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DarkPhoenix
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Posts posted by DarkPhoenix
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I've got another quick question then. I'm using a spell to test that everything gets enabled corecttly, however, it wont seem to work.
here is the script:
scn AADarksTestSpellScript
short doonce
begin scripteffectstart
if doonce == 0
AADarksBasicLightParentRef.enable
elseif doonce == 1
AADarksBasicSuppliesParentRef.enable
elseif doonce == 2
AADarksBasicFurnitureRef.enable
elseif doonce == 3
AADarksBasicLightParentRef.disable
elseif doonce == 4
AADarksBasicSuppliesParentRef.disable
elseif doonce == 5
AADarksBasicFurnitureRef.disable
endif
end
begin scripteffectfinish
if doonce == 0
set doonce to 1
elseif doonce == 1
set doonce to 2
elseif doonce == 2
set doonce to 3
elseif doonce == 3
set doonce to 4
elseif doonce == 4
set doonce to 5
else
set doonce to 0
endif
end
The purpose of the spell is that different things are enabled everytime I cast it. I've tried different variations but all that seems to be enabled is the reference that I put first, any othere references dont enable. If anybody has any ideas why this is, they would be much appreciated.
-Dark
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great, thanks for your help.
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Hey, I've got a quick question about how to use the enable command. I haven't found any reliable information on this and as far as I understand this is the command used to make furniture appear, in this instance I am trying to establish a base camp that is slowly built through stages. I have the entire first stage built and and everything is initially disabled, but I cannot for the life of me figure out how to enable it. Any help would be much appreciated. Thanks.
-Dark
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thanks a lot, that was what I needed. I've got it now.
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Hey, I'm just toying around with an idea for a mod right now, and I am trying to give the player a spell that that will open a portal like the one that Mankar Camaron uses in the main quest. However, I can't seem to get it to work.
Here is the script that I'm using:
scn AADPPortalTest
begin scripteffectstart
AADPPortalTestRef.disable
end
begin scripteffectfinish
AADPPortalTestRef.moveto player
AADPPortalTestRef.enable
end
When my reference object is any other door, this script works great, but if this particular portal is used as the reference, nothing happens. Any Ideas?
Enable Items through Scripts, Building a Base Camp
in Study Hall
Posted
No luck, I just tried it with both onactivate and onequip. I still have the same problem. Does anyone know why the counter wouldn't be incrementing, or if there is another way to write this?