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DarkPhoenix

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Posts posted by DarkPhoenix

  1. I've got another quick question then. I'm using a spell to test that everything gets enabled corecttly, however, it wont seem to work.

    here is the script:

    scn AADarksTestSpellScript

    short doonce

    begin scripteffectstart

    if doonce == 0

    AADarksBasicLightParentRef.enable

    elseif doonce == 1

    AADarksBasicSuppliesParentRef.enable

    elseif doonce == 2

    AADarksBasicFurnitureRef.enable

    elseif doonce == 3

    AADarksBasicLightParentRef.disable

    elseif doonce == 4

    AADarksBasicSuppliesParentRef.disable

    elseif doonce == 5

    AADarksBasicFurnitureRef.disable

    endif

    end

    begin scripteffectfinish

    if doonce == 0

    set doonce to 1

    elseif doonce == 1

    set doonce to 2

    elseif doonce == 2

    set doonce to 3

    elseif doonce == 3

    set doonce to 4

    elseif doonce == 4

    set doonce to 5

    else

    set doonce to 0

    endif

    end

    The purpose of the spell is that different things are enabled everytime I cast it. I've tried different variations but all that seems to be enabled is the reference that I put first, any othere references dont enable. If anybody has any ideas why this is, they would be much appreciated.

    -Dark

  2. Hey, I've got a quick question about how to use the enable command. I haven't found any reliable information on this and as far as I understand this is the command used to make furniture appear, in this instance I am trying to establish a base camp that is slowly built through stages. I have the entire first stage built and and everything is initially disabled, but I cannot for the life of me figure out how to enable it. Any help would be much appreciated. Thanks.

    -Dark

  3. Hey, I'm just toying around with an idea for a mod right now, and I am trying to give the player a spell that that will open a portal like the one that Mankar Camaron uses in the main quest. However, I can't seem to get it to work.

    Here is the script that I'm using:

    scn AADPPortalTest

    begin scripteffectstart

    AADPPortalTestRef.disable

    end

    begin scripteffectfinish

    AADPPortalTestRef.moveto player

    AADPPortalTestRef.enable

    end

    When my reference object is any other door, this script works great, but if this particular portal is used as the reference, nothing happens. Any Ideas?

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