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Cliffworms

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Everything posted by Cliffworms

  1. From the album: Oblivifall Picture Gallery

    Changes the opening and closing times of every shopkeeper depending on their shop type. A clothing store closes earlier than a general store, for example. It makes the shopping area more dynamic.

    © Cliffworms

  2. From the album: Oblivifall Picture Gallery

    Enhances the tavern ambiences by adding music, sounds, making the taverns darker, changing the bartender's drinks, adding 1200 NPCs types populating those places. All of these features are affected by the tavern's social class. Oblivion Comes Alive adds 1200 NPCs of various class/race/sex populating the gameworld in cities, temples, shops, streets, castles, etc.

    © Cliffworms

  3. From the album: Oblivifall Picture Gallery

    There’s a 10% chance that a dead bandit, necromancer, conjurer, marauder or vampire will drop a map. This map will identify a random dungeon’s location on your world map. Maybe the evil doer planned to go adventuring or bought the map from another bandit. Who cares anyway? It’s yours now!

    © Cliffworms

  4. From the album: Oblivifall Picture Gallery

    Official Poster for Oblivifall. This is a collage, I'm not modding Daggerfall's interface in Oblivion.

    © Cliffworms

  5. 100+ hours and no crash? Would you mind if we exchanged our systems? Welcome to the Alliance, darkstone. Since you are mod user addict, you will definately find a lot here at TES Alliance. With the new upgrades, we now have mod reviews, interviews and mod downloads. Have fun browsing through the forums.
  6. Cliffworms

    Hey

    Wow, it's raining new members. That is most excellent news indeed! Welcome to the Alliance, Ashley. Enjoy your stay and take your time browsing through the different sub-forums available. Should you require help with the CS or any other aspect related to the conception of a mod, we are always happy to answer questions. Oh and have fun at the Tavern!
  7. You said in your introduction message that you were in artist. Your video confirms that. You totally have the looks of a musician. Hail to a fellow artist! (But I don't do music) This is the hat you would wear, yes? I have one, actually.
  8. I pronounce it in French, which would be : "We-Djaw" Hmm, a ghost in the wardrobe maybe? Though this could be blamed on the amount of coffee you drink.
  9. Welcome to the Alliance! I do remember you from your "Best Game Quotes" thread on BGSF. It's a funny thread to read. So, you like chocolate. Have you ever travelled to Brussels in Belgium? They have small fountains of chocolate there.
  10. Wohoo! Thank you very much, DarkRider. I'm eager to see them. By the way, I don't remember if I mentioned this to you... but you may upload the map of Tamriel you made for me 2 weeks ago. I believe that many modders would be interested in it.
  11. The list has been updated! ADDITIONS NPCs & Creatures Slof's Dogs By AlienSlof Adds new variations of our canine friends in the cities. Can also be used as a modder's resource. Subspecies Variety Pack#1 (Dogs) By Cryonaut 8 new species of dogs that have been added to the cities. Can also be used as a modder's resouce. Modder's Resources Creatures Subspecies Variety Pack#1 (Dogs) By Cryonaut 8 new species of dogs for you to fill your towns with. Spider Creatures By Malo, elevon, mikal33, and AlienSlof 11 retextures and 4 new spider meshes. Bring back the arachnophobia to your dungeons with the giant spiders. Tilesets and Architecture Old School Dungeons By Phitt Catch the art style of Daggerfall's dungeon design with this new tileset. Buildings Medieval Resources By Assassin_456 Contains items to fill up a Daggerfallesque, medieval town. Including siege rams and wagons. UPDATES Fatigue Effects has been updated to version 1.0 on July 19th. Integration : The Stranded Light has been updated to version 0.95 on July 17th
  12. The mod list was updated during TES Alliance's shutdown. So here's what happened on the last update. UPDATED MOD LISTS Ekkalux and Blixa’s List of Mods - Last updated July 22th 2009 A far stretching mod list that contains most popular mods and tools. Daggerfallesque Mod List by Cliffworms - Last updated July 23th 2009 See you on the next update and keep on downloading! @Relic Kylias : Thanks for the suggestion, but Unique Landscape is a project, not a mod list.
  13. Welcome Ouija! With a username like this, I wonder : "Are you specializing in mods that deal with ghosts and spirits?" May you prosper like the TES Alliance does!
  14. I am eager to feast my eyes on your new screenshots.
  15. This thread has been sitting deep... Time to update it with more mugshots of yours! Here I am, holding a clap. Taking a break on the set with Alex, the sound technician while also watching out for incoming cars.
  16. Hail ntom! I, too, take the time to officially welcome you in our new home. What can I serve you? Beer? Cookies? Ewoks?
  17. My pleasure, really! I'm done now. I've uploaded all of my mods, so I'm not bothering you anymore with my files.
  18. Oh, I just noticed that the html language has changed. That will be most useful for my mod lists that I update, since I copy the list from my thread on BGSF. On the previous forums, when I copy-pasted my BGSF thread, I had to edit every link and every colour language to fit the one of the board. Now I won't have to do this anymore. Thanks! donnato, thank you for these cookies.
  19. Hail! I am currently in need of a retexture of existing upper class banners and tapestries, to get one for each Tamrielic divinity. These tapestries will be used in the decoration of the various cathedrals and chapels. Morrowind possessed such tapestries and this is the art style I'm aiming for. The retextured tapestries should have the same color tone as Morrowind's. The Morrowind tapestries can be found in the Nine Divines article at the Imperial Library under the "Morrowind" section in the middle of the page. These assets will be used in my upcoming project, "Losing My Religion", which enhances the looks of the chapels and the religion lore in Cyrodiil. These assets will not be restricted to the mod's use. If done, they may be used freely of course. Thank you very much for considering my request! Cliff
  20. Version 1.11

