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Cliffworms

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Posts posted by Cliffworms

  1. 100+ hours and no crash? Would you mind if we exchanged our systems? :smug:

    Welcome to the Alliance, darkstone. Since you are mod user addict, you will definately find a lot here at TES Alliance. With the new upgrades, we now have mod reviews, interviews and mod downloads.

    Have fun browsing through the forums. :wave:

  2. Hi there! My name is Ashley and I just joined TESA. I have some basic CS knowledge/modding ability, and am currently working on a few small mods. The computer I'm using currently isn't that great, but I have some upgrades planned for sometime in the first week or two of August. Love a good story, role-playing forum games, so I might take part in the Tavern Tales later on aa_biggrin.gif

    Wow, it's raining new members. That is most excellent news indeed! :wave:

    Welcome to the Alliance, Ashley. Enjoy your stay and take your time browsing through the different sub-forums available. Should you require help with the CS or any other aspect related to the conception of a mod, we are always happy to answer questions.

    Oh and have fun at the Tavern!

  3. =P ifyou want a picture you will have to deal with a moving picture. I don't appear in still photos but infront of a movie camera, ;) mkay

    that movie camera best be under my direction though >_>

    so, if you want a picture so bad

    A vidlog that you can see me best. who cares about the words, you can just see me!

    I miiiiiight (not sure though) have a picture of me on my flickr page

    You said in your introduction message that you were in artist. Your video confirms that. You totally have the looks of a musician. Hail to a fellow artist! :wave: (But I don't do music)

    I have no pictures of me......anywhere aa_tongue.gif

    If I did I'd have to be wearing a special type of hat :smug:

    This is the hat you would wear, yes?

    fh2.jpg

    I have one, actually.

  4. I just wonder how you pronounce it. I never could work that one out, and it keeps me awake at night. That and the strange noises coming from the wardrobe. And too much coffee, that keeps me awake an' all.

    I pronounce it in French, which would be : "We-Djaw" 932.gif

    Hmm, a ghost in the wardrobe maybe? Though this could be blamed on the amount of coffee you drink.

  5. Better known as CyberZeroX

    Uhh 20...name is nick...Has a cat...like chocolate...uhhh...questions?

    Welcome to the Alliance!

    I do remember you from your "Best Game Quotes" thread on BGSF. It's a funny thread to read.

    So, you like chocolate. Have you ever travelled to Brussels in Belgium? They have small fountains of chocolate there. :lmao:

  6. The list has been updated!

    ADDITIONS

    NPCs & Creatures

    Slof's Dogs

    By AlienSlof

    Adds new variations of our canine friends in the cities. Can also be used as a modder's resource.

    Subspecies Variety Pack#1 (Dogs)

    By Cryonaut

    8 new species of dogs that have been added to the cities. Can also be used as a modder's resouce.

    Modder's Resources

    Creatures

    Subspecies Variety Pack#1 (Dogs)

    By Cryonaut

    8 new species of dogs for you to fill your towns with.

    Spider Creatures

    By Malo, elevon, mikal33, and AlienSlof

    11 retextures and 4 new spider meshes. Bring back the arachnophobia to your dungeons with the giant spiders.

    Tilesets and Architecture

    Old School Dungeons

    By Phitt

    Catch the art style of Daggerfall's dungeon design with this new tileset.

    Buildings

    Medieval Resources

    By Assassin_456

    Contains items to fill up a Daggerfallesque, medieval town. Including siege rams and wagons.

    UPDATES

    Fatigue Effects has been updated to version 1.0 on July 19th.

    Integration : The Stranded Light has been updated to version 0.95 on July 17th

  7. The mod list was updated during TES Alliance's shutdown.

    So here's what happened on the last update.

    UPDATED MOD LISTS

    Ekkalux and Blixa’s List of Mods - Last updated July 22th 2009

    A far stretching mod list that contains most popular mods and tools.

    Daggerfallesque Mod List by Cliffworms - Last updated July 23th 2009

    See you on the next update and keep on downloading!

    @Relic Kylias : Thanks for the suggestion, but Unique Landscape is a project, not a mod list. aa_tongue.gif

  8. Oh, I just noticed that the html language has changed.

    That will be most useful for my mod lists that I update, since I copy the list from my thread on BGSF.

    On the previous forums, when I copy-pasted my BGSF thread, I had to edit every link and every colour language to fit the one of the board.

    Now I won't have to do this anymore. Thanks! aa_biggrin.gif

    donnato, thank you for these cookies. :lmao:

  9. Hail!

    I am currently in need of a retexture of existing upper class banners and tapestries, to get one for each Tamrielic divinity. These tapestries will be used in the decoration of the various cathedrals and chapels.

