Hello yet again.Hopefully I can state the questions I have in understandable terms.I have to do a re install of Oblivion,it's just not stable enough,and wish to do the full on PyFFIing of meshes,both Oblivions and mods as well,am also going to clean the plugins.I looked at some sites with instructions,tomlongs site,the TES4Edit Wiki,getting the gist of it well enough and see why doing this is the best possible way to get the game stable.I am a noob at all of this in case my prior posts did not give the hint of that.Doing well at installation of mods and all,learning these tools has been a bit difficult as the time I should spend learning them just isnt there right now.Some things stated on these sites are probably second nature to most,but i dont understand some things.
PyFFIing
1.This is the default .ini in the toaster folder
[main]
; default folder to toast
; should *not* end with a trailing slash
folder = ./in <-----------------------------------------------Do I set this to C:\Apps\PyFFI\utilities\toaster\in?
[options]
; set this to the number of cores you have
jobs = 4 <-----------------------------------------------Is this the CPU cores?I have a dual core so obviously set to 2 right?
; default source directory (for determining paths to write in destdir,
; usually identical to folder)
; should *not* end with a trailing slash
source-dir = ./in <-----------------------------------------------I set this to C:\Apps\PyFFI\utilities\toaster\in right?
; default destination directory
; should *not* end with a trailing slash
dest-dir = ./out <-----------------------------------------------And this to C:\Apps\PyFFI\utilities\toaster\out?
; resume support (if True, nifs that already exist in destination
; folder will be skipped)
resume = True
; if True, pause when done
pause = True
2.tomlongs site says to set the paths to the in folder in toaster.how do I do that exactly?Like above?
I read that you just drop the folder to be PyFFI'd to the in folder and it will automatically go to the out folder.When i did this on a small mod as a test it didn't go to the out folder and am still unsure where those meshes ended up as I set no paths at the time.
Or should I just do the right click method?
3.When PyFFIing the Oblivion meshes what exactly are the leading spaces that I have to watch out for,or is that automatically taken care of now?
I ask because one of you told me that PyFFIing is "awfully automated as of late"How automated?
4.A couple of clothing mods I put in caused massive slowdown.Captain Molly's for HGEC is one of them.Studying Blender taught me the importance of AS FEW vertices as possible.Beautiful work on the mod yet I know the slowdown came from the vertices there.As soon as i put the clothes on in menu immediate FPS loss.When I PyFFI these meshes will the textures be affected?Since they may be dependant on the level of detail.
The other one was Natures Bounty btw.
TES4Edit
Really just one question here.Because of how delicate installing mods can be and the fact that TSE4Edit only cleans the plugins in the Data folder should I clean them now or uninstall and clean them as I install them?I already know the mods I am going to use this time so was wondering.And the Wiki is educational on the subject as to how,and what to clean and what not to.I like the mod lists it has on there.Very helpful.I may come back later with questions on explicit,implicit mod dependencies.But most of the mods I use I understand what patches,etc are with them.
What I'm planning to do is PyFFI the meshes for Oblivion and mods,and clean plugins before I uninstall the game and set it all in a back up folder since TES4Edit only cleans the plugins that are in the Data folder.Figure I'd just replace the plugins on the reinstall from the cleaned plugin folder,same with the meshes.I already know the mods I'm going to use as I've tested quite a few and have been thinking that all that in and out may have made some things unstable.Also might break down and do a BAIN install seeings how the bain setup lets overwritten files be returned to where they belong.
I am sorry for the dumb questions I just wish to learn how to do this right so I can have a stable game and as I move slowly forward with modding myself I can set the mods i make proper with regards to the user.I ammore of a user learning the ropes of computers and modding.I was going to get the Vanilla meshes PyFFI'd from the nexus but it said it may not work with the GoTY Edition.So I gotta do this myself.
And once again Thank You Guys for your patience and assistance.
Edit:Also,should I use the PyFFI Automation Utility or is it already in v2.1.5?
I already know not to clean them so should I avoid PyFFIing the major overhauls(the FCOM setup OOO,MMM,etc.)as well?