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aussie500

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Everything posted by aussie500

  1. aussie500

    HM Bookshelves 2

    From the album: Aussie500

    The other bookshelves passed inspection, anymore bookshelves and they will probably be those nice glass fronted ones for upstairs. Ones that need no work.
  2. aussie500

    HM Bookshelves 1

    From the album: Aussie500

    Bookshelf inspection for the CK Basics final.
  3. From the album: Aussie500

    New house for the CK Basics Final Exam is coming along, wish I could cut the dead grass near the road, but popular area, have to stay on my own side of that cell boundary, other side is claimed by a nice little cottage. The interior might shrink yet, think my design outgrew my resources, With all the usual goodies I could have fun decorating something that big, with just plain boring vanilla, not so sure. I have to work out how to work with modders resources, this house is going to take a while.
  4. Thanks DarkRider, and sorry about the misunderstanding.
  5. aussie500

    CRCH3 origninalb

    From the album: Aussie500

    More for that miserable 5 points, my original version of the shack done for credit challenge 3, which turned out to be more of a challenge for credit than expected.
  6. aussie500

    CRCH3 origninala

    From the album: Aussie500

    More for that miserable 5 points, my original version of the shack
  7. From the album: Aussie500

    Just in case someone deletes 5 points for the clean table.
  8. From the album: Aussie500

    More for the points
  9. From the album: Aussie500

    More the the 5 points
  10. I am here to quibble, seems I lost 5 points. So I am challenging my score, for a bit more credit. Here is the final navmesh for my external farm area. Nothing wrong with it in that picture, CK passed it and finalized it. There is a glitch you cannot see, but I do not think I should be deducted for it. The chickens on the 4th attempt to get rid of a CK glitch, lost their separate navmesh. The CK passed and finalized all 4 attempts. The tiny island on the road was always there, I sank it. Final navmesh for the shack area, to more clearly see there are NO islands, and no overlap, it got a bit squished, after my bad experience with the farm house navmesh, I was attempting to fit everything in and delete nothing. Which is ridiculous and impractical, but I wanted no more glitches. Two triangles were deleted because the CK complained about them, I redid them exactly the same, it was happy. This is the updated version, only difference is I got rid of the post in the shack, added a seat by the fire, and landscaped near the workbench so I could join the navemesh up on that side and followers could go all the way around the hut. The drop originally there meant they could not pass on that side of the shack. I deleted no part of the navmesh making those changes. That area was never an island, the ramp worked just fine, followers could eventually get up the bit of drop that was originally there, but I put the ramp in anyway, to save them the struggle. My original version that seems to have started all this, just so no one can say I altered anything to get rid of any islands or overlaps. And just in case i lose points for the clean table. And I navmeshed around the bucket of fish on the pier, because the bucket is static. Did not want anyone to kick the bucket and fall off the pier.
  11. aussie500

    shack No warnings

    From the album: Aussie500

    The 5 point challenge
  12. aussie500

    Farm No warnings

    From the album: Aussie500

    The 5 point challenge
  13. From the album: Aussie500

    The 5 point challenge
  14. aussie500

    shack navmesh 1

    From the album: Aussie500

    The 5 point challenge
  15. From the album: Aussie500

    The 5 point challenge
  16. From the album: Aussie500

    The 5 point challenge
  17. From the album: Aussie500

    Would not say it was easy copying and pasting into such a small space, with my dodgy mouse control. The farm had a few unexpected rearrangements. Supernastypants to the rescue with his modders resource for people who just cannot get that bookshelf right. This is not perfect, but it works how I want it to, and will do, for now.
  18. From the album: Aussie500

    Best I could do doing it all myself, two thirds of a bookshelf, I gave up.
  19. From the album: Aussie500

    Misadventures in doing an interactive bookshelf from scratch, different way, another fail.
  20. From the album: Aussie500

    Misadventures in doing an interactive bookshelf from scratch, this was a fail.
  21. Thanks DarkRider. The only overlapping navmesh I had was the chickens, and in the end I gave up on having that, it is just all one navmesh now, I did it a fair few times due to a glitch with deleted navmeshes, gave up in the end, it works just fine and only has one deleted navmesh, which is still a mystery. I made no islands other than the early chicken one, sank the one just out on the path near the farm house. I polish this house for practice, and to try out things I am attempting to learn, I have no idea where I am going to build my final house yet or even what it will be. And yes I did eventually get that post out of my shack.
  22. From the album: Aussie500

    CK Basics lessons:Credit challenge 3 revised.
  23. From the album: Aussie500

    CK Basics: Credit challenge 3
  24. Credit Challenge 03: The Outbound House Some in game screenshots. Yes I did notice that big post in the middle, it is a unique shack, that is my excuse. He keeps a very tidy table this one, either that or it is rarely used. CK screen And last but never least, the navmeshing. I will do a release version for the final exam, but there will be a bit of delay while i actually go and learn a bit more about modding and the creation kit. I want a released version to be a bit better than just a basic house.
  25. From the album: Aussie500

    CK Basics lesson, credit challenge 3
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