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AndalayBay

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Everything posted by AndalayBay

  1. Ewww... That's a bad example. I wouldn't do that because it is so confusing. SetStage actually sets the stage, so in that case, it sets the stage and if it does it successfully, it prints the trace message. You are better to set the stage separately and then test if the stage is that value. The difference is the way the functions are set up. The Start() function is set up to be a test to see if the quest has started. But it only takes that form if it used as part of a boolean test, like in an if statement. If you use it as a command, then it will start the quest. Yeah, I can see why you're confused. The key is the "set" part of the setStage function.
  2. What is your script attached to? They don't run on their own - they need to be attached to some kind of trigger. That's usually a quest that's start game enabled. Another option is an object or an activator. But you need some way for the script to be triggered.
  3. Heh, we've got lots of space, it's RAM the hosting providers are stingy with.
  4. I bet! That's probably why we're running out of memory already. I tried to stick to the basic stuff.
  5. There are a lot of new nifty features too. The post editor is now RTF and will autosave periodically. The font sizes are in points. There are a lot of little things like relabelling the post options. Instead of saying "Add Reply", in 3.3.x it's "Post". A whole bunch of little things like that. You can toggle the editor between RTF and raw format so you can control the BB code. There's a little drop-down that you can select BB code from. Quoting other posts is easier and the multi-quote works much better. That sort of thing. I think it's faster too.
  6. Ok good. Cause yeah, 3.1 to 3.3 is a big leap.
  7. You're upgrading live? You daredevil! You were involved with testing 3.3.x, right?
  8. They might be random, but you can set loading screens up so that they are displayed only when you enter certain cells. For example, amajor7 set the Imperial Furniture loading screens to display for wilderness cells and in the store interior. I found that the custom loading screens displayed quite often when I entered the store. Perhaps something specific like that has a higher priority than the generic loading screens.
  9. We're hoping to make it simpler - or at least more transparent. TES4Gecko would do a lot of stuff behind the scenes and just give you a message saying it was done. We plan to display the results of a merge process, for example, before you save the plugin. That reminds me - here's a screenshot of the tabbed interface. You will be able to switch from tabbed view to a side-by-side comparison view.
  10. Here's a screenshot to give you an idea of what the new interface looks like:
  11. Take your time. We are several months away at least. But yeah, part of our motivation here is we aren't too happy with the vanilla quest line either...
  12. Yes, you will need to have played through the vanilla quest line so that you're the Listener.
  13. TESVGecko Project on hold The original plugin utility for Oblivion is making a return! We will be porting TES4Gecko to Skyrim, giving it a new modern design that will make it easier to use. It will be available in 32 and 64 bit versions. Planned Features Mod Merging - Merge multiple plugins into a new plugin and merge to master.Mod Cleaning - Automatic and manual mod cleaning (removal of undesired edits).Copy Records - Copy records from one plugin to another or to a new plugin.Compare Plugins - Compare the contents of two or more plugins, displayed side-by-side in a tree view.Create difference plugin - Basically a variation on the cleaning process with multiple plugins acting like pseudo masters.Generate Comparison Report - Report that will highlight the matches and differences between two or more plugins. Results shown on-screen with option to display results in a report. May copy results to a forum post or save report to a file.Display Contents of a Single Plugin - Display the contents of a plugin in a tree view.Edit Author and Description - set or change the author and description of a pluginConvert to Master - Convert a plugin to a master fileConvert to Plugin - Convert a master to a regular pluginEdit Master List - Edit the master list of a plugin.Search - Search records on Form ID, Editor ID and various names and descriptions.Full Record Editing - Add new records, fields or edit existing records and fields. Requirements Requires Microsoft .NET 4. The setup program will install it if you don't have it already. Progress Beta Version 0.2.0 Change Log 0.2.0 Made string searches case insensitive. This is the bug that prevented Dawnguard from loading.Changed mode for opening string files so that mods can be opened even if the CK is running.Unhandled exception capture. Use CaptureErrorLog.cmd in the TESVGecko folder to create an error log on your desktop.Edit/cleaning of masters.Dramatically improved cleaning times. Beta Version 0.1.0 Change Log 0.1.0 Added record highlighting. Dirty edits are red. Modified records (not dirty) are purple. If there is a dirty record somewhere in the node, the upper branches of that node will be orange. If there is a modified record somewhere in the node, the upper branches will be blue. Once you edit a record in Gecko, the text will be in italics. In other words: orange = dirty edit somewhere in the child records, blue = clean all the way, with real changes in the child records. These might be unintentional edits, but Gecko isn't psychic. Plugin cleaning. Dirty edits are cleaned automatically.Added editing