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Cliffworms

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Everything posted by Cliffworms

  1. OBLIVIFALL - Last Call! - "There you can have a flagon of ale, enjoy the bard's versifications, and chat with the pub regulars. Some of the greatest adventures have had their starts in smoky, noisy taverns." - The Daggerfall Manual, p.58 What is it about? Oblivifall - Last Call should be the last module to complete my Oblivifall series of mods; a series that adds new gameplay elements that were found in The Elder Scrolls 2: Daggerfall. Last Call is about enhancing the mood in taverns and inns by adding patrons like citizens, minstrels, bouncers, serving gals/guys, adventurers, prostitutes/courtesans and more along with drinking contests, fistfights and, possibly, dialogue-based gambling. This project is basically about making taverns feel like busy places where people from all social classes and professions come to relax, share rumors and perform shady deals while listening to the bard's songs and stories. Features ​Over 1600 new NPCs ​Generic NPCs: Travelers from a leveled list of various professions and backgrounds who spawn inside Cyrodiil's inns and taverns. They are replaced anytime a tavern cell resets (Three days by Oblivion default). Includes Arena combatants, assassins, barbarians, warriors, crusaders, farmers, herders, pilgrims, thieves, etc. (Full list of NPC classes at the end) Regulars: Composed of named peasants, commoners and nobles, those citizens are the taverns' main customers. They fill the tavern during the busy hours (Dawn, Noon and Dusk). They arrive at the tavern during those hours to eat, drink, dance and chat. If you become a regular, you may start noticing a few faces you saw before. ​Minstrels: Minstrels travel around Cyrodiil to play their lute and learn the latest rumors. Some minstrels are entertainers to the courts of Cyrodiil, others play in the streets during the day and move to taverns at night. Other than playing their lute, they can also offer services to the player for some septims: Rumors: Bards are the best source of information. They hear and participate in the taverns' discussions. For 5 septims, they will inform the player of rumors and information they heard. There are more than 100 rumors, all based on quests the player has or hasn't completed along with other main events. Storytelling: For 75 septims, the minstrel can make up a story about your good or evil deeds each month. This will increase your fame or infamy by five points. When your fame or infamy is high enough, storytelling will no longer be possible. Tipping: You can also simply tip the minstrel while he's performing to show your gratitude. Tip enough and you'll put a smile on his face while he's playing his lute! (An unintended but very nice side effect) Special NPCs: These characters can interact with the player in interesting ways: Bounty Hunters: May recognize and confront the player if he has a bounty on his head. (Minimum 250 gold) Healers: For a fee, healers can restore the player's health, cure his diseases or perform a full restoration. Traveling Merchants: They carry around various miscellaneous wares for sale and can buy some loot from the player. Vampire Hunters: Armed with vampire-slaying weapons, they will spot and attack the vampire player after some time if the player stays in his sight for long enough. Serving Gals/Guys: These people are employed by some of the bigger/busier establishments. They will greet the player when he sits down, offering him drinks and food. They also give information about their establishment's services. Prostitutes/Courtesans: Prostitutes are found in some low-class taverns and inns and can provide a good night's rest for a small fee. Courtesans, on the other hand, are trained in erotic instruction at the House of Dibella and are found in high-class inns. An expensive night with a courtesan will grant the player a small bonus to his personality and endurance for a limited time. Bouncers: Mostly composed of Nords and Orcs, bouncers are there to throw out drunkards and undesirable patrons. Trained in hand-to-hand, they will try to break fights, hopefully before the city guards arrive. Fences: These freelance smugglers are direct competitors to the Thieves Guild. They appear at certain dates, at certain times and at certain places to sell or buy hot merchandise from other freelancers. Dancers: In low-class and mid-class establishments, some patrons will stand up and dance to the minstrel's moving songs. Real-Time Drinking Contests A popular gambling game among adventurers and hard-working peasants, drinking contests test the contestants' alcohol resistance. The first to fall unconscious loses! Contestants can be found in several taverns, mug in hand. Rules: The two contestants agree to a bet. The first to fall unconscious loses his bet and the winner earns it. If both contestants fail, they get their bet back. (And they look funny, lying on the floor in the middle of the tavern until they regain consciousness) Alcohol resistance: The higher a contestant's Endurance, the more resistant he is. Orcs and Nords have a higher resistance than other races. Luck also plays a part. Being very lucky will increase your resistance. Fistfights ​While illegal, some taverns open their basement to fistfights for high-paying customers which are mainly comprised of nobles and other high class characters. Participate in fights to earn money or place bets on contestants. These special VIP clubs are also home to drug dealing and other shady activities. You'll need to be a good friend with the owner to pay your way into the nobles' den of depravity. Cats & rats ​Cats have always been important to tavern owners. Do not be surprised to see a cat wandering about the inn's basement looking for their prey. On the other hand, some low-class establishments cannot afford cats, so do not also be surprised to see a small rodent or two in your room. Horses outside taverns To simulate the come and go of travelers on the road, different species of horses populate the stables and exteriors of roadside establishments. Generic NPCs class list (Click to unveil!) Screenshots Environment The Feed Bag The Feed Bag, again The King and Queen Tavern The Oak and Crosier The Oak and Crosier, again Olav's Tap and Tack Olav's Tap and Tack, again Dialogue Patron slightly annoyed by the player greeting him Orc barbarians tend to be slightly aggressive Nords can also have a bad temper A patron sharing a ridiculous rumor Minstrels don't like being interrupted while they play Just a typical nobleman recommending a good bottle of wine Paying 5 septims to a minstrel leads to quest-related rumor Another minstrel sharing a quest-related rumor One of the regulars' greeting Progress Generic NPCs: Done Regulars: Almost done Minstrels: Done Special NPCs: Done Drinking contests: Done. Needs further testing Fistfights: Halfway done Gambling games: Maybe? Still needs reflexion... ETA: I tend to disappear for some time. Hopefully I can finish it in the modding spree I'm having at the moment. Feedback Questions? Comments? Suggestions? Insults? Let me know!
  2. Version 1.0

