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AndalayBay

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Posts posted by AndalayBay

  1. Hmmm, that's odd. Well I fixed it by deleting the duplicate image in LLHFlora and renaming the one that pointed to the correct picture - that's all that's needed. I had Vipers Blugloss that was the right plant but wrong name. I also had Vipers Bugloss which is the right name, but was actually a picture of a tomato plant. It looks like IS's little program just scans the folder and displays all the images there.

  2. Suggestion for an expansion, although you'll have to rename it :D

    Could you add a picture of the static meshes? My main focus is things like carpets, tapestries, chairs and stuff. But the static ones under WorldObjects - Static because the CS doesn't display any kind of image for those. I think the building meshes would be too big and too many of them...

  3. To clarify the situation here, since there seemed to be a bit of confusion:

    Thomas had an object that had a static collision mesh. He simply wanted to convert that collision mesh to havok. So my instructions were for doing that. When I said to set bit 0 on the BSX flag, I meant to check off Bit 0 in the flag dialog in addition to Bit 1, which was set already. This will change the BSX flags to 3.

    Thomas reported that the switch worked just fine.

    As Arthmoor said, if your object has a collision mesh already, don't use Nifskope's generator. Just simply flip all the flags and settings. You can also do the opposite of my instructions above to switch a havoked item to static. That's even easier because you just need to set the inertia matrix to zero, in addition to flipping the flags and the motion parameters.

  4. Yes. Assuming your object isn't a weapon. Open your mesh in Nifskope and follow these steps:

    1. Click on the little flag next to BSX and select Bit 0: Enable Havok
    2. Under the collision object node, click on bhkRigidBody
    3. Change Layer to OL_CLUTTER and Layer Copy to OL_CLUTTER
    4. Then change Motion System to MO_SYS_BOX, Deactivator Type to DEACTIVATOR_SPATIAL, Solver Deactivation to SOLVER_DEACTIVATION_LOW and Quality Type to MO_QUAL_DEBRIS

    Now the fun part :D

    Assign a mass to your object if it doesn't have a reasonable value already. For example, for a heavy statue base, I set the mass to 12. Set the three primary axes of the inertia matrix to values to get the behaviour you want. This is a little harder to describe and it depends on whether you want the player to carry the object around. I'm also assuming in all this that your object isn't a weapon, as I said before. If you want the player to be able to carry your object, but have it settle nicely when dropped, set the three primary axes to a value about 50 to 60 times your mass for the x and y axes and 10 times the mass for the z.

    So with a mass of 12, you'd set:

    m11 = 300

    m22 = 300

    m33 = 120

    For my pedestal, I actually lowered the z axis inertia to that it would behave better and I left m33 at the calculated value from Max at 22.

    • Upvote 1
  5. Found one teensy weensy bug. After strawberry bush, tiger lily is displayed, but is not in the list, so tobacco plant shows tiger lily instead. And then vipers bugloss doesn't have a picture, so the list and pictures re-sync at that point.

  6. Huh? So "put it to the test in this matter" should not be there? I think I see where you're coming from, but then wouldn't that whole sentence have to be "I'm also told it can be made into excellent medicine, although I have not had yet had cause to [do so]" which is kind of different and even more unwieldy than the original. Or maybe I'm missing the point of what you're saying. Anyway, thanks for taking a look :)

    :lol: No, no, I just didn't want to type the rest. I was only referring to the typo with regards to the double "had". Anyway I think HeyYou got it all sorted for you. Sorry I couldn't get back to this earlier. Trying to get the next iteration of a mod out the door :D

  7. Well spotted a problem right off the bat:

    "although I have not had yet had cause to put it to the test in this matter"

    should be:

    "although I have not yet had cause to..."

    I'll continue reading a bit later, if others haven't taken up the cause :D

  8. Yeah, apparently some of them can freeze and will thaw out and survive! Not sure of all the details, but I think they were being used for study...

    But you'd have to create a cold weather frog :D I guess you could have it that he's hibernating...

    What kind of frog is Spot?

  9. :rofl: At first I thought this was a new quest mod..."Spot the Frog" ...Nice looking animal J. :pints:

    Somewhere in Cyrodiil! That would be cruel beyond all limits: I've placed a small frog somewhere in Cyrodiil and you have to find him :lol: Mind you, if you placed a bunch of clues all over the place... There you go Jheuloh - you can make an Oblivion mod out of this!

  10. Why don't you try actually installing Oblivion and the CS rather than just copying them? If you're pretty sure you have the registry configured correctly (and I know I wouldn't try doing this manually), then I would delete the Oblivion and CS ini files. I think both of those have some configuration settings specific to the machine, and if you just copied them from your other machine, they won't work on the netbook.

    If you don't have a DVD drive on your netbook, you might be able to copy the contents of the DVD, transfer the files, and install from that. I've done that when I had a damaged DVD with some games. Basically I have several computers and often I have another machine that will read the damaged disk, so I can copy the contents to the network and run it from the network when installing on the machine that can't read the disk.

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