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Cliffworms

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Everything posted by Cliffworms

  1. From the album: Oblivifall Picture Gallery

    = Losing My Religion = Stendarr priests procession in the Temple of Stendarr, Chorrol.

    © Cliffworms

  2. From the album: Oblivifall Picture Gallery

    = Losing My Religion = Temple of Stendarr in Chorrol.

    © Cliffworms

  3. From the album: Oblivifall Picture Gallery

    = Losing My Religion = Two Priests from the Akatosh Chantry's shrine in the Order of the Hour's headquarters. The Order of the Hour are the sworn protectors of Akatosh.

    © Cliffworms

  4. From the album: Oblivifall Picture Gallery

    = Losing My Religion = A knight of the Order of the Hour in the headquarters, Commander rank. The Order of the Hour are the sworn protectors of Akatosh.

    © Cliffworms

  5. From the album: Oblivifall Picture Gallery

    = Losing My Religion = Members of the Kynaran Order sparing. The Kynaran Order are the sworn protectors of Kynareth.

    © Cliffworms

  6. From the album: Oblivifall Picture Gallery

    = Losing My Religion = The Shrine of Kynareth in the West Weald.

    © Cliffworms

  7. From the album: Oblivifall Picture Gallery

    = Losing My Religion = The Shrine of Kynareth in the West Weald.

    © Cliffworms

  8. From the album: Oblivifall Picture Gallery

    = Losing My Religion = The Order of the Hour's Headquarters in Cyrodiil. Sworn protectors of Akatosh.

    © Cliffworms

  9. Thanks for the birthday wishes, Red!

    Really appreciated. :)

  10. Thanks for the birthday wishes, John!

    Really appreciated. :)

  11. Thanks for the birthday wishes!

    Really appreciated. :)

  12. Greetings! Now that my courses are over, free time has returned. Before I upload the file to the public, I'd have a quick request. I'd be interested on releasing it today, but before I do so I want to make sure the new models/textures work correctly. I have not touched the completed file in around a month, but to my knowledge I had checked everything. Since my meshes/texture folders is cramped with other mods' content, it's difficult (or at least very time consuming) to check if all LMR's models and textures are there. If someone would be interested to load the mod and see that the new models/textures in LMR's Testing Hall show up correctly, that'd be appreciated. Cheers!
  13. You can use your Mod Manager and deactivate "Real Life.esm" Make sure to check your load order to see if no other modules depend on it!
  14. Rendering Losing My Religion's Trailer...

  15. Stop. Editing Time.

  16. is editing Losing My Religion's Launch Trailer.

    1. DarkRider
    2. Cliffworms

      Cliffworms

      I'll send it to you when it'll be done, should you be interested of putting it on the Alliance's YouTube's page. :D

    3. DarkRider

      DarkRider

      You betcha, look forward to seeing it :D

  17. And I was just about to package Losing My Religion without PyFFing them. Thanks for the explanation and thanks Don for making this thread. I never really looked at what it did or what it was for.
  18. Greetings Will, I'm back into modding after a couple of months devoted to a mod called Real Life. I have a quick scripting question that does not require its own topic. I'm simulating the "Go To Jail" mechanics in a prison controlled by knights. I am simulating it because I do not want imperial legionnaires to throw the players in there since the prison does not belong to them. So the player is moved to the prison cell and succesfully managed to script any regular jail mechanics. Such as the equipment is removed from the player and put in a chest, if the prison cell door is picklocked, the guards will be aware of your escape, etc. When the player uses the bedroll to serve his time, he gets teleported to the front of the keep and is free to go. But there's one issue I have. As mentioned, the player's equipment is removed by using the RemoveAllItems function and calling a chest as the target container. That works fine. But what I'm trying to do is when the player has served his time, I want the equipment in the chest to return to the player. I have noticed no specific commands to do that. Would it be possible to do so without having the player to manually go take back his equipment from the chest? EDIT: Hmm maybe I could use the RemoveAllItems on the chest and target the player as the receiver? I just thought about it. EDIT2: Okay. It actually works. It does not work if the chest is another cell, as my previous plans, but I decided to move the evidence chest to the prison cell. Well. Case resolved.
  19. Enchantment?

