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ThomasKaira

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Everything posted by ThomasKaira

  1. Up next: giving the player the option to walk away from Aventus Aretino without being forced into saying you will help him. The Dark Brotherhood should then proceed as normal, with you getting the Black Hand letter, and then being abducted. This should give good-aligned players a reasonable "way out" of the Dark Brotherhood, as well as providing a more sensible means to roleplay a character who will destroy the Dark Brotherhood.
  2. Bad news. I am not going to be able to separate the Main Quest from the Civil War. Almost the entire first half of the first act of the Main Quest relies on Balgruuf being the reigning Jarl, and things could get royally messed up if Vignar were on the throne during those points because every piece of dialogue refers back to Balgruuf, and I can't change dialogue (because of the voice-acting). One of the goals of this mod is to not interfere with the original voice-acting in any way, and there is no telling what sort of havoc might occur if Balgruuf was removed from the game before his required role in the Main Quest was completed so this means the Main Quest - Civil War derail has to be abandoned. Besides, he does give perfectly valid and reasonable excuses for avoiding dealing with Tullius and Ulfric. What I have done, however, is added a couple new pieces of conditional dialogue to the guards at the gate if you have progressed to the point in the Civil War where you need to visit Balgruuf so you can state you are there on Civil War business instead of being forced to say something about the dragon attack.
  3. Is slowly grasping the Creation Kit's eccentricities... one Ibuprofen at a time.

    1. Witty

      Witty

      I feel your pain!

  4. Can't believe it took me this long to finish Broken Steel. XD

  5. Sun Chips!

    1. Porscha

      Porscha

      they're all yummy. Harvest Cheddar is an amazing substitute for Fritosâ„¢ in chilli.

    2. charlescrowe

      charlescrowe

      moon crackers are better

  6. Don't give me tomatoes, can't stand ice cream cones, I like bananas, because they've got no bones!

    1. Dollparts

      Dollparts

      Sorry! Can't hear you over the sound of me eating DELICIOUS. TOMATO. SOUP!

      =^_^=

  7. Boogie-woogie bugle-boy of Company B!

    1. ResolveThatChord

      ResolveThatChord

      So thankful to Fallout for introducing me to the Andrew Sisters.

  8. ThomasKaira

    Solitude

    One of the things I really like about these textures is that they make the rocks seem softer. A sort of trick-of-the-eye that makes the edges look smoother than they really are, giving the rocks a more rounded feel. In short, they are the best mountain textures I have come across for this game yet.
  9. ThomasKaira

    Solitude

    From the album: TK's Screens and Dreams

    - Insanity's mountain textures - Realistic Lighting

    © &copy Thomas Kaira

  10. Well, if you do, thanks. It would do a lot for the game, too, since those two textures are used almost everywhere. A small release with far-reaching effects. But I'm not trying to convince you either way. Your work, yours to do what you wish with.
  11. Don't suppose we could bug you for an early release of the mountain textures? Seriously, those look incredible. Me want.
  12. Morrowind? Oblivion? Skyrim? Fallout 3? Fallout New Vegas? So... many... CHOICES!!!!

    1. Vouivre

      Vouivre

      So many games.. such little time..

  13. Has entered Skyrim burnout. I can't believe it either, I am actually tired of playing an Elder Scrolls game.

    1. Show previous comments  5 more
    2. vometia

      vometia

      Same here. I haven't even cleared my quest log.

    3. Rowan

      Rowan

      gah! ditto :/ level 81 and 90% of of quests finished... off to modding!

