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Files posted by Tamira
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New Plants
=================
New Plants V 1.3
=================
by Tamira
Modder's resource and esp
=================
Description:
=================
New plants as modders resource. All models are static, they are not animated. (Don’t ask me to animate them, because I do not know how to do this.)
All the original models and textures were made by
Yughues aka Nobiax (http://www.sharecg.com/pf/full_uploads.php?pf_user_name=yughues) except for the basic mesh of the new decidious trees which was made by Birdy (http://www.sharecg.com/pf/full_uploads.php?pf_user_name=birdy). The leaves for the new trees were also made by Yughues.
A big thanks to Yughues and Birdy for creating them and making them available for unrestricted use!
I think some modders can make use of these plants and so I imported them into the nif-format, modified and retextured some of them and made them game-ready for Skyrim.
I include a demo esp to show these plants. All plants can be found on a piece of land outside Whiterun along the way that leads to the Western Watchtower (you can use the console command: coe 3,-3). And I added the tropical plants to the Temple of Kynareth in Whiterun. No pathgrids/navmeshes were touched so this should not affect the gameplay.
But of course this is only a demo, deactivate or delete the esp when no longer needed.
Version 1.3
============
Reworked the collision of almost all meshes.
More plants added:
Cannabis plant flowering and not flowering, with and without collision. Cannabis was used in medieval times to make ship sails and ropes and even robust clothing. I am not responsible for what else you may use it.
Version 1.2
============
More plants added:
Bamboo plant with and without collision (Use with collision if you scale them up)
5 new tropical shrubs
Version 1.1
============
More plants added:
Six decidious trees (you have to scale them up in the CS)
Cactus
Pumpkin Plant
Added collision for the bent palm tree.
Version 1.0
============
Three different palm trees
Three tropical plants (Monstera, Bromelia, Palm Plant)
Two green bushes and a flowering bush in two colours (blue and red blossoms)
=================
Tools used:
=================
Nifskope
Gimp
Blender (for very basic editing and re-export)
Creation Kit
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit, including the creators of the original models and you do not charge money for it.
Do not upload to other sites
=================
Credits:
=================
Yughues aka Nobiax (http://www.sharecg.com/pf/full_uploads.php?pf_user_name=yughues) for creating almost all of the original models and textures
Birdy (http://www.sharecg.com/pf/full_uploads.php?pf_user_name=birdy) for creating the decidious tree mesh.
The Niftools team for giving us Nifskope
Bethesda for Skyrim and the Creation Kit
518 downloads
- PlantsResources
- New Trees
- (and 5 more)
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Stroti Resource Pack
=============================
Stroti Resource Pack for Skyrim
=============================
by Stroti
converted by Tamira
=============================
Modders resource
=============================
A collection of miscellaneous resources that were originally created by Stroti for Oblivion.
No esp included.
=============================
You can find the original files here:
Aladins Lamp: http://oblivion.nexusmods.com/mods/35359/
Globes: http://oblivion.nexusmods.com/mods/35312/
Gramophone: http://oblivion.nexusmods.com/mods/35943/
Scarecrows: http://oblivion.nexusmods.com/mods/35572/
Sundial: http://oblivion.nexusmods.com/mods/35985/
Telescope: http://oblivion.nexusmods.com/mods/35308/
Music Instruments:
Guitar: http://oblivion.nexusmods.com/mods/38058/
Lute: http://oblivion.nexusmods.com/mods/38045/
Lyre: http://oblivion.nexusmods.com/mods/38036/
=============================
Some notes:
The AladinsLampLight.nif has light attached to the nif, that means you can add it as a real light source to the game like a torch (but it cannot be carried in your hand). The alternate AladinsLampStatic.nif is with flame too but without attached lightsource, for the use as a static like a candle.
I added an additional globe with a map of Tamriel to show the province of Skyrim too.
Gramophone: Please no discussions about lore ^^, this is a nice mesh for decoration. You may have to fiddle around with the lighting a bit to make the gramophone horn look good in game.
Music instruments: All three instruments have clutter collision and can be added as Misc Items.
All other objects have static collision.
=================
Tools used:
=================
Blender
Nifskope
NifUtils by Skyfox
Gimp
=================
Permissions:
=================
This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
Stroti has quit modding and will no longer be active on the forums.
I have his personal permission to convert his Oblivion resources and to upload them.
=================
Credits:
=================
Stroti for his resources and for everything he has given to the TES community!
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
Bethesda for the TES games.
315 downloads
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Phitt's Fishtank
=========================
Phitt's Fishtank
Modder's Resource
=========================
By Phitt
Converted for Skyrim by Tamira
=========================
You can find the original files here:
http://www.nexusmods.com/oblivion/mods/13542/?
This is a modders resource only. A fishtank with animated fishes meant to be used as decoration in mods.
Here is what you get:
Fishtank
5 Fishes:
Angel Fish
Neon Fish
Clown Fish
Discus Fish
Tiger Fish
6 Animations
------------------------
Additionally I added a new waterplant that I converted from a free 3d model resource.
The model was made by Yughues aka Nobiax: http://www.sharecg.com/v/72374/browse/5/3D-Model/Stylish-plants
----------------------------------------
To see the fishes in action visit the Temple of Kynareth in Whiterun. There are two fishtanks I set up for demonstration purposes only (they are not perfect).
People who have my New Plants demo know that I like that place
=========================
Important:
=========
The fishtank itself MUST be added as an activator and a water type MUST be selected, else your game will crash.
I recommend to edit the HorseTrough01 for this purpose as it has already the recommended water type.
Add the fishes as statics (not as movable statics!).
Press the 'run havok sim' button in the CK to control the animations while modding.
To make the placing of the fishes easier you can scale up the fishtank a bit (1.1).
