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Cliffworms

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Files posted by Cliffworms

  1. Oblivifall - Races and Classes Descriptions

    1. Oblivifall Introduction
    2. Mod Description
    3. Requirements
    4. Installing the plug-in
    5. Playing the plug-in
    6. Save games
    7. Conflicts/Known Errors
    8. Legal Stuff/Disclaimer
    9. Changelog
    10. Credits
    11. Oblivifall modules and community mods


    1. OBLIVIFALL INTRODUCTION

    Oblivifall "Revenge of the Classic" is a project that aims to bring many features from The Elder Scrolls 2 : Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion. To see what modules have been released or are in the works, refer to section 11.

    Now let's see what this mod is about, shall we?


    2. NEW CLASSES

    New Classes changes the text that describes each of Oblivion's classes to match the ones found in the Daggerfall and Morrowind manual. I found Oblivion's descriptions to be bland and thought they lacked depth that could help roleplay the chosen class.

    You will find Daggerfall's and Morrowind's descriptions to bring more detail about the role and occupations of the class you choose.

    In addition to the classes' description, it also changes the races and skills descriptions. Again, the text is more about the background of your chosen race and how the skill is applied in situations than what in-game benefits it brings.

    Classes Descriptions also adds two new classes that were found in Daggerfall: The Burglar and the Ranger.
    From the game manual:

    Burglars:
    A good burglar can strip a palace to its foundations without waking a soul. Let the vulgar delinquents mug and kill for their gold - the burglar is agile, silent and curious as a cat. Sometimes it is the challenge of a supposedly insurmountable lock or a tireless guard that sets their blood to burn. More often, it is simple greed.

    Rangers:
    Even as civilization slowly wins its battle with the wilderness, the woodland warriors of Tamriel, the rangers, are unchallenged in their environment. Rangers are hardly savages. They are supremely adaptive fighting men and women, sometimes guardians of the forest, sometimes protectors of travelers.

    For the rest of the new descriptions, refer to the other document that comes with the mod in the Docs folder.

    Enjoy!


    3. REQUIREMENTS

    You need the latest version of Oblivion.


    4. INSTALLING/UNINSTALLING THE PLUG-IN

    Simply extract the Data folder to your Oblivion/Data folder.
    To uninstall, remove the "Oblivifall - New Classes.esp" and "Oblivifall – New Classes Regular Fonts.esp" files.


    5. PLAYING THE PLUG-IN

    If you have a mod that installs smaller fonts, like DarN UI, activate "Oblivifall – New Classes.esp".

    If you don’t, activate "Oblivifall – New Classes Regular Fonts.esp". The regular fonts version does not include the skill descriptions and the racial descriptions are only from Daggerfall, not a mix of Daggerfall and Morrowind.


    6. SAVE GAMES

    You do not need to start a new game to see the changes.


    7. CONFLICTS/KNOWN ERRORS

    - No conflicts.


    8. LEGAL STUFF/DISCLAIMER

    Distribute this mod as you wish. Just give the credits to me for releasing the plugin.


    9. CHANGELOG

    V1.2:

    - Added a Regular Fonts esp for players not using a mod that provides smaller fonts like DarN UI.
    - The Regular Fonts esp does not contain the skill descriptions and the mix of Daggerfall and Morrowind racial descriptions. Only Daggerfall’s for the races.
    - Corrected an evil typo in one of the descriptions.


    V1.1:

    - Added Skill descriptions from both Morrowind and Daggerfall.
    - Changed some of the classes' descriptions with additions from Morrowind.
    - Merged Daggerfall's and Morrowind's race descriptions.
    - Added R.Description Bash Tag


    V1.0: Initial release.


    10. CREDITS

    - The Daggerfall Dev Team for the best cRPG ever created.
    - The Devs who wrote the manual from which I took the descriptions.
    - Bethesda for the Oblivion CS.


    11. Oblivifall modules and Daggerfall-related mods by the Community

    The following modules have been released for Oblivifall. They are made to work together to bring a better gaming experience, Daggerfall-wise:


    - Ambiant Dungeon SFX (Download Page)
    This module brings audio atmospheres to dungeons with 17 varieties. Depending on the dungeon type and its inhabitants, a different sound ambiance is played.

    - Closing Time (Download Page)
    Changes the closing and opening times of every shop to match those of Daggerfall, providing a more dynamic shopping experience.

    - Something's Not Right (Download Page)
    Adds 47 random informative messages that show up when getting close to a dungeon, informing you how your character feels or what he notices.

    - Let Us Talk (Download Page)
    Adds Daggerfall's conversation features. Ask for directions at anyone for any building or regional locations. Ask about the various guilds and organizations of Tamriel, use scout services to pinpoint interesting locations. Also adds 34 new rumors.

