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l0new0lf331

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Everything posted by l0new0lf331

  1. curse you blender and the code you rode in on!!!!

  2. who knew shapnig a skull could be so difficult in 3D.on paper its easy......

  3. Sorry dude.just saw this post.oops. but yeah I got it going now.Thanks.wasn't sure how many echos therewere.
  4. I'm still grasping the B-key thing.It looked to me like he just did a coupla clicks and selected what he wanted.I saw no mouse movement so I was wondering what he did.Well mayeb someone will see it and know.Back to making my sword.
  5. @grond yeah thats it.but I had the whole thing in a PDF.I checked there as well and that whole section is what I had.haven't a clue what happened to it so since I'm not always online I was hunting it down for offline use.Was basically using that whole manual for my instruction. @donnato That's what I'll have to do then.I googled it and couldn't find the dang thing. @garnett That isn't it.but that is one of them I checked out in my search. I got the noob 2 pro,and a classroon pdf,they'll suffice for now.I was using the animated ginger bread man tutorial in the manual I had.Like a guitar piece in order to learn and memorize iwas doing it over and over,to learn the controls etc.i had to take a break from working with blender,also had to clean a bunch of crap from my HDD.Probably deleted it on accident.the manual i dl'd didint include that and is different from the one @grond linked.Oh well,what I got I can still use and will try to Strip it off of blenders site.Thank you.
  6. I swear blender wants me to lose my mind.Not sure where my original copy went,but I had a pdf of the manual,you know the one with the gingerbread animation,and its gone.Scoured my computer for it so I could clarify a few things.I googled it but couldn't find a download for it anywhere.I have v2.49b so if someone could point me to the downloadale link.I checked the wiki and it seems different than the version I had before................Blender..............that monkey laughs at me...............
  7. What's on your mind?why does blender mock me?

    1. Show previous comments  4 more
    2. Vouivre

      Vouivre

      As an misanthropist, I endorse your message vometia. :lol:

    3. l0new0lf331

      l0new0lf331

      its open source so therefore it has access to all of your personal data,not to mention watching you through your webcam.........soon animated gingerbread men will take over the world....mwahahahaha!

    4. l0new0lf331

      l0new0lf331

      I also try to see it as a cute booze swilling,cigar smoking,flame belching robot from the year 3000.Makes facing it easier.

  8. Oh don't worry about that.I ALWAYS backup before doing anything potentially stupid or catastophic.I just needed clarification to know what goes where.I got 3 folders: Cleaned eps's, Back up esp's,and Original esp's.It's waht I figured but I needed to make sure.Thank You guys.You've been a great help to my noobishness.
  9. Just a quick one here. Which is the cleaned .esp? Apachii_Goddess_Store or Apachii_Goddess_Store backup thanks
  10. So i found the files with the leading spaces.Being on TES4Positive taught me much but I need clarification on somthing.This is what was taken from that site. The Vanilla meshes with leading spaces (to watch out for when you repack your BSA) meshes\dungeons\caves\exterior\ centrancechighlandsm01.nif meshes\dungeons\caves\exterior\ centrancegoldcoastsm01.nif meshes\dungeons\caves\exterior\ centrancegreatforestsm02.nif meshes\dungeons\caves\exterior\ centrancemtnsnowlg01.nif meshes\dungeons\caves\exterior\ centrancemtnsnowlg02.nif meshes\dungeons\caves\exterior\ centrancemtnsnowlg03.nif meshes\dungeons\caves\exterior\ centrancemtnsnowsm01.nif meshes\dungeons\caves\exterior\ centrancemtnsnowsm02.nif meshes\dungeons\caves\exterior\ centrancemtnsnowsm03.nif meshes\dungeons\caves\exterior\ centrancerockmosssm01.nif meshes\dungeons\caves\exterior\ centrancerockybeachsm01.nif meshes\dungeons\caves\exterior\ centrancewestwsm01.nif meshes\dungeons\caves\exterior\ centrancewestwsm02.nif The first key step is to repack the BSA without moving or copying the optimized files; otherwise, the leading spaces would be truncated. So according to this I wanna leave those spaces with those particular files right?
  11. Yeah it was my dumbness.I cut the default ini to paste it here thats why it didnt work.eeerp!!PyFFIing the 8 recomended now.
  12. Well I put the 8 recomended folders from the Oblivion BSA in the "in" folder.Went to the Oblivion_optimization.ini,right click,selected run PyFFI,and got nothing.A quick window that closed almost immediatly.My question about setting paths refers to this I got from tomlongs TESIVPositive site."Remember to set the path to your Python folder (usually first level on your local disk) in the default INI." What is he talking about? Edit:Now even the right click method is giving up no results.Samen thing a quick flash and then nothing.
  13. l0new0lf331