The included waterplant has to be added as a tree to show the movement, I recommend to edit the TreeClover01 like I did in the demo.
=========================
Quote from the original readme by Phitt:
== Modding with the fishtanks ==
The fishes are a bit tricky to place since the space in the fishtanks is limited and the animations are fixed. Here is a guideline on how to use the different animations, it is also recommended to have a look at my esp to get a better understanding on how to place the fishes.
All animations turn to the right, except for the 'CirclesLeft' animation. So make sure there is enough room (about half of the fishtanks width) in the appropriate direction.
Fast/Medium/Slow
This is the standard animation in three different speeds. The fishes will swim from one end of the tank to the other and turn around there. You need to place the them at the center of the tank or they will swim out of it as they use nearly the whole length of the tank.
Lazy
A slow animation where the fish stops from time to time that uses only a part of the fishtank length. You have a bit more freedom using this one, but the fishes should still be close to the center.
CirclesLeft
The fish slowly swims a narrow circular path. Doesn't need much space.
Sleeping
The fish floats and stays (almost) in place. Only very minor up/down left/right movement/rotation to give it a more realistic look. You can place this animation everywhere in the tank.
=================
Permissions:
=================
This is a modder's resource. You may use the files in your own mods as long as you give credit to the authors and you do not charge money for it.
Please link back to this resource when you use it in your mod.
Do not upload to other sites.
=================
Credits:
=================
Phitt - Models/Textures
Yughues aka Nobiax for the plant model and texture
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
CG Textures
128 downloads
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Strotis Castle Wall Resource for Skyrim
=============================
Strotis Castle Wall Resource for Skyrim
Version 1.2
=============================
by Stroti
Converted by Tamira
=============================
Modder's resource
=============================
Adds Castle/Fort walls, a church, a small house (both with interiors) and some goodies.
This is a conversion of Stroti's New Castle Wall Resource, originally published for Oblivion. You can find the original resource files here:
http://oblivion.nexusmods.com/mods/43165
Due to animation problems the Gallow Addon and the rotating wall gate lever have not been converted.
As a bonus the meshes of Stroti's oven resource have been added: (http://oblivion.nexusmods.com/mods/37692)
There is a demo esp included with a small worldspace for a quick overview. To get there type in the console:
cow aademo 0,0
==============================
Note: To make the panther fountain work in game, add it as an activator in the CK and choose a water type, for instance edit the horsetrough.
LOD: There are no Lod nifs for Lod generation. To make the meshes visible from a distance, check the "Is full LOD" box for each reference, as can be seen in the demo esp.
==============================
Changes in Version 1.2:
Updated the prisonDoorAnim01 with a better working collision
Changes in Version 1.1:
Added a missing texture to the 1024WallGate02.nif
Made the WallGate and the GuardHouse less shiny
Added a second oven combination
=================
Tools used:
=================
Blender
Nifskope
Gimp
Creation Kit
NifUtils by Skyfox
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
=================
Credits:
=================
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
Bethesda for the TES games.
254 downloads
- castle walls
- fort walls
- (and 2 more)
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Teddybears
Teddybears
==========
Modder's Resource and esp
Authors: Tamira and Arion
Original model of the teddy: Abitor (http://thefree3dmode...ear/21-1-0-2215).
Please vote for the file on that site of you like the teddy.
Tamira: Import of the model, Nifskope work, demo-esp
Arion: Additional textures, creation of all normal maps and environment maps.
Description:
============
First of all this is a modder's resource. The teddy-bears come with nine different textures. You may use the meshes and textures for your own mods as long as you give credit to the authors including the creator of the original model and you do not charge money for it.
We decided to add a demo esp for a preview in game and for those players who are not acquainted with the Creation Kit but want a teddy to take away.
Rumor has spread around the last shy teddy-bears that live in the woods near Riverwood that someone forgot a honey-pot by the river. So the last existing teddy-bears gathered there to have a banquet and a chat. Look for them outside Riverwood on a tree-stump to the left at the end of the bridge. Take care and be good to them.
===============
Installation:
===============
1. Extract the contents into your Data folder
2. Make use of them in your project
Or
1. Extract the contents into your Data Folder
2. Enable the .esp
3. Find the Teddy's in the specified location.
=================
Un-Installation:
=================
1. Take them out of your ESP
2. Delete the files/folders associated with the resource
Or
1. Disable the .esp
2. Remove any files associated with the Teddy's from your Data Folder.
Credits:
========
Abitor from thefree3dmodels.com for the original model and texture
Insanity sorrow for his tutorial "Importing models into Skyrim" (http://tesalliance.o...ns-into-skyrim/)
and for his Graphic artistry classes on Tes Alliance (http://tesalliance.o...aphic-artistry/)
The Niftools team for giving us Nifskope
Bethesda for Skyrim and the Creation Kit
367 downloads
- resource
- teddy bear
- (and 2 more)
0 comments
Updated
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Strotis old cabin resource
=============================
Strotis Log Cabin for Skyrim
=============================
by Stroti
Converted by Tamira
=============================
Modder's resource and demo-esp
=============================
This is a conversion of Stroti's Old Cabin Resource, originally published for Oblivion. You can find the original resource files here:
http://oblivion.nexusmods.com/mods/42737
The cabin will look slightly different from the Oblivion version as Oblivion's assets could not be re-used. Instead, the textures have been replaced with a mixture of custom and vanilla Skyrim textures.
==============================
A demo esp is included to show you how the resources look in the game. This demo is nothing special; don't expect any quests or treasure like a real mod. You can find the Log Cabin on the Northern shore of Lake Ilinalta west of Riverwood. To get there, fast travel to the map marker provided (see screenshot).
=================
Tools used:
=================
Blender
Nifskope
Gimp
Creation Kit
NifUtils by Skyfox
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
=================
Credits:
=================
The Niftools team for giving us Nifskope.
