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BrettM

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Everything posted by BrettM

  1. BrettM

    FPIGallery WIP383

    From the album: FPIGallery

    If I can avoid the temptation to add any more items, writing & illustrating the two books is about all I have left to do before final cleanup, documentation, and packaging.
  2. BrettM

    FPIGallery WIP379

    I owe it all to WillieSea, who gave me his permission to steal the idea, Tamira, who found me a rolling pin and has been coaching me on a number of things, and Hana, just for helping to keep me straight. Adding the dead bees to the jar was all my own idea, though. Nice touch, eh?
  3. BrettM

    FPIGallery WIP382

    From the album: FPIGallery

    Just for kicks I put a steam-billow FX on the spout of one of Stroti's tea kettles. Pretty nice, if a little vigorous. I'm thinking of trying to make a nif with this built in, so the Gallery patrons can have a steaming kettle much more easily than trying to assemble the kettle and FX using the console.
  4. BrettM

    FPIGallery WIP379

    From the album: FPIGallery

    YES! We have baker's table, and it really, really works. First try I had IsSmithingArmorWorkbench in the keyword list, since I stole the furniture node from that. I was still making food, since it was defined as a BYOHCraftingOven, but pounding on the table with a hammer all the while. Amusing, but not what I was after. Then I made it IsLeanTable instead, which fixed the problem. Sadly, there is no IsBakingTable option, until some clever animator out there decides to make one.
  5. BrettM

    FPIGallery WIP376

    From the album: FPIGallery

    The rest of the KitchenTools, plus the baker's paddle that I pulled out of Stroti's Oven Resource and retextured with the same wood. Note that this is Tamira's conversion, not mine. She used a light wood with a more interesting grain than I picked, and her pepper and brown sugar are waaay better than the mess I made. At least I learned how she did it, so I can improve my own technique.
  6. BrettM

    FPIGallery WIP375

    From the album: FPIGallery

    Stroti's copper cookware from the Oblivion KitchenTools resource. Nice stuff!
  7. BrettM

    FPIGallery WIP365

    From the album: FPIGallery

    Making good progress. The new hardware came out looking better than I expected based on the amorphous mess I created in PSP and saw in NifSkope. The rack on the bottom shelf is now just a rack and not a shrunken bridge. I think it's a nice touch, but I'm still considering the solid-shelf option. I did the normal map this time, so the dimples are gone. I'm about ready to declare victory on this part and move on to the clutter for the top, adding the furniture marker, and doing the collision.
  8. BrettM

    FPIGallery WIP361

    From the album: FPIGallery

    M'aiq says "Everyone wants to turn things into glass. Why does no one think of turning glass into something else?" Good point, M'aiq! I should probably think of something more interesting to do with the lids. The problem with labeling the jars by inscribing the labels into the pottery is that each jar needs its own pottery texture and normal map, and you have to tweak the UV on each one to keep it from breaking up any of the letters. I'd rather have nice labels to apply. Though this technique does give me ideas about doing etched-glass labels for glass jars, and I've done enough glass etching in 2D work that I even wrote a Paintshop script for it.
  9. BrettM

    FPIGallery WIP349

    From the album: FPIGallery

    First phase of converting Stroti's kitchen tools is done, unless I think I'll magically get better if I make another try at dirtying up the wood textures. I really like the lighter wood on these compared to the originals, putting them just a little notch above the commoner level. The copper stuff will be easy, since I don't have to do anything to it. The jars of flour/salt/etc. may be annoying if I can manage to get them converted, depending on any problems I run into with the glass. I'm really pleased to finally have a carving knife to replace the awful-looking retextured elven dagger I was trying to use. And the bonus of having a meat fork to go with it is heaven. Add a whisk and spatula, and I think I may be dreaming. So many little things Skyrim left out!
  10. I WILL get the Gallery mod released. If only other modders would stop making tempting goodies ...

    1. Pheo3309

      Pheo3309

      *Whistles innocently* It could be worse! There could have been 110 variants of the soul gem jars! :P

  11. BrettM

    FPIGallery WIP347

    And I just finally made Oblivion Nexus cooperate and show me the original pics of the Kitchen Tools. I fear my implements are going to look a little nicer than the originals, since I've decided to carry the beechwood throughout. However, seeing all the lovely beaten copper has made me decide to convert the whole set. So far the jars are defeating me, though. NifConverter no likey.
  12. BrettM

    FPIGallery WIP347

    From the album: FPIGallery

    I have repaired my faux pas in using the Morrowind rolling pin by replacing it with the one from Stroti's Oblivion Kitchen Resources. Not only does it look a great deal nicer, I could use the beechwood texture I did for the Morrowind asset with just a little UV editing. The texture for the axle and ends is Stroti's original. Thank you to Hana for saving me from an IP violation, thank you to Tamira for pointing me to a great resource, and many thanks to Stroti for making this.
  13. BrettM

    FPIGallery WIP345

    Thanks for the info on the assets, Hana. I was not aware of that and will be removing it immediately! At least I learned some things doing the conversion and retexturing. I don't know if I'm ready to give up on a rack shelf yet, since that part of the idea came from some vintage baker's tables I've been studying that I thought were pretty neat. However, I've replaced the bridge with a double-sided tile that I can texture either as plain metal bars or solid material, letting me experiment without torturing the table further in NifSkope.
  14. Wow. It's neat to see actual children now instead of a bunch of little clones that you can't tell apart. Just be careful what you give Balgruuf's kids, since their arrogance is already pushing the meter close to the red line.
  15. BrettM

