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InsanitySorrow

TESA Team II
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Everything posted by InsanitySorrow

  1. 59 downloads

    ----------------------------------------------------------------- * The Elder Scrolls IV * - O b l i v i o n - * Black Troll * ----------------------------------------------------------------- 1. INSTALLING THE PLUGIN ----------------------------------------------------------------- The mod comes in a zip file. Use programs like Winzip to open it. Just extract the files to your Oblivion directory ----------------------------------------------------------------- 2. UNINSTALLING THE PLUGIN ----------------------------------------------------------------- Delete textures folder ----------------------------------------------------------------- 2. Description ----------------------------------------------------------------- MODDERS RESOURCE This is meant for modders or anyone that knows how to mod Oblivion, this is a package of re-textures, it contains a new texture for the Troll. I thought it might come in handy for Martigens Monster MOd and those other mods neading new creatures and resources. Anyway, anyone can use this for whatever purpose as long as I am given credit for the texture. Enjoy ----------------------------------------------------------------- 3. Version History ----------------------------------------------------------------- V 1.0.0.0 - Initial Release ----------------------------------------------------------------- 4. Known issues and Compatibility ----------------------------------------------------------------- None, just a re-texture ----------------------------------------------------------------- 5. Future Plans ----------------------------------------------------------------- More stuff ----------------------------------------------------------------- 6. Contact Info ----------------------------------------------------------------- InsanitySorrow@Hotmail.co.uk ----------------------------------------------------------------- 7. Credit ----------------------------------------------------------------- Me (InsanitySorrow)
  2. 54 downloads

    ----------------------------------------------------------------- * The Elder Scrolls IV * - O b l i v i o n - * Brown Troll * ----------------------------------------------------------------- 1. INSTALLING THE PLUGIN ----------------------------------------------------------------- Extract this into your Oblivion Directory ----------------------------------------------------------------- 2. UNINSTALLING THE PLUGIN ----------------------------------------------------------------- Delete the textures folder ----------------------------------------------------------------- 2. Description ----------------------------------------------------------------- **MODERS RESOURCE** This is a simple retexture of the standard Troll to make it lok different, I have called it a Brown Troll. This has been done because more trolls were requested, so here ya go. Use em as ya see fit, but remeber me credits ----------------------------------------------------------------- 3. Version History ----------------------------------------------------------------- V 1.0.0.0 - Initial Release ----------------------------------------------------------------- 4. Known issues and Compatibility ----------------------------------------------------------------- None ----------------------------------------------------------------- 5. Future Plans ----------------------------------------------------------------- None. ----------------------------------------------------------------- 6. Contact Info ----------------------------------------------------------------- InsanitySorrow@Hotmail.co.uk ----------------------------------------------------------------- 7. Credit ----------------------------------------------------------------- Me (InsanitySorrow)
  3. 149 downloads

    ----------------------------------------------------------------- * The Elder Scrolls IV * - O b l i v i o n - * Evil Umbra * ----------------------------------------------------------------- 1. INSTALLING THE PLUGIN ----------------------------------------------------------------- Extract this into your Oblivion Directory ----------------------------------------------------------------- 2. UNINSTALLING THE PLUGIN ----------------------------------------------------------------- Delete the textures folder ----------------------------------------------------------------- 2. Description ----------------------------------------------------------------- I hated the way that the Umbra Sword was supposed to be all evil and powerful and yet it looked very boring and well not evil. Well this little retex shoudl fix that by making the blade red and a few other bits and by darkening the grip. Also comes with a new coloured icon to match. This is just a retex so extract to your Oblivion directory, shoudl work straight away. Enjoy ----------------------------------------------------------------- 3. Version History ----------------------------------------------------------------- V 1.0.0.0 - Initial Release ----------------------------------------------------------------- 4. Known issues and Compatibility ----------------------------------------------------------------- None ----------------------------------------------------------------- 5. Future Plans ----------------------------------------------------------------- None. ----------------------------------------------------------------- 6. Contact Info ----------------------------------------------------------------- InsanitySorrow here at TESA
  4. 116 downloads