Skyfox from the niftools team for his great tool NifUtils (a tutorial can be found here: http://skyrim.nexusmods.com/mods/21065).
Bethesda for Skyrim and the Creation Kit.
274 downloads
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Sepredia
========
Sepredia – an interactive playerhome
========
by Tamira
Version 1.2
Sepredia is an Ayleid word and means Peace. The previous owner of the house heard this word during one of his many travels to Cyrodiil and named his house after it. Longing for the warmer climate he definitely has emigrated to Cyrodiil and leaves back his house for anyone who wants to live in a placid and homely house.
The house is located at the waterfront of Lake Ilinalta east of the Half-Moon Mill. You can get there from the beginning with fast travel.
The house offers all what the player needs: A chopping block and a little smithy with a (not smoking) smelter behind the house. There is a bee-hive, two chicken and some vegetables in planters, a tanning rack. Inside there are cooking station, enchanter, alchemy station, weapon racks, book shelf, mannequins.
The lights (lantern, torch and candles) outside will be off during daytime.
Inside you will find lots of named containers for assorted storage. Some of them don't look like containers, for instance a basket with vegetables for the storage of cooking ingredients, a planter with mushrooms for the storage of alchemy ingredients or a static shield for the storage of your looted shields.
All containers are safe, i. e. they do not respawn. Exception: The bee hive where you can get new honey every now and then and a waste barrel outside where you can get rid of your needless things, which will vanish after some time.
I did not fill all available corners with clutter, I personally do not like those overly cluttered playerhouses. So you have enough free space for your own things.
The special feature of Sepredia is the possibility of interaction. I have added markers at several spots inside and outside of the house that let your avatar perform special animations when you click on them. They all can be found on the ground and have the command "use" (in the pictures it reads "Benutzen" instead of use because I have the German version of the game). You can get out of all animations by simply going forward.
Important: you have to switch to 3rd-person view before you activate them so you can watch yourself performing the animation and to
prevent getting stuck there (forward button not always works in 1st person view).
You can see in the pictures and in the diashow where these animations can be found. I like especially the kneeling animations in front of the shrines as you can activate the shrines while kneeling.
A remark on the carry-wood-animation: Next to the chopping block behind the house there is a pile of chopped wood "Pick up wood" that you can activate. You can watch your avatar taking wood and carrying it on the arms, now you can walk inside the house to the wood pile "Drop wood" at the fireplace and watch yourself deposit the wood there. These markers work the other way round too, but it would not make much sense if you did. You can also deposit your chopped wood at the "Pick up wood" pile and so get rid of it.
I had liked to integrate more of these animation markers but all others, like sweeping, warming hands at the fire or leaning at the rail or wall, did not work with my method. There are player animation mods available for this purpose. And followers will not use all of the markers as I found out that they might get stuck with some of these.
In addition I have built in some invisible seats in the exterior: In the rowboat, on a rock at the waterside, several nearby the campfire and at the ledge there.
The house is fully navmeshed so your companions will follow you everywhere.
The official DLC Dawnguard and Hearthfire should be compatible with this mod.
Version 1.2:
==========
Minor update. Added the meshes for the exterior off-lantern and off-candles (during day time) that I forgot to include.
Changed the fishing rods to statics. Added a light to the camp fire.
Installation:
=============
Use the NMM to install/uninstall
or:
Manual installation: copy the Sepredia.esp and the folders meshes, textures and scripts to your Skyrim Data folder and allow to overwrite.
Manual deinstallation: In your Skyrim Data folder delete:
Sepredia.esp
and the subfolders
Meshes/Tamira/Sepredia
Textures/Tamira/Sepredia
In the folder Scripts:
aaCreatureSpawnDisabled.pex
aaLightsEnableDisable.pex
and in the subfolder Scripts/Source:
aaCreatureSpawnDisabled.psc
aaLightsEnableDisable.psc
This mod has been cleaned with TES5Edit.
This mod has been created with the Creation Kit patch 1.8.151.0 and needs the game patch 1.8.151.7 or higher installed for your game to run.
Permissions:
=================
Do not upload this mod anywhere else without my permission.
All resources used were made by myself respectively converted by myself from free 3D files or from Stroti's stuff for Oblivion.
You may use all these resources for your own mods as long as you mention me as author and in case of conversions the original author of the models. And please add a link where the original resources can be found.
The respective Downloadlinks are:
Conversions of Stroti's resources from Oblivion to Skyrim:
Rustic furniture (shelf, table, chair, bench, chest, birdfeeder):
Spinningwheel: http://tesalliance.org/forums/index.php?/files/file/1359-strotis-spinningwheel-resource/
Flowering bushes and tropical plant: New Plants http://tesalliance.org/forums/index.php?/files/file/1305-new-plants/
Teddybears: http://tesalliance.org/forums/index.php?/files/file/1232-teddybears/
Antique statue: http://tesalliance.org/forums/index.php?/files/file/1417-antique-statue/
Pumpkins (Halloween pumpkins) and Static birds:
TESA Resource Kit http://tesalliance.o...ce-kit-project/
All other custom objects I have created myself in Nifskope or/and retextured with Gimp.
Credits:
========
My thanks go to:
Stroti for the wunderful models he created for Oblivion
Yughues, 3dregenerator, Abitor, Umar6419 for their free 3D models
Rocket and Bootysweat from the Bethesda Forums for their help with scripts
Forgive me any mistakes I made in this readme or with naming the custom objects in the mod. English is not my native language. Any suggestions for improvements are welcome.
127 downloads
- playerhome
- interactive
- (and 1 more)
0 comments
Updated
-
Static dishes and food resource
===============================
Static dishes and food resource
by Tamira
===============================
Recently I had a request by a friend to convert some tableware from the Oblivion resource "Static dish sets" by Riley Marks.
