starting out creating armor and clothing.

    Each model is currently available in one format: BLEND. You already have the NIF files that shipped with the game and can creating your own with these BLEND files.

    The BLEND file can be opened with Blender version 2.47 or higher. Lower versions might work but have not tested.

    There are two variants to choose from based on the included skeleton / armature:

    - (VAN) Vanilla: This is the original skeleton that comes with the game and is considered the "standard" because mods based on this do not require anything additional to work.
    - (RPG) RPG-BlackDragons Skeleton-Resource 1.0: This is a custom skeleton which is a modification of Bethesda's original skeleton to include extra bones for long hair, tail, wings and robes.

    Models Included
    Daedric Armor
    Legion Armor
    Steel Armor

    Installation
    Extract the archive to the root of C:\ which will create a C:\Bodies\Armor\ folder.

    The texture paths inside the Blender files point to C:\Bodies\Armor\*.* and if you place this elsewhere, you will need to update the texture paths for everything you modify (would be tedious!).

    When you export to NIF, the texture paths should be automatically correct and start with "textures\" instead of a hard-coded path like the BLEND files.

    Usage Notes
    Each model that begins with "VAN" uses the original Oblivion skeleton.

    Each model that begins with "RPG" uses the new skeleton which has bones for long hair, robes, tail and wings.

    Each model that begins with "GND" does not use a skeleton and instead has collision data for being dropped on the ground.

    Once you create the NIF file for your armor/clothing, you do not need to package any of the DDS files that came with this resource unless you modified them. These textures are already included with Oblivion.

    While viewing NIF files in NifSkope, you might need to adjust your texture path to the correct folder to display the right textures. For example, if you open a Daedric armor, you might need to set the teture path to C:\Bodies\Armor\Daedric\ by clicking Render, Settings, Folder. You only need to do this if you are using custom textures.

    History
    1.0, 2008-10-16 - Initial release.

    Future
    If other formats are requested (Max/Maya/GMAX/XSI/etc.), they will need to be prepared by somebody else since I only have Blender but I will include them as they are given to me. If you do create an alternate version for another program, please make sure the final product can export a NIF similar to what is provided.
    I might include other armors as time goes on but I do not "intend" to convert everything. This is primarily a launchpad for new and existing modelers to get familiar with the settings to export NIF files that work properly with Oblivion.

    Credits
    Bethesda for the original skeleton, male/female bodies and the entire Oblivion game experience.
    Various authors mentioned in the RPG-BlackDragon Skeleton Resource.

    Tools Used
    7-Zip
    Blender
    NifSkope
    Readme Generator

    Licensing/Legal
    You may do what you like with this resource as long as it complies with Bethesda's EULA.
    LHammonds created the Blender files and organized this resource but none of the models or textures.

    39 downloads

    0 comments

    Updated

  6. Stargate SG-1 Zat Gun

    Name: Stargat SG-1 Zat Gun (Zat'nik'tel)
    Version: 1.0
    Date: 4/14/2010
    Author: LHammonds
    Source: TESNexus
    File Mirror: SciFi-Meshes.com

    Description
    This is the Goa'uld Zat'nik'tel from the Stargate SG-1 series (referred to simply as "Zat Gun")

    It is somewhat high-poly but not too much that it cannot be used in a game...which is what it was created for.

    NOTE: This is not a playable mod, it is just the model and texture.

    Details
    Model Format: BLEND (also 3DS, OBJ and NIF)
    Verts: 1,446
    Faces: 1,438 Quad or 3,663 Tris
    Collision Model: Yes
    Texture Format: DDS & PNG, 1024x1024

    Tools Used
    Blender
    Paint.NET

    Credits
    Thanks to Roland Emmerich and Dean Devlin for conceiving Stargate.
    Thanks to whoever created the Zat Gun image reference.
    LHammonds for the model and game-ready version of the image.

