It's about time I update this thread!
Losing My Religion's newest version (1.4) is to be released in the next few days and will become available for download at TES Alliance. Due to a couple of bugs and compatibility issues with other mods in the first versions, I had decided not to put it on the Alliance's servers.
But now 1.4 will be pretty much the *crosses fingers* stable version. It's been tested a lot, compatibility patches have been made, lots of bugs erased and new features.
Here's the new stuff:
Additions
- Each god faction is now joinable. Two Knightly Orders, the Order of the Hour and the Kynaran Order, are joinable as well.
- The Knightly Orders smiths use Shivering Isle’s smiting animation.
- The Knightly Orders’ horses use Zira’s beautiful Medieval Horse Clothes.
- Ambient sound atmospheres in some areas. Hear the wilderness birds and insects from inside Kynareth’s Shrine houses,the potions boiling in the alchemy lab of Mara or some NPCs who snore while they’re asleep.
- Ask about the location of wayshrines to anyone belonging to god factions.
- Akatosh worshippers at the Order of the Hour now offer the healing service.
- The second floor of Skingrad and Cheydinhal’s chapels have been changed to be more unique.
Changes
- The temples’ merchants now have their chests accessible. Meaning the player can steal from their stock. The merchants places their wares at the start of the day and bring them back with them when going to sleep.
- Removed the chants from Gottlesfront Priory and the Temple of the Ancestor Moth’s catacombs.
- The sound atmosphere in the Temple of Stendarr plays only when the priests are preaching, and will not continuously loop.
- The healers will now accept to heal you during prayers. Zenithar’s Donation Collector will also accept your donations.
- The preaching time for the priests have been reduced to 2 hours instead of 4, allowing the player to have more time dealing with services NPCs.
- The lighting has been changed inside chapels. I have removed DarkNinja’s coloured lighting to replace with a more natural ambiance.
- The Magic Item Merchant in Skingrad’s chapel, the Spell Maker Merchant in the Shrine of Kynareth and the Soul Gem Merchant in Cheydinhal’s chapel no longer offer their services to the public. You need to be a member to access this privilege.
If you have the Knights of the Nine DLC, the add-on for Losing My Religion brings some new things on the table if you're a KOTN. Normally, you can't belong to a religion and a knightly order at the same time. You also need to meet the religion or order's skill requirements. And finally when you're accepted, you are at first rank and cannot rise up.
But if you are a KOTN, the 9 religion factions and the two knightly orders will accept you right away, no skill requirement needed, and you will be instantly promoted to a high rank. (Brother/Sister rank in a religion and Knight Brother/Sister in a knightly order).
Being a Knight Brother grants you the right to have your own armored horse from the Order along with its ceremonial knight armor. Being a religion's Brother/Sister provides you with a higher disposition boost with those of the same faith and your religion's allies, but a lower disposition with your religion's rivals.
This is it for Losing My Religion. Expect a release in the next few days.
I have removed the Planned Modules from my To-Do list. Having Daedra Summoning, Oblivion Comes Alive and Sounds of Cyrodiil is more than enough to fill my modding time until Skyrim.
For Oblivion Comes Alive, I did some progress with CorePC's Minstrels. There are minstrels who walk from city to city to entertain the Counts and Countesses, minstrels who travel around Cyrodiil to entertain the wanderers in the highway inns and minstrels who live in the cities, entertaining patrons in its taverns. They add a lot of atmosphere by playing the lute in those areas.
This is it for now. Cheers!
P.S: I recently found a software that extracts Daggerfall's Sound Effects. I'm almost tempted to release a mod that changes all sounds with those from Daggerfall. (Halt! Halt! Halt!)