    To know which Oblivifall modules are in the works, visit the project's official thread at this link:




    If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link:


    112 downloads

       (0 reviews)

    0 comments

    Updated

  2. Morrowind-Style Enchanting and Spellmaking

    Morrowind-Style Enchanting and Spellmaking

    Current Version 1.11 - 09/01/2016
    What does it do?

    This mod was requested by TarousTheSlayer in the official forums. 
    It adds the Item Enchanting service to the following enchanters found inthe Mages Guild halls : 
     
    Marc Gulitte : Anvil
    Ita Rienus : Bravil
    Volanaro : Bruma
    Uurwen : Cheydinhal
    Contumeliorus Florius : Chorrol
    Agata : Leyawiin
    Vigge the Cautious : Skingrad
     
    And also adds Spellmaking service to the following spell sellers foundin the Mages Guild Halls : 
     
    Thaurron : Anvil
    Delphine Jend : Bravil
    Jskar : Bruma
    Trayvond The Redguard : Cheydinhal
    Athragar : Chorrol
    Sdrassa : Leyawiin
    Sulinus Vassinus : Skingrad
     
    There are two versions of this mod. 
     
    The first makes the enchanters and spell sellers offer their services to the public. No need to join the Mages Guild to use it.
     
    The second one requires you to be a Mages Guild member of rank Apprentice or higher to use both services.


    Compatiblity

    Compatible with any mod.

    60 downloads

       (0 reviews)

    0 comments

    Updated

  3. Better Letters

    Better Letters

    Current Version 1.3 - 17/12/2015

    What does it do?

    This plugin changes every generic letters, notes, recipes, instructions and the such with unique ones. Basically, you'll never see a duplicated letter again.

    Now it does pay to read those letters, since some useful information may be hidden in them! It also adds some shop advertisements written by the devs but never placed in-game.

    It is recommended to use Reneer's Note Mod along with Better Letters. Reneer's Note Mod adds text to the crumpled pieces of paper.


    Compatiblity

    No compatibility problems. The text of the original letters has not been changed.

    92 downloads

       (0 reviews)

    0 comments

    Updated

  4. Topics of Skyrim

    TOPICS OF SKYRIM




    "Talk to everyone. Talk is cheap. Ask questions. You don't ask, you never learn." - Little Secret topic from Morrowind



    What is it about?


    Topics of Skyrim adds 700 new lines of dialogue contained in 35 new dialogue topics and 153 subtopics. Most of the dialogue comes from the previous Elder Scrolls games, Morrowind and Daggerfall, and some have been modified/updated for Skyrim’s context.

    You can ask trainers more information about the skill they teach, ask faction members for advice, have a chat with a bard about history and the lost races of Tamriel, seek information from a conjurer about the Skyrim’s undead and much more.
    Not everyone in Skyrim knows something about everything. You’ll have to seek the right profession or people about a particular subject. For instance, try asking an alchemist about potions and diseases.
    There are two people in Skyrim who are the most knowledgeable: Bards and Urag gro-Shub; the librarian at the College of Winterhold.


    Requirements

    Topics of Skyrim makes use of Shademe’s Fuz Ro D-oh – Silent Voice plugin, which requires SKSE (Skyrim Script Extender) 1.6.16 or higher.

    SKSE download: http://skse.silverlock.org/
    Fuz Ro D-Oh – Silent Voice download: http://skyrim.nexusmods.com/mods/14884/?

    Since Topics of Skyrim does not have voice acting, Silent Voice generates a silent voice file and lip synch fo each topic, allowing you to have the time to read the text and see the NPC moves his lips as he speaks.

    If you do not install Silent Voice, the new dialogue will be barely readable because of how fast it skips to the next lines.


    Compatibility/Known Errors

    Compatiblity

    Topics of Skyrim should be compatible with any mod there is, quest mods included. New topics will be added to modded NPCs if the right conditions are met.

    Known Errors

    When playing with the mod activated for the first time, there’s a possibility that it will take some time for the new topics to be added. Saving and reloading is the fastest way to solve this.


    Feedback

    Questions? Comments? Suggestions? Insults? Let me know!

    99 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Tamriel Compendium

    What does it do?

    Tamriel Compendium adds 177 books that were present in past Elder Scrolls games but not included in Skyrim. Books of fiction, theatrical plays, jokes, metaphysics, guides, poems, debates, religion and more. Many of those books come from another province of Tamriel, allowing you to learn more about their views on societies, politics and religion. Some tales are written in twelve volumes or more. If you're the player who loves to forget about Skyrim and dig into Tamriel's lore, you'll find that visiting bookshops, looting dungeons and browsing through the College of Winterhold's library will greatly reward you.

    The new books are added to the game's book leveled lists. This means that they randomly appear in dungeons, general good merchants, homes or any locations where books are spawned. But the best way to find them is to browse through the College of Winterhold's library or purchase them from the librarian.