As soon as I had converted and placed the first dishes in Skyrim, I instantly fell in love with them. I decided to convert the whole package and to add my own arrangements.
The original tableware models and textures were created by JBVW for her Oblivion mod "Vaernlor Manor" (see credits.)
Riley Marks modified some of the original textures and retextured JBVW's dishes with them for her Oblivion resource "Static dish sets" (see credits).
All credits for the fabulous tableware go to JBVW and Riley Marks! I only converted them.
This basic tableware is included in the folder "Tableware by jbvw_rileymarks".
I had to leave out some of RM's tableware as it was based on vanilla Oblivion content.
So I made my own mashups with Nifskope for the coffee pot, the coffee/tea cup, the sugar bowls and the vases, where I used the same textures on the metal. These have the prefix Tam.
I used this tableware to make my own dish sets which are included in the folder "Sets".
Most of the content in the folder "Food" was created by Stroti, they have the prefix Stroti (see credits).
The other food was made by me, including the donut which is a conversion of a free 3d resource (see credits), they have the prefix Tam.
The roses were made by Lycanthrops for Emma and her Oblivion mod "Red Rose Manor" (see credits).
They both gave me the permission to convert and use them. A big thank-you for these wonderful flowers!
=====================================================================
Important:
All objects are statics. That means they will stay in place in the game.
Please don't ask for a clutter version with movable objects as I most likely will never do this.
=====================================================================
Content:
========
Tableware by jbvw_rileymarks:
2 different bowls
2 different plates
2 different platters
2 different trays
Covered Bowl
Covered Urn
Cup, Goblet, Tankard
Saucer
3 different pitchers
Decanter
Fork, knife and spoon
Napkin
Food:
Apples
Pears
Banana
Lemon
Oranges
Chili
Corn
Bratwurst
Chicken drumsticks
Meatloaf
Pork Fillet
Steak
Sliced Ham
Fried Egg
Salami
Sausage
Sliced Bread
3 different Donuts
Toast
Pancakes
Sugar cube
Butter
3 different cheeses
Sets:
Table setting complete
Bowl with fruits
Bowl with pears
Coffee cup full
Coffee cup set
Tea cup full
Tea cup set
2 different sugar bowls
Cup with juice
Pitcher with juice
Tankard with beer
Pitcher with beer
Goblet with wine
Plate with donuts
Plate with toast
Plate with sliced bread
Plate with pancakes
Plate with cheese
Plate with chicken
Plate with ham and egg
Plate with corn
Plate with citrus fruits
Platter with butter
Platter with dinner food
Platter with lunch food
Platter with desserts
Breakfast tray
Wine tray
Plate stack
2 different vases with Emma's Roses
=====================================================================
Included is a demo esp where everything is placed in Whiterun Dragonsreach main hall on the two big dining tables. When you walk up from the entrance you will see on the left table all the single objects of this resource, including the food and the plate-stack, on the right table I placed all the sets.
=====================================================================
Credits:
========
JBVW for the original tableware models and textures, published in her Oblivion mod "Vaernlor Manor": http://www.nexusmods.com/oblivion/mods/32737/?
Riley Marks for the tweaked tableware, published in her Oblivion resource "Static dish sets" http://www.nexusmods.com/oblivion/mods/43710/?
Stroti for his food resources that were taken from "Strotis New Food" http://www.nexusmods.com/oblivion/mods/41324/? , "Strotis Stilthouse" http://www.nexusmods.com/skyrim/mods/61824/? http://www.nexusmods.com/oblivion/mods/45845/? and "Strotis Treehouse" http://www.nexusmods.com/skyrim/mods/62787/?
Lycanthrops for the roses he created for Emma's Oblivion mod Red Rose Manor: http://www.nexusmods.com/oblivion/mods/37842/?
Donut model by: YooMin http://archive3d.net/?a=download&id=ea66f170
Donut texture by: Gustav http://archive3d.net/?a=download&id=68094c99
Coffee texture: patterns-stock http://patterns-stock.deviantart.com/art/Coffee-foam-108403934
CG Textures
Skyfox from the Niftools team for his great tool NifUtils
The Niftools team for giving us Nifskope; special thanks to JonWD7 for his recent updates
=====================================================================
Permissions:
============
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Please credit the authors of the original resources too.
Do not upload to other sites.
214 downloads
-
Strotis Rustic Furniture Resource
=============================
Strotis Rustic Furniture for Skyrim
=============================
by Stroti
Converted by Tamira
=============================
Modder's resource
=============================
This is a conversion of Stroti's Rustic Furniture Resource, originally published for Oblivion. You can find the original resource files here:
http://oblivion.nexu....com/mods/42747
The furniture will look slightly different from the Oblivion version as Oblivion's assets could not be re-used. Instead, the textures have been replaced with a mixture of custom textures.
=================
Tools used:
=================
Blender
Nifskope
Gimp
Creation Kit
NifUtils by Skyfox
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
=================
Credits:
=================
The Niftools team for giving us Nifskope.
Skyfox from the niftools team for his great tool NifUtils (a tutorial can be found here: http://skyrim.nexusmods.com/mods/21065).
Bethesda for Skyrim and the Creation Kit .
265 downloads
0 comments
Updated
-
Strotis Manor Resource
=============================
Strotis Manor Resource for Skyrim
Version 1.1
=============================
by Stroti
Converted by Tamira
=============================
Modders resource
=============================
This is a conversion of Strotis Dragonstone Manor Resource, originally published for Oblivion. You can find the original resource files here:
http://oblivion.nexusmods.com/mods/42793
A demo esp is included for a quick overview. I placed the manor near Heartwood Mill, the mapmarker is visible from start. Note that this is only a demo, the house has no navmesh and is not decorated.
