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Mannimagnus

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Posts posted by Mannimagnus

  1. For the hair, if you want it looking more like the shrine in Oblivion I'd go for a hair from the Corean mod. If you want it looking like the Daggerfall version then this hits the nail on the head: http://www.tesnexus.com/downloads/file.php?id=17318

    That staff isn't in game already, Trollf has several staffs that look like it though: http://www.tesnexus.com/downloads/file.php?id=17034

    As for the robe I am not sure, there isn't a single clothing mod with a robe that drapes down like that.

    If you like, I could make custom textures for her to use. :)

  2. My dad's opinion is that their actions would be in breach of their domain registration contract and also their hosting providers contract. Which would both prohibit providing materials that are original creations without the creator's consent. Therefore it would be quite likely, that regardless of where the hosting company are based. That they would instantly remove them from their servers if they were aware of their actions.

  3. Let's chat about the Creation Kit being introduced by Bethesda with Skyrim.

    Now, to start off, it has been confirmed that the Creation Kit won't be that different from the Construction Set. :D

    UESP Wiki:

    "One piece of good news for the huge modding community is that Todd Howard has confirmed that despite the huge changes in the game's engine the game editor, previously called the Construction Set and now known as the Creation Kit, works in a similar way to previous versions."

    Taken from: http://uesp.net/wiki/Skyrim:Skyrim

    UESP also backs this up by linking here: http://ie.pc.ign.com/articles/115/1158651p1.html

    This is good news because it means that while the CK will be better and different than the CS, it won't be so different so as to be unfamiliar. This means we should be able to use the CK easily if we are already familiar with the CS! :D

  4. Its working! :D

    IS, by the looks of StarX's tutorial I should have been alright, but just incase I went with "the old way" and gave each texture its own normal map, Hana's normal map, and its working!

    So either my normal map was not being picked up by both textures or wasn't working properly, either way its working now!

    Thank you both so much!

    :cookie4u: :cookie4u: :cookie4u:

    :glomp:

  5. Ok, i'll try with a grey shade.

    And yes, pretty much, I have two textures sharing the normal map. e.g.:

    H06DManniPale_F.dds

    H06DManniPale_M.dds

    H06DManniPale_n.dds

    Its allows for textures to share a normal map, I modified meo's welkynd textures to do this for my welkynd statuettes to reduce file size.

    EDIT:

    No improvment, its not the normal map, I used it with another face texture saved in the same format as my retexture and it worked fine, it just doesn't like my pale retexture for some reason, even though it will accept my other pale retextures. :huh:

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