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InsanitySorrow

TESA Team II
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Everything posted by InsanitySorrow

  1. Version: 1.3 Added: Eastern Steel Club Added: Ancient Nordic Dagger Added: Cyrodiilic Iron Shortsword Fixed: Cyrodiilic Iron Battle Axe Handle Length Fixed: Eastern Dwemer Battle Axe Handle Length Fixed: Eastern Iron Warhammer Handle Length Fixed: Eastern Daedric Katana Size Fixed: Eastern Iron Mace Size Fixed: Eastern Dwemer Sword Blood Effects Fixed: Eastern Dwemer Dagger Blood Effects Fixed: Cyrodiilic Steel Sword Blood Effects Removed: Loading Screens Tweak: Adjusted Eastern Dwemer Weapon Rarity Tweak: Increased the amount of Enchanted Variations
  2. Yeah Nintendo did a great job, I'd say they had the best presentation this year
  3. Nintendo have the best idea of the lot, keeping their stuff away from the same old crap allows them to show it off more. If they had it at E3 it'd be lost in the endless waves of shooters, tech demos and CGI trailers. E3 has sucked so far this year, can you tell?
  4. From the album: Insane Creations

    Based on the design from Morrowind.

    © ©InsanitySorrow 2014

  5. From the album: Insane Creations

    © ©InsanitySorrow 2014

  6. I miss the mod users from the good ol' Oblivion days :(

  7. Thanks. Updated Lilarcor to fix a not chatting bug, seems scripted items don't work correctly when spawned via the crafting menu
  8. Download Lilarcor originally appeared in the Baldur's Gate series of games and served as comic relief with its various wisecracking comments, as well as its insatible thirst for blood, battle, and glory. Modder's brought Lilarcor into Morrowind and then later on Oblivion. And now Lilarcor has found his way to Skyrim. The mod re-introduces Lilarcor to the world of the Elder Scrolls, complete with a unique appearance and his trademark humour. Features: A Sentient sword with a mind of his own Lilarcor's Trademark Humour and quirkiness Over 100+ lines of fully Voice Acted Dialogue A treasure hunt Unique High Quality Assets Lilarcor can be upgraded, each upgrade is visually different To acquire Lilarcor you will need to first find each of the 4 pieces of Lilarcor scattered around Skyrim. Once you have aquired the 4 pieces of Lilarcor you will need to find an age old manual describing the procress of Reforging, from there you must find a special forge to piece together the Famous sword. To help you along the way you should first seek out a book telling the Tales of Lilarcor. Your Journey Begins in Riverwood. Extract the contents of the ZIP folder into your Data folder Make sure the Lilarcor.esp is checked in the Launcher Open the Console in-game and type Set aaISLilarcorGlobalRemove to 1, wait for an all clear message, save and exit the game. Uncheck the Lilarcor.esp is checked in the Launcher Delete the files/folders associated with the mod You must contact me and obtain my permission before using any content from this mod. Please do not re-host this file without my explicit permission.
  9. VA work is done, just a little testing left and Lilarcor will be released.
  10. First thing to try is adjusting your NIF, if you have no vertex colours on the mesh but the BSLightingShaderProperty has the Vertex Colour option set it'll cause your mesh to look black in the CK and in-game. To fix it: 1) Open your NIF in Nifskope, Expand the NiTriShape of the Mesh and click on the NiTriShapeData. 2) In the details panel check what the setting Has Vertex Colors has, it should be set to No if you haven't painted colour onto the mesh. 3) Click on the BSLightingShaderProperty and in the details pane look for Shader Flags 2, if your mesh has no vertex colours make sure SLFS2_VertexColors is checked off and if you have vertex paint make sure this is checked on.
  11. From the album: Insane Creations

    Visual Changes as Lilarcor is upgraded.

    © ©InsanitySorrow 2014

  12. Just the VA work left now and Lilarcor will be finished
  13. Updated to 1.8: Added: Sword of the Crusader Added: Mace of the Crusader
  14. From the album: Insane Creations

    © ©InsanitySorrow 2014

  15. From the album: Insane Creations

    © ©InsanitySorrow 2014

  16. You can't export models from the game, you will need to use a 3D Application (Blender, 3DS Max etc) to create and export your chosen character.
  17. We don't need two thread for the same topic, please use your other one.
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