I have a question concerning the packing up of the BSA for uploading with our mod, I never really found a satisfactory answer checking the internet out. When I first attempted to use the CK to pack up my Vanilla only house mod, it kept crashing. I later found out it was attempting to pack up all the DDS files and who knows what else for the SMIM'ed stuff and a HD Booze Bottles mod. I had not considered it would try to pack up stuff from installed mods that I never loaded.
I had a clean install backed up of just the basics, I grabbed the data folder from there to use for my modding, no mods installed but the HD textures, DLC and Falskaar. The CK packed it up fine, but included a lot of vanilla scripts and source files. That was the first version I uploaded. I shortly after did a couple of fixes, and repacked the BSA without all the scripts using the Archive.exe found in the Skyrim files, seems strange the mod would need all those scripts. I did however do the bathroom with triggers using the defaultToggleSelfOnActivate script. Did I need to include that script in the BSA? No one complained about the taps not working, and I have yet to get around to trying to test if it would work without it in the BSA.
In what circumstances would we include source scripts or any other scripts in our BSA? I have heard some having problems when a mod overwrote a script in the source file, which another mod had apparently altered, so did not really want to include the extensive list of scripts the CK thought needed packing up in the BSA. My next version will have even more stuff to pack up, so want to be sure I only pack what is needed.