    Morrowind possessed such tapestries and this is the art style I'm aiming for. The retextured tapestries should have the same color tone as Morrowind's.

    The Morrowind tapestries can be found in the Nine Divines article at the Imperial Library under the "Morrowind" section in the middle of the page.

    These assets will be used in my upcoming project, "Losing My Religion", which enhances the looks of the chapels and the religion lore in Cyrodiil.

    These assets will not be restricted to the mod's use. If done, they may be used freely of course.

    Thank you very much for considering my request! :lmao:

    Cliff

  10. I just discovered that an hour ago. Now I can't decide what new feature to look at first! Haha!

    Thank you very much for taking the time to update the forums and the website. I love the new features. :lmao:

    Also, the previous version of the site and forums were heavy on my crappy internet Mac and now I don't have the problem anymore. Thanks!

    Note to download administrators : Get ready! I'm uploading my mods as I type this. :rofl:

  11. The list has been updated!

    ADDITIONS

    Modder's Resources by Modders of ORE - Updated on a regular basis

    Contains many community-made resources placed under different categories for easier searching.

    UPDATED MOD LISTS

    List of Modder’s Resources by WhoGuru - Last updated July 13th 2009

    The ultimate list for a modder looking for a specific mesh, texture or object. Contains resources not found in con-tur-eh's list.

    List of Modder’s Resources by con-tur-eh - Last updated July 13th 2009

    The ultimate list for a modder looking for a specific mesh, texture or object. Contains resources not found in WhoGuru's list

    Daggerfallesque Mod List by Cliffworms - Last updated July 14th 2009

    Oblivion’s Real Estate by Shezrie - Updated on a regular basis

  12. The list has been updated!

    ADDITIONS

    Gameplay

    Skeleton Key Rebalance

    by IAmTheRad

    Makes the Skeleton Key work like in Daggerfall. The Skeleton Key is no longer used as a lockpick; instead, you can only use it once a day.

    Music (New Category!)

    Tunes and songs from the Daggerfall soundtrack.

    NOTICE : Although this project was released for Morrowind, it can also be used in Oblivion.

    Daggerfall Music Pack

    by Zenogias

    Seven Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Explore" folder of your "Music" directory.

    Fireside Refrain

    by Zenogias

    Seven more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Public" folder of your "Music" directory.

    Vengeance

    by Zenogias

    Six more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Dungeon" folder of your "Music" directory.

    Round About the Illiac Bay

    by Zenogias

    Five more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory.

    Ominous Cloud

    by Zenogias

    Three more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory.

    UPDATES

    Open Cities has been updated to version 3.2.3 on July 14th.

    Reneer's Guard Overhaul has been updated to version 1.94 on July 10th

  13. :cry:

    Hello Yevic!

    I sure remember you from your Fallout 3 houses, which I use for my characters. Fairfax Appartment, Springvale's shelter (My all time favourite house) and the Houseboat.

    Good to see you on these forums! Have a good time! aa_biggrin.gif

    :pints:

  14. I love snow.

    I love bears.

    I love nords.

    What's more to ask? :cry:

    Once again, you are on a mad modding spree, Red!

    Nice story but the house, and a nice location too!

    Oh, and thank you for doing a room for companions to sleep in. In most houses, they tend to be forgotten!

  15. Quote

    I seem to always get the "cd rom is not inserted" when I try to start the game. I did follow the instructions exactly. Ah well, I will look into it some more tomorrow. I have the path correct and mounted to the correct folder. Perhaps I am just too tired.I hope everybody else has had more luck than me.


    Taemos on the official forums has posted an alternative Daggerfall install guide here :

    http://www.bethsoft....owtopic=1012957

    About the cd rom not inserted, here are his instructions :

    Quote

    5.) Actually launching the game is where most people seem to get tripped up, so I'm going to offer an alternative solution. Instead of mounting the Daggerfall CD, we're going to change one character in the "z.cfg" file to point Daggerfall to its own directory. Go to the directory where Daggerfall is installed; assuming you followed this guide, that directory would be "C:dosgamesdagger"Double-click "z.cfg". If it asks you what program to open this file with, choose Notepad.Find where it says pathcd d:daggerarena2 and change it to pathcd c:daggerarena2This is a cheap but effective way of getting the game to run. DOSBox has come a long way but Daggerfall is a finicky game and CD emulation is still not perfect. This will not display movies. To get movie output, you'll have to copy the contents of the "dfcddaggerarena2" folder to the "c:dosgamesdaggerarena2" folder.6.) Start up DOSBox, type in
    mount c c:dosgames -freesize 1000c:cd daggerfall z.cfg
    ...and you should be running Daggerfall.
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