    Contact
    I can be found at TESNexus as LHammonds
    I also have a feedback form that sends me an email

    Permissions
    You may use this in your own projects as long as they are not for commercial use and credit is given.

    23 downloads

    0 comments

    Updated

  7. Day Walker Sword

    Name: Day Walker Sword
    Version: 1.0
    Date: 10/24/2010
    Category: Weapons
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager, StarXs Vampire Deaths
    Author: LHammonds
    Source: TESNexus
    File Mirror #1: Planet Elderscrolls
    File Mirror #2: MediaFire
    File Mirror #3: 4Shared
    File Mirror #4: FileFront
    RELz Thread: The Nexus Forums

    Description
    This mod adds a replica of the Day Walker sword depicted in the 1998 movie called "Blade." It is modeled to exactly match the sword in size and shape.

    A modified 2-handed version is also included.

    Location
    The swords can be purchased at A Fighting Chance in the Imperial City Market District.

    Details
    The weapon stats are similar to Daedric quality.

    Install
    This archive is distributed in what I call OMOD-Ready format.
    It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.

    Please see the readme for more details.

    Incompatibility
    None.

    Known Issues or Bugs
    None.

    History
    1.0, 2010-10-24 - Initial release.

    Future
    Nothing planned.

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Tools Used
    7-Zip
    Blender
    CrazyBump
    ESPluginCracker
    NifSkope
    Oblivion Mod Manager
    Paint.NET
    Readme Generator
    TES Construction Set

    Credits
    Thanks to Stephen Norrington for directing the Blade movie.
    Thanks to TESNexus for the a one-stop-shop resource for authors and players.
    Thanks to God for creating us all.

    Licensing/Legal
    You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.

    52 downloads

       (0 reviews)

    0 comments

    Updated

  8. Imperial Legion Dragon Weapons

    Name: Imperial Legion Dragon Weapons
    Version: 1.0
    Date: 12/21/2010
    Category: Weapons
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager
    Author: LHammonds
    Source: TESNexus
    RELz Thread: The Nexus Forums
    File Mirror #1: Planet Elder Scrolls
    File Mirror #2: MediaFire
    File Mirror #3: FileFront
    File Mirror #4: 4Shared
    File Mirror #5: TES Alliance

    Description
    This mod adds weapons for sale that are designed to match the Dragon armor you receive at the end of the main quest.

    Location
    The weapons can be purchased at A Fighting Chance in the Imperial City Market District.

    Details
    The weapon stats are Daedric quality.

    Install
    This archive is distributed in what I call OMOD-Ready format.
    It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.

    Please see the readme for details.

    Incompatibility
    None.

    Known Issues or Bugs
    None.

    History
    1.0, 2010-12-21 - Initial release.

    Future
    Nothing planned.

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Tools Used
    7-Zip
    ESPluginCracker
    NifSkope
    Oblivion Mod Manager
    Readme Generator
    TES Construction Set

    Credits
    Thanks to Bethesda for creating Oblivion and the models used in this mod.
    Thanks to Jannix Quinn for the weapon textures.
    Thanks to TESNexus for the a one-stop-shop resource for authors and players.
    Thanks to God for creating us all.

    Licensing/Legal
    If you wish to use these textures in your own mods, you must seek permission from Jannix Quinn. The models are by Bethesda and comes with Oblivion.

    77 downloads

       (0 reviews)

    0 comments

    Updated

  9. Stargate Ori Staff

    Name: Stargate Ori Staff
    Version: 1.0
    Date: 7/21/2008
    Category: Weapons and Armor
    Requirements: 7-Zip
    Author: LHammonds
    Source: TESNexus
    RELz Thread: The Elder Scrolls Forum
    Homepage: OBMM How-To Site

    Description
    This is a modders resource of the staff wielded by the Ori in the TV series called Stargate SG-1.

    The included plugin basically lets you test it out in-game.

    The staff can be purchased in the Imperial City Market District at A Fighting Chance.

    Install
    Please see the readme file for details.

    Incompatibility
    None.