    99 downloads

    TOPICS OF SKYRIM "Talk to everyone. Talk is cheap. Ask questions. You don't ask, you never learn." - Little Secret topic from Morrowind What is it about? Topics of Skyrim adds 700 new lines of dialogue contained in 35 new dialogue topics and 153 subtopics. Most of the dialogue comes from the previous Elder Scrolls games, Morrowind and Daggerfall, and some have been modified/updated for Skyrim’s context. You can ask trainers more information about the skill they teach, ask faction members for advice, have a chat with a bard about history and the lost races of Tamriel, seek information from a conjurer about the Skyrim’s undead and much more. Not everyone in Skyrim knows something about everything. You’ll have to seek the right profession or people about a particular subject. For instance, try asking an alchemist about potions and diseases. There are two people in Skyrim who are the most knowledgeable: Bards and Urag gro-Shub; the librarian at the College of Winterhold. Requirements Topics of Skyrim makes use of Shademe’s Fuz Ro D-oh – Silent Voice plugin, which requires SKSE (Skyrim Script Extender) 1.6.16 or higher. SKSE download: http://skse.silverlock.org/ Fuz Ro D-Oh – Silent Voice download: http://skyrim.nexusmods.com/mods/14884/? Since Topics of Skyrim does not have voice acting, Silent Voice generates a silent voice file and lip synch fo each topic, allowing you to have the time to read the text and see the NPC moves his lips as he speaks. If you do not install Silent Voice, the new dialogue will be barely readable because of how fast it skips to the next lines. Compatibility/Known Errors Compatiblity Topics of Skyrim should be compatible with any mod there is, quest mods included. New topics will be added to modded NPCs if the right conditions are met. Known Errors When playing with the mod activated for the first time, there’s a possibility that it will take some time for the new topics to be added. Saving and reloading is the fastest way to solve this. Feedback Questions? Comments? Suggestions? Insults? Let me know!
  3. More variety is always better. Thank you for taking the time create those beautiful retextures for us, Lillith! I will make use of them in a Daggerfall-related project I'm planning.
  4. Thank you Tamira for this beautiful resource! I will make use of it in a Daggerfall-related project I'm planning. Kids will be happy.
  5. Thank you Lilith for this delicious resource. I will use it in a Daggerfall-related project I'm currently planning for Skyrim. The taverns' menus just got better.
  6. The problem with OnClose is that the event initiates only when the object finishes its closing animation. In the case of most containers, there is no such animation so the event never initiates. In this case, the sack does not have a close animation. Thank you for the tips, Will and Trira, I'll try with these modifications and let you know what happens.
  7. Greetings! I've been trying to get a script to work on a container. The script checks if the container has two particular items. But for some reason, the GetItemCount condition is not working. Here are the details: The script is attached on a container. The player is tasked with placing a fake letter in a sack and removing the real letter. The script sets a Int to 1 if it sees that the sack has the fake letter, sets another Int to 0 if it sees it does not have the real letter and when the conditions are met, it updates the quest stage to confirm the player has succesfully done his job. Here is the script, followed by the error report: Scriptname TOSInn01CourierSackScript extends ObjectReference Quest Property TOSInn01Quest Auto Container Property ContainerTOSInn01CourierSack Auto Book Property BookTOSInn01RealLetter Auto Book Property BookTOSInn01FakeLetter Auto Int Property FakeLetterPlaced Auto Int Property RealLetterPlaced Auto; Set to 1 by default Event OnInit() RegisterForUpdate(1) GoToState("InventoryCheck") EndEvent State InventoryCheck Event OnUpdate() If FakeLetterPlaced == 0 If (ContainerTOSInn01CourierSack.GetItemCount(BOOKTOSInn01FakeLetter) == 1) FakeLetterPlaced = 1 else FakeLetterPlaced = 0 Endif Endif If RealLetterPlaced == 1 If (ContainerTOSInn01CourierSack.GetItemCount(BOOKTOSInn01RealLetter) == 0) RealLetterPlaced = 0 else RealLetterPlaced = 1 Endif Endif If FakeLetterPlaced == 1 && RealLetterPlaced == 0 TOSInn01Quest.SetStage(20) Endif EndEvent EndState And the error report: I'm confused.
  8. Version 1.1