    The writers of the Elder Scrolls team have given us excellent reading material in the games but many do not make it in the next. Tamriel Compendium brings this material to your character's reading table.

    Grab yourself a candle, browse through your book collection and take a seat. Stories of honor, gods and Tamriel myths await you.

    Cliff



    104 downloads

       (0 reviews)

    0 comments

    Updated

  6. Sounds of Cyrodiil

    Sounds of Cyrodiil



    Version 1.1 - 07/08/2011


    Also Download Add-ons & Patches

    Instructions on how to install and uninstall are in the readme.



    What does it do?


    Sounds of Cyrodiil adds around 200+ sound effects to the game world that are played from 5400+ hand-placed sound emission points. It affects every cell, region and more in the game. From Civilization to the Dungeons; From the Wilds to Special Events, No environment is left soundless anymore. The time of day gives you a different atmosphere. So when walking in the city streets during the day, you’ll hear the echo of people shouting in the distance, doors opening and closing, workers sawing things. While at night, cats fight for territory, dogs bark, drunkards yell.

    In dungeons, the enemy type that lives in them will make itself heard. In an undead infested dungeon, zombies moan and spirits yell. In a daedric cave, demonic voices are heard around you. Like most sound effects, there is a random delay between each sound and a random direction when it happens so you can never guess what sound will play next, when and where it will come from. Thus, keeping you on the edge in Dungeons and never bored in cities and taverns.

    The other main feature is being able to hear the outside from the inside. If you get close to windows inside buildings, you’ll hear what’s going on outside. If you’re in a tent, you’ll hear the wilderness around you. If you’re in the entrance of a cave and look outside, you’ll hear the birds and other animals going about their lives. If you're in your house and you look outside, you'll hear what's going in the street. Sometimes you might hear a noisy drunkard who left the tavern and even neighbors yelling each other to shut up as they're trying to sleep.

    In taverns, patrons chat, yell they want more wine, burp, cough or laugh out loud. When wandering on the city streets in the evening, walk by a tavern and you'll hear the activity from outside. There are also songs that are played in those fine establishments. Depending on the social class of the tavern (Low, Mid, High), you get a different song set and a different sound set. Patrons burp and yell more in low class taverns than in high class ones.

    In the Wilds, take a stroll on the Gold Coast and listen to the ocean waves hitting the shore. Climb mountains and listen to the wind becoming colder and louder as you get to the peak. Take a walk in the forest and hear small mammals running from you in the bushes and grass.

    In Special Events, certain quests or events have received some audio goodness. See in the detailed soundlist below for more information, since it contains spoilers.

    Finally, this mod would never have been possible without the contribution of many sound recorders and artists from Freesound.org. There’s a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality and as numerous as they are now.

    Sounds of Cyrodiil is about overhauling your Oblivion audio experience. It's about making the game pretty for your ears and immersion.

    You've got my ear citizen.
    Cliffworms :foodndrink:


    Trailers

    Before checking the soundlist, I invite you to view and hear the video trailers that show each part of Sounds of Cyrodiil in action:





    (Quest spoilers!)


    Detailed Soundlist
    All of the sounds included in the list can be heard from inside if you’re in a building where you can hear them. For instance, if you’re in a farmhouse that has sheep nearby at night, you’ll hear wolves or coyotes howling, owls, crickets and the sheep flock.

    Click the Spoiler Button to unleash the list.





    Recommended Mods for SoC and Compatibility

    Sounds of Cyrodiil affects most in-game areas but other mods do a wonderful job to get the best audio experience in Oblivion. There are also visual mods that blend perfectly with Sounds of Cyrodiil because of the area they affect.


    Storms and Sound by Deathless Aphrodite
    Download
    Why : Storm & Sound allows you to hear the rain and thunder from inside buildings. It’s even more immersive since SoC places sounds of rain hitting windows inside buildings.

    Oblivion Stereo Overhaul by Canderoc
    Download
    Why : Canderoc has provided an excellent sound mod that improves the quality of several sounds by tweaking them and enhancing their stereo. It also adds 42 new sound effects for thunder and wind.

    Atmospheric Oblivion by PirateLordX
    Download
    Why: Atmospheric Oblivion adds new sounds to dungeons and the wilderness which add even more immersion when combined with Sounds of Cyrodiil.

    Better Bell Sounds by Morbus
    Download
    Why : The default bell sounds emitted from the cities’ cathedrals only have a short range to hear them. This mod makes you hear them from all over the city and also from inside the cathedrals.

    Symphony of Violence by MigTheGreat
    Download
    Why : This mod merges the best combat sounds improvements from other authors for a better, more visceral combat audio experience.

    All Natural by Chong Li, WrinklyNinja, Arthmoor and Brumbek
    Download
    Why : Not only does it greatly improve the weather system and visuals, but it also gives natural lighting to the indoors, allows you to look at the sky and hear the weather from the windows.