    ----------------------------------------------------------------- * The Elder Scrolls IV * - O b l i v i o n - * Icebrand * ----------------------------------------------------------------- 1. INSTALLING THE PLUGIN ----------------------------------------------------------------- Extract this into your Oblivion Directory ----------------------------------------------------------------- 2. UNINSTALLING THE PLUGIN ----------------------------------------------------------------- Delete the daicebrand & daicebrand_n textures ----------------------------------------------------------------- 2. Description ----------------------------------------------------------------- This is a modders resource so no esp is included. This is a retexture of Goldbrand kind of like what I had done before except its blue, The mesh also has a particle effect which is like a blue flame flowing around the Blade. ----------------------------------------------------------------- 3. Version History ----------------------------------------------------------------- V 1.0.0.0 - Initial Release ----------------------------------------------------------------- 4. Known issues and Compatibility ----------------------------------------------------------------- None. ----------------------------------------------------------------- 5. Future Plans ----------------------------------------------------------------- None. ----------------------------------------------------------------- 6. Contact Info ----------------------------------------------------------------- InsanitySorrow here at TESA ----------------------------------------------------------------- 7. Legal ----------------------------------------------------------------- Do whatever you like with this as long as i get credit for the mesh modification and the texture.
  5. 160 downloads

    ----------------------------------------------------------------- * The Elder Scrolls IV * - O b l i v i o n - * Gold Goldbrand With Fire Particle * ----------------------------------------------------------------- 1. INSTALLING THE PLUGIN ----------------------------------------------------------------- Extract this into your Oblivion Directory ----------------------------------------------------------------- 2. UNINSTALLING THE PLUGIN ----------------------------------------------------------------- Delete the dagoldbrand & dagoldbrand_n textures ----------------------------------------------------------------- 2. Description ----------------------------------------------------------------- This is a simple retexture of Goldbrand to actually make it look more gold, I have improved the colour of the blade and other supposedly gold bits. I have also darkened the grip to make it more black. This new update adds a new flame particle effect to the Goldbrand Mesh. ----------------------------------------------------------------- 3. Version History V 1.3.0.0 – Small update to fix texture path V 1.2.0.0 – Small update to fix fire colour & position V 1.1.0.0 – Small update to fix fire position V 1.0.0.0 - Initial Release ----------------------------------------------------------------- 4. Known issues and Compatibility ----------------------------------------------------------------- None,Just a retexture ----------------------------------------------------------------- 5. Future Plans ----------------------------------------------------------------- None. ----------------------------------------------------------------- 6. Contact Info ----------------------------------------------------------------- InsanitySorrow here at TESA ----------------------------------------------------------------- 7. Credit - Usage ----------------------------------------------------------------- Use however you please, would be nice to get a bit of credit
  6. I think someone is a little homesick , though I am sure DarkRider will keep them there for later use, but we will all be here
  7. I would not worry about such things, before I became a scholar my avatar was from Final Fantasy , LOL
  8. Well you can now have an official: Welcome to the Alliance
  9. Were home now Red, time for an update don't ya think
  10. Phew!, I thought I was first, kinda wanted to look but not log-in becuase nothing was announced. But I couldn't do that for long LOL
  11. Haha, your right red So who was the first that found the new forums before the announcement?
  12. 612 downloads