    Known Issues or Bugs
    None.

    History
    1.0, 2008/07/21 - Initial release.

    Future
    Nothing planned.

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Credits
    Thanks to Bethesda for creating Oblivion.
    Thanks to MGM for all the Stargate series.
    Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
    Thanks to God for creating us all.

    Tools Used
    7-Zip
    Blender
    DDS Converter
    ESPluginCracker
    NIFSkope
    Paint Shop Pro
    Readme Generator
    TES Construction Set

    Licensing/Legal
    Consider this a modder's resource. You can do whatever you want with this mod but all I ask in return is that you give credit where it is due if you distribute any part of this mod.

    33 downloads

       (0 reviews)

    0 comments

    Updated

  10. Stargate SG-1 Jaffa Staff

    Name: Stargate SG-1 Jaffa Staff
    Version: 1.0
    Date: 4/25/2010
    Category: Weapons
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager
    Author: LHammonds
    Source: TESNexus
    File Mirror #1: MediaFire
    File Mirror #2: FileFront
    File Mirror #3: 4Shared
    File Mirror #4: Planet Elder Scrolls
    RELz Thread: The Nexus Forums
    Homepage: OBMM How-To Web Site

    Description
    Variations of the weapon called the Jaffa Staff from the Movie/TV series called Stargate/Stargate SG1.

    Location
    For sale at A Fighting Chance in the Imperial City Market District.

    Details
    Jaffa Staff - An accurately-sized replica of the weapon.

    Bashaak - A replica of a solid wooden training staff.

    Jaffa Serpant Staff - A non-canon variant where the base is shaped like a serpant and held by the elite guard.

    Jaffa Mini Staff - A smaller version of the Jaffa Staff sized to match Oblivion staves.

    Install
    This archive is distributed in what I call OMOD-Ready format.
    It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.

    Please see the readme file for details.

    Incompatibility
    None known.

    If this mod conflicts with another mod, uninstall the other one. This mod is compatible with Oblivion.

    Known Issues or Bugs
    The staff is quite large compared to similar weapons and as such will cause clipping issue such as the Bashaak when attacking from 3rd-person.

    History
    1.0, 2010/04/25 - Initial release.

    Future
    Nothing planned.

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Credits
    Thanks to Bethesda for creating Oblivion.
    Thanks to TESNexus for the a one-stop-shop resource for authors and players.
    Thanks to Roland Emmerich and Dean Devlin for creating the Stargate universe.
    Thanks to God for creating us all.

    Tools Used
    7-Zip
    Blender
    CrazyBump
    DDS Converter
    ESPluginCracker
    NIFSkope
    Oblivion Mod Manager
    Paint Shop Pro
    Readme Generator
    TES4Files
    TES Construction Set

    Licensing/Legal
    Consider this a modder's resource for Oblivion. All I ask in return is that you give credit where it is due if you use or distribute any part of this mod.

    35 downloads

       (0 reviews)

    0 comments

    Updated

  11. Amber Weapons

    Name: Amber Weapons
    Version: 1.1
    Date: 12/20/2010
    Category: Weapons
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager
    Author: LHammonds
    Source: TESNexus
    RELz Thread: The Nexus Forums
    File Mirror #1: FileFront
    File Mirror #2: 4Shared
    File Mirror #3: MediaFire
    File Mirror #4: Planet Elder Scrolls

    Description
    This mod adds Amber weapons to a vendor shop.

    Location
    The weapons can be purchased at A Fighting Chance in the Imperial City Market District.

    Details
    The weapon stats are slight greater than Daedric but cannot attack ghosts.

    - Akaviri Claw
    - Akaviri Claymore
    - Akaviri Greatsword
    - Akaviri Longsword
    - Battleaxe
    - Club
    - Cutlass
    - Dagger
    - Mace

    Model modifications:
    - The blades were separated from the hilt and hilt modified slightly for better transparent blade effects.
    - The textures were modified to have an amber color as well as slight transparency on the blade in the alpha channel.
    - The cutlass had the pirate skull removed and gaps in the geometry was fixed.
    - The dagger was modified to more closely match the shape of the SI Amber Longsword.

