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Cliffworms

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Everything posted by Cliffworms

  1. Indeed, because of the small size of Cyrodiil, they were forced not to have chapels everywhere as it was in the original lore. In the world of Tamriel, Sutch most likely exists as a city, Dibella has her dozen cults and the other gods also have more than one chapel in the wilds. (And, yes, each city has a temple dedicated to more than one god I'm certain) As for the idea of building small priories around shrine, I thought about it. I will most likely do it once I'm done with the rest of the project though. Oh really, no problem at all! I've been enjoying the game itself for the last few days as well. I didn't play the game in a year. It was good to re-discover it a bit. (But I feel the urge of modding coming to me again! ) Take your time. I'm not even finished with the chapels and the knightly orders' headquarters.
  2. Well Lore says that there are around a dozen cults devoted to Dibella in Cyrodiil. And, there are dozens of wayshrines in the wilderness devoted to every god. So that doesn't matter.
  3. Update, once again. ADDITIONS MISC Oblivifall - Races and Classes Descriptions by Cliffworms Part of the Oblivifall project Replaces Oblivion's races and classes' descriptions to fit those found in Daggerfall, which were more oriented toward roleplaying. Also adds two new classes: the Burglar and the Ranger. Oblivifall - Closing Time! by Cliffworms Part of the Oblivifall project Replaces the shopkeeper's schedules with the ones found in Daggerfall. Now, each merchant type has his/her own schedule. For example, General Stores are opened from 6am to 11pm while clothing stores open at 10am and close at 18pm. Oblivifall - Something's Not Right... by Cliffworms Part of the Oblivifall project Adds Daggerfall's informative messages that show up when getting close to a dungeon. These messages inform you about how your character feels, what he hears or what he notices around the dungeon's entrance. Oblivifall - Let's Talk! by Cliffworms Part of the Oblivifall project Adds many features found in Daggerfall's dialog system. Ask citizens for city directions, regional information and ask them what they know of Cyrodiil's various factions. You can also pay a scout to know the locations of cities, settlements and landmarks. LYCANTHROPY/VAMPIRISM LG's Vampire Bloodlines by Lord_Gallant Makes Vampirism work like how it was in Daggerfall by adding vampire clans with their special abilities and other tweaks such as being weaker when you do not feed (Instead of gaining strength in default Oblivion) Utilities BOSS - Better Oblivion Sorting Software by Arthmoor, Random007, Wrinkly Ninja, Pacific Morrowind, Vacuity and ZiggyX A simple and must-havce "one-click" program for users to quickly optimise and avoid detrimental conflicts in their Oblivion mod load-order. Supports over 8000 mods and counting. Requires Microsoft Visual C++ Runtime Library 2008 Modder's Resources Creatures Argonian Skeleton and Khajiit Skeleton By Dominick Cryomonde Add variety to the skeletons encountered. Furnishing Khajiit Skull and Argonian Skull By Dominick Cryomonde Add a bit of variety in the skulls that fill your Daggerfallesque dungeons. Vampire Skull By JDFan and Pacific Morrowind Fill your vampiric crypts with their own skulls. Hel Borne's Lumber Pile By Hel Borne Lumber pile can be useful for furnishing the roads of woodland villages. Armory Clutter By Omegacron Useful if used as a container and placed in Weapon Smiths/Armor Smiths' shops. UPDATES Open Cities has been updated to version 3.3 on September 15th (Compatiblity Patches for Lost Spire has been updated, and One Magic Stop Shop has been added) Kragrenir's Death Quest has been updated to version 1.06 on September 24th Common Oblivion (COBL) has been updated to version 1.72 on September 26th Race Balancing Project has been updated to version 10.52 on September 13th Reneer's Guard Overhaul has been updated to version 1.96c on September 15th