functions: add record, add field, remove record, remove field. Add record and add field are pretty rough and not really usable at this point (you need to know the record types to use them), but remove record and remove field can be used. These would be suitable for manual mod cleaning for example.The background of the tab or title bar in the tree view is white for the currently selected plugin. This is the plugin that any action will apply to.Convert to master. Convert a plugin to a master file. ONAM records will be created if necessary.Convert to plugin. Convert a master to a regular plugin. ONAM records will be removed if necessary.Make a fake master. This will only flip the master bit on a plugin. No ONAM records will be created. Useful for creating patches.Top level groups have been given proper names. Groups are sorted in alphabetical order by default. Option exists to change sort order to match position in plugin file.Edit author and description. It is possible to add a description if one doesn't exist, although the interface is a little rough.Formatted Most Recently Used Documents List so that the mod names are readable.Added search by Form ID.Added progress bar. Mod name in tab is greyed out while it's loading.Squashed a memory leak.Streamlined synchronization logic into a single function. Various fixes to asynchronous code.Added prompt to save changes.Changed file open to read mode to allow sharing with other editing tools. Preview Version 0.0.4 Change Log 0.0.4 re-sort tabs by draggingresize treeviews horizontally and verticallyadded scroll bars to individual treeviews and windowautomatically loads all mastersimproved memory managementauto-scrolling on match in side-by-side viewnew presentation strategy to replace name strategyhid vestigial ribbon buttonsrecently used documents list Preview Version 0.0.2 This is still a preview - no editing functions yet. It still requires a decoder ring to read, to quote Arthmoor. But it is getting better. Change Log for 0.0.2 on expansion and on selection fixed in side-by-side viewscroll bars added to individual trees in side-by-side viewmore names given to groups and recordsinstallation of update will replace old versionversion number displayed in title bar so you know you're on the new version Preview Version 0.0.1 Early preview version to showcase new interface. Main Discussion Thread and Progress Updates Project on hold. If we resurrect the project, we'll post new links on The Assimilation Lab. Application Architecture TESVGecko is written in C# using WPF with MVVM. Team AndalayBay Jimi diGriz Credits Credit goes to the original Gecko team of dev_akm (Aubrey K McAuley), ScripterRon (Ron Hoffman), KomodoDave (N David Brown) and Steve Carrow. Without the original Gecko to work from, I wouldn't know where to begin! Thanks Amadaun for Kinky-Tail the Winged Gecko! Thanks to sandor for getting in touch with Steve Carrow and getting the source code for the most recent version for me.
  14. Dark Brotherhood Chronicles: Chaos Ambition “We will be the black hand that moves the world.†– Ian Lachance After two centuries of betrayals, failures and weak leadership, the Dark Brotherhood is on the brink of extinction, but the Dragonborn’s ascension as the last Listener offers the Brotherhood one final chance at restoring what once was. The time has come for that one last effort that will either be a sweeping voice of fear across all of Tamriel, or a mere hollow shout by a group of faithless murderers; a quietus spoken by those who failed to rise above their mortal shackles. Humanity and its petty desires – pride, revenge and greed – have driven out the purity of chaos that once heralded the Brotherhood. No longer is the Black Sacrament a rite of power, fear and reverence. It has become an expression of those infatuated with their own comfort, too weak to act out their hateful desires themselves and too cretinous to face the trivial reality of their own existence. This poison has spread into the ranks of the Brotherhood like fire through dust. The assassins have been undone by the very same mortal instinct that they set their doom by indulging in. The Night Mother, no longer an empress of Sithis’ purity, has led them all astray, hunting unfaithful lovers, faceless political figures and an unimaginable amount of the average fetcher that crawls the world like rodents. It is in this era of disappointment that the true purpose of the Brotherhood shall become known. A voice from the dark truth of the void will finally reveal itself and lead the new Black Hand to its one and only rightful place – around the throat of the world. FEATURES A long, engaging story of three acts, following the Dark Brotherhood’s ascension to becoming far more than it ever was.Several deep and dynamic characters, all with their own rich identity and backstory.An original soundtrack with music for the new locations, including new sound effects and full voice acting.New, exciting lore, and the audacity to take Bethesda’s creation to a dark corner not yet travelled. Chaos Ambition is the third and final instalment of the three-part series begun by Awakening. The bridge between the two, Consequences, will be developed for Oblivion in parallel. STAY UPDATED As soon as we’re in active development, you can watch this WIP thread for links to our developer diary, which will feature screenshots, videos, story information, character introductions, music and overall progress reports. THE TEAM Story & Characters, Music & Sound and Content Direction: Xae Art, Level Design and Additional Writing: Amadaun JOIN THE PROJECT If you're interested in helping out with the development, head over to our forums (link above) and tell us your endeavour.