I tried to port all animated objects over to Skyrim but I only was successful with the animated single doors and the secret doors. The divided doors, the secret levers and the rotating spit of the original are not included. As a replacement for the rotating spit I added a grill and a special fire for the hearth.
You will notice that there are no stairways between the floors. Stroti called this "barrier-free" ^^. You can connect the floor simply with doors or invent something else like the "lifts" that I made up in the demo esp.
It took me a rather long time to accomplish this as Stroti used many original Oblivion textures that I had to replace. I hope you like how it came out at last.
=============================
Changes in Version 1.1:
=============================
Added alternate meshes with lightened /unlightened windows for the manor, first floor, ground floor and attic. For those who want the exterior windows lighted too and for those who want to change the lighting of the windows per script according to the daytime
Added a modified Stroti well for use in the basement, for those who fear to fall down the black hole
Added missing footstep sound to the basement
Corrected wrong footstep sound for the outside stairs
=================
Tools used:
=================
Blender
Nifskope
NifUtils by Skyfox
Creation Kit
=================
Permissions:
=================
This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
Stroti has quit modding and will no longer be active on the forums.
I have his personal permission to convert his Oblivion resources and to upload them.
=================
Credits:
=================
Stroti for his resources and for everything he has given to the TES community!
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
Bethesda for the TES games.
266 downloads
-
Antique Statue
==============
Antique Statue
==============
by Tamira
Original model by 3dregenerator (http://thefree3dmodels.com/index/8-667)
Modder's resource
A statue in Roman/Greek style with a bowl of foliage in one hand.
=============================
I separated the mesh and added
Separate climber-foliage (without stalks) for decoration
Statue without foliage (so you can add your own plants to the potting-soil bowl)
Statue with empty bowl
=================
Tools used:
=================
Nifskope
Gimp
Blender (for very basic editing and re-export)
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit, including 3dregenerator as the creator of the original model, and you do not charge money for it.
Do not upload to other sites
=================
Credits:
=================
3dregenerator (http://thefree3dmodels.com/index/8-667) for creating the original model and texture
The Niftools team for giving us Nifskope
Bethesda for Skyrim and the Creation Kit
295 downloads
0 comments
Updated
-
Strotis Spinningwheel Resource
=============================
Strotis Spinningwheel Resource 1.1
=============================
by Stroti
Converted by Tamira
=============================
Modder's resource
==================
This is a conversion of "Strotis Static Meshes Spinningwheel", originally published for Oblivion. You can find the original resource files here:
http://oblivion.nexu....com/mods/38033
A spinningwheel with two alternative textures, a matching stool with two alternative textures and a woolbarrel. The spinningwheel is not animated.
The meshes will look slightly different from the Oblivion version as Oblivion's assets could not be re-used. Instead, the textures have been replaced with a mixture of custom and vanilla Skyrim textures.
=================
Tools used:
=================
Blender
Nifskope
Gimp
NifUtils by Skyfox
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
=================
Credits:
=================
The Niftools team for giving us Nifskope.
Skyfox from the niftools team for his great tool NifUtils (a tutorial can be found here: http://skyrim.nexusmods.com/mods/21065).
Bethesda for Skyrim and the Creation Kit .
299 downloads
0 comments
Updated
-
Strotis Small House Resource
=============================
Strotis Small House Resource for Skyrim
=============================
by Stroti
Converted by Tamira
=============================
Modder's resource and demo-esp
=============================
This is a conversion of Stroti's Small House Resource, originally published for Oblivion. You can find the original resource files here:
http://oblivion.nexusmods.com/mods/37877
The house will look slightly different from the Oblivion version as Oblivion's assets could not be re-used. Instead, the textures have been replaced with a mixture of custom and vanilla Skyrim textures.
==============================
A demo esp is included to show you how the resources look in the game. This demo is nothing special; don't expect any quests or treasure like a real mod. You can find the Small House on the Northern shore of Lake Ilinalta west of Riverwood. To get there, fast travel to the map marker provided (see screenshot).
=================
Tools used:
=================
Blender
Nifskope
Gimp
Creation Kit
NifUtils by Skyfox
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
=================
Credits:
=================
The Niftools team for giving us Nifskope.
Skyfox from the niftools team for his great tool NifUtils (a tutorial can be found here: http://skyrim.nexusmods.com/mods/21065).
Bethesda for Skyrim and the Creation Kit .
254 downloads
- stroti
- small house
- (and 2 more)
-
Marnya - My Hobbit Home
Marnya - My Hobbit Home
by Tamira
dedicated to my friend Stroti
Preface:
First of all I made this mod for myself. I loved the Hobbit Home resource by Stroti at the first sight and wanted to make my own home from it - and for once using my resources myself that I converted and uploaded during the last years.
That means I made this mod to my own liking - I will not make changes or take requests. If you miss something: There are hundreds of other house mods, just browse the houses category here on TESA or on the Nexus.
I used the location where I placed the demo for the Hobbit Home resource and expanded the house exactly there, at the southern Lake Ilinalta. Nearby is my first house mod Sepredia, it works well together with this one.
There are many other mods located at this area so there may be conflicts. In that case you have to decide which one you want to keep, I won't make patches.
This house contains tons of custom models and textures, but as it is not overly cluttered, the performance should be decent. I had not problems and lags at all.
Marnya in Elvish should mean something like "my home". Maybe this word doesn't exist but I like it.
No DLC required.
What you will find:
A cozy, warm lighted Hobbit Home. I tried to create a snug feeling that is appropriate for a true Hobbit.
It is not overly cluttered, I personally don't like houses that are so overstuffed that you can barely move, especially with a follower around.
You will find a custom shrine to cure your diseases. Furthermore a custom enchanter, alchemy, cooking pot and outside a wood chopping block.
