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InsanitySorrow

TESA Team II
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Files posted by InsanitySorrow

  1. [Beta] Insanitys Pet Shop

    Insanity’s Pet Shop [beta 1 - Updated with Patch 4]

    1. Description
    1.1 – Features
    1.2 – Pets
    1.3 - Commands
    2. Requirements
    3. Installation/Un-Installation
    4. Know bugs and Issues
    5. Incompatibilities
    6. Credits and Thanks

    1. Description
    Insanity’s Pet Shop is my interpretation of what a pet shop mod should be, so you will find some similarities to other pet shop mods but also some significant differences.
    This mod came about because of some posts I read on both the BGS forums and TESNexus, people were having some issues with some of the more popular mods. These mods were editing things in the game which would disrupt things like companions dialogue, the biggest problem was that these mods were no longer updated or supported. This was the same reason I stopped using them.
    That is what caused me to finally decide I was going to develop a mod, but first things first was to find out if such mod would be wanted by the community, so I ran a poll over at the BGS forums and I got lots of positive feedback and lots of ideas and support. It was great, and now here you are reading this readme.
    Beta 1 Notes:
    There are a few things in this Beta that have been disabled, this is due to them being incomplete, not implemented or me not being happy with them. Here I have listed them:


    Voice Acting – Yup I have a small amount to cover the few lines the shop keeper has, but at this moment in time I have not implemented them yet.
    Pet Interactions – These are simple things like petting your animal, I have disabled these due to them not being finished. Due to limitations there petting interaction is only a sound from the pet.
    Version 1 Plans:

    The current plans for Version 1 are to fix any bugs that appear and any balancing issues there may be. I also will be adding to the current list of pets with the following and more:
    Rat
    Dogs [Yes multiple breeds]
    Plus More

    Your ideas and requests are welcome though they may not be met/implemented in version 1.

    1.1 Features
    Feeding – Feeding is taken care of by buying or finding Boar Meat. This is the generic food for all pets for now, this will be changed. Once you have the boar meat access the pet menu and navigate to feed, choose this and the pet will take the food.
    Growth – This happens automatically after feeding, the animal will grow depending on the players level. The actual amount of growth is locked so the pet will not become an outrageous size.
    Naming – Naming is quite simple but can only be performed once per pet. Click the pet license for you chosen pet, it will bring up a menu. Here you can choose a sample name or input your own name. If you select “New Name” close any menus and an input box will appear, here you can enter your pet’s name.
    Skills – You can teach your pet skills. Each skill requires a certain number of skill tokens which you can acquire from the shop keeper. There are 6 skills to choose from, each 5 of them are find item skills and the last is a share inventory skill.
    • Find Loose Gold: Sends the pet off to find loose gold coins.
    • Find Lock Pick: Sends the pet off to find lock picks
    • Find Health Potion: Sends the pet off to find health potions
    • Find Magicka Potion: Sends the pet off to find Magicka potions
    • Find Flora: Sends the pet off to find flora
    • Share Inventory: Allows you to access the pet’s inventory.

    Note: To make things easier all pets share the same inventory so you can easily keep track of items.

    Abilities - You can teach your pet abilities. Each ability requires a certain number of ability tokens which you can acquire from the shop keeper. There are 4 abilities in total.
    • Health Boost – This gives the pet a 60pt health boost
    • Fatigue Boost – This gives the pet a 50pt fatigue boost
    • Resist Normal Weapons – This gives the pet a 10pt resistance bonus
    • Magic Resistance – This gives the pet a 10pt resistance bonus

    Pet Taming – You can purchase a spell from the shop keeper that will allow you to cast the spell at a creature and have a chance of taming it. This spell is a touch spell so you have to be close to the creature.

