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ThomasKaira

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Image Comments posted by ThomasKaira

    Solitude

          3

    One of the things I really like about these textures is that they make the rocks seem softer. A sort of trick-of-the-eye that makes the edges look smoother than they really are, giving the rocks a more rounded feel.

    In short, they are the best mountain textures I have come across for this game yet. :salute:

  1. Well, if you do, thanks. :salute:

    It would do a lot for the game, too, since those two textures are used almost everywhere. A small release with far-reaching effects. But I'm not trying to convince you either way. Your work, yours to do what you wish with.

    Gold Coast

          3

    Might be the Liquid Water light bug.

    Try inserting this. Delete whatever HLSL shader matches the one downloaded along with its PSO or VSO sister file, set the OBGE.INI for bCompileSources=1, place the new HLSL into where you deleted the last one, and load up your game.

  2. I'm liking the detail, but I fear that a lot of it is going to be lost when you perform the poly-reduction to make the mesh game ready.

    Some of the details, like the small bolts, the stars on the handle, and the insignias in the center of the hammer, might be best left to the texturing. Of course, I can certainly see you using those details to aid you in actually creating those texture details, as they will certainly help with the UV Mapping. :rofl:

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