    Immersive Interiors by SomeWelshGuy
    Download
    Why : SomeWelshGuy has done an outstanding mod that allows you to look at the city streets from inside, greatly enhancing the immersion when you enter buildings. Immersive Interiors gives the possibility of looking at the streets while Sounds of Cyrodiil allows you to hear the city life from inside. A must with Sounds of Cyrodiil!
    Note that All Natural is required to run Immersive Interiors.


    Compatibility

    Sounds of Cyrodiil comes with an in-game config menu that allows you to disable or enable certain sound effects. Those include the temple music, tavern music, tavern chatter and city chatter. So if you already have a mod that adds one of those and you want to keep them, you can disable Sound of Cyrodiil's.

    If you use BetterMusicSystem or simply music in general, you'll need to de-activate SoC's tavern and temple music or they'll overlap.

    The following audio mods are not recommended to be used with Sounds of Cyrodiil as the sounds will overlap. Sounds of Cyrodiil already improves on what these mods offer so they are not needed:


    More Immersive Sound (And Edited) by Achanonier or Brumbek
    Ambient Town Sounds (And Edited) by Lendrik or Brumbek
    Oblivifall - Ambient Dungeon SFX by Cliffworms




    Sounds of Cyrodiil Add-Ons

    In this section, I will update the list mods that have been patched to integrate Sounds of Cyrodiil's sounds and scripts. Instruction on how to install those add-ons and what they do specifically are included in their respective archive. You can download these add-ons and patches by following this link. If you have a suggestion of mod you'd like to see with a SoC's version, let me know and I will gladly do it.


    - Open Cities Classic & Reborn (You must enable a setting in SoC's in-game config menu for it to fully work. Refer to the readme for instructions)
    - Heart of the Dead
    - Knights of the Nine
    - Mehrune's Razor
    - Thieves' Den


    Known Errors

    Sometimes, it’s possible that a looped sound will stop playing after you pause the game (Opening a menu, talking to people). Leaving the zone and entering again (Or reloading your game) will make the sound return.
    When the game is paused like above, no sounds will play except the weather or the NPC’s voice. This is engine-related and cannot be fixed.
    When loading a tavern, it is possible that the tavern songs will switch during the loading screen. It returns to normal once you enter the cell.
    Looped sound effects that play at specific time will sometimes start playing when you enter the area they're in even though they're not supposed to play. These sounds will quickly fade out as you enter the cell.


    Credits

    Sounds of Cyrodiil would never have been possible without the kind generosity of many authors on FreeSound.org. This website allows professionals and semi-professionals to upload sound samples under the Creative Commons Sampling Plus License, which allows users to download and use the sounds in their own projects as long as the author is credited for his work. In the spoiler tag are all the authors who contributed to Sounds of Cyrodiil. To know what sound effect they contributed, view the Credits file in the download.

    Duncan, Galeku, Sofie, Sithjwa, Acclivity, inchadney, Luftrum, Corsica_S, Mystiscool, Robinhood76, Jpnien, Coneybeare, HerbertBoland, LilyMarie, Audible-Edge, Dobroide, Reinsamba, DarkNinjaProductions, JFBSAUVE, Sazman, NoiseCollector, Ronfont, Santuccie, Tomlija, Delphiedebrain, Bowlingballout, Syna-Max, 3bagbrew, ERH, Morgantj, Kozos, Kyle1Katarn, Plingativator, TigerSound, Shades, DataSoundSample, Connum, Sagetyrtle, Klankbeld, Rutgermuller, Johansyd, FaireDesVagues, Jppi_Stu, Linako, BrotherProvisional, Dan Goodale, Eric Heberling, Kirill Pokrovosky


    But, of course, this project benefited from the help of other people. Here they are:

    EruditeDragon for the testing
    Phitt for the sound script used in dungeons and city streets
    Duncan for his Atmospheric Sound Effects mod for Morrowind, which inspired me to do Sounds of Cyrodiil

    The OBSE team for passing through every barriers they see.
    The Construction Set Extender Team for bringing us an outstanding upgrade to the CS

    Bethesda Game Studios for the best open-world RPGs and Construction Set
    Mark Lampert for his superb job as Bethesda's Sound Director.

    1,219 downloads

       (1 review)

    2 comments

    Updated

  7. Idle Dialogues

    Translated from the French mod by Shadow-She-Wolf.
    Original Mod Download Link on Wiwiland: Linkie

    Requires Oblivion Scripting Extended (OBSE): Linkie


    Last updated: 03/08/2011. = Version 1.3 =


    Oblivion was shipped with 86 Idle dialogues lines that NPCs would mutter to themselves when not doing anything in particular. The game never called those lines on the NPCs.

    This patch fixes this issue...

    This mod will work with any language version of Oblivion, as long as the Idles have been dubbed and translated to your language.

