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AndalayBay

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Everything posted by AndalayBay

  1. In Arena, you start off in prison too But it's intentional - you soon find out exactly why you're there, unlike the other games.
  2. Don't know if it helps or not, but I've never been able to get BSA Commander to work under Win 7. Worked for me fine under XP, but I had all sorts of problems after upgrading to Win 7, so that might be part of the reason for the different in behaviour. Didn't get any obvious errors, but the BSA's were unusable. I use OBMM or TES4Files. If I the mod is large enough I will use compression, usually about 80% or so. I appreciate the performance boost using uncompressed files yields, but the 6 hr upload time is a killer
  3. This sounds like you might have gone into the Installers tab in Wrye Bash. You can use BAIN to install your mods, but you might find that to be a lot of work currently. It's getting better, but a lot of mods aren't packaged to be BAIN compatible, so if you want to use BAIN, you have to repackage them yourself. Simple mods don't need to be repackaged, but sometimes it's hard to tell if a mod is a "simple" or "complex" one until you open it. So when you run Wrye Bash, stay out of the Installers tab and you should be fine. Also turn off the Lock Times option - you will be using BOSS to sort your load order. The weird terminology is what makes Wrye Bash so hard to use - lock times means that WB will resort your mod list and you don't want that if you're using BOSS. I would go with Arion's suggestion and use OBMM to install your mods. Create omods out of everything. Then you just double-click on the omod to install the mod. Makes it much easier to uninstall a mod afterwards too. After installing your mods, use BOSS to sort your load order. BOSS has a very large database now and knows how to properly organize most mods. It will also add the proper Bash tags to them to help with the next step. Lastly use Wrye Bash to create a Bash Patch. A Bash Patch takes certain changes from each mod and amalgamates them into one plugin - basically it resolves a lot of conflicts. You already have the pictorial guide to WB - just follow the beginning guide in there to create the Bash Patch. Ignore all the stuff on using BAIN. If you change your mod list, by installing or removing mods, you will have to rebuild your Bash Patch, but that's pretty simple.
  4. Decorator Assistant is a mod. You'll find in on TES Nexus. If you have a load list of any size, Wrye Bash is an absolute must. Alternity (sp) has a Wrye Bash for Newbies guide that you might want to check out. Actually IF items do have a weight in Oblivion. I have also defined custom inertia on my objects to make them easier to move. But I don't think that's the issue. Basically stuff will fall through the floor or ground if it hits at just the right angle. You see this a lot when you're fighting bandits on the road. If their weapon lands broadside on the ground, you'll be able to retrieve it, but if it lands on end, it will fall through the ground. So if the collision of the floor in that house is a bit gappy, you may find that things fall through if they land just right. I do recommend that if an item can be locked in position, you do so. I don't know what else to suggest. You are the first person I've heard of who's having these problems. As I told Arion, I've actually had numerous comments from players that they prefer IF items because they don't fall through the ground. Amajor7 and I did try to create custom collision meshes to prevent this from happening.
  5. Arion pm'd me and I had some suggestions. He said he was going to ask you about some details, but I suspect he's in a different time zone... Anyway I'll repeat them here: If you are running Kuertee's Clean Up then it's possible that this is removing some items. It goes through and removes items that you're dropped into the game world. Normally this isn't a problem with player houses because he would mark those as "safe" zones. I suspect that mod houses are not marked that way. I had this happen to me with Battlehorn Castle (the DLC). I had dropped some Black Horse Courier's on a table and when I entered the cell again, they were gone. Apparently you can add "safe" zones to Kuertee's Clean up so that it doesn't remove items in that cell. I'd check the readme or documentation to see how to do that. I don't run KCU anymore, so I can't help with that. For vanilla items falling through furniture, that's a well known problem. Basically it would require the collision to be redone on all vanilla items and nobody has jumped to volunteer for that job Personally I run Decorator Assistant and use its lock in place - permanent function to stop that from happening. I'm not sure about the chest and items getting a stolen flag on them. I know that Enhanced Economy has a new setting that will make looting the public barrels and crates in cities illegal. Same for crops in farmers' fields. Now the way that TheNiceOne does that is automatic when you open the container. It's possible that the ownership for the cell that you are dropping the chest in has not been assigned to the player, so EE thinks that it's owned by somebody else, so items are being flagged as stolen when you retrieve them. There is a button you can hold down while opening the container that stops this behaviour, I believe, so you could look up what that is and try doing it and see if that corrects the problem. If you're running EE that is If that is the case, you could contact the mod author of the house mod and ask them to change the ownership, but I don't know what implication that would have with companions. I wouldn't think that EE would flag the item as stolen if there was no cell ownership at all, though. So that seems to indicate that is