    60 downloads

    Morrowind-Style Enchanting and Spellmaking Current Version 1.11 - 09/01/2016 What does it do?This mod was requested by TarousTheSlayer in the official forums. It adds the Item Enchanting service to the following enchanters found inthe Mages Guild halls : Marc Gulitte : AnvilIta Rienus : BravilVolanaro : BrumaUurwen : CheydinhalContumeliorus Florius : ChorrolAgata : LeyawiinVigge the Cautious : Skingrad And also adds Spellmaking service to the following spell sellers foundin the Mages Guild Halls : Thaurron : AnvilDelphine Jend : BravilJskar : BrumaTrayvond The Redguard : CheydinhalAthragar : ChorrolSdrassa : LeyawiinSulinus Vassinus : Skingrad There are two versions of this mod. The first makes the enchanters and spell sellers offer their services to the public. No need to join the Mages Guild to use it. The second one requires you to be a Mages Guild member of rank Apprentice or higher to use both services.CompatiblityCompatible with any mod.
  21. 70 downloads

    Version 1.0 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Legal Stuff/Disclaimer 8. Changelog 1. DESCRIPTION This simple mod adds smoke that comes out of every chimney in the game. Only chimneys that are attached to a lit fireplace produce smoke. I hope it brings you more life to Oblivion! 2. REQUIREMENTS You need the latest version of Oblivion. 3. INSTALLING/UNINSTALLING THE PLUG-IN Simply extract the .esp file to your Oblivion/Data folder. To uninstall, remove the ESP. 4. PLAYING THE PLUG-IN In the Oblivion Launcher, activate "Cliff's Smokey Chimneys.esp" by double-clicking on it. 5. SAVE GAMES You do not need to start a new game to see the changes. 6. CONFLICTS/KNOWN ERRORS - When you first enter a city, the smoke might now show. You have to enter inside a house and leave and the smoke will show. It's an Oblivion bug I can't work around. Skingrad is a good example of that. - Will conflict with Better Cities and any mod that changes city layouts. I will not make compatibility patches. Placing 195 smoke effects on the game chimneys is time consuming. If you want to do a patch yourself, you can do it as long as my name appears in the credits as the original author. 7. LEGAL STUFF/DISCLAIMER Distribute this mod as you wish. Just give the credits to me for releasing the plugin. 8. CHANGELOG V1.0 : Initial release.
  22. Version 1.3

    93 downloads

    Better Letters Current Version 1.3 - 17/12/2015What does it do? This plugin changes every generic letters, notes, recipes, instructions and the such with unique ones. Basically, you'll never see a duplicated letter again.Now it does pay to read those letters, since some useful information may be hidden in them! It also adds some shop advertisements written by the devs but never placed in-game.It is recommended to use Reneer's Note Mod along with Better Letters. Reneer's Note Mod adds text to the crumpled pieces of paper. CompatiblityNo compatibility problems. The text of the original letters has not been changed.
  23. I just discovered that an hour ago. Now I can't decide what new feature to look at first! Haha! Thank you very much for taking the time to update the forums and the website. I love the new features. Also, the previous version of the site and forums were heavy on my crappy internet Mac and now I don't have the problem anymore. Thanks! Note to download administrators : Get ready! I'm uploading my mods as I type this.
  24. The list has been updated! ADDITIONS Modder's Resources by Modders of ORE - Updated on a regular basis Contains many community-made resources placed under different categories for easier searching. UPDATED MOD LISTS List of Modder’s Resources by WhoGuru - Last updated July 13th 2009 The ultimate list for a modder looking for a specific mesh, texture or object. Contains resources not found in con-tur-eh's list. List of Modder’s Resources by con-tur-eh - Last updated July 13th 2009 The ultimate list for a modder looking for a specific mesh, texture or object. Contains resources not found in WhoGuru's list Daggerfallesque Mod List by Cliffworms - Last updated July 14th 2009 Oblivion’s Real Estate by Shezrie - Updated on a regular basis
  25. The list has been updated! ADDITIONS Gameplay Skeleton Key Rebalance by IAmTheRad Makes the Skeleton Key work like in Daggerfall. The Skeleton Key is no longer used as a lockpick; instead, you can only use it once a day. Music (New Category!) Tunes and songs from the Daggerfall soundtrack. NOTICE : Although this project was released for Morrowind, it can also be used in Oblivion. Daggerfall Music Pack by Zenogias Seven Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Explore" folder of your "Music" directory. Fireside Refrain by Zenogias Seven more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Public" folder of your "Music" directory. Vengeance by Zenogias Six more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Dungeon" folder of your "Music" directory. Round About the Illiac Bay by Zenogias Five more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory. Ominous Cloud by Zenogias Three more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory. UPDATES Open Cities has been updated to version 3.2.3 on July 14th. Reneer's Guard Overhaul has been updated to version 1.94 on July 10th
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