    222 downloads

       (0 reviews)

    0 comments

    Updated

  8. Losing My Religion - Compatibility Patches

    OBLIVIFALL : Vengeance of the Classic
    Losing My Religion - Compatibility Patches



    Download/Installation


    Here you can find all of the compatibility patches that have been made for Losing My Religion. Don't know what Losing My Religion is? Check out its download page here: Linkie

    The patches found in the download section are required if you run one or more of these mods:

    - Animated Window Lighting System (AWLS) (Patch by Brumbek)
    - All Natural (Patch by Brumbek)
    - Better Cities (Full, Full B&M and the separate cities)
    - DC Sutch Reborn
    - Knights of the Nine Official DLC
    - Kvatch Rebuilt
    - Blood & Mud
    - Heart of the Dead
    - West Roads
    - Open Cities Classic & Reborn

    Each patch comes with instructions as how to install them and how to place them in your load order.
    If you have a suggestion of a patch that should be made, do not hesitate to contact me.

    638 downloads

       (0 reviews)

    0 comments

    Updated

  9. Oblivifall - Losing My Religion

    OBLIVIFALL : Vengeance of the Classic
    Losing My Religion




    Latest Version: 1.43 -- 02/08/2011


    Download/Installation


    - If you've been having problems with the textures on the exterior cathedral windows (Pink textures), download and install "LMR_WindowTextureFix.zip"

    - If you already have Losing My Religion version 1.4 or higher, download and install the update file.

    - If you do not have Losing My Religion installed, download the main file and the update.


    Finally, if you have one of the mods below active in your game, you'll need to also download the compatibility patches that can be found here (Linkie) :

    - Animated Window Lighting System (AWLS) (Patch by Brumbek)
    - All Natural (Patch by Brumbek)
    - Better Cities (Full, Full B&M and the separate cities)
    - DC Sutch Reborn
    - Knights of the Nine Official DLC
    - Kvatch Rebuilt
    - Blood & Mud
    - Heart of the Dead
    - West Roads
    - Open Cities Classic & Reborn

    Be sure to check "Conflicts/Known Errors" section for information about conflicts between LMR and other mods.

    1. OBLIVIFALL INTRODUCTION

    Oblivifall "Vengeance of the Classic" is a project that aims to bring many features from The Elder Scrolls 2: Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. You check out Oblivifall's mainthread for discussion about the current work in progress here.


    2. REQUIREMENTS/RECOMMENDATIONS

    Required
    - Oblivion version 1.2.0416
    - Shivering Isles Expansion
    - Oblivifall Master File Version 1.1 or higher (Included in the mod package)

    Recommended (For silent dialogues)
    - OBSE V.0012 or above (Download Link)
    - Elys Universal Silent Voice V0.93 or above (Download Link)


    3. CONFLICTS/KNOWN ERRORS

    LMR conflicts with the following mods:

    with Nine Divines Robes
    Cathedral Improver



    5. LOSING MY RELIGION MANUAL


    - 5.1 Welcome to Losing My Religion

    Losing My Religion overhauls the religious aspects of Oblivion. In the original game, religion has very low significant importance for the player other than receiving quick healing. The chapels' interiors are uninteresting and most of the lore established in Daggerfall is gone. Welcome to Losing My Religion, where the Nine Divines get changed for the better.

    I advise you to read through the manual to know about the features and changes this Oblivifall modules does, since some of the original in-game mechanics have been changed or deleted.

    Have fun!
    Cliff


    - 5.2 Name Changes


    The name of each chapel's institution has been changed for its Daggerfall equivalent. Their new names are as follows:

    - Akatosh Chantry
    - Order of Arkay
    - House of Dibella
    - School of Julianos
    - Temple of Kynareth
    - Benevolence of Mara
    - Temple of Stendarr
    - Resolution of Zenithar
    - Order of Talos

    The chapels' new names have also been changed in the books in which they were talked about, such as the city guides.


    - 5.3 De-Unified Nine Divines

    The Nine Divines faction no longer exists. Each god/goddess has its own faction and each priest has been associated to his god/goddess.

    Each god faction has different reputations with the other gods or other factions. Since each god views things differently, some might not be in good terms with each other or, on the opposite, might be allies.

    Although no religion is enemy with each other, if you encounter a conversation between two members of rival religions, it might be more hostile than before.

    Inside chapels, all stained glass showing other gods than the one worshipped have been replaced with clear stained glass windows.

    Every altar dedicated to gods that are not worshipped has been removed as well.
    Gottlefront Priory and its priests are associated with Kynareth, Weynon Priory to Talos and Cadlew Chapel to Arkay.


    - 5.4 Chapel Interiors Overhaul

    Each chapel has been decorated according to the god worshipped there. Wander inside the School of Julianos' Great Library, witness the beauty of the House of Dibella or pay homage to the Empire's heroes in the Order of Talos. Or even walk inside the Order of Arkay's Great Undercroft, where the dead lie. There are many new areas for you to explore inside the chapels.