has been set to something specific that isn't the player. If you're not running EE, then the cell that you're dropping the chest in must be owned by someone other than yourself. Basically the ownership is not set on anything purchased from Imperial Furniture. This is usually not an issue and actually helps IF furniture be compatible with companions (it allows them to use the beds and stuff). However this does mean that if you drop something in a cell owned by someone else, that item will inherit the ownership of the cell you drop it in and you will be stealing if you pick it up. That's the way Oblivion works actually and it's intentional. It means that all you have to do is set the ownership on a cell and you don't have to worry about going around and setting the ownership for every single item in the cell. I've gotten caught by this a couple of times myself. I find it easier when testing to drop stuff right in the store, but when I want to pick it up again, I'll have Damien yelling at me There seems to be a timing issue involved though. I don't know if the game needs to go through the normal cell reset sequence for that to take effect or not - it might. Lastly if you are having problems with Imperial Furniture items falling through the floor of house mods, then the collision of the floor on the house mod in question needs to be fixed. I tried to test the new pedestals rather thoroughly to make sure they didn't fall through the ground and I think I got the collision fixed so that that wouldn't happen. I actually enjoyed throwing the pedestals at the guards near Imperial Furniture and at the guards in Battlehorn Castle Those were my two main testing areas although I did test in the Chorrol player house too. So basically I tested the ground outside and floors in various locations. So I think you've got a bunch of things going on that may or may not be related to the house mods you're running, but hopefully this will give you some ideas. Edit: If is was Kuertee's Clean up that removed the items, apparently there is an area that they get stored in for a while so that you can get them back. I don't know how long they are kept there though. Once again have a look at the documentation and you could try to get them back.
  6. Sorceress, Which items are disappearing? Could you list the specific items? I'm wondering if it is limited to the items that remain havoked - i.e. items that you can grab and move around. Does it happen to items that you have to lock into position, like chests, tables, beds etc? You could try Khettienna's idea to see if the items are falling through the floor.
  7. Hah! I'm a "money-grubbing Sagitarius" and I always will be - I don't care what they say! The quote is actually from one of those silly categorization things you see to define what a person under a certain sign is like. I've picked up on the one for Sag's and I stick to it!! So there... Edit: there is no friggin' way on this planet my husband is a Leo. Leo's are like the complete opposite of my husband... What were they smoking when they created this thing, anyway?
  8. Beth might offer that. There were a couple of opportunities to have a companion for an extended stint in F3 - one of the few positives in that one F3 was too dreary for my weary bones
  9. These are absolutely fabulous! I see that the licenses allow use in other mods with credit - well don't be surprised to see some of these models in a future release of Imperial Furniture Renovated I'll also drop you a line to let you know your mesh is now available for sale That's what I've been doing with IFR - finding beautiful resources and making them available for purchase by players to decorate their homes with. I've even "recruited" InsanitySorrow - although if you've noticed he's been a little testy of late, it's my fault The only bit of fineprint: Imperial Furniture gives credit, not royalties.
  10. These are great! I actually felt cold after checking out Yule Retreat They are helping with my Christmas spirit which has been waning a bit of late
  11. I can't find Beana's cottage When you said "behind HM's shrine", did you mean north or more to the northwest? Nevermind... Looks like OBMM was just having a hissy fit about installing the plugin...
  12. Yup, I think I'll take 10 minutes to play and load all these up - they look gorgeous! Haven't actually played in months
  13. Well I wouldn't mind having a look if you like. I haven't been on these forums much, but I'm not a noob. Gave Arthmoor a hand with ABR and I have my own mods.
  14. Did you hear anything from this? I've been waiting to look at this too. As I said before, I'll be happy to test. I haven't ruled out adding a clock to Imperial Furniture Renovated
  15. I meant modding as in creating mods :lol: I've heard your fabulous voice acting :) Ok, so you're a moderator here too? Definitely a devil for punishment! And now I have to make sure and behave myself :frown:

  16. Hello! Taking a break from modding?

  17. Ah comeon, you had so much fun the last time
  18. Actually I'm hoping they don't use NIF's. I'm not fortunate enough to own an old copy of Max and the NIF plugin development was dropped. I would just like to see whatever they do use has wider support than NIFs.
  19. Have to think up a name though. Even if it's an Imperial invasion, can't imagine calling it Imperial Furniture would be too popular btw, I just released a new version
  20. I will play through once to get the basics, then look at porting my mods over, if necessary. For those that don't know: I've taken over development of Oblivion XP and Imperial Furniture (now called Imperial Furniture Renovated). It will be interesting to see how the levelling system works. If it's like Fallout 3, then Ob XP won't have a place, but I'm pretty sure a furniture mod will fit anywhere
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