  4. Update time. This week, three new lists! ADDITIONS Arwen's Oblivion Mods - Last updated July 9th 2009 Arwen's recommended mods. The mods listed are also the mods she uses. Useful Modding Tools by InsanitySorrow - Last updated September 14th 2009 Contains many tools for the various modding avenues you might want to undertake. Each tool is categorized by difficulty of learning/using. TLM Useful Links - Last updated September 14th 2009 Links to various websites, forums resources and mod lists. Clean/No Clean List by businessman332211 and the community - Last updated September 11th 2009 A group collective list to know which mods have been cleaned and which haven't. Do your part and give them a hand! UPDATED MOD LISTS Daggerfallesque Mod List by Cliffworms - Last updated September 29th 2009 Environment Mod List by wrinklyninja - Last updated September 25th 2009 List of non-English mods by XtremeRampage - Last updated September 19th 2009 List of Modder’s Resources by WhoGuru - Last updated September 19th 2009 The ultimate list for a modder looking for a specific mesh, texture or object. Contains resources not found in con-tur-eh's list. See you next week!
  5. Thanks for the feedback, Zaldir! (And congrats for your 100 posts ) I added a lot more trees to make it feel like a sanctuary, a place where you can feel safe from harm. But I do agree that it needs more "natural beauty". I'll add more bushes and landscape items. As for buildings, the chapel is used by the priests and followers when it's raining outside. (No one would like to stand in the rain for four hours, listening to the priests. The Kynaran Order's headquarters is somewhat far from the Shrine (And is hidden by the trees), so it doesn't conflict too much with the landscape. As for the farm houses, they are used by the priests when they do their research, eat or sleep. Thanks to your feedback, I'll actually add more foliage and beauty to the Shrine itself, so it's more unique. (Oh and tame animals are around by the way. Deer, bears and wolves walk around. If you attack them, not only do they turn on you, but so do the priests and the Kynaran Order. ) By the way, important information! Losing My Religion will not be compatible with some of Unique Landscapes modules, because I do some landscape changes for the knightly order headquarters and the Shrine of Kynareth.
  6. No worries, the pews have not been touched. The only furniture I've removed are the various altars dedicated to the gods that stand near the glass-stained windows.
  7. Excellent! Noted. Let me know if you find any evil bugs in the modules. Why did I type resurrect? I meant "replace". For the dead knights, I'm thinking of making their armor unusable (Such as naming them "Broken Gauntlets, Broken Cuirass, etc". Because it would be too easy to get excellent stuff right from the start of the game. Every suit of armor from the knightly orders are as good as Dwemer.
  8. Thanks a lot for the tutorial, bg! All I had left to do was the AnimObject. The Undertaker can take notes of the stashed bodies in the mortuary now.
  9. I was doing sound editing yesterday and I've created all the music and sound ambiances for the Better Inns module. Here are three samples, (There are six in total) Notice the changes in the sound ambiances from one class to the next. Low Class Tavern (There's an easter egg here. Can you notice it?) MIddle Class Tavern Upper Class Tavern Credits for the songs: Low Class Tavern Mark Morgan, Copper Coronet Tavern, from the Baldur's Gate 2 soundtrack Cuthroat Mods, CM Partners mod for Morrowind Middle Class Tavern Mark Morgan, Tavern 1, from the Baldur's Gate 2 soundtrack Eric Heberling, Folk 2, from the Daggerfall Soundtrack Upper Class Tavern Mark Morgan, Harp, from the Baldur's Gate 2 soundtrack Mark Morgan, Harp2, from the Baldur's Gate 2 soundtrack Mark Morgan, Harp3, from the Baldur's Gate 2 soundtrack Spoiler tags were used to help with page loading I just checked them all in the pack you sent me. I love them! Thank you very much IS! I believe I'll a screenshot of every god statue in their chapels and will send them to you. They'll be perfect when entering chapels. Ok, now another thing, the Order of the Lily and Maran knights would have protected the priests in their respective chapels, so they need some reason why they could not protect them, we have two choices there: 1, they were out crusading or something away from the chapel at the time. 2, they were defeated by the aurorans and fled. hope I helped. Thanks a lot for this information! Most useful indeed. I didn't remember the chapel of Mara was seriously damaged. The priests will not be essential then. Like in KOTN, if they die, they'll resurrect. As for your points: The chapel of Dibella is the first to be attacked, and they were attacked by surprise. So the Order of the Lily could not intervene in time. So every NPCs I've added will also be killed in the chapel, including the two knights of the Lily who guard the chapel. For Mara, you'll find their corpses as well.