    4. StarX

      StarX

      Didn't we all just buy the game to play it a bit and than dive straight into modding? :D

  14. Point taken. And since I did not address the caravans directly, yes, I agree they should stock lockpicks. I find it very silly that merchants are willing to sell you a means to break into their shops at night, see. But caravans tend to deal in a slightly... less honest range of goods in my eyes, so lockpicks fit them very well.
  15. I'm sure everyone has run into this one at some point and been a bit annoyed by it: every merchant takes their products for sale from the same generic loot pools meaning that after factoring out random variation, every merchant in this game has exactly the same stocks. Why? Shouldn't cities in this game have some form of variation in what they sell? You know, to add a bit of character? That's where this mod would step in. The goal is to overhaul the loot tables merchants obtain their stocks from so that every merchant offers up their own special stocks based on their location in the game. Development will begin when the Creation Kit is out, as I will need access to the leveled lists and some scripting might be required. Here are the plans: Globally: - General merchants will no longer be a one-stop shop for all your adventuring needs. They will instead be geared towards selling food, books, clothing (why do none of the merchants in this game sell clothes?!) and miscellaneous items. And no more lockpicks! Want those? Go to the Thieves Guild. - Alchemy shops will now stock regional ingredients much more often and in much higher quantities along with some ingredients that are imported from other areas of Skyrim, though these will not always be available and stocks will be much smaller. Rare ingredients will have a chance to be stocked by any alchemist, but that chance is very low. - Blacksmiths will sell weapons and armor based on what is available to them in their specific region, as well as by proximity to other provinces. There will be an occasional, though very slight, chance for rare items to be in stock. - Innkeepers will serve food based off of a regional menu. This menu will be strictly adhered to, as they do need to keep costs down. Buying local product is a good way to save some coin. Honningbrew Mead is very popular here (will be replaced by Black-Briar if specific TG quest is completed) - Merchant stocks will be un-leveled. If you have the coin, you've got the product. Plain and simple. - You will have to pay an extra 50% for imported goods than for local product to make up for shipping costs and tariffs. - Court Wizards actually don't need too much attention, they will be the guys you get your soul gems from, as well as spell scrolls and tomes for the more basic spells. Occasionally, they might stock some enchanted stuff, too, so keep an eye on them. - Khajiit caravans tend to have a seedier stock than other merchants, and they also like to keep a good supply of lockpicks for barter. Whiterun: Major resources: Leather, Iron, and Corundum (copper), meat and game. - Given its central location, there will be a slight chance of finding a little bit of everything here, but stocks will still be heavily geared towards what is found out in the plains. Lots of meat and hides, as well as plentiful iron, but little wood. - This means alchemists will stock a lot of tundra-specific ingredients, but there will still be plenty of imported ingredients for sale. - General merchants will be geared towards the sale of meat and vegetables, as well as working class clothing. - Blacksmiths will sell a lot of leather product (due to the plentiful game hunting in the tundra) as well as a fair bit of iron and steel. There will be a small chance to see other armor and weapon types in town. Iron and Corundum is available plentifully. - The Drunken Huntsman will be geared towards selling hunting quality bows and arrows. They will not stock higher grades, as they are not in the business of combat archery. - Eorlund Gray-Mane will now exclusively sell Skyforge Steel weapons and armor, as well as any special gear only open to the Companions. - Market merchants: meat stall will sell plenty of fresh meats, vegetable stall will sell vegetables and bread, and the Gray-Mane stand will sell basic silver jewelery. - Innkeepers will sell lots of meat steaks including venison, beef, and occasionally mammoth. Vegetable stews are also popular fare. Markarth: Major resources: Dwemer metal, silver, and gold. - As Markarth is built in an old Dwemer city, plenty of Dwemer metal means plenty of Dwemer goods. Silver and Gold is available in great supply, as well, but little animal hides. - Alchemists stocks will be for Reach-specific ingredients. Items specific to the flora and fauna found in the Reach. - General merchants