    Install
    This archive is distributed in what I call OMOD-Ready format.
    It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.

    Please see the readme for details.

    Incompatibility
    None.

    Known Issues or Bugs
    None.

    History
    1.1, 2010-12-20 - Added 6 more Amber weapons.
    1.0, 2010-12-20 - Initial release.

    Future
    Nothing planned.

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Tools Used
    7-Zip
    Blender
    ESPluginCracker
    NifSkope
    Oblivion Mod Manager
    Paint.NET
    Readme Generator
    TES Construction Set

    Credits
    Thanks to Bethesda for creating Oblivion.
    Thanks to TESNexus for the a one-stop-shop resource for authors and players.
    Thanks to God for creating us all.

    Licensing/Legal
    You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.

    48 downloads

       (0 reviews)

    0 comments

    Updated

  12. Daedric Trap Weapons

    Name: Daedric Trap Weapons (modder's resource)
    Version: 1.1
    Date: 02/04/2008
    Category: Weapons and Armor
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager
    Author: LHammonds
    Source: TESNexus
    REQz Thread: The Elder Scrolls Forum
    RELz Thread: The Elder Scrolls Forum
    File Mirror #1: Planet Elder Scrolls
    File Mirror #2: MediaFire
    File Mirror #3: FileFront
    File Mirror #4: 4Shared
    File Mirror #5: SendSpace
    File Mirror #6: RapidShare

    Description
    This mod adds two claymores, one longsword and an offhand longsword (shield) to a vendor shop.

    Location
    Visit Rohssan at A Fighting Chance in the Imperial City Market District.

    Details
    The claymores are Daedric-quality and non-enchanted.
    The longsword is Daedric-quality and non-enchanted.
    The offhand longsword (shield) is Daedric-quality and non-enchanted.

    Install
    This archive is distributed in I call OMOD-Ready format.
    It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.
    Please see the readme file for details.

    Incompatibility
    None known.

    Known Issues or Bugs
    The offhand longsword (shield) could use a custom collision model for better havok effects while on the ground. It currently uses the collision model from a Daedric shield.

    History
    1.1, 2008/02/04 - Added claymore model by Trollf
    1.0, 2008/02/03 - Initial Release.

    Future
    Nothing planned.

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Credits
    LHammonds for the mesh splicing, inventory icons and plugin.
    Thanks to Bethesda creating Oblivion, the meshes and textures, construction kit and forums.
    Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
    Thanks to Trollf for the claymore with the modified hilt (DaedricTrapClaymoreTrollf.nif)
    Thanks to claudekennilol for the initial request and idea.

    Tools Used
    DDS Converter
    NIFSkope
    Oblivion Mod Manager
    Paint Shop Pro
    Readme Generator
    TES4Files
    TES Construction Set

    Licensing/Legal
    Consider this a modder's resource. You can do whatever you want with this mod but all I ask in return is that you give credit where it's due. I would also like to know what mods are including this work out of simple curiosity.

    30 downloads

       (0 reviews)

    0 comments

    Updated

  13. Hook Sword Weapon

    Source: TESNexus
    Date: 5/25/2010
    Author: LHammonds

    Description

    This is a Chinese Hook Sword weapon. It is a modder's resource, not a playable mod.

    The files included in this archive are as follows:

    - Hooksword.blend - Blender source file (Layer 1 = Sword model, Layer 2 = Collision model)
    - Hooksword.nif - Exported example of the model in NIF format (game-ready and matched to the size of a steel longsword)
    - Hooksword_Texture.pdn - Example Paint.NET source texture with dimensions of 1024x256
    - Hooksword.dds - Simple texture in DDS format for quick testing only.
    - Hooksword_n.dds - Simply normal map in DDS format for quick testing only.