    Now the spell is not all you need, you need to entice the creature with food. The better the quality of the food the more of a chance you have of taming it, but that is not the only thing that affects your chances. You also have a taming skill which has an effect on your chances and also increase like other skills do.
    [This can be displayed by using Kuertee’s HUD Components]
    Here are some of the variables that affect you chances of success:
    Taming Skill
    Food [Quality]
    Taming Chance
    Unique Pet Import [Disabled] – This allows you to import unique pets found in the world from other mods and purchase them in the pet shop as you would do with normal pets.
    Note: These pets are generic pets and are not uniquely set up like the pets in the mod.

    1.2 Pets
    Here is a list of pets currently purchasable in the mod:

    Tiger
    White Tiger
    Leopard
    Black Leopard
    Unique Leopard [Violet eyes, colour change]
    Panther
    Boar

    1.3 Commands
    Here I will give a small bit of info into each actual command, to make it a bit easier I broke the menu down to show the full extent.
    Commands
    Follow - This will tell your pet to follow you
    Wait – This will tell your pet to wait, it will wait in this current location
    Sleep – This will tell your pet to sleep
    Home – This sends your pet home
    Home Marker – This allows you to set your home marker, this needs to be set before the pet can be sent home.

    Pet Care
    Care
    Heal – This allows you to heal a small amount of the pet’s wounds
    Feed – Feeding your pet allows it to grow
    Resurrect - After your pet is dead, buy a resurrect kit and use this option to revive your pet.
    Interaction
    Pet [Disabled] – The pet will purr at the player
    Play Dead [Disabled] – The pet will lay down and play dead

    Teach
    Teach Skills
    Find Loose Gold
    Find Lock Pick
    Find Health Potion
    Find Magicka Potion
    Find Flora
    Share
    Teach Abilities
    Health Boost
    Fatigue Boost
    Normal Weapon Resistance
    Magic Resistance

    Abilities/Skills
    Learned Abilities
    Health Boost
    Fatigue Boost
    Normal Weapon Resistance
    Magic Resistance
    Learned Skills
    Find Loose Gold
    Find Lock Pick
    Find Health Potion
    Find Magicka Potion
    Find Flora
    Share

    Pet Status – This shows the pet’s current status like health, fatigue and attributes.

    Combat
    Passive - This makes the pet less aggressive.
    Aggressive – This makes the pet more aggressive and likely to start combat.

    2. Requirements
    Oblivion 1.2.416 [Latest Patch]
    OBSE version 17 or higher
    [OBSE can be found here: http://obse.silverlock.org/]

    3. Installation/Un-Installation
    Extract the following to your Oblivion/Data directory:
    Insanity’s Pet Shop.bsa
    Insanity’s Pet Shop.esp
    ini folder
    Note: Inside the INI folder resides the pet shops own INI file, while it does not have reams of options, it does allow you to turn on/off a few of the important features. It is clearly written with notes on each setting.
    To remove the mod delete the following from your Oblivion/Data Directory:
    Insanity’s Pet Shop.bsa
    Insanity’s Pet Shop.esp
    Insanity’s Pet Shop.ini from the ini folder
    Optional Sign: In the optional sign folder you will find replacement textures for the shop sign. This was requested. The sign will say “Pet Shop” instead of “Insanity’s Pet Shop”. Just extract the textures folder into your Oblivion\Data directory.

    4. Known bugs and issues
    Currently there are NO known bugs and issues, though this is a Beta so please be aware that something may have slipped by. Do not worry though because any issues will be annoying or just small problems and will NOT affect your game.

    5. Incompatibilities

    While this mod is clean and has been carefully planned there is a small chance it may conflict with other mods that alter Weye. Now in this case just load this mod BEFORE them in your load order. This will ensure there changes overwrite these mods.
    The only time this will not work is when another mod alters the exact place the shop has been placed. In this case choose the mod you want most.

    6. Credits and Thanks

    This list covers all the great people who have helped me in some form or another, And the people who have contributed to the further development of the mod.