    Insanity’s Pet Shop [beta 1 - Updated with Patch 4] 1. Description 1.1 – Features 1.2 – Pets 1.3 - Commands 2. Requirements 3. Installation/Un-Installation 4. Know bugs and Issues 5. Incompatibilities 6. Credits and Thanks 1. Description Insanity’s Pet Shop is my interpretation of what a pet shop mod should be, so you will find some similarities to other pet shop mods but also some significant differences. This mod came about because of some posts I read on both the BGS forums and TESNexus, people were having some issues with some of the more popular mods. These mods were editing things in the game which would disrupt things like companions dialogue, the biggest problem was that these mods were no longer updated or supported. This was the same reason I stopped using them. That is what caused me to finally decide I was going to develop a mod, but first things first was to find out if such mod would be wanted by the community, so I ran a poll over at the BGS forums and I got lots of positive feedback and lots of ideas and support. It was great, and now here you are reading this readme. Beta 1 Notes: There are a few things in this Beta that have been disabled, this is due to them being incomplete, not implemented or me not being happy with them. Here I have listed them: Voice Acting – Yup I have a small amount to cover the few lines the shop keeper has, but at this moment in time I have not implemented them yet. Pet Interactions – These are simple things like petting your animal, I have disabled these due to them not being finished. Due to limitations there petting interaction is only a sound from the pet. Version 1 Plans: The current plans for Version 1 are to fix any bugs that appear and any balancing issues there may be. I also will be adding to the current list of pets with the following and more: Rat Dogs [Yes multiple breeds] Plus More Your ideas and requests are welcome though they may not be met/implemented in version 1. 1.1 Features Feeding – Feeding is taken care of by buying or finding Boar Meat. This is the generic food for all pets for now, this will be changed. Once you have the boar meat access the pet menu and navigate to feed, choose this and the pet will take the food. Growth – This happens automatically after feeding, the animal will grow depending on the players level. The actual amount of growth is locked so the pet will not become an outrageous size. Naming – Naming is quite simple but can only be performed once per pet. Click the pet license for you chosen pet, it will bring up a menu. Here you can choose a sample name or input your own name. If you select “New Name” close any menus and an input box will appear, here you can enter your pet’s name. Skills – You can teach your pet skills. Each skill requires a certain number of skill tokens which you can acquire from the shop keeper. There are 6 skills to choose from, each 5 of them are find item skills and the last is a share inventory skill. • Find Loose Gold: Sends the pet off to find loose gold coins. • Find Lock Pick: Sends the pet off to find lock picks • Find Health Potion: Sends the pet off to find health potions • Find Magicka Potion: Sends the pet off to find Magicka potions • Find Flora: Sends the pet off to find flora • Share Inventory: Allows you to access the pet’s inventory. Note: To make things easier all pets share the same inventory so you can easily keep track of items. Abilities - You can teach your pet abilities. Each ability requires a certain number of ability tokens which you can acquire from the shop keeper. There are 4 abilities in total. • Health Boost – This gives the pet a 60pt health boost • Fatigue Boost – This gives the pet a 50pt fatigue boost • Resist Normal Weapons – This gives the pet a 10pt resistance bonus • Magic Resistance – This gives the pet a 10pt resistance bonus Pet Taming – You can purchase a spell from the shop keeper that will allow you to cast the spell at a creature and have a chance of taming it. This spell is a touch spell so you have to be close to the creature. Now the spell is not all you need, you need to entice the creature with food. The better the quality of the food the more of a chance you have of taming it, but that is not the only thing that affects your chances. You also have a taming skill which has an effect on your chances and also