    104 downloads

    What does it do? Tamriel Compendium adds 177 books that were present in past Elder Scrolls games but not included in Skyrim. Books of fiction, theatrical plays, jokes, metaphysics, guides, poems, debates, religion and more. Many of those books come from another province of Tamriel, allowing you to learn more about their views on societies, politics and religion. Some tales are written in twelve volumes or more. If you're the player who loves to forget about Skyrim and dig into Tamriel's lore, you'll find that visiting bookshops, looting dungeons and browsing through the College of Winterhold's library will greatly reward you. The new books are added to the game's book leveled lists. This means that they randomly appear in dungeons, general good merchants, homes or any locations where books are spawned. But the best way to find them is to browse through the College of Winterhold's library or purchase them from the librarian. The writers of the Elder Scrolls team have given us excellent reading material in the games but many do not make it in the next. Tamriel Compendium brings this material to your character's reading table. Grab yourself a candle, browse through your book collection and take a seat. Stories of honor, gods and Tamriel myths await you. Cliff
  9. Winter boots: Check - Winter gloves: Check - Headgear: Check - Neck warmer: Check - Winter coat: Check - Winter pants : Check - Red Army Choir songs in iPod: Check - Ready to shovel snow: Check! ;)

    1. Show previous comments  4 more
    2. DaMage

      DaMage

      warm summer here :) ... then again it never snows here so I don't know what it takes to shovel it

    3. lonewolf_kai

      lonewolf_kai

      Uh oh! You forgot one very important key item - the snow shovel.

    4. Hanaisse

      Hanaisse

      Ugh, Cliff, you did NOT have to send it to me. :P

  10. The trailers are now online. Select the trailer of your choice. At the end, you'll be directed to the other two trailers. Enjoy!
  11. Skyrim Violin Cover:

    - Wow!
    1. Xinimator
    2. donnato

      donnato

      Wow Cliff. Great find. :pints:

  12. Well then, all sounds have been found, edited and are ready to be put in the game once the CK is released. SoS will add around 470 sound effects to all areas of the game. Here are the links to samples from the Dungeons, Civilization and Special Events sound sets: The Dungeons Civilization Special Events About the project's distribution....Sounds of Skyrim will be released in modular form and a Full version. There will be a module for Civilization, The Wilds, The Dungeons and Special Events so the users will be able to install the module they are interested in. The Full version is simply all modules put together. Sounds of Skyrim will come with an in-game config with which the user can enable/disable certain sound effects such as looped chatter in cities or taverns. The folder structure also allows the user to remove or add his own sound effects so they can be played in Skyrim. For example, a user can record himself shouting insults and place it in the "CitySoundsReverb" folder to hear his voice in the game's cities.
  13. Writing a Skyrim mod document where the player will visit a well known Elder Scrolls city to resolve a political crisis. Previous Elder Scrolls title, a well known city name and politics. What city would that be? ;)

    1. Show previous comments  2 more
    2. DaMage

      DaMage

      Daggerfell? Sentinel? Wayrest?

    3. charlescrowe

      charlescrowe

      stros m'kai?!

      likely the IC

    4. Cliffworms

      Cliffworms

      And the winner is... Thomas and DaMage! With Daggerfall. Congrats!

