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Posts posted by l0new0lf331
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I already updated to 1.9.32 and I have the latest USKP,UDGP,UDBP,UHFP patches as well.Already verified cache.I played through before with the mods I have installed with no problem (though I didn't do the Thieves Guild quests).On this play through I decided to play as a sneaky thief/assassin and started out with the Thieves Guild first.On previous playthroughs Markarth was always a toss of the dice as to whether or not I would experience a CTD there.It wasn't a high percentage but always lurking.I read a number of different posts on the subject and apparently not everybody experiences it (like the crossbow problem with Dawnguard,I never had the problem but a friend of mine did).I always run BOSS and even clean the dirty mods that BOSS calls for with TESVEdit.I only have 98 mods in with 97 active,that's not heavy.I also make sure not to run too many mods with scripts in them since that causes alot of problems.Always I get the CTD either in Understone Keep or Calcemos Laboratory.I found some references to the phenomenon but no real solution yet.
My mod list
00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 RaceCompatibility.esm 06 Skyrim Project Optimization.esm 07 Skyrim Project Optimization - Dawnguard.esm 08 Skyrim Project Optimization - Dragonborn.esm 09 AemersRefuge.esm 0A CraftSketching.esm 0B JSwords.esm 0C Lanterns Of Skyrim - All In One - Main.esm 0D SPIKE.esm 0E Brawl Bugs CE.esp 0F Unofficial Skyrim Patch.esp [Version 1.3.1a] 10 Unofficial Dawnguard Patch.esp [Version 1.2.1] 11 Unofficial Hearthfire Patch.esp [Version 1.1.0] 12 Unofficial Dragonborn Patch.esp [Version 1.0.3] 13 Better Dynamic Snow.esp 14 StaticMeshImprovementMod.esp 15 CCGuides.esp 16 CCScrolls.esp 17 CCStaff.esp 18 CCPortableTools.esp 19 CCLevelImprove.esp 1A CCUniqueItems.esp 1B CCMaterialsandPerks.esp 1C CCTailoring.esp 1D CCMainFile.esp 1E Lanterns Of Skyrim - All In One - RLO.esp 1F PilgrimsDelight.esp 20 Radiant and Unique Potions Poisons and Booze.esp 21 Skyrim Flora Overhaul.esp 22 Footprints.esp 23 Mart's Savegame DeBloatifier.esp [Version 1.4Beta] 24 WetandCold.esp 25 WetandCold - Ashes.esp 26 SkyUI.esp 27 iHUD.esp 28 LessIntrusiveHUD.esp 29 aMidianborn_Skyforge_Weapons.esp 2A Black Mage Armor.esp 2B BlackSacramentArmor.esp 2C BlackSacramentDBReplacer.esp 2D BloodWitchArmor.esp 2E Cloaks.esp 2F DaggerCraft.esp 30 DreamBurrowsRegalAssassin.esp 31 hothtrooper44_ArmorCompilation.esp 32 JSwordsDistributionBalancePlugin.esp 33 Nicoroshi Creations.esp [Version 1.2] 34 TERAArmors_CBBE.esp 35 Unique Uniques.esp [Version 1.3] 36 ERSO 03 - Mighty Dragons.esp 37 ERSO 03.1a - Dawnguard patch.esp 38 ERSO 03.1b - Mighty Dragonborn Addon.esp 39 ERSO 04 - Mighty Odahviing.esp 3A ERSO 04.2 - Mighty Durnehviir.esp 3B ERSO 05 - Dovah Holy Book.esp 3C ERSO 06 - Wait More Time Dragon Encounter x2.0.esp 3D ERSO 07 - Mighty Dragon Priests.esp 3E buildablehouse.esp 3F flaho_shi_eagles_nest_ENG.esp [Version 1.05] 40 Babette.esp 41 Headtracking.esp 42 Immersive Weapons.esp 43 Lyn_RealArrows_FasterArrows.esp 44 Lyn_RealArrows_NoArrowTrails.esp 45 Lyn_RealArrows_NoArrowHitStereoEffect.esp 46 SFO - Expanded Diversity.esp 47 Realistic Lighting Overhaul - Illuminated Spells.esp 48 Realistic Lighting Overhaul - Dungeons.esp 49 Realistic Lighting Overhaul - Minor Cities & Town Interiors.esp 4A Realistic Lighting Overhaul - Major City Interiors.esp 4B Apocalypse - The Spell Package.esp 4C Balanced_Magic.esp 4D Balanced_Magic_Dawnguard.esp 