  10. I've succesfully applied the SETakeNotes animation to an NPC and he uses it correctly, thanks to a token that activates the animation. But, strangely, the quill and book won't show up and he ends up doing "air writing". Then I searched which Shivering Isles NPC has the animation and saw in-game that the book and quill does show up on that NPC, but not on mine. The SI NPC has a quill in his inventory and so does my NPC. Here's what I've done for the animation and AI Package related to it: Idle Animation Conditions: GetIsUsedItem: OblivifallLMRIdleAnimTakeNotesToken == 1 AI Package: Package Type: Use Item At Flags: Skip Fallout Behavior Location: Near XMarkerHeading "OblivifallLMRArkayUndertakerTakeNotesMarker Target: Any Object "OblivifallLMRIdleAnimTakeNotesToken" I'm facing a wall here. The NPC correctly take notes at the right position, but no object show up. And he has a quill & paper in his inventory, in case that would be the problem. Yet, Haelion, a Shivering Isles NPC who uses this animation, has a book and a quill to write with.
  11. Hurray! Thanks! , so we need some sort of patch for that dont we?. The old Nine Divines faction is gone. I did it remove it from the game to avoid incompatibilities with mods that use it though. It's still present in the database, but is not used by its members anymore. With a script, I removed the Nine Divines faction members and replaced their affiliation with the god they worship. For KOTN, there will be compatibility patch for those who use it. The House of Dibella will be even more destroyed, with the additional decorations and NPCs. One thing I wonder, though. I haven't played KOTN since its release. Does the Chapel of Dibella ever get "restored"? Or does it say ruined and desecrated like Kvatch? And you said something abour Mara? I don't remember seeing it desecrated.
  12. Since the chapels are almost done, I thought I'd list you what services each of them offer to the citizens, and what are the notable details: Order of Arkay For the Player: Donation Collector, Potion Maker, Potion Seller, Trainer, Healer, Restoration Spells, Soul Gem Merchant For the Citizens: Undertaker, Coffin and mortuary services. Notable Things: Contains a mortuary, an enbalming room/crematorium, and the largest Undercroft (Capacity of 43 bodies) Notable Decorations: Plants and bushes symbolizing the Cycle of Life and Death Outfit: Some priest wear black robes, others wear white robes. Again, symbolizing Life and Death. House of Dibella For the Player: Donation Collector, Potion Maker, Potion Seller, Trainer, Healer, Restoration Spells For the Citizens: Art Studio, Erotic Instruction Notable Decorations: Flowers are found in ivy plants which grow on the columns, butterflies fly around the chapel. Outfit: Priests and priestesses barely wear any clothing, showing the physical beauty of their bodies. School of Julianos For the Player: Donation Collector, Potion Maker, Potion Seller, Trainer, Healer, Restoration Spells, Magic Item Merchant, Item Maker and Daedra Summoner (Not available, but present) For the Citizens: None. Only members of the School may access the library. Notable Things: Contains a small vault that has various relics and riches belonging to the School. Notable Decorations: Large bookshelves containing countless tomes of lore fill the School, a Nirn Globe is available to the public as well Outfit: Priests wear dark robes filled with designs and writings, some have book belts Temple of Kynareth For the Player: Donation Collector, Potion Maker, Potion Seller, Trainer, Healer, Spell Merchant, Spell Maker (Not available, but present), Lodgings For the Citizens: A lodge to be used by pilgrims visiting the Shrine. Notable Things: Not far from the Shrine lies the Kynaran Order's headquarters, who are tasked to protect its inhabitants. Notable Decorations: The exterior shrine is filled with trees, grass and bushes, tame bears, wolves and deers walk around. Outfit: Priests wear dark blue robes