  14. Here's a new sound effect. The dungeons are pretty much complete, so onwards to Special Events. The following sound, which is still a work-in-progress, is one of the sounds played when a dragon flies-by a Stormcloak-occupied city. Only cities (Like Windhelm) or towns (Like Dawnstar or Riverwood) have this sound. Smaller settlements do not. When a dragon attacks, there's the possibility that this sound is played, or only horns or only the people screaming. So that way it is not redundant, especially considering how the dragons love to launch frequent attacks there. If the dragon attacks at night, you'll only hear the horns. Imperial-Occupied towns have the Imperial battle horn instead of the Stormcloak's. Special Event - Dragon Attack on a Stormcloak Town
  15. Three more compilations for your ears. Once again, we are in the depths of Skyrim's dungeons: Forts and Burrows - Standard Compilation - Echoed, distant impacts. Done by draugrs or human hand? Sewers - Compilation - Metal gates creaking far in the corridors, rats squeaking and fighting, echoed distant impacts from the inhabitants. Distant Falmer Screams Compilation - Falmers are blind and rely on their hearing to sense danger. When they hear something, they scream to alert their brethren. When you hear these high pitched, distant screams, you know a Falmer tribe is waiting for you. For the inhabitants' screams and the like, I do wonder if it's possible with a script command to know if an area has been cleared of monsters. Hopefully there's a function that can check this and thus, remove the dungeon inhabitant sounds when you've cleared an area. Otherwise, I am pretty much done in sound research. I have distant sounds for most animals/creatures that you can hear at night or day from inside and outside. Like a lone wolf howling or several wolves howling at each other. On the next update I will provide the "Horror" dungeon sound effects. These include ghosts, undead and Daedras sound effects played in the dungeons inhabited by these fine gentlemen we love to destroy. EDIT: Oh and I also changed the Dwemer Standard sounds. The creaking did not please me and I muchly preferred subtle, echoed and reverbed metallic impacts. It fits the atmosphere better, don't you think? Thanks!
  16. is busy sound-gathering for Sounds of Skyrim. Lots of new sounds compared to Sounds of Cyrodiil! Keep your ears opened.

    1. Show previous comments  1 more
    2. lonewolf_kai

      lonewolf_kai

      being included for TES4 too?

    3. Cliffworms

      Cliffworms

      Yep! The sounds added for Sounds of Skyrim will be added for Sounds of Cyrodiil. (Those that fit that is. No Dragons in Cyrodiil., :P )

    4. lonewolf_kai

      lonewolf_kai

      Well, I have a few thanks to some mods ;)

      But anyways, that sounds great Cliff! I love Sounds of Cyrodiil!

  17. Pink Floyd's Dark Side Of The Moon, dimmed lights and a big cup of coffee...A perfect set up for writing my Skyrim's mod documents for future projects.

    1. DsoS

      DsoS

      Awesome release from Pink Floyd, enjoy every moment of all songs!

      Its one of the "official" cd's we test with at work. :lmao:

    2. vometia

      vometia

      I haven't listened to DSotM in years! But I have consumed two buckets of coffee today.