4E MidasSkyrim.esp 4F BFSEffects.esp 50 Teleport.esp 51 The Dance of Death - Ultimate Edition.esp 52 ABT - Loot Arrows HARDCORE.esp 53 ABT - Faster Arrows Improved +50%.esp 54 ABT - Faster Bolts Improved +50%.esp 55 ABT - Increased Bolts Damage (BS and CCO) +50%.esp 56 ABT - Increased Progressive Damage (BS and CCO) +50%.esp 57 ABT - Recover +25% Arrows and Bolts.esp 58 TheEyesOfBeauty.esp [Version 8] 59 LunariRace.esp 5A CerwidenCompanion.esp 5B AmazingFollowerTweaks.esp 5C ethereal_elven_overhaul.esp 5D Purewaters.esp 5E PurewatersDG.esp 5F PurewatersDB.esp ++ UPR V1.esp 60 Bashed Patch, 0.esp
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Hello all!
Well I'm currently playing the Thieves Guild questline and during the Hard Answers quest I get a constant CTD in Calcelmos Laboratory and even in the Understone Keep.While searching for answers I found this which I will try now.....
"SOLUTION:
I had the same problem when I have the Hard Answer Quest. Whenever I enter the Understone Keep the game went CTD. I tried this trick and it worked for me. First i went to the Hall of the Dead and before I enter the door to the Understone Keep I activated WAIT (pressing T) for 24 hours and I enter, and it worked.. hope this helps"
Taken from the Skyrim UESP pages.It calls for a COC to the Hall of the Dead in order to do.
But I am wondering if there is a patch being made/looked into for this.It breaks immersion to coc anywhere(even fast travel does to me).
It seems that Markarth in general is very buggy and Understone Keep as well.Any solutions available?
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That's what I'm wondering about too.Seems to me a lot of extra redundant work to uncompress the files everytime the engine calls for them.So far I've just unpacked the meshes and textures BSA's.I found a noticable performance increase(though not drastic).But my laptop isn't an uber machine so it is noticable to me.
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All right I'll check that one out thanks!
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Hello
Of all the mod managers I've used for Oblivion and Skyrim I prefer Wrye Bash.I want to now step into the frustrating world of script writing so I can create BAIN Wizard scripts for personal use and even to upload if I do a good enough job.Sadly it seems for Skyrim it's all about the Fomod.Not all but alot of mods are like this it seems.Where could I go to learn the necessary things to be able to write wizard scripts for myself and the community?Mind you my kung-fu is very weak as I never learned even the basics of scripts,programming laguages.
Thank You
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Well i can't answer that one as I haven't seen a superpack.I'm coming back after 2 years.I thought my copy of Oblivion was stolen along with my laptop and just found it.I'm seeking any BAIN wizards for the FCOM install.OOO,MMM and FCOM 1.0 don't have them.Go here and follow the links.My research the past couple of days points to these being the most up to date.
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Sorry so long to reply.Thanks.So folders should be created named after the Bsa's and the Bsa's extracted to those folders.....right?
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Thanks willie I'll remember that when i finally get this sorted and start again on my modding,but what I mean is what should the data folder look like once I've extracted the Vanilla BSA's?What is the folder structure?Should I just extract them to the Data folder and not worry?