will have plenty of Dwemer utensils to sell, as well as foods that favor rocky environments. Clothing is geared towards mining with a bit of finery here and there. And lots of jewelery. - Blacksmiths will commonly stock Dwemer goods in Markarth, as well as silver weapons. Dwemer metal scraps and silver can be purchased as ore. - Innkeepers will be selling hearty stews and plenty of starch. Leafier vegetables are not often found fresh, as the Reach makes for very poor farmland. - As Markarth is situated very close to Hammerfell, you might notice a few recipes and dishes of Redguard origin from time to time, as well. Riften: Major resources: Imported Ebony and Malachite from Morrowind, wood, vegetables. - Riften's proximity to Morrowind makes it much easier to obtain raw Ebony and Glass than most other places. - Alchemists will have Rift-specific ingredients for sale, so forest mushrooms and bird eggs can be found plentifully. River fish, as well, due to the presence of plentiful lakes. - Due to heavy forests, farming is difficult in the Rift, so foods are favored towards items that can be more easily foraged. That being said, farm space has been cleared, and the ground is very fertile, so fresh vegetables are plentiful. - General merchants sell lots of wood-based products in Riften, though rarely anything valuable due to the presence of the Thieves Guild. - Blacksmiths will stock Ebony and Glass items more often in Riften, and ingots of Ebony and Malachite are also available, though expensive and in short supply. - Innkeepers favor Maven Black-Briar's mead in the Rift. Dunmer dishes such as Kwama Eggs roasted Corkbulb are fairly popular, too. Honey is quite plentiful, as well. Solitude: Major resources: Moonstone and Quicksilver, fish. - As the Imperial capital, Thalmor influence is very strong in Solitude, so you will often come across Elven weaponry and armor. - A fairly rich town, Solitude will have more finery available for sale than most other provinces. - Fish is very common to see on the plate. Vegetables are a bit more difficult due to how far north Solitude is, and the rocky environment prevents good farming. They are often found preserved or pre-cooked. - High Rock foods and recipes are also very popular in Solitude. - General Merchants sell finer wares than other places in Solitude. Clothing is geared towards upper-class, and plenty of fish. Horker can also be found occasionally. - Alchemists specialize in hardy plant life found far to the north. As the Thalmor are magically inclined, rarer ingredients can be found more commonly in Solitude. - Blacksmiths often have Elven gear for sale, as well as Quicksilver and Moonstone. You cannot buy iron and steel at all here, they need it for Legion equipment. But this does mean it is rather valuable in the area. - Proximity to High Rock also makes it easier to find Orcish armor for sale if you don't want to hunt out a Stronghold. - Fletchers are geared toward Combat archery, due to the military presence in the city. Higher quality bows and arrows can be purchased here. Windhelm: Major resources: Iron and Corundum, Malachite (Raw Glass), fish, leather. - Eastmarch is a very resource-poor location in Skyrim, and given Ulfric's rebellion, supplies are strained. This has resulted in inflated prices on goods in Windhelm. - Fish is the dominant protein in Windhelm. Little farmland is available, but what can be used is extremely fertile due to the volcanic presence, making for a decent supply of vegetables. - Alchemists stock the local flora, as well as river-caught fish since two rivers run through the Hold. Giant toes and Ice Wraith teeth can be found more often, too, as Nord tradition runs very deeply through the city (slaying a giant or an ice wraith is a Rite of Passage in Nordic culture). - Mammoth is found more often here than other places due to bolder hunters. - Iron and Steel are in plentiful supply in Eastmarch, meaning the Blacksmiths will usually have a decent supply. But due to the needs of the war, prices can be rather steep. - Proximity to Morrowind (as well as a vein of Raw Glass in Kynesgrove) mean Glass equipment can be found here more plentifully than elsewhere. Same for Ebony, though it is much less common. - Foods are very Nordic, so heavy on roasted meat and stew, and plenty of ale and mead. And despite their inherent distrust, due to the Dunmer presence, Windhelm is beginning to develop a taste in Morrowind cuisine. Small holds: Falkreath - Plenty of wood and birds means plenty of arrows from fletchers. Morthal - Marshy ingredients are plentifully sold, as well as lower-class clutter. Dawnstar - Lives off imports, a bit of everything is available here. Winterhold - This is the place to go if you want magical gear. Spell tomes, scrolls, and robes can be bought for cheap and are readily available in Winterhold. Orc Strongholds - The various Orc Strongholds throughout the game will sell Orcish armor and weapons. You will happen across it from time to time in All ideas are appreciated at this point, and I assure you everything is considered. If there is something I missed, let me know.