    The bodies found in the undercrofts have been named and "epitaphed" by Oblivion players. Have fun checking up who died, why and what was written on their tomb.


    - 5.5 Chapel Services & NPCs

    Each religion offers a variety of services to both the player and the general population. Most of them offer the basic services which include alchemists, trainers, spell sellers, healers and donation collectors.

    But each offers one or more unique services, whether it's usable by the player or a town's population. I will let you discover what they are. Let's not spoil the fun eh?

    Each service is offered by a new NPC, except for the services that were already provided in-game, such as trainers and spells. Don't be shy to ask questions to the priests to know who offers what. They'll always give you an answer, though they don't like to be bothered during their prayers.

    Healers offer three types of cures. Cure disease, restore health and full restoration. Each cure has a price and you can no longer get these cures by praying at the central altar of the chapels.

    Donating to a religion will boost your disposition with its members and, if you donate a large amount, you will receive a blessing. The higher the amount, the better the blessing.


    - 5.6 Shrine of Kynareth

    Kynareth now has a shrine worthy of her fame and name. Located in the West Weald, south-west of Chorrol's Great Forest, lays a shrine of tranquility and peace where worshippers live in harmony with nature.

    Close to the shrine is the Kynaran Order, Kynareth's knightly order.


    - 5.7 Knightly Orders

    Each religion has a knightly order. Their members' duty is the protection of their god's holy place and crusading against its enemies. They are the military arm of their god and the protectors of the worshippers.

    The knightly orders share the same reputation with other factions as their god's and will be happy to see you donate to their religion as well.

    While visiting the chapels, you'll see armed guards proudly wearing their knightly order's outfit and keeping watch for those who would dare defile their god's holy place.

    As of version 1.0, two knightly orders have their headquarters established in Cyrodiil, which you can visit.

    As mentioned in the previous chapter, the Kynaran Order has its headquarters close to Kynareth's shrine.

    The Order of the Hour, Akatosh's protectors, has its keep west of Kvatch. It is said that a small army have been seen marching from the keep to the city of Kvatch for reasons unknown.


    - 5.8 New Dialogue

    There is a lot of new dialogue, filled with lore. Ask about a religion's services, background and knightly order. You can also engage in conversation with some of the special services NPCs, which can lead to an interesting discussion.

    Be polite or not, it is your choice. So do not be shy, talk with every worshipper/knight you see!


    - 5.9 Joinable Factions

    As of version 1.4, the 9 god factions and 2 Knightly Orders can be joined. Joining a faction requires you to have basic knowledge about one of the faction’s required skills, and you must perform a pilgrimage to the god’s wayshrine. Ask the priests to know where you may find a wayshrine.

    You can join only ONE god faction OR one Knightly Order. You cannot join both a Knightly Order and its associated god.

    The benefits of joining a faction are that you have reduced prices for the healing service, lodgings in the temple/HQ, access to privileged services (For some religions) and the god/Knightly Order’s outfit. The friends of the god you worship are your friends. His enemies are your enemies.

    Ghosts in your faction’s Undercroft will not attack you. Killing a member of your faction or stealing will result in being expelled. Once expelled, you cannot join again and you cannot switch to another god.

    For now, there are no quests or possibility of advancements. These *may* be included in the future, but I doubt it.


    6. CREDITS

    Beta Testers

    EruditeDragon
    Stromgarde
    YX33A
    RichardRocket009

    Armors & Weapons

    Trollf for his Divine Shields resource (Worn by all low-ranked members of the knightly orders)
    Bad Andy for his Divine Armor resource (Worn by all low-ranked members of the knightly orders)
    ADCK for his Kynareth Armor and robes resource. (Worn by High-ranked Knights of Kynaran Order)
    Najaknevrec for the Mage Equipment resource (Worn by Julianos' Priests and Talos')
    SoM3 for the Improved Robe resource (Worn by the Priests of Stendarr)
    Cosmic-Banana for the Brown Hood resource (Worn by Priests of Stendarr)
    KafeiDotour for his Silverthorn Robe (Worn by Arkay's Diviner)
    Azumoth for his Red Robe of Seraphim (Worn by Mara's Diviner)
    Kikai for his Book Belts (Worn by Julianos' priests)
    AlienSlof and Kikai for their Kinky Chainmail (Worn by Dibella's Healer)
    Puff for his Princess Leia Outfit (Worn by Dibella's Erotic Instructor)
    Gizmodian for his Sorceress Outfit (Worn by Dibella's Diviner)