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Ok I was needing to know this my only concern was that the animations BSA has a meshes folder only.I wasn't sure if it should be merged with the main meshes folder or not.And the meshes BSA structure was /-->
lodsettingsmeshesSo I was just wanting to ensure of the exact folder structure.Thanks
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From what I found so far if you have the loose files,they win over the same files in BSA format.So you should be loading them not the BSA's.But what is the folder structure that I should use?
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Thank you.I know I have to optomize the textures and go with the lower resolutions,I'm looking into that now.The stuttering only came with the updates I did.Right now I am redownloading the HRDLC Optimized so I can use the 1024 recomended for 512mb GPU's and also looking into both the TPC and the STEP guide and will debate between the two since they contain many of the same mods.
I want to unpack ALL the BSA's; textures,meshes,interface,etc. since I run into hang ups and random freezes during the load screen to which I have to ctl+alt+del,start task manger and close Skyrim since it reads "not responding".
What are the ini edits to the Achives that are needed?Do I have to remove this:
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
from the ini?
Or can I just unpack the BSA's and remove them from the Data folder?
EDIT:The magic question to do this after using BSAopt and checking the structure; How should the folder structure be once done?
I only ask because the Animations BSA has only a meshes folder inside.
Should it be:Data-->
AnimationsInterfacelodsettingsMeshesMiscscriptsShadersSoundsstringsTexturesVideoVoicesVoicesExtra -
Ok first I have Skyrim updatated to 1.8.151.0.7 with Dawnguard,Hearthfire,Dragonborn and the HRDLC.Just read a thread on Skyrim freezing randomly which is what happens to me though it is usually a quick freeze and some random stuttering.I use the TPC (Texture Pack COmbiner) with the low res options as I only have a 512mb card.I ran into some issues with running the TPC and the HRDLC together so I removed the TPC.What I have gathered is to not use the HRDLC and instead use the HRDLC Optimized 1024 options for my poor GPU,and then try to use the TPC again.Before I came back to Skyrim and updated I ran the low res version of TPC fine.No issues,no stuttering.Now that I updated the game and my mods and the TPC(also added the HRDLC+hearthfire+Dragonborn) I'm running into various issues with stuttering,freezes,and CTD's(though the only CTD's I was getting was in character creation;the culprit Apachii Sky Hair).And a constant freeze at the EXACT same spot when starting a new game with mods but I'll ask about that later.
I've been researching things on the S.T.E.P. Wiki and am going to follow the advice found there for optimizing textures and getting the game stable and goodlooking.
I remember in Oblivion it was better to unpack the BSA's into the Data folder for performance and I am going to do that now.I prefer that anyway from my Oblivion habits.
What are the ini edits that must be made.I only saw a reference to that and was wondering what it is.Also are there any other steps to take in order to have loose files instead of BSA's?
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Any ideas as to why? I was just trying to get the Immersive Armors and it crapped out at 223mb instead of the 334(?)ish it should've been.
The only thing I found that it could possibly be at my end is using anything to boost download speeds could possibly corrupt the files. But I don't use any except maybe whats in Razor Gamebooster which I shut off and still get that problem.
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I would download this.I have long thought the loot system and enemy encounters was pretty crappy.I thought about starting one up but lack the knowledge and skills to do.My kung-fu is weak.I liked what OOO,FCOM set-up added to Oblivion but even that wasn't what I wanted.I would like to see for example Bosses have better and rarer loot,klling a bandit chief and getting Ranger gear and maybe $200 is pretty weak.Finding rare stuff in the wilderness would give me more incentive to explore too.Crafting recipes for certain armors and weapons should be found as books in rare,hard to find places or learned from a master smith.I would like to help you but sadly you'd have to hold my hand for now.But I hope you do this,I'll download it!
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Well those are two I haven't seen yet.Thanks I'll check them out!
EDIT:Also has anyone else been having issues downloading from the nexus?For some reason all my downloads have benn getting stopped in the middle of downloading the files.I made no changes to my computer and was downloading fine.This is just recent for me(last couple of days).
