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Posts posted by Elianora
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I don't know about scripting but I came here to encourage you to keep at it! This mod seems really original and cool, something we haven't seen yet. So hope you succeed!
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Welcome, and enjoy your stay!
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I am so absent minded and didn't find these until now. I've been battling trains and public transportation and cleaning up my mod all night I will test all the things and should have some answers to you when you get back :)'
THANK YOU 3<3<3<3<3
edit: But the telus3 link doesn't work ;__; OK I'll wait until you're back and then we can go in the chat and be awesome and make script magic happen
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So, you alls are gonna see my mod before I release it officially, because I've got this problem.
1) I have a magical barrier plus a collision plane in front of the door. There is a script that's supposed to disable the barriers once they're hit with Staff of Magnus. That doesn't seem to work. Leianne has promised to help with the script.
2) I have a TARDIS in the Underkeep. I'd love to have an activator all around the box that when player activates it / tries to get in the TARDIS, a message is displayed saying there's definitely something going on but you have no idea how to open the weird blue box...
I'm passing out as I've battled this mod all night and it's 5 AM soon. I'll check back in the morning
Oh and if anyone knows if the burning carriage and horse stuff in front of my house is gonna disappear eventually that'd be a relief
Help is much appreciated lovelies <3
Oh, the file.. Here is be it: [retracted]
♥ If anyone steals it I will gently rip your face off ♥
edit: Also I know not all the meshes and textures are packed properly yet, stupid CK doesn't like me at 5Am, I'll fix that tomorrow as well............
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Well I am sure many here would qualify, so I am posting it here in case someone finds it interesting:
http://jobs.zenimax.com/requisitions/view/74
They have tons of other open positions as well, like engineering, plus tons of jobs at software side.
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I am perhaps dangerously excited for this. I always hated how all the kids look exactly the same (same face, same clothes).
Go Hana go!
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Wanted to take a look, started to read the sample. Abruptly stopped at page 28 because preview was over. I was in another world while reading it, nice work. Boughted!
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I've been hanging around a few days, came for the modder's resources, stayed for the fact that all the people I owe my deepest gratitude to are hanging around in here.
I make house mods. I think it comes from always being a designer at heart, loving building block games (I played Sims just to build and decorate houses) and being dissatisfied with all vanilla houses and while really liking a ton of house mod houses, not feeling completely at home in any of them.
I don't have all my mods uploaded here yet, but there are a few: Scholar's Solace and Assassin's Lair. These are the one's I'm most proud of.
There is also a gallery for my most ambitious piece of work, Greenshimmer Grotto: http://imgur.com/a/G0mwt#0
I'm not huge for forums, but you can find me on Steam if you want to talk about mod stuffs!
Here's my co-pilot:
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I am gonna just throw this in here even though it's slightly off topic, but it can help a lot of people struggling with "too much extra in this static item" problem: When you create new static items (and others too), you can often change the textures in them. Like, I hate the glazed cup texture, so I ALWAYS change it to the Nordic bronze glazed. You can do this for wall pieces, candle cups, floors... There aren't THAT MANY textures available, but some stone and wood and stuff. You can also HIDE a part of the mesh by using "NullTextureSet"
ALWAYS CREATE A NEW ITEM WHEN REPLACING TEXTURES ON EXISTING GAME COMPONENTS.
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[WIP] Lilarcor
in Insane Creations
Posted
Insanity that is pure amazingness, as always with your work