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AirtightSpring3

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Everything posted by AirtightSpring3

  1. For my mod I am working on there are a few errors that I can not figure out how to fix. The errors are. PATHFINDING: NavMesh in cell 01AirtightTown (Tamriel[-25, -10]) should be refinalized, there are navmesh bounds missing. Also various errors with triangles not being connected where they should be in Navmesh in certain cells, what is the best way for finding those certain Navmesh Triangles or should I just look individually. I hope that these are not grave errors but if they are it looks like I will be redoing a fair amount of work. Any help would be greatly appreciated. - AirtightSpring3
  2. Hello, TSA Alliance. I am AirtightSpring3 on most places nowdays and am an enormous fan of Skyrim. I am a modder, but have mostly just done small mods to test things out until recently when I began Riften Depths. I'll be less active in creation kit in a few weeks when school starts and I will have to change my primary focus but I will continue to work on weekends and when I have time. I also have developed a deep interest for Bioshock after playing Infinite and hope to pick up 1 and 2 soon. Just posting this to say hello... So I guess I'll wrap this up. - AirtightSpring3
  3. Okay, will do. Thanks for the approval of the topic. I just saw the classes section of TES Alliance, and I think I may have to go look at your scripting classes because I never have been able to grasp the some of the basics.
  4. About a year ago I began work on a mod called Riften Depths, I was very inexperienced at modding then, and the mod did not turn out quite as I would have wanted so I stopped work on it. But now I have remade the mod adding the best aspects of all the mods I have made since (Have not published any mods since) Riften Depths will add a large area under Riften with new dungeons, caves, and even a town. Here I will put a list of things that it currently has and has planned, I will add suggestions as I see fit, so please give me suggestions. The mod will be released in it's Alpha version once the town is completed and the quest to get into the Depths is made. Riften Depths - Features: - Large town in a giant cave including guards, shops, a farm, a temple, an inn, a player owned castle and more. (Exterior, shop interior, temple interior, inn interior, and worker home interior are finished.) - Entryway which will act as a main hub for Riften Depths. (Completed but will add more as more areas are made.) - A large Nordic Dungeon full of treasures with custom enchantments and a handful of Dragur. (Completed but need to fix some Navmesh issues.) - The Shadow Caverns which will be a large sanctuary for many types of creatures and will act as the base for the Rangers of the Depths. (Some work on it done on my old mod but I will ostly be starting from scratch.) - Either talking falmer who you can help turn into Snow Elves or a group of Rieklings who live in a cave system off the Shadow Caverns. (No work on this has began yet.) - A questline which will eventually give you a custom voiced follower. (No work on this has began yet.) - Connections into Riften various places in Riften and a door from the Depths main room into the Ratway. (Will be added prior to Alpha version.) So tell me what you think of the mod, and give me suggestions for future additions. The mod will require Dawnguard DLC due to the style of the castle. Thanks for reading! Work Log: - 8/27/2013: All interiors for the town, except for the player owned castle are completed. Scripting for things like the arena, and NPCs must be added. Tomorrow my goal is to work on interior Navmesh. - AirtightSpring3 First Picture of the Exterior of the Castle and part of the Town.
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