    General Models

    Brumbek for the gorgeous clear chapel windows
    Zira for her Medieval Horse Clothes resource
    EuGENIUS for his Golden Gods resource
    Hel Borne for his Filled Bookshelf resource, Alchemy Wall Chart, Alchemist's Sink, lumber pile and Kvatch Architecture
    DarkRider for his Tapestries of the Nine resource.
    David WhiteFang for his Nirn Globe resource.
    Barabus and Razorwing for the Crypt tileset and the coffins.
    jcd13 for the Marble Pedestal resource
    Assassin_456 for the Medieval Resources
    Khugan for the Torture Devices resource and the Gold/Silver bars
    MickTheMage for the Wooden Toys resource
    Andysaurus for the School Lab Class resource
    Fearabbit for his Forts of Cyrodiil resource
    Omegacron for his Armory Clutter resource
    Mr. Siika for his Balista & Ballista ammo
    PacificMorrowind for the Kvatch Keep Collision mesh
    Dragon Blade for his Books resources



    The following people for the character suggestions who got buried in the cathedrals:

    Segvirion, Yevic, Jaden, HeX_0ff, RichardRocket009, Orbitor, Celestina, blackouTT-117, Tank1519, Gregasaurus, Timewalker, ElDani, Zabre, Tanya, Mr. Bibliophile, Mishaxhi, Nextmastermind, Riveon, cobb, ArgonianPimp, IglooGreenhouse, bobbety, Mutt, Synnoveance, Lokee, Siric, Koops-64, Mitchman, Arabian Knight, Hunter Parasite, DemonsShade, Barihawk, Dakorma, Starwing, ElDani, NZdawghaus, Nightmare470, F0xHunter, Squirrel93, CryWolf, Pushkatu, Kylejustgot, Bodevanlot, RavinXX, StarX, Locksley, Jonarus_Drakus, obbob, Jaden, darkmast508, bionicle, Neo Matrix, Cold Steel, Seamus Finnigan, CorePC, paladin181, Wintercross, biulding3015, Ogemacron, Nanu Ra, xXAequitasXx, Redemption121, Ulmarik Oblivion, Darkom95, Jaguar Knight, Trademark, AyumiFan, Bites-His-Tail, acrb101, John123, Who Cares?, Marken-DK, jon7985, migck, Jonarus Drakus, Fiore1300, Allstarn08, Yorp, Mirelurk21,

    DarkNinjaProductions' Cathedral Improver Mod
    The Daggerfall Dev Team for the best cRPG ever created.
    The Daggerfall Dev Team writers
    Dave Humphrey and the contributors for The Unofficial Elder Scrolls Pages.
    The OBSE team for passing through every barriers they see.
    Elys for his Elys Universal Silent Voice OBSE plugin. Because of you, we can now freely mod dialogue without worrying about creating hundreds of silent lip-synched voice files!
    The Construction Set Extender Team for bringing the CS updates we desperately needed.

    The Imperial Library for the countless information I've taken and learned from.


    Bethesda for the Oblivion CS.


    7. Oblivifall modules and Daggerfall-related mods by the Community

    To know which Oblivifall modules have been released or are in the works, check this link.


    If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link.


    8. LEGAL STUFF/DISCLAIMER

    You may redistribute this mod as you wish, but as long as you put me as the Author.

    If you want to use the custom resources I used, check up the ressource's readme found in your Oblivion\Data\Oblivifall Docs\Losing My Religion folder to see if the author agrees with you using it in your mod. This is important.

    639 downloads

       (1 review)

    3 comments

    Updated

  10. Smokey Chimneys

    Version 1.0


    1. Description
    2. Requirements
    3. Installing the plug-in
    4. Playing the plug-in
    5. Save games
    6. Conflicts/Known Errors
    7. Legal Stuff/Disclaimer
    8. Changelog


    1. DESCRIPTION

    This simple mod adds smoke that comes out of every chimney in the game. Only chimneys that are attached to a lit fireplace produce smoke.

    I hope it brings you more life to Oblivion!


    2. REQUIREMENTS

    You need the latest version of Oblivion.


    3. INSTALLING/UNINSTALLING THE PLUG-IN

    Simply extract the .esp file to your Oblivion/Data folder.

    To uninstall, remove the ESP.


    4. PLAYING THE PLUG-IN

    In the Oblivion Launcher, activate "Cliff's Smokey Chimneys.esp" by double-clicking on it.


    5. SAVE GAMES

    You do not need to start a new game to see the changes.


    6. CONFLICTS/KNOWN ERRORS

    - When you first enter a city, the smoke might now show. You have to enter inside a house and leave and the smoke will show. It's an Oblivion bug I can't work around. Skingrad is a good example of that.

    - Will conflict with Better Cities and any mod that changes city layouts. I will not make compatibility patches. Placing 195 smoke effects on the game chimneys is time consuming. If you want to do a patch yourself, you can do it as long as my name appears in the credits as the original author.


    7. LEGAL STUFF/DISCLAIMER

    Distribute this mod as you wish. Just give the credits to me for releasing the plugin.


    8. CHANGELOG

    V1.0 : Initial release.