There are lots of containers, all of them safe, that means they don't respawn, even if they have already some content. Some of them are named to help you with the sorting of things, some are unnamed. These containers may not always be recognizable as such on the first sight, as I made custom models for some of them, for instance a stack of books for a book container. So examine everything carefully.
The exterior and interior window lighting will follow the course of the day: inside they are lit during day time and will get darker according to the dawn/night outside and vice versa in the morning. And the exterior windows will slowly start to glow in the evening until they are fully lit at night and slowly getting darker again in the morning.
There are a few little references to the Hobbit book/movie, and an easter egg for my friend Stroti.
What you will not find:
No smithy, no tanning rack.
No mannequins, no display cases, no weapon racks, no book shelves.
No displays for dragon priest masks or the like.
No Hearthfire support for children or spouses. You can bring one follower with you, that's all.
I did not use interior doors, I liked it better with all rooms open.
No scripts!
Credits:
I only used my own resources, i. e. resources of which I am the author or co-author. If you want to use these resources in your own mod, please download them from the original source and give credits as requested there.
These are:
Stroti's resources:
Stroti's Hobbit Home Resource http://www.nexusmods.com/skyrim/mods/61656/?
Stroti Resource Pack http://www.nexusmods.com/skyrim/mods/36969/?
Stroti Resource Pack II http://www.nexusmods.com/skyrim/mods/64590/?
Stroti's Treehouse Resource http://www.nexusmods.com/skyrim/mods/62787/?
Strotis Kitchen Tools http://www.nexusmods.com/skyrim/mods/42690/?
Strotis Craftsman Tools http://www.nexusmods.com/skyrim/mods/45540/?
Strotis Castle Furniture Resource http://www.nexusmods.com/skyrim/mods/34789/?
Strotis Manor Resource http://www.nexusmods.com/skyrim/mods/36386/?
Strotis Ovens Resource http://www.nexusmods.com/skyrim/mods/34969/?
Mr Siika's resources:
Mr Siika Castle Seaview Kit http://www.nexusmods.com/skyrim/mods/53461/?
Phitt's resources:
Phitt's Fishtank http://www.nexusmods.com/skyrim/mods/60492/?
Phitt's Morrowind Style Lanterns http://www.nexusmods.com/skyrim/mods/59977/?
Phitt's Sheogorad Resource - Part Two http://www.nexusmods.com/skyrim/mods/60125/?
The included object "tabledance" is ported from his Oblivion mod Mad Mage's Tower http://www.nexusmods.com/oblivion/mods/20993/?
Tamira's resources:
Assorted Resources http://www.nexusmods.com/skyrim/mods/57394/?
New Plants 1_3 http://www.nexusmods.com/skyrim/mods/22018/?
New Flowers Resource http://www.nexusmods.com/skyrim/mods/65335/?
Static dishes and food resource http://www.nexusmods.com/skyrim/mods/63446/?
Teddybears http://www.nexusmods.com/skyrim/mods/16625/?
In addition I made some new custom objects as I wanted or needed them. You may use these in your mods too but please give credit and link back to this mod.
None of these resources or parts of them may be used in paid mods!
107 downloads
-
Strotis Kitchen Tools
=============================
Strotis Kitchen Tools Resource for Skyrim
Version 1.1
=============================
by Stroti
Converted by Tamira
=============================
Modder's resource
=============================
Adds:
6 different cooking pots
2 different frying pans
4 different glass jars
2 different tablets
teapot
milkpot
funnel
rolling pin
knife, fork and spoon
wooden spatula
dipper
whisk
New in version 1.1:
Bottle Carrier
Grinder
For the meshes there are 2 folders:
The objects in the folder KitchenToolsStatic have static collision and should be added as statics in the Creation Kit.
The objects in the folder KitchenToolsClutter have clutter (havoked) collision and should be added as misc items in the Creation Kit.
There is an alternative grey metallic texture included in the texture folder, if the copper-design does not suit your taste.
To use the alternative texture, delete the files copper.dds and copper_n.dds in the folder texture/stroti/kitchentools and rename the files copperReplacer.dds and copperReplacer_n.dds to copper.dds and copper_n.dds
This is a conversion of Stroti's Kitchen Tools Resource, originally published for Oblivion. You can find the original resource files here:
http://oblivion.nexusmods.com/mods/37868//?
The grinder and the bottle carrier are part of Strotis miscellaneous meshes:
http://oblivion.nexusmods.com/mods/41718/?
No demo esp included.
=================
Tools used:
=================
Nifskope
NifUtils by Skyfox
Gimp
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
Stroti has quit modding and will no longer be active on the forums.
I have his personal permission to convert his Oblivion resources and to upload them.
=================
Credits:
=================
Stroti for his resources and for everything he has given to the TES community
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
Bethesda for the TES games
Mellowtraumatic and BrettM for testing
383 downloads
-
Assorted Resources
===========================================
Assorted resources
===========================================
for modders
Version 1.0
by Tamira
During the past months I converted or made some new stuff for friends or for my own pleasure, most of it to be used in tropical/desert/carribean surroundings. Now I packed some of these together as modder's resources. Maybe I will add some more stuff later.
Content:
========
Skooma Pipes by McMuffin:
One with the original texture, the other one with the glaced pottery texture. The top has glowing embers. Both have clutter collision, so they work as misc items but of course can be added as statics too in the CK.
WindChimes:
Moving wind chimes, with a chime sound included which you can add as sound marker, or you can add the chime as an activator in the CK and add the sound as looping sound.
I always missed a wind chime in Skyrim, now I finally took on the challenge, as regards the animation.
I made this from the vanilla wall basket with Nifskope as my only tool, so please forgive me if this isn't as perfect as you may expect.