    FPIGallery WIP345

    From the album: FPIGallery

    NifSkoped the bejeezus out of a noble desk and started turning it into a baker's table that I will hook up as an oven-replacement crafting station. Just finished retexturing the top (normal map not done yet to match the edited UV), and suddenly realized it looked interesting enough this way that perhaps further retexturing is unnecessary. I'd welcome opinions on that. I'm still looking around for some better rack at the bottom than the Dwemer bridge that I stuck in there, and I still have clutter to add (cannisters and such). The screenshot also shows the Morrowind rolling pin that I converted to a Skyrim nif and retextured with a nice beech wood.
  16. A "translation" is a transformation where an object has been moved along the X, Y, and/or Z axes. Just a guess, but I imagine by "pending" they mean transformations that have have not been applied to set the new coordinates as the zero point. If you have applied any transformations in NifSkope, just be sure that you right click on all NiNodes and their child shapes and choose Transformation -> Apply from the menu.
  17. Okay, I bit the bullet and looked into Photoshop. $20/month for a leased license? No way. So, I downloaded CS6 from Amazon. After hours of fussing around and re-installing the nvidia plugin so it can be accessed from both PSP and PS, I was finally able to read the DDS properly. And save it as a jpg so I can open it in PSP, since I am finding the PS interface to be rather more intimidating and lacking friendliness, despite the great similarity to PSP. I also find PS seems to have some strange limitations, such as not being able to define additional folders where I can load third-party plug-ins and my own shapes, brushes, and other stuff separately from the PS folders. (Yeah, I found the Adobe "user" folder buried deep in appdata\roaming. How convenient.) I suppose I'll get used to it eventually. Thanks for showing me where the problem was. If Corel picks up enough new customers because of this "Creative Cloud" ripoff, maybe nvidia will pay more attention to how well their plug-in works with PSP and not just PS.
  18. I don't load the mipmaps as a general rule, since they're just a distraction. Apparently the plugin is getting confused somewhere on loading the file even though I left the option unchecked. What I see in PSP doesn't look like that link at all.
  19. Nividia plugin offers the option to either load the mipmaps or not load them. I get the same result either way, and it doesn't look like the mipmaps in other textures, with the series of smaller rectangles proceeding off to the side. Are there different ways of making mipmaps?
  20. I've run into a vanilla Skyrim DDS that doesn't bear much resemblance to the UV map produced by NifSkope, though the normal map for that DDS matches the UV layout 100%. The DDS is the one for the Dibella shrine: textures\clutter\shrines\dibella.dds. It's a 512x512 texture, but looks like a vertically-repeating set of four identical 128x512 images that match the bottom 1/4 of the UV map. Is there something strange about this texture, or have I run into some kind of bug in the nvidea plugin (latest version used with Paintshop Pro X6)?
  21. Nice! Hate to ask who's buried in a place like that, though. Someone to fear, for sure.
  22. BrettM

    FPIGallery WIP336

    Thanks, people. You're not just saying that? I fear that the noble one came out a little bit on the lore-unfriendly side, though there are certainly people who can do embroidery and fine stitching based on the fancier carpets and tablecloths in the game. I'm not really happy with the way the stitching came out on the common one, either. I wanted something pretty crude, but that just looks bad. Probably because I know nothing about sewing.
  23. BrettM

    FPIGallery WIP337

    From the album: FPIGallery

    There. Now isn't that a lot more interesting than the same old row-after-row of standard bug jars full of mushrooms? Not up to Rosalee's Spice Shop, but an appealing way to clutter a lab. The small jars of the gelled ingredients came out better than I expected, but the contents still could use custom meshes and textures to do them right. I can't do the various salts at all, though I managed moon sugar. A fair number of these jars would be right at home in a kitchen mod, too: garlic, moon sugar, lavender, honeycomb, wheat. I suppose one could pretend the spawn ash is salt or flour. (Hmmm. Maybe if I tinkered with the texture to whiten it up ...)
  24. BrettM

    FPIGallery WIP336

    From the album: FPIGallery

    I couldn't help myself. I decided if the game had one napkin, it needed three. Upper class, noble, and common. The noble came out whiter and a little nicer looking than I had planned, but it will do.
  25. No, but I'd rather generate collision than steal it, because it takes forever sometimes to go through all the meshes out there to find one that's a suitable match for whatever bizarre thing I've made NifSkope do instead of learning how to model to get what I want the right way. I can't say as I've ever had any problem with a stolen collision, as long as it's hooked into my nif with all the pointers pointing to the right things. With some private coaching, I did learn of three different ways to solve my problem, two of them using NifSkope. It turns out I was making a basic mistake on small objects by reducing the scaling to match the smaller rounding value. Continuing to use 0.1 for the scaling but using a rounding value of 0.02, I got a proper hull with 17 vertices for my 50% reduction of the tall, thin jar. Still, I'm looking into NifUtils, since that seems to be the proper tool of choice, and I do so want to grow up to be a proper modder someday.
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