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AndalayBay

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Posts posted by AndalayBay

  1. I just switched my pre-order over today.

    As far as I know the EB games (Canada) verison still has the art book

    http://www.gamestop.ca/pc/games/the-elder-scrolls-v-skyrim-collectors-edition/311373

    It likely just varries according to your location like usual.

    Yeah, that's the collector's edition. That's what I ordered too. The other one is a special EB version - very different. Has a metal case, a journal and a few art cards.

    They are certainly giving out lots of options....

  2. I went ahead and ordered the CE. I don't think the EB games one comes with the art book. I think that's a blank journal for you to make notes in - still very cool, but I decided I wanted the art. I was also able to order locally, so shipping is free.

  3. Actually Gstaff made a comment on the Beth blog that is making us think it will include the "synthetic burlap" map, as he put it. If you look closely at the picture, you'll see that there are ripples along the edge, like you would see with fabric, which you wouldn't see with paper.

    So I'll be preordering too once it's added to Canadian vendors.

  4. I recommend search the ubuntu site for this error. I'm pretty sure we had the same problem, but it was so long ago, we don't remember what the fix was. But I know we found the answer in the ubuntu help somewhere - either in the fourms or one of the sites themselves. A general google seach should turn up something.

  5. And this finally prompted my _____ husband to sign up and get back to working on this :D So, you've got some help LHammonds :)

    We've been looking at this for the last few months, but needed to get up to speed on Max. My husband is a professional programmer, but not familiar at all with plugin programming for 3ds Max. His id on the NifTools forum is jdigriz. So he'll see you there.

  6. Yeah, the trouble saving just for creating the light entry alone is odd, because I've never seen it and don't know of anyone else who has. Just the placement issue.

    As long as you don't use OBSE specific functions your mod won't need OBSE.

    @Willie: Could be, I have an AMD CPU. Maybe AMD is more strict about this?

    Nope. I've got Nvidia and have the same problem... Very strange.

  7. You should have known whatever forum our Rules thread is housed in is probably the least visited place :rofl:

    Hey! We read the rules - doesn't mean we follow them though :lol:

    Back to the topic at hand: Post as soon as you have progress to report and you're sure the mod will get done. The next challenge is updating your WIPz post regularly. I know we've been too damned busy :rofl:

  8. We just did a custom animation recently by copying the animation nodes from another mesh. Now I'm not a modeller, so I can't give you detailed instructions, but here's the gist of what we did.

    Basically open the NIF of the object you want to animate. If you can't open the file for the door you want to animate, then use a similar one and change the texture so that it looks like the one you want. Then open the NIF for an animated door and copy the animation nodes. If the parent nodes have the same naming convention, you'll be able to copy them in directly, otherwise you'll have to do some renaming either on the source or the target so that the node names match. Then import the new mesh into Blender and fix up the timings, if necessary.

    If this is too sketchy for you to follow, let me know and I'll ask our animator to drop in and explain what she did.

  9. Perhaps you could ask everyone to delete their old statuses... I cleaned mine out a while ago... Rather extreme perhaps. Would going through and removing all the emotes help?

    We've got a test setup too, but it's hard to test load related issues in a test setup.

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