Preview (showing the bamboo hut too):
Bamboo huts:
Assembled from the orc hut kit so you have ready-to-use complete huts. They are retextured with a straw respectively wicker roof and bamboo sides. I made interiors for them too (same object but with a floor added) and matching doors. Don't forget the "show sky" in the CK for the interior as it has an opening in the roof.
Treasure:
Crowns (by Khugan), pearl necklaces, gold Vase, gold bowls, gold bucket.
Two treasure chests, one with gold only and one with gold and some valuables
Gold coin mounds and a loose coin mesh to cover the edges of the mounds by multiple use.
You may notice that the coins don't show the Skyrim Septim, they are considered to be pirate loot or foreign currency from external trade.
All these are statics, they don't work as misc items. Also, the crowns and pearl necklaces are not wearable of course.
Paintings:
Some still life paintings of old masters from the 16th and 17th century. Maybe I'll add some more later on.
Rugs and wall hangings:
The rugs are retextured Skyrim rugs and the wall hangings are retextured and modified Skyrim banners (not moving), all textured in oriental style. Maybe I'll add some more later on.
Bison skull:
The bison shield (by ringx) works like a real shield though it is more a fun object, the skull on it is evidently too small to be a bison's skull. You can add it as a static too and use it as wall decoration.
Bison skull and Bison Skull with nails both are statics, they don't work as misc items.
Voodoo doll:
I made this from the vanilla "Effigy of King Olaf". And I made some "voodoo needles" from vanilla meshes. Static use only.
Filled baskets:
For now only a flower basket and a vegetable basket, both are statics. Maybe I'll add some more later on.
Credits:
=======================
Skooma Pipes:
Converted for Skyrim from the Oblivion original by McMuffin http://www.nexusmods.com/oblivion/mods/13121/?
This resource is already open source. I asked McMuffin and he gave me explicit permission to convert and upload his Skooma pipes.
Treasure:
The crowns are conversions from this Oblivion mod
http://www.nexusmods.com/oblivion/mods/16426/?
The author Khugan (user name Conifer) has given me permission for the conversion and to upload them in a resource pack.
The coin texture is made by Bartalon http://bartalon.deviantart.com/art/Seamless-Gold-Coins-190680975?
The basic shapes of the pearl necklace cords are from Mr Siikas Seaview mod. I have already the permission for all objects of that mod.
Bison skull and shield:
Converted from this free resource by ringx:
http://www.turbosquid.com/FullPreview/Index.cfm?ID=725212&seo=0
WindChimes:
I made this with Nifskope from the vanilla wall basket
CG Textures
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
My personal thankyou goes to my friend Beolo for the painting frame and for all his help
Permission:
===========
You may use these resources in your mods long as long as you give credit and you do not charge money for it. You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod.
Do not upload to other sites.
202 downloads
-
Rockinghorses
Rockinghorses
=============
Modder's resource and Demo esp
Author: Tamira
Original model of the rockinghorse: Walery Nowak (http://archive3d.net/?a=download&id=d6687cc7)
Description:
============
This is a modder's resource. You may use the meshes and textures for your own mods as long as you give credit to the author including the creator of the original model and you do not charge money for it.
For those who are not familiar with the Creation Kit I offer an optional download with a demo esp and additional meshes for take-away rockinghorses.
I added two furniture rockinghorses to the porch in front of the Sleeping Giant in Riverwood where they are often used by children and I added four clutter rockinghorses behind the inn that you can add to your inventory and place whereever you want. You can not sit on those of course, they are only for decoration purposes.
Version 1.3: Having more experience with Skyrim collision meanwhile I added better fitting collision to the all of the rockinghorses.
===============
Installation:
===============
Extract the contents into your Data folder:
Rockinghorses.esp
meshes/furniture/rockinghorse
meshes/clutter/rockinghorse
textures/furniture/rockinghorse
=================
Un-Installation:
=================
Delete the Rockinghorses.esp
Delete the folders:
meshes/furniture/rockinghorse
meshes/clutter/rockinghorse
textures/furniture/rockinghorse
Tools used:
===========
Nifskope
NifUtils
Gimp
Blender (for exporting the 3ds file as obj)
Creation Kit
Credits:
========
Walery Nowak from archive3d.net for the Original model of the rockinghorse
Skyfox for his great tool NifUtilsSuite
The Niftools team for giving us Nifskope
Bethesda for Skyrim and the Creation Kit
===========================
Do not upload to other sites
258 downloads
-
Strotis Outdoor Toilet Resource
=============================
Strotis Outdoor Toilet Resource for Skyrim
=============================
by Stroti
Converted by Tamira
=============================
Modder's resource
=============================
This is a conversion of Stroti's Outdoor Toilet Resource, originally published for Oblivion. You can find the original resource files here:
http://oblivion.nexusmods.com/mods/37634
The outhouse will look slightly different from the Oblivion version as Oblivion's assets could not be re-used. Instead, the textures have been replaced with a mixture of custom and vanilla Skyrim textures.
==============================
The make the toilet work in game, add it as a sitting furniture in the CK and choose the front sitting position, for instance edit the CommonChair01F.
The make the toilet door work in game, add it as a door in the CK, for instance edit the FarmhouseAnimDoor01. You have to scale it down in the CK, a scale of 0.75 works fine.
=================
Tools used:
=================
Blender
Nifskope
Gimp
Creation Kit
NifUtils by Skyfox
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
=================
Credits:
=================
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils (a tutorial can be found here: http://skyrim.nexusmods.com/mods/21065).
Bethesda for Skyrim and the Creation Kit.
216 downloads
-
Stroti's Treehouse Resource
====================================
Stroti's Treehouse Resource
====================================
by Stroti
converted by Tamira
Modder's Resource and Player Home
====================
This is the conversion of the resources that Stroti created for his "Stroti's Hunter Cabin" for Oblivion. You can find the original file here:
http://www.nexusmods.com/oblivion/mods/45896/?