increase like other skills do. [This can be displayed by using Kuertee’s HUD Components] Here are some of the variables that affect you chances of success: Taming Skill Food [Quality] Taming Chance Unique Pet Import [Disabled] – This allows you to import unique pets found in the world from other mods and purchase them in the pet shop as you would do with normal pets. Note: These pets are generic pets and are not uniquely set up like the pets in the mod. 1.2 Pets Here is a list of pets currently purchasable in the mod: Tiger White Tiger Leopard Black Leopard Unique Leopard [Violet eyes, colour change] Panther Boar 1.3 Commands Here I will give a small bit of info into each actual command, to make it a bit easier I broke the menu down to show the full extent. Commands Follow - This will tell your pet to follow you Wait – This will tell your pet to wait, it will wait in this current location Sleep – This will tell your pet to sleep Home – This sends your pet home Home Marker – This allows you to set your home marker, this needs to be set before the pet can be sent home. Pet Care Care Heal – This allows you to heal a small amount of the pet’s wounds Feed – Feeding your pet allows it to grow Resurrect - After your pet is dead, buy a resurrect kit and use this option to revive your pet. Interaction Pet [Disabled] – The pet will purr at the player Play Dead [Disabled] – The pet will lay down and play dead Teach Teach Skills Find Loose Gold Find Lock Pick Find Health Potion Find Magicka Potion Find Flora Share Teach Abilities Health Boost Fatigue Boost Normal Weapon Resistance Magic Resistance Abilities/Skills Learned Abilities Health Boost Fatigue Boost Normal Weapon Resistance Magic Resistance Learned Skills Find Loose Gold Find Lock Pick Find Health Potion Find Magicka Potion Find Flora Share Pet Status – This shows the pet’s current status like health, fatigue and attributes. Combat Passive - This makes the pet less aggressive. Aggressive – This makes the pet more aggressive and likely to start combat. 2. Requirements Oblivion 1.2.416 [Latest Patch] OBSE version 17 or higher [OBSE can be found here: http://obse.silverlock.org/] 3. Installation/Un-Installation Extract the following to your Oblivion/Data directory: Insanity’s Pet Shop.bsa Insanity’s Pet Shop.esp ini folder Note: Inside the INI folder resides the pet shops own INI file, while it does not have reams of options, it does allow you to turn on/off a few of the important features. It is clearly written with notes on each setting. To remove the mod delete the following from your Oblivion/Data Directory: Insanity’s Pet Shop.bsa Insanity’s Pet Shop.esp Insanity’s Pet Shop.ini from the ini folder Optional Sign: In the optional sign folder you will find replacement textures for the shop sign. This was requested. The sign will say “Pet Shop” instead of “Insanity’s Pet Shop”. Just extract the textures folder into your Oblivion\Data directory. 4. Known bugs and issues Currently there are NO known bugs and issues, though this is a Beta so please be aware that something may have slipped by. Do not worry though because any issues will be annoying or just small problems and will NOT affect your game. 5. Incompatibilities While this mod is clean and has been carefully planned there is a small chance it may conflict with other mods that alter Weye. Now in this case just load this mod BEFORE them in your load order. This will ensure there changes overwrite these mods. The only time this will not work is when another mod alters the exact place the shop has been placed. In this case choose the mod you want most. 6. Credits and Thanks This list covers all the great people who have helped me in some form or another, And the people who have contributed to the further development of the mod. Mod Work: WhoGuru [interior/Exterior development, Testing, General Cheering on ] HeX_0ff [Future Feature Scripting] Greenwarden [Testing, Voice Acting] Mod Help: Arthmoor [Compatibility help] PacificMorrowind [scripting help] Vagrant0 [scripting help] shadeMe [Large amounts of Scripting help] Darkrder [scripting help] Resources/Additions: AlienSloff [Tiger Texture Resource] Painkiller_Rider [Modified Textures & Models] Buhay [Leopard Resource Pack] Ronyn [White Tiger] TTemplar [Whistle Mesh & Texture] DarkRider [black Leopard Texture]
  13. 199 downloads