  18. Here are two compilations of the Dwemer Ruins sound sets. The first being the sounds you'll hear in the Dwemer Ruins inhabited only by the Dwemer machines or bandits. The second being what you hear in Dwemer Ruins inhabited by the Falmer. The first compilation is also heard in the Falmers' lairs, so that you do not only hear their screams. Enjoy! Dwemer Ruins - Standard Compilation Dwemer Ruins - Falmer Inhabitants Compilation Note: The volume has been raised for easier listening. It'll be quieter in the game. Thank you very much Stone! I knew you'd be the first to reply.
  19. Sounds of Skyrim What does it do? Sounds of Cyrodiil, Sounds of Skyrim adds around 450+ sound effects to the game that are played from thousands of hand-placed sound emission points. Sounds of Skyrim affects most cells and regions. From Civilization to the Dungeons; From the Wilds to Special Events, all situations will benefit from sound additions. The time of day gives you a different atmosphere. So when walking in the city streets during the day, you’ll hear the echo of people shouting in the distance, doors opening and closing, workers hammering roofs. While at night, cats fight for territory, dogs bark, drunkards yell. In dungeons, the enemy type that lives in them will make itself heard. In an undead infested dungeon, zombies moan and spirits shriek. In Dwemer Ruins inhabited by the Falmer, their screams alert you of their presence. Like most sound effects, there is a random delay between each sound and a random direction when it happens so you can never guess what sound will play next, when and where it will come from. Thus, keeping you on the edge in dungeons and creating a nice audio environment in civilized areas. The other main feature is being able to hear the outside from the inside. If you get close to windows inside buildings, you’ll hear what’s going on outside. If you’re in a wilderness cabin, you’ll hear the nature sounds around you. If you’re in the entrance of a cave and look outside, you’ll hear the birds and other animals going about their lives. If you're in your house and you look outside, you'll hear what's going in the street. If it's raining, you'll hear the ripples hit the windows and if there's a thunderstorm raging outside, you'll hear the occasional lightning strike. In taverns, patrons chat, yell they want more wine, burp, cough or laugh out loud. When wandering on the city streets in the evening, walk by a tavern and you'll hear the activity from outside. In the Wilds, climb mountains and hear a monster's screaming echo or a far away avalanche. Take a walk in the forest and hear small mammals running from you in the bushes and grass. In Special Events, certain quests or events will have received some audio goodness/additions. For instance, when a dragon flies above a town, you'll hear the soldiers sounding the battle horn and the villagers screaming for their lives. Sounds of Skyrim is about overhauling your Skyrim audio experience. It's about making the game pretty for your ears. For your ears' pleasure Civilization Sounds Samples Dungeon Sounds Samples Special Events Samples As the sounds get designed and edited, I will be adding them to a setlist on Sounds of Skyrim's SoundCloud page. You can easily select which sound compilation you want to listen to on the same page. Enjoy! Trailers The trailers are now online. Select the trailer of your choice. At the end, you'll be directed to the other two trailers. Enjoy! Detailed Soundlist Most of the sounds included in the list can be heard from inside if you’re in a building where you can hear them. For instance, if you’re in a farmhouse that has cows nearby at night, you’ll hear wolves howling, owls, crickets and the cows. Have a suggestion? Share it. If it's about a quest, please put in spoiler tags. Click the Spoiler Button to unleash the list. Vaermina's Daedric Quest: Molag Bal's Daedric Quest: Civil War Quests: You have sound addition ideas, suggestions and comments? I'm all ears. :foodndrink:
  20. Fus Roh Dah!

    1. ThomasKaira

      ThomasKaira

      Can you "Fus Roh Dah" these abysmal menus out of my game? XD

    2. greenwarden

      greenwarden

      Can you "Fus Roh Dah" to the tune of Explore track 09 so I can hum along in bliss?

  21. dreamt he was at Bethesda's Skyrim Launch Party, got the game and talked with the developpers. He also saw Todd buying cookies at a supermarket before waking up. 8 Days until Skyrim! ;)

    1. grond

      grond

      What kind of cookies? This is important.

    2. Cliffworms

      Cliffworms

      Brownies actually. You know, those paper bags of cookies/brownies?

      Perfect for launch parties.

      Or lunch parties.

    3. ResolveThatChord

      ResolveThatChord

      Yep these Skyrim dreams are getting out of control. I hope the game is as fun as waiting for it has been

  22. is scripting a Drinking Contest minigame for "Last Call!". Go Nords and Orcs!

    1. Show previous comments  2 more
    2. Cliffworms

      Cliffworms

      Hehe!

      Should you need it for the Tavern Mod, I'll gladly share it with you!

      And the script is finished now and works perfectly. Drinks away! I'll post a video soon enough.

    3. grond

      grond

      I'll be in touch dude!

    4. Hanaisse

      Hanaisse

      Ooo, are we sharing? I got a good place for it too... :D

  23. Back from traveling. * Opens CS

  24. Backpack is packed. I'm off tomorrow for three weeks of camping and hiking in the German alps with my brother. A heavy backpack is a happy backpack!

    1. Show previous comments  1 more
    2. StarX

      StarX

      Not really my thing, but have fun! ^^

    3. donnato

      donnato

      Aww color me jealous...I used to go to the mntns here an just get lost for awhile.

    4. Johnn123

      Johnn123

      lucky you mate have fun! :D

  25. Heroes of Might and Magic 5 is an excellent title in the series. I would never have expected to love it as much as the older titles; especially since it's not the same team that develops it. Just....one....more...turn...!

    1. Show previous comments  1 more
    2. ResolveThatChord

      ResolveThatChord

      After 3, Heroes 4 was painful. It was like looking at the rings of a tree, and seeing 3DO's winding descent into bankruptcy and stagnation.

    3. HeyYou

      HeyYou

      3 was certainly my favorite iteration of that game. I still have it installed, and I still play it.

    4. lonewolf_kai

      lonewolf_kai

      Never played the series. Isn't it a stragegy game with role play elements?

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