    Mod Work:
    WhoGuru [interior/Exterior development, Testing, General Cheering on ]
    HeX_0ff [Future Feature Scripting]
    Greenwarden [Testing, Voice Acting]

    Mod Help:
    Arthmoor [Compatibility help]
    PacificMorrowind [scripting help]
    Vagrant0 [scripting help]
    shadeMe [Large amounts of Scripting help]
    Darkrder [scripting help]

    Resources/Additions:
    AlienSloff [Tiger Texture Resource]
    Painkiller_Rider [Modified Textures & Models]
    Buhay [Leopard Resource Pack]
    Ronyn [White Tiger]
    TTemplar [Whistle Mesh & Texture]
    DarkRider [black Leopard Texture]

    612 downloads

       (0 reviews)

    3 comments

    Updated

       (0 reviews)

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  6. 2 comments

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  7. 0 comments

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  8. 4 comments

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  9. Demon Sword

    33 downloads

    2 comments

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  10. 1 comment

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  15. 3 comments

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  19. Enhanced Potions

    Enhanced Potions



    58 downloads

    1 comment

    Updated

  20. Kusanagi

    77 downloads

       (0 reviews)

    3 comments

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  21. Zatoichi

    42 downloads

       (0 reviews)

    3 comments

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  22. Ashara's FF XIII Lightning Sword

    Name: Ashara's FF XIII Lightning Sword
    Version: 1.0
    Date: 11/03/2010
    Category: Weapons
    Author: InsanitySorrow
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    NOTE: This was converted over to Oblivion with Ashara's Full Permission.

    This converts Ashara's FF XII Lighting Sword from Fallout 3 over to Oblivion, it's just the sword itself and does NOT contain the
    gun version of it. You can purchase the sword from A Fighting Chance in the IC Market District, it stats are close to that of a Daedric Longsword.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the Lightning Sword.esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the Lightning Sword.esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Contact:
    =================

    InsanitySorrow @ TES Alliance
    You can Ashara on TES Nexus or Fallout 3 Nexus under the username SydneyB.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    A big thank you too Ashara for creating the FF XIII Sword and for allowing me to convert it to Oblivion.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    Blender

    =================
    Licensing/Legal:
    =================

    You May not alter or re-upload this package without the permission of Ashara. This file is uploaded to TES Alliance only and is NOT to be placed on another site.

    196 downloads

       (0 reviews)

    2 comments

    Updated

  23. Sign Symbol Resource

    Sign Symbol Resource




    Part one of a two part resource



    107 downloads

    0 comments

    Updated

  24. Dark Katana

    -----------------------------------------------------------------

    * The Elder Scrolls IV *

    - O b l i v i o n -

    * Dark Katana 1.2 *

    -----------------------------------------------------------------
    1. INSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Extract this into your Oblivion Directory

    -----------------------------------------------------------------
    2. UNINSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Delete Dark_Katana.esp
    Delete the textures
    Delete the Meshes

    -----------------------------------------------------------------
    2. Description
    -----------------------------------------------------------------
    TESA Only Updated


    The esp adds both the longsword and Claymore to the IC Market District, they are sitting near a statue. Now before you complain this is becuase this
    mod is primarily a modders resource, its meant for others to use but some people cannot mod, so I included an esp for them.

    -----------------------------------------------------------------
    3. Version History
    -----------------------------------------------------------------

    V 1.2.0.0 - Added a unique icon for the Dark Katana
    V 1.1.0.0 - Added esp due to request
    V 1.0.0.0 - Initial Release

    -----------------------------------------------------------------
    4. Known issues and Compatibility
    -----------------------------------------------------------------

    None

    -----------------------------------------------------------------
    5. Future Plans
    -----------------------------------------------------------------

    None.

    -----------------------------------------------------------------
    6. Contact Info
    -----------------------------------------------------------------

    InsanitySorrow here at TESA

    -----------------------------------------------------------------
    7. License
    -----------------------------------------------------------------

    Do as you wish but some credit would be appreciated

    129 downloads

       (0 reviews)

    2 comments

    Updated

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