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Hello all.
I hope this is the right forum for this question.I finally got a laptop that lets me play Skyrim on Ultra with great FPS.I'm already running the HD DLC,HD DLC Optimized and the Texture Pack Combiner.I'm using CBBE as my female body mod,no male one yet as most don't seem to offer non nude versions.So far I found a lot of mods for faces only,but not bodies.I'm also looking for the beast races.Found Cover Khajits but again only faces.I don't mind mixing them as long as there isn't an .esp associated with it.So waht are the best HD texture mods for characters?Both player and NPC.
Thanks for your help.
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Hey all.I was wondering if there was a guide like the one dev_null_akm had for installing mods in a particular order for maximum compatability when running Oblivion.Back then I found a few guides on the forums,most mirrored each other with a minimal differences,on the subject.Is there such a thing out yet for Skyrim?
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I'm not certain this is the right forum.I'm having issues with some CTD's and am wondering if this might be causing the issues.When I open Wrye Bash Dawnguard has a red background which according to the read me means it should be deactivated.But if I do that then Deadly Dragons and a couple of others get deactivated as well.They don't get merged as far as I can tell,so what do I do?
My CTD's:Always outside Markarth.I get just past the bridge to Left Hand Mine.Everytime I go by there instant CTD.Google turned up nothing except a main quest issue and only one post described my issue exact with no resolve to the problem.
Also since BOSS let me know there is a new Realistic Lighting version out I upgraded and get CTD's after about an hour of play time.It's either RL or Forgotten Mastery the replacement of Deadly Dragons Spells which is still in.I think it's RL but I put them both in about the same time so.......When I take out RL no CTD's but when I put it in I start crashing.The readme says to load it last so I do.It is currently after my bashed patch.With RL is there save game bloat like there was in Oblivion's Realistic Lighting?And if so is there a way to clean it like before with Wrye?
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Thank You.I'll be looking into all that now.
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The tutorial I refer to is by Williesea and InsanitySorrow here http://tesalliance.o...n-your-own-mod/ and here http://tesalliance.o...ders-resources/ respectively.Incidently Willie it was your Levelers Tower I was gonna poach a few things from,following your wishes in regards to of course.So its been awhile since I did modding work since my laptop got stolen and am needing some refreshers.Any clue as to when TESVEdit,Snip,Gecko and the updated nifscripts for Blender 2.63 aregoing to be out?So far all my searches have turned up negative,including getting meshes from Skyrim into Blender and vice versa.Thank You.
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Hello,long time no post.....is adding resources in skyrim the same as the tutorial for oblivion?
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Yes I did.If I remember right I downloaded both parts and then combined them to create an OMOD.The last time I had it I did the exact same thing and everything turned up fine.But I will look it up,just not sure how to d it with those tools.
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The description.Ok,first it isn't a whole lot of people.I was wondering how to check for the textures.My problem.I have the Apachii Goddess store 1.5.1(I think its an upgrade from before,I updated so many mods this reinstall I don't remember).One of the goddesses in the store and one of the outfits I had before don't show.The textures are missing.I also noticed it with the blind monks which I think its OOO that does those,I'm not sure.Anyway,how do I track down the textures and file paths and make sure that the game puts them in.I'm still learning the TES4Edit(successfully got mur_ziks sexy walk and DMC tylish to work together)Or is it NifSkope?And so you know I DID PyFFI the Apachii store.
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allright thank you.
Thieves Guild Hard Answers Quest CTD
in Skyrim General
Posted
Well I got through it.The only thing I did different was to not go kill Nimhe the spider to get the museum key and instead took it from the pedestal next to Calcemo.It recieves a quest marker so I could've been breaking a script by getting the key the other way.But I will try it with the old save and do it by getting the key from Calcemo and killing the spider.I've enabled the bug report so we'll see if that's what the problem was.