    ----------------------------------------------------------------- * The Elder Scrolls IV * - O b l i v i o n - * Gold Goldbrand * ----------------------------------------------------------------- 1. INSTALLING THE PLUGIN ----------------------------------------------------------------- Extract this into your Oblivion Directory ----------------------------------------------------------------- 2. UNINSTALLING THE PLUGIN ----------------------------------------------------------------- Delete the dagoldbrand & dagoldbrand_n textures ----------------------------------------------------------------- 2. Description ----------------------------------------------------------------- This is a simple retexture of Goldbrand to actually make it look more gold, I have improved the colour of the blade and other supposedly gold bits. I have also darkened the grip to make it more black. This does not change anything else in the game just a small retexture of goldbrand. ----------------------------------------------------------------- 3. Version History ----------------------------------------------------------------- V 1.0.0.0 - Initial Release ----------------------------------------------------------------- 4. Known issues and Compatibility ----------------------------------------------------------------- None,Just a retexture ----------------------------------------------------------------- 5. Future Plans ----------------------------------------------------------------- None. ----------------------------------------------------------------- 6. Contact Info ----------------------------------------------------------------- InsanitySorrow Here at TESA
  14. 129 downloads

    ----------------------------------------------------------------- * The Elder Scrolls IV * - O b l i v i o n - * Dark Katana 1.2 * ----------------------------------------------------------------- 1. INSTALLING THE PLUGIN ----------------------------------------------------------------- Extract this into your Oblivion Directory ----------------------------------------------------------------- 2. UNINSTALLING THE PLUGIN ----------------------------------------------------------------- Delete Dark_Katana.esp Delete the textures Delete the Meshes ----------------------------------------------------------------- 2. Description ----------------------------------------------------------------- TESA Only Updated The esp adds both the longsword and Claymore to the IC Market District, they are sitting near a statue. Now before you complain this is becuase this mod is primarily a modders resource, its meant for others to use but some people cannot mod, so I included an esp for them. ----------------------------------------------------------------- 3. Version History ----------------------------------------------------------------- V 1.2.0.0 - Added a unique icon for the Dark Katana V 1.1.0.0 - Added esp due to request V 1.0.0.0 - Initial Release ----------------------------------------------------------------- 4. Known issues and Compatibility ----------------------------------------------------------------- None ----------------------------------------------------------------- 5. Future Plans ----------------------------------------------------------------- None. ----------------------------------------------------------------- 6. Contact Info ----------------------------------------------------------------- InsanitySorrow here at TESA ----------------------------------------------------------------- 7. License ----------------------------------------------------------------- Do as you wish but some credit would be appreciated
  15. Quote No worries IS! I haven't even started converting my screens into paintings yet and there's those other...special...paintings Green and I will be putting together. I promise not to place a single painting in the CS without poking you first! good to know Lots of paintings so little time
  16. Quote Thanks IS! Thought we could use some company. especially you while you wait on me building and cluttering everything! Greenie you can start wabbit hunting anytime you want! But no ducks! It's wabbit season! Yup company is welcome , when you come to the painting part give me a shout. Its best if I do what I need to before they are placed in-game Well I think I have time to do a few tests
  17. Nice to see a WIp thread for this
  18. Try using BOSS to re-order that lO of yours , that will place LSOTA at the very end fixing your issues
  19. Yup I have been busy, but I always try and make time to help out someone in need if I have the answer. Glad you are finding this all helpful
  20. Hmm, well the only other thing I can think of is that the lighting needs adjusting on the actual .Nif
  21. Did you create a normal map? Usually black/dark objects are due to either bad normal maps or non existent normal maps.
  22. Ahh, I have seen that before and its an issue with the texture. Give me a little time to recall what the fix was (or ask around), just cannot remember atm. And also, I do not mind if you choose not to use the resources I put up, mostly they are there for reference incase you are unsure Edit: Here is what WhoGuru said, she had exactly the same issue: That's the step he's missing.
  23. Oh looks like I am late, sorry about that BSA Commander This will work the same as TES4Archive, as long as you know your way around it then use it , The reason I chose TES4 Archive is becuase I prefer it, but all BSA programs work the same and DO NOT effect the .NIF. Compression Yup DXT1 with NO mip maps, don't worry about any complaints about this, GIMP and PS alike can complain at the smallest things, this will not cause any issues. Image Size THe background image is perfectly 512x512 but your main image will also be smaller on one side. This is how GIMP handles the change and it makes sure that the aspect ratio is kept, it also makes sure the image does not get messed up. This is the main reason why we created the background. When you apply the texture to the NIF and test it, you will notice or should notice that the black background that was visible [at the top and bottom of the image] should now be gone, the background is there as a precaution. NifSkope CBH was right in what he said, but it sounds like your version of NifSkope could be causing problems. Could you post a screen shot of your problem and I can help correct it. Additional If you look in the post below the normal map tutorial I uploaded the files I used during this tutorial. This includes the NIF as well which maybe able to help you.
  24. Actually you can compress a normal map using DXT3, make sure to select MIp Maps too. This is the best compression for a normal map and keeps all detail. I think the best size for a texture in Oblivion is 512x512, so if you are making your images bigger try either that or 256x256 as cbh said. Also applying a sharp filter (50%) should give the image enough touch to make it acceptable and easily usable
  25. Make sure you place the DDS plugin into your GimpPlugins folder. Some of the normal map files go in there and the rest in another folder, so make sure to follow the instructions. I am using Vista 32bit and it works like a charm, so its a case of a wrong installation. The mip map check box only appears when you get the DDS plugin installed.
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