with the symbol of Kynareth on them: A white bird Benevolence of Mara For the Player: Donation Collector, Potion Maker, Potion Seller, Trainer, Healer, Restoration Spells, For the Citizens: Midwife, a small area for children Notable Things: The Maran alchemists are reputed to be the best and, as such, they have their own laboratory inside the Benevolence. Outfit: Priests wear deep red robes, the colour of Mara. Temple of Stendarr For the Player: Donation Collector, Potion Maker, Potion Seller, Trainer, Healer, Restoration Spells, For the Citizens: Surgeon, Free beds and food for the poor (Available to player as well) Notable Decorations: Ceremonial swords that belonged to fallen legionnaires fill the upper arcs Outfit: The priests' outfit is the same as the Franciscan Monk Order of Talos For the Player: Donation Collector, Potion Maker, Potion Seller, Trainer, Healer, Restoration Spells, For the Citizens: None Notable Decorations: Statues of past war heroes, generals, Emperors and figures who had an important role to play for the Empire decorate the whole chapel. Outfit: Priests wear gray or white robes with the Imperial Dragon on them. Resolution of Zenithar For the Player: Donation Collector, Potion Maker, Potion Seller, Trainer, Healer, Restoration Spells, clutter merchants For the Citizens: Merchants selling various clutter items for the benefit of the Resolution are present. Outfit: Priests do not wear robes, but instead wear exquiste looking sets of clothing.
  13. Very nice outfit you did there! Vampire hunters will love it I'm sure. Thanks for the armor!
  14. It does indeed. Can't wait to see the new Order of the Lily cuirass and shield. Actually, since the mod is continuously being modified, I prefer that we go with pictures I've already posted. And I, too, prefer the second option. It will give space to write information about the religion and knightly order. Thanks! I will try to make a video soon enough that shows the interiors in action. As soon as I manage to get permissions for many outfits used by the religions, I'll make a video. Weak because they are the godess of Beauty's military arm? Do not judge them by their looks, they can be deadly. I'm currently awaiting Eventine Shangea's permission for the usage of his astonishing and beautiful Order of the Hour armor and Akatosh Chantry robe. The robe will be worn by Martin Septim, since he was a priest of Akatosh (Other Akatosh priests will wear it as well). I'm sure the robe will fit Martin perfectly. (And it will be better than that blue tattered robe he wears)
  15. Oh that would be most excellent! Thank you IS. Will you take the pictures that I have posted? Or do you prefer to take your own pictures? I could send you the mod so can you can take the pictures. Shields, banners, bookcovers, posters, oh my! (Especially banners. Right now, I'm using the religion's banners for the knights' headquarters, but having a banner with their own logo would make it even better.) Thanks! Very nice. I love it. The Order of the Lily will be happy to have their own logo. Thanks!
  16. New screenshots for you to feast our eyes on You'll notice on the screenshots that I've replaced every glass-stained window with clear ones. I didn't want the other gods to be present in the temples, in any way possible. Behind the statue is the stained window of the god worshipped in his temple. Benevolence of Mara 1 Benevolence of Mara 2 The room used by Mara's mid-wife The Alchemists' laboratory. Mara's alchemists are reputed to be the best. Other shot of the lab. House of Dibella's Art Studio House of Dibella's priest quarters. Order of Talos' statues of Emperors and war heroes Order of Talos Temple of Stendarr - Ceremonial swords of fallen legionnaires Stendarr, god of Mercy and Patron of the Legions Thank you!
  17. From the album: Oblivifall Picture Gallery

    Stendarr, god of Mercy and Patron of the Legions

    © Cliffworms

  18. From the album: Oblivifall Picture Gallery

    The Chapel Halls

    © Cliffworms

  19. From the album: Oblivifall Picture Gallery

    The alchemist's laboratory.

    © Cliffworms

  20. From the album: Oblivifall Picture Gallery

    The alchemist's laboratory.

    © Cliffworms

  21. From the album: Oblivifall Picture Gallery

    The mid-wife's room.

    © Cliffworms

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