  16. This I agree with. Particularly with Normals, you can definitely tell when a DDS texture has been double-compressed. Not pretty. DXT5 is better than DXT3 for textures with gradual transparency, but for a flat alpha, it doesn't really matter which you choose. The only difference between the two is how the alpha channels get saved.
  17. Now there's a lolwut if ever there was one. I'll see about making it so you can just tell someone at the temple what the deal is to open up that branch of the quest instead of being forced to do something that might go against your character's moral compass in order to be able to do something else that does.
  18. The reason DXT3 has a 4:1 compression ratio is because an additional 64 bit are being allocated per 16-pixel grouping for alpha channel information. So the compression for 16 pixels is 32 bit for color, 32 bit for the indices, and 64 bit for the alpha channel. DXT 1 uses 32 bit for the color and 32 bit for indices while leaving out the 64 bit for the alpha, so the compression ratio increases. Exactly the same compression for colors as DXT3 and 5. The compression ratio is higher simply because alpha channel information is not being saved for the texture, which results in less space being needed to store those 16 pixels. Here's an explanation. Simply put, that DXT1 results in a larger quality loss over DXT3 and 5 is a myth. Each compression algorithm uses exactly the same color interpolation to compress the diffuse. Also, it was suggested later on in the thread to store normal-maps at 1/4 resolution using 8.8.8.8 uncompressed, because DXT compression leaves undesirable artifacts on the normal maps. Reducing the resolution but not compressing the color data in a normal is the better option because it retains the original precision that the normal was generated with (which is fairly important if the normal was baked from a high-poly model). DXT compression mucks with the normal's coloration through the interpolation, causing artifacts.
  19. Yeah, that sounds like a better idea. I think what I will actually do is modify that whole scene so that you don't get auto-recruited into the CoW faction, instead you have to speak with that lady in the courtyard in order to become an official member (completing the bridge sequence would only be tied to the College of Winterhold misc. objective instead). Simply demonstrating that you understand the magical arts (or play the Dragonborn card) will be enough to grant you provisional access to the College, which includes the Arcaneum.
  20. Martigen created this thread when he noticed a notable number of texture mods being released for Skyrim are lacking basic optimization. Thread is here The most common mistakes are using the wrong compression algorithms for specific textures (like saving a fully opaque texture in DXT5, such a texture has no use for an alpha layer) and forgetting to generate mip-maps (increases VRAM usage and causes a shimmer effect on distant normals) It does not point any fingers, instead Martigen explained in brief what the various missing optimization tricks do and why it is necessary to use them. Also, the discussion is quite enlightening on certain things (like providing links that explain how the DDS DXTC algorithms work). If you are interested in making texture mods for Skyrim, I would recommend giving this thread a glance. There is a lot of good information in there.
  21. There once was a woman as fair as an evenin' of springtime in ol' Stros M'Kai....*glances at Greenie*

  22. From the album: TK's Screens and Dreams

    © &copy Thomas Kaira

  23. Cluttering: requires a bit of finesse, a decent attention to detail, and A LOT of patience.

    1. AndalayBay

      AndalayBay

      And you haven't even started on Black Marsh yet... XD

    2. ResolveThatChord

      ResolveThatChord

      As with every artform.

  24. So, I guess my master thief is now a member of the super exclusive ultra-secret club: "The adorable little songbirds?" Chirpy chirp? <.<

    1. ResolveThatChord

      ResolveThatChord

      Impossible to suspect.

  25. Has joined up with Dark Creations as an interior clutterer for Dark Brotherhood Chronicles and Black Marsh. Should be fun.

    1. eloquate

      eloquate

      Congratulations and best of luck!

    2. AndalayBay

      AndalayBay

      And is doing an absolute fabulous job! You've got a real gift for it Thomas. Thank you!

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