Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

sa547

Allies
  • Posts

    303
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by sa547

  1. If I was going to try to play Skyrim (with minimal crashing) what mods should I download for if I was using Bleak ENB that:

    A: Hopefully don't crash my system all that much (like when trying to buy or sell, or even into the store, fast traveling, etc) (or even having some external program open on the desktop)

    B: Fit and work within these system specs: http://pcpartpicker.com/p/YrT3Bm (I don't know if I'll play @ 1440p or 1080p)

     

    ty . . .

    This is already high-end and is very fast. Should be no problem doing anything in-game, but if you want to use more mods make sure you read the comments about compatibility. 

     

    I'm okay playing the game at 1280x800 with some texture packs, given the system limitations, but man, the extra 3tb drive (then the 2nd DVD writer) is a bit of an overkill unless you're preparing to install and play very recent and large games (i.e. GTA V clocks in at around 60gb) or store BD-quality video -- could use the money to buy a backup/external hard drive instead, plus a 600w Seasonic PSU and a 3rd-party CPU cooler and exhaust fan kits such as those from Coolermaster.

     

    The HD7970... personally I think the newer R7s and R9s are more efficient and that they're better prepared for a new slew of games using the upcoming DX12.

  2. What's that memory patch you're talking about?

    This'll properly explain why it's now a necessity, whether you play vanilla or heavily-modded:

    http://forum.step-project.com/topic/6726-common-ctds-freezes-ils-and-memory-issues/

     

    Do we WANT to be included in that? Become complicit in something I abhor?

    It leaves a bitter taste in my mouth when money talk is combined with intangible electronic goods all the while ignoring principles and common sense.

  3. I don't have ctds playing Skyrim, but I also don't use tons of crappy mods...

    (offtopic) Whether you even just play vanilla, the memory patch helps because normally the game only allocates 256 mb of memory and then another 256 should the first one fills up, but if you have something that adds a lot of static objects in a cell, or you have a lot of NPCs in one place, the game engine may soon be unable to handle more than what those two 256mb buckets contain. Not only CTDs but also infinite loading screens. Those limitations were there because the game was originally made to be ported over to the Xbox 360 and the PS3.

     

    With the memory patch enabled on runtime, you can allocate up to 768mb of memory for the first "bucket" and then 256 for the next "bucket', taking greater advantage of your PC's capabilities, which means you can do anything you want to Skyrim and more.

     

    Also, nobody's going to stop you from using SKSE, disregarding the ongoing modders' crisis.

     

    (ontopic) There were attempts at preventing asset theft, such as placing one's name in a mesh or texture, or a mechanism to prevent tampering. But even then the only way to deal with a stolen mod on Steam is to file a DMCA, and for a mod to be uploaded, the uploader has to submit personal information plus his tax info depending on where he/she lives.

  4. Oh, hardly! The vast majority of existing mods, and among them very good ones, do not use skse. :)

    Yes, but I use EFF, Racemenu, Enhanced Blood Textures, A Matter of Time, which all need SKSE and gives the game further flexibility. Furthermore the current version of SKSE has a memory patch which actually put to an end to frequent CTDs that plagued gameplay since Skyrim's launch.

  5. This maybe the most callous statement ever made by an ex-modder 3rd party DLC dev (caution: explicit language):

     

    http://www.reddit.com/r/skyrimmods/comments/33r0r9/a_genuine_appeal_to_the_true_sons_of_modding_the/cqnvk2z

     

    As much as I disagree with their sudden about-face, I'll continue to use SkyUI 4.1 until someone comes up with an open-source/CC version that doesn't come with strings attached (remember that the SkyUI code is in Github unless they nuke it and turn it into close-sourced payware). Now if he wants to make a buck, he ought to apply to Beth and see what happens.

  6. This was one of my first thoughts. You thought people stealing mods was bad before, this will only escalate that. Someone will buy it then just upload the mod somewhere else.

    My favorite precedent (or preview) is the Sims 3 modding scene.

  7. Right now, Nexus came out with an option for modders not allowing anyone to upload their stuff to SWS, but even then thieves would ignore the permissions and upload.

     

    The Change.org petition has completed the needed 30k signatures to persuade the suits to reverse the decision.

     

    However, I was shocked that the chief SkyUI dev thought it would be all right to sell the next version of the mod:

     

    http://forums.bethsoft.com/topic/1516818-discussion-for-workshop-paid-mods-thread-4/page-5#entry23943540

     

    I hope he realizes that monetizing is a terrible mistake.

  8. ^

    Those were joke mods, mods apparently intended to mock the paywall system by turning otherwise insignificant and small objects into costly-looking mods.

     

    What is also both funny and sad are the few people who are actually buying them.

  9. Just look at the damage done to The Sims 3 modding "community", where it seems more than half are selling mods, including hair mods. These types of modders are so proprietary and even mercenary in that they'll even try to file a DMCA against anyone who uploads a payware mod.

  10. I wish everyone should consider about the Sims3 modding scene. Already the appearance of payware mods have divided that community. 

    An interesting note.

     

    SKSE is released under the MIT license meaning that you cannot use features from SKSE in a commercial application. That means legally any mod that uses SKSE commands cannot be put behind a paywall. HOWEVER the only person that is going to enforce this is the SKSE team themselves, and considering how many mods use SKSE I cant see them being about to enforce the license.

     

    If that's the case I can assure you it will be less likely to be a script extender in the next game, as why would you do it if other are going to ignore your license and make money off your work.

    Asides from SKSE, many animation, skeleton and body mods also rely entirely on XPMS, HDT and FNIS.

  11. My position on the matter is that all of my works will remain free of charge, on both Nexus and TESA.

     

    Also, the worst-case scenario of monetizing mods can be seen with how mods for The Sims 3 are handled; already at least one Sims modder had issued DMCAs for "illegally" converted hair mods.

  12. Haha, my games drive is G: too.  Well, it's now overflowed onto H: due to G: getting a bit too crowded.  Archives, add-ons, patches and what-not go onto my V: network drive.  Not sure why I gave it that letter, but it means that videos can't have it now.  Oh well.

    Funny, I also installed Skyrim to drive G because of the same crowding issue, and I have yet to get a few more bucks to buy a spanking new 1tb drive.

×
×
  • Create New...