    1. EruditeDragon

      EruditeDragon

      ENCHANTMENT! ...Has someone been playing Dragon Age? :)

  20. Thanks for the kind comments guys. Great to see y'all again. Is it dark beer? Tasty.. Yup. Losing My Religion's newest (and possibly last) version is to be released in the next few days. Actually I just updated the thread here. Ubisoft, EA, THQ, Bioware, any company really. Yeah that's Murphy's fault. Always blame that guy when things don't work! Jello Bowl?
  21. It's about time I update this thread! Losing My Religion's newest version (1.4) is to be released in the next few days and will become available for download at TES Alliance. Due to a couple of bugs and compatibility issues with other mods in the first versions, I had decided not to put it on the Alliance's servers. But now 1.4 will be pretty much the *crosses fingers* stable version. It's been tested a lot, compatibility patches have been made, lots of bugs erased and new features. Here's the new stuff: Additions - Each god faction is now joinable. Two Knightly Orders, the Order of the Hour and the Kynaran Order, are joinable as well. - The Knightly Orders smiths use Shivering Isle’s smiting animation. - The Knightly Orders’ horses use Zira’s beautiful Medieval Horse Clothes. - Ambient sound atmospheres in some areas. Hear the wilderness birds and insects from inside Kynareth’s Shrine houses,the potions boiling in the alchemy lab of Mara or some NPCs who snore while they’re asleep. - Ask about the location of wayshrines to anyone belonging to god factions. - Akatosh worshippers at the Order of the Hour now offer the healing service. - The second floor of Skingrad and Cheydinhal’s chapels have been changed to be more unique. Changes - The temples’ merchants now have their chests accessible. Meaning the player can steal from their stock. The merchants places their wares at the start of the day and bring them back with them when going to sleep. - Removed the chants from Gottlesfront Priory and the Temple of the Ancestor Moth’s catacombs. - The sound atmosphere in the Temple of Stendarr plays only when the priests are preaching, and will not continuously loop. - The healers will now accept to heal you during prayers. Zenithar’s Donation Collector will also accept your donations. - The preaching time for the priests have been reduced to 2 hours instead of 4, allowing the player to have more time dealing with services NPCs. - The lighting has been changed inside chapels. I have removed DarkNinja’s coloured lighting to replace with a more natural ambiance. - The Magic Item Merchant in Skingrad’s chapel, the Spell Maker Merchant in the Shrine of Kynareth and the Soul Gem Merchant in Cheydinhal’s chapel no longer offer their services to the public. You need to be a member to access this privilege. If you have the Knights of the Nine DLC, the add-on for Losing My Religion brings some new things on the table if you're a KOTN. Normally, you can't belong to a religion and a knightly order at the same time. You also need to meet the religion or order's skill requirements. And finally when you're accepted, you are at first rank and cannot rise up. But if you are a KOTN, the 9 religion factions and the two knightly orders will accept you right away, no skill requirement needed, and you will be instantly promoted to a high rank. (Brother/Sister rank in a religion and Knight Brother/Sister in a knightly order). Being a Knight Brother grants you the right to have your own armored horse from the Order along with its ceremonial knight armor. Being a religion's Brother/Sister provides you with a higher disposition boost with those of the same faith and your religion's allies, but a lower disposition with your religion's rivals. This is it for Losing My Religion. Expect a release in the next few days. I have removed the Planned Modules from my To-Do list. Having Daedra Summoning, Oblivion Comes Alive and Sounds of Cyrodiil is more than enough to fill my modding time until Skyrim. For Oblivion Comes Alive, I did some progress with CorePC's Minstrels. There are minstrels who walk from city to city to entertain the Counts and Countesses, minstrels who travel around Cyrodiil to entertain the wanderers in the highway inns and minstrels who live in the cities, entertaining patrons in its taverns. They add a lot of atmosphere by playing the lute in those areas. This is it for now. Cheers! P.S: I recently found a software that extracts Daggerfall's Sound Effects. I'm almost tempted to release a mod that changes all sounds with those from Daggerfall. (Halt! Halt! Halt!)
  22. I see that the thread hasn't been updated in a while. I thought I'd share my Sheriff old fart. I managed to finish the game using only cowboy-related equipment and with the basic sheriff duster as an armor (I didn't like the Ranger's Duster). It was though against the Deathclaws, but my cowboy repeater was fully modded and I had the Cowboy Perk and Fast Reload perks. Which meant that my cowboy repeater was almost an automatic weapon and it dealt a LOT of damage to the Deathclaws. Oh, and he's a pro-NCR guy. Until the end.
  23. They are a great duo to have. My favorite as well. Ed-E shows you on your radar on which the direction the enemies are while Boone spots them on the field. Perfect combo I say! When both are upgraded, they're almost unstoppable...that is until Ed-E decides to rush in a cave alone to attack some creature he mysteriously spotted...only to get killed if you don't save it.
  24. I'll probably try to work on a choice of Alternate Starting Locations along with Backgrounds the player can take at character creation, like I did for Oblivion. But that will depend on how the game actually starts. I always loved the backgrounds in RPGs like Arcanum, Fallout 1-2 and Daggerfall.
  25. Pack Donkeys were the first pack animals I downloaded for Morrowind. I loved them. Now I can them in Oblivion. Thanks for the mod Emma!
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