    PyFFI

    Hello yet again.Hopefully I can state the questions I have in understandable terms.I have to do a re install of Oblivion,it's just not stable enough,and wish to do the full on PyFFIing of meshes,both Oblivions and mods as well,am also going to clean the plugins.I looked at some sites with instructions,tomlongs site,the TES4Edit Wiki,getting the gist of it well enough and see why doing this is the best possible way to get the game stable.I am a noob at all of this in case my prior posts did not give the hint of that.Doing well at installation of mods and all,learning these tools has been a bit difficult as the time I should spend learning them just isnt there right now.Some things stated on these sites are probably second nature to most,but i dont understand some things. PyFFIing 1.This is the default .ini in the toaster folder [main] ; default folder to toast ; should *not* end with a trailing slash folder = ./in <-----------------------------------------------Do I set this to C:\Apps\PyFFI\utilities\toaster\in? [options] ; set this to the number of cores you have jobs = 4 <-----------------------------------------------Is this the CPU cores?I have a dual core so obviously set to 2 right? ; default source directory (for determining paths to write in destdir, ; usually identical to folder) ; should *not* end with a trailing slash source-dir = ./in <-----------------------------------------------I set this to C:\Apps\PyFFI\utilities\toaster\in right? ; default destination directory ; should *not* end with a trailing slash dest-dir = ./out <-----------------------------------------------And this to C:\Apps\PyFFI\utilities\toaster\out? ; resume support (if True, nifs that already exist in destination ; folder will be skipped) resume = True ; if True, pause when done pause = True 2.tomlongs site says to set the paths to the in folder in toaster.how do I do that exactly?Like above? I read that you just drop the folder to be PyFFI'd to the in folder and it will automatically go to the out folder.When i did this on a small mod as a test it didn't go to the out folder and am still unsure where those meshes ended up as I set no paths at the time. Or should I just do the right click method? 3.When PyFFIing the Oblivion meshes what exactly are the leading spaces that I have to watch out for,or is that automatically taken care of now? I ask because one of you told me that PyFFIing is "awfully automated as of late"How automated? 4.A couple of clothing mods I put in caused massive slowdown.Captain Molly's for HGEC is one of them.Studying Blender taught me the importance of AS FEW vertices as possible.Beautiful work on the mod yet I know the slowdown came from the vertices there.As soon as i put the clothes on in menu immediate FPS loss.When I PyFFI these meshes will the textures be affected?Since they may be dependant on the level of detail. The other one was Natures Bounty btw. TES4Edit Really just one question here.Because of how delicate installing mods can be and the fact that TSE4Edit only cleans the plugins in the Data folder should I clean them now or uninstall and clean them as I install them?I already know the mods I am going to use this time so was wondering.And the Wiki is educational on the subject as to how,and what to clean and what not to.I like the mod lists it has on there.Very helpful.I may come back later with questions on explicit,implicit mod dependencies.But most of the mods I use I understand what patches,etc are with them. What I'm planning to do is PyFFI the meshes for Oblivion and mods,and clean plugins before I uninstall the game and set it all in a back up folder since TES4Edit only cleans the plugins that are in the Data folder.Figure I'd just replace the plugins on the reinstall from the cleaned plugin folder,same with the meshes.I already know the mods I'm going to use as I've tested quite a few and have been thinking that all that in and out may have made some things unstable.Also might break down and do a BAIN install seeings how the bain setup lets overwritten files be returned to where they belong. I am sorry for the dumb questions I just wish to learn how to do this right so I can have a stable game and as I move slowly forward with modding myself I can set the mods i make proper with regards to the user.I ammore of a user learning the ropes of computers and modding.I was going to get the Vanilla meshes PyFFI'd from the nexus but it said it may not work with the GoTY Edition.So I gotta do this myself. And once again Thank You Guys for your patience and assistance. Edit:Also,should I use the PyFFI Automation Utility or is it already in v2.1.5? I already know not to clean them so should I avoid PyFFIing the major overhauls(the FCOM setup OOO,MMM,etc.)as well?
  14. "Since I don't have anastesia,this may sting a little."
  15. using v290.it just crapped out on me again.think im gonna revert back to 287 now.was in game,kept getting the "cant change weapons while attacking"in menu trying to change my armor out wasnt even in a fight nor was i attacking..then couldnt draw my weapon.strange.wrye needs to fix the v290.
  16. ok learning wrye and modding properly,thanks for all your help,so i put in unlimited rings last night,and since i was having issues with see you sleep i deactivated it so i could clean save and reactivate,i also put in dark brotherhood money mod(lets you choose how much you get atthe end of the quest,1k-5k)went to open wrye bash,double click.........nothing,.go into oblivion folder to launch it from there.......nothing.had to reinstall it.was just wondering if anyone had an issue like this before and what caused it.
  17. i screwed up with too many large quest mods.so i have to re install as my game crashes too much.oh well im getting good at it.can i(after making a backup of course)merge say gameplay tweaks(animation,combat,magic,etc.)to the oblivion matsre file or is that ill advised?especially those that are just .esp's.im not talking the fcom set up at all.but that body mods,i use unneccessary violence,deadly reflex,and the dmc stylish,midas magic.minus the mergables in wrye bash.i was wondering if some of the gameplay changes could be used with the main file.
  18. allright i'll try it again.need to clear up some slots now......267 mods total,33 merged(wrye bash)and about 25-30 of the mods armor mods.will first attempt merging and going into game to see if i just have to get it all back,if not i'll do the wyre bash thing,which is what i should probably do to preserve my save game.thanks guys! edit.but what about the old(original) .esp's?leave them,hide them,or remove from data folder?
  19. hello again! i was wondering about merging plugins with gecko. when i tried merging all my armor mods,i merged them all with success,removed the .esp's from my data folder to make room,and when i went into game it said "this game relies on content no loger present"and none of the aromor's were there.so my question is this....do i remove the .esp's,hide them with wrye bash,or should i leave them in but inactive.thank you!
  20. dissapointed....screenshots dont upload as nice as i make em....

  21. yaaaaay!!!!!!i mget to fight with blender some more today!!!

  22. like your name too.....\,,/{>_<}\,,/

  23. who has the best guide to PyFFIIing the meshes?i read that you have to be careful of how you do it,dont wanna wreck my game if i can avoid it.took three days to reinstall and get the tweaks to happen.but i would love to pull out a coupla more FPS if possible.
  24. yeah thats what i was expecting to hear.....booty......ill search out some more tweaks for my computer then. thank you for your input.
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