  15. A little late in the game here, but I have some suggestions. Keep Steam in offline mode if you can. If it sees a date difference in any of the Skyrim files or mods that you have subscribed to, it will download updates without your knowledge. I keep Steam offline all the time and only turn it online when I want to grab an update or check for updates. Second, be careful if you use Nexus Mod Manager. It has had some issues lately and if you had a failed Steam update, your Skyrim.esm might be missing. If your Skyrim.esm is missing, NMM might accuse you of being a pirate and will delete your plugins.txt file, which will mess up all your mods. I believe they're removed the accusatory message, but we still see reports of people finding all their mods missing, so there still seems to be some trouble in that area. Many people, including myself, are using Wrye Bash to maintain our load orders and BOSS to sort them. The new BOSS knows how to sort your load order properly and will update the plugins.txt file for you. I also use BAIN to install my mods. I rarely have CTD's. I also stopped using the ENB series when it started to cause some odd issues here and there. I do have quite a few mods loaded.
  16. Yeah so you can go from snickers to a raised eyebrow by buying the small sizes.
  17. Ah, it looks like you guys don't know... Well the Grumpy Lizard has a reason to be even grumpier today - it's his birthday. And at his age, this means he's getting grumpier. HAPPY BIRTHDAY ARTHMOOR!
  18. The last time I bought pantyhose, they were sold as Queen Tall size, although I only needed the Petite size. So what are they called now, Meo? Seems you're an expert... Actually that reminds me, I can probably cut up all my petite size pantyhose 'cause I ain't fittin' in those anymore...
  19. Well the saddest for me is the ending, but doing something about that would be a major challenge. Yes, I'm a Martin fan. I also loved the Lord Rudgumph quest. My favourite quest is the last one in the Thieves Guild for the sheer coolness factor, but I'm not sure if that's what you're after. I got used to the Gates after while, but I would use a cheat mod to close the ones I didn't have to do and would use levitation spells to climb up the mountains when needed. I just got tired of them after a while. I did like the one Arthmoor threw into one of his village mods - it was unique. I think that was Vergayun.
  20. And of course, you have to buy the extra large queen tall size so you can get more filters out of them. *nods sagely* *snickers*
  21. I can't answer your question directly - I'm not sure. I know that scripts that run into errors like this won't recover until the mod is uninstalled. However, you don't need to make your mod dependent on Vile Lair or SI if you don't mind using OBSE. We had something similar with DBC and were able to accommodate players running Vile Lair with code like the following: if (Player.GetEquipped DBBlackHandHood) || (Player.GetEquipped DBBlackHandRobe) || (Player.GetEquipped DBLeatherCuirass) || (Player.GetEquipped DBLeatherHelmet) || (Player.GetEquipped DBCListenersHood) || (Player.GetEquipped DBCListenersRobe) let wearingDB := 1 elseif (IsModLoaded "DLCVileLair.esp") let crimsonArmour01 := getFormFromMod "DLCVileLair.esp" "00BE65" let crimsonArmour02 := getFormFromMod "DLCVileLair.esp" "00BE66" let crimsonArmour03 := getFormFromMod "DLCVileLair.esp" "00BE67" let crimsonArmour04 := getFormFromMod "DLCVileLair.esp" "00BE68" let crimsonArmour05 := getFormFromMod "DLCVileLair.esp" "00BE6A" let crimsonArmour06 := getFormFromMod "DLCVileLair.esp" "00C35E" if (Player.GetEquipped crimsonArmour01) || (Player.GetEquipped crimsonArmour02) || (Player.GetEquipped crimsonArmour03) || (Player.GetEquipped crimsonArmour04) || (Player.GetEquipped crimsonArmour05) || (Player.GetEquipped crimsonArmour06) let wearingDB := 1 elseif wearingDB == 1 let wearingDB := 0 ;reset to 0 if player was previously wearing armour endif elseif wearingDB == 1 let wearingDB := 0 ;reset to 0 if player was previously wearing armour endif IsModLoaded is an OBSE function, as is getFormFromMod. In terms of SI, I thought there was a vanilla function to test if it existed or not. Although as I look at how SirFrederik handled that for Oblivion XP, it appears he still used an OBSE function to prevent the script from halting.
  22. Yes, you'll have to wait for SKSE to supply that functionality, as OBSE did for Oblivion. I have requested it.
  23. Happy Birthday Rider! Being cagey about the year I see...
  24. Oh dear... I like the swords or daggers, but I'd suggest something smaller if possible. One of the things I noticed when I was working in the HUD for Ob XP was that a lot of people really wanted the minimalist approach, even with the vanilla UI. Perhaps with the swords you could just make the hilt a little smaller.
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