    What is missing before it can be used in-game?

    - Hooksword.esp - A plugin (if not made as a replacer)
    - Hooksword.dds - A Texture (the current file is just an example)
    - Hooksword_n.dds - A Normal Map (the current file is just an example)

    Tools Used
    Blender 2.49b
    Paint.NET 3.5.5

    Permission
    This is to be considered a modders resource for TES4:Oblivion. All I ask is that you give credit for the model.

    13 downloads

       (0 reviews)

    0 comments

    Updated

  14. Stick Figure Swords

    Name: Stick Figure Swords
    Version: 1.0
    Date: 08/08/2008
    Category: Weapons (well, OK, it really should be comedy)
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager
    Author: LHammonds
    Source: TESNexus
    RELz Thread: TESNexus Forums

    Description
    The infamous Naked Stick Figure Bandit gang has reached Tamriel and must be stopped.

    Their weapons have the capability of rendering their foes dumbfounded.

    These men are dangerous and skilled warriors. It is not recommended that just anyone try to stop their madness (Level 20+)

    Location
    Near the Bravil stables.

    Screenshots
    Elaborate Pre-Rendered Design
    Type 1 Sword
    Type 2 Sword

    Install
    Please see the readme file for details.

    Incompatibility
    None known.

    Known Issues or Bugs
    None known.

    History
    1.0, 2008/08/08 - Initial Release.

    Future
    Nothing planned. (No really, please do not ask)

    Related Mods
    Stickman Suit by TodaY

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Credits
    Thanks to Bethesda creating Oblivion.
    Thanks to TESNexus for the a one-stop-shop resource for authors and players.
    Thanks to God for making all of us.

    Tools Used
    7-Zip
    Blender
    DDS Converter
    ESPluginCracker
    NIFSkope
    Oblivion Mod Manager
    Paint Shop Pro
    Readme Generator
    TES Construction Set
    TES4Files

    Licensing/Legal
    You can do whatever you want with this mod but all I ask in return is that you give credit where it is due. Wait a minute, who am I kidding? Nobody but "Heath" would be interested in this. LOL.

    15 downloads

       (0 reviews)

    0 comments

    Updated

  15. Stick Figure Addons

    Name: Stick Figure Addons
    Version: 1.0
    Date: 8/28/2010
    Category: Weapons
    Requirements: 7-Zip
    Recommended: Oblivion Mod Manager
    Author: LHammonds
    Source: TESNexus

    Description
    This mod adds additional stick figure weaponry as well as a special ring that can summon a stick troll.

    The weapon quality is equivalent to steel.

    Location
    Weapons can be found for sale at A Fighting Chance in The Imperial City Market District.
    The ring can be found for sale at the Divine Elegance in The Imperial City Market District.

    Screenshots
    Collage
    Summoning Ring
    Stick Figure Troll

    Install
    This archive is distributed in what I call OMOD-Ready format.
    It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.

    Please see the readme for details.

    Incompatibility
    None known.

    Known Issues or Bugs
    None known.

    History
    1.0, 2010/08/28 - Initial Release.

    Future
    Nothing planned.

    Related Mods
    Stickman Suit by TodaY

    Contact
    You can find me on the official Elder Scrolls forums as 'Conan_Lon'
    You can find me on TESNexus as 'LHammonds'

    Credits
    Thanks to Bethesda creating Oblivion.
    Thanks to TESNexus for the a one-stop-shop resource for authors and players.
    Thanks to God for making all of us.

    Tools Used
    7-Zip
    Blender
    ESPluginCracker
    NIFSkope
    Oblivion Mod Manager
    Readme Generator
    TES Construction Set
    TES4Files

    Licensing/Legal
    You can do whatever you want with this mod but all I ask in return is that you give credit where it is due. Wait a minute, who am I kidding? Nobody but "Heath" would be interested in this. LOL.

    16 downloads

       (0 reviews)

    0 comments

    Updated

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