    68 downloads

       (0 reviews)

    1 comment

    Updated

  11. Oblivifall - Closing Time!

    Name: Oblivifall “Revenge of the Classic†– Closing Time
    Version: 1.0 BETA
    Date: 29/07/09
    Category: Shops, Misc
    Requires: Oblivion 1.2.0416
    Author: Cliffworms (mr__legault@hotmail.com)

    1. Oblivifall Introduction
    2. Mod Description
    3. Requirements
    4. Installing the plug-in
    5. Playing the plug-in
    6. Save games
    7. Conflicts/Known Errors
    8. Legal Stuff/Disclaimer
    9. Changelog
    10. Credits
    11. Oblivifall Modules & Community mods

    1. OBLIVIFALL INTRODUCTION

    Oblivifall “Revenge of the Classic†is a project that aims to bring many features from The Elder Scrolls 2: Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion.

    Now let’s see what this mod is about, shall we?

    2. CLOSING TIME

    Not every shopkeeper in Cyrodiil closes his shop at the same time. Depending on their shop type, shopkeepers will open or close at different hours. You can ask the shopkeepers to know what their opening hours are or you can refer below for more details.

    Enjoy!



    3. REQUIREMENTS

    You need the latest version of Oblivion.

    4. INSTALLING/UNINSTALLING THE PLUG-IN

    Simply extract the Data folder to your Oblivion/Data folder.
    To uninstall, remove the " Oblivifall – Closing Time.esp†file.

    5. PLAYING THE PLUG-IN

    Before activating the plugin, please make sure you are not in a shop. Just in case.

    In the Oblivion Launcher, activate "Oblivifall – Closing Time.esp" by double-clicking on it.

    The new shopping hours are as follows:

    Alchemists: 07:00 – 22:00
    Armorers: 09:00 – 19:00
    Bookstores: 09:00 – 21:00
    Clothing Stores: 10:00 – 19:00
    Gem Stores: 09:00 – 18:00
    General Stores: 06:00 – 23:00
    Pawn Shops: 09:00 – 20:00
    Weapon Smiths: 09:00 – 20:00


    6. SAVE GAMES

    Make sure your save is not inside a shop before activating the plugin.
    You do not need to start a new game to see the changes.

    7. CONFLICTS/KNOWN ERRORS

    - Will conflict with any mod that changes the shopkeepers’ schedules.
    - This mod is in beta state. Exercise with caution. I have tested a lot the mod, but I want the players to test it too before I call it bug-free release.

    8. LEGAL STUFF/DISCLAIMER

    Distribute this mod as you wish. Just give the credits to me for releasing the plugin.

    9. CHANGELOG

    V1.0: Initial release.

    10. CREDITS

    - The Daggerfall Dev Team for the best cRPG ever created.
    - The Unofficial Elder Scrolls Pages for the shopkeepers’ schedules. http://www.uesp.net/wiki/Main_Page

    - Bethesda for the Oblivion CS.

    11. Oblivifall modules and Daggerfall-related mods by the Community

    For the rest of Oblivifall’s modules, check “Oblivifall Modules†in your Oblivifall Docs folder.

    For a more “Daggerfallesque†experience, take a look at my “Daggerfallesque Mod List†here on TES ALLIANCE.

    http://www.bethsoft.com/bgsforums/index.php?showtopic=1004917&hl=

    98 downloads

       (0 reviews)

    1 comment

    Updated

  12. Cliff's Personal Guild Storage Chest

    Name: Cliff's Personal Guild Storage Chest
    Version: 1.0
    Date: 2009-10-13
    Category: Guilds and Factions, Miscellaneous
    Author: Cliffworms
    Source:

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    Every single containers in the guild halls are not "safe" and if you place your items in them, their content will vanish within a few days.

    This mod adds a chest to each guild halls in which you can store your items without fearing of losing them. In other words, a "safe" chest that will not get its content erased or that NPCs will take items from.

    =================
    Details:
    =================

    Look for an exquisite looking chest labeled "Storage Chest". They are located in the living areas of each guild halls of every guild, except the Thieves Guild since the grandmaster already has his own "safe" storage containers.

    =================
    Installation
    =================

    1. Extract this archive to Oblivion\Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the Cliff_PersonalGuildStorageChest.esp file.

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete Cliff_PersonalGuildStorageChest.esp along with the readme file.

    =================
    Incompatibility:
    =================

    None. This mod does not change actual content.

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    2009-10-13-Version 1.0: Initial Release

    =================
    Contact:
    =================

    By PM on the Nexus, TES Alliance or Bethesda's Official Forums.

    =================
    Credits:
    =================

    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Feel free to host it anywhere, as long as my name is there as original author.
    This file may not be used for money purposes, such as being featured in CDs provided by magazines.

    31 downloads

       (0 reviews)

    0 comments

    Updated

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