I added a playable demo hut named "Hunter's Treehouse", located northwest of Falktreath (see screenshot). This demo player home uses all the included resources.
You can even bring a follower with you who can sleep on the bear pelt on the floor.
All containers are safe.
The rope ladder works as door to get up and down.
This house is "open", so you can look outside through the windows, but unfortunately it will rain inside when it rains outside.
Stroti added special scripted features to the original player home, I am not a scripter and cannot re-create these for Skyrim.
============================
Important:
__________
If you want to use the water barrel in your mod, it MUST be added as activator and a water type MUST be selected, else the CK and the game will crash. I recommend to copy the horsetrough01 for this.
There are some meshes that are not doors but have doors included with open/close animations and therefore should be added as doors: The cupboard top, the oven and the mailbox.
The built-in bed and the pelt bedroll and of course the chair and bench are fully functional furniture and should be added as such.
The "doors" at the side of the bed are not doors but are meant to be used as cabinets and should be added as containers.
The chest is animated, the stuff inside is only fake decoration that you can add if you wish.
There are two folders with clutter included, one with movable clutter (misc item) and one with the same clutter as static items. For the demo hut I used the movable clutter so the user can re-decorate it.
========
Credits:
========
Stroti for his resources and for everything he has given to the TES community
Skyfox from the Niftools team for his great tool NifUtils.
The Niftools team for giving us Nifskope.
Special thanks to Jonwd7 for his new Nifskope developments.
Bethesda for the TES games
=============
Permissions:
=============
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
209 downloads
-
Wonga Companion
Wonga Companion
by Tamira
Malo: New Creature
Beolo: Additional animation („rofl“)
The latest patch (1.20416) for Oblivion is required
This is a little companion for all who have a good sense of humour. It is based on the completely new creature Wonga created by Malo.
Creature Wonga: http://www.tesnexus.com/downloads/file.php?id=36562
You can find your Wonga under the bridge when you walk a little north from Fort Alessia (see attached picture).
When you click on the Wonga a new spell „Call Wonga“ is added to your spellbook as a lesser power, to call your Wonga when you have lost him or forgot where you left him. At the same time follow mode is activated for the first time. If you want your companion to take a break, click on him and he will wait where he is. Just click on him again to make him follow you.
The Wonga looks cuddly and is a devoted companion but he also is a strong fighter. First he attacks and stuns the enemy with a smelly belch from his plant-eater stomach then he strikes with his broad mouth and his tusks.
The Wonga is essential and only will get unconscious in the fight.
And because he takes nothing too seriously you will see him from time to time rolling on the floor laughing (= rofl).
In case you don’t like the name „My Wonga“ you can give him the name you wish. Open the console, then click on the Wonga and type:
SetActorFullName „FavouriteName“ (without spaces but with quotation marks)
For instance:
SetActorFullName „Cuddly“ and his name will change to Cuddly.
Installation:
After unzipping the file open the folder „data“ and copy the content to your Oblivion data-folder. Allow to overwrite when asked. Check the Wonga_Companion.esp in your launcher.
This mod should be compatible with all other mods, unless the very point where you can find your Wonga is covered by another mod ...
Credits
Thank you:
Malo for this cuddly new creature
Beolo for the new animation, the help with the script and your everlasting patience
Maigrets for the great Companion-Tutorial
TES-Alliance for giving me a home
Bethesda for a wonderful game
36 downloads
-
Stroti's Stilt House Resource
====================================
Stroti's Stilt House Resource
====================================
by Stroti
converted by Tamira
====================
This is the conversion of "Stroti's Stilt House Resource" for Oblivion. You can find the original file here:
http://www.nexusmods.com/oblivion/mods/45845/?
============================
This resource contains:
Stilthouse
Animated door with folding shutters
Barbecue grill (complete)
As a bonus I added:
Barbecue grill (empty)
Separate grill food
This house is "open", it has no interior.
========
Update:
Added an optional file:
Stilthouse splitted in house and platform as separate meshes
========================
For a quick overview there is a demo esp included. The demo house is located at southern Lake Ilinalta, east of Half Moon Mill, the map marker is visible from the start. This demo house is not really playable as it is not navmeshed and not furnished.
Of course you can place this house on dry land too.
========
Credits:
========
Stroti for his resources and for everything he has given to the TES community
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
Bethesda for the TES games
=============
Permissions:
=============
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
206 downloads
-
Strotis Castle Furniture Resource
=============================
Strotis Castle Furniture Resource for Skyrim
Version 1.0
=============================
by Stroti
Converted by Tamira
=============================
Modder's resource
=============================
Adds:
Noble Sovereign Bed (double and single)
8 chairs
8 cupboards
6 chests.
All chairs, cupboards and chests come with 3 different textures for your choice (exceptions are chair.02 and cupboard.08 which have mixed textures).
This is a conversion of Stroti's Castle Furniture and Sovereign Bed Resources, originally published for Oblivion. You can find the original resource files here:
Sovereign bed: http://oblivion.nexusmods.com/mods/37901
Strotis Castle Furniture I: http://oblivion.nexusmods.com/mods/37875
Strotis Castle Furniture II: http://oblivion.nexusmods.com/mods/37878
Strotis Castle Furniture III: http://oblivion.nexusmods.com/mods/37974
No demo esp included.
=================
Tools used:
=================
Blender
Nifskope
Gimp
Creation Kit
NifUtils by Skyfox
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
Stroti has quit modding and will no longer be active on the forums.
I have his personal permission to convert his Oblivion resources and to upload them.
=================
Credits:
=================
Stroti for his resources and for everything he has given to the TES community
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
Bethesda for the TES games.
291 downloads
- Modders resource;
- medieval
- (and 2 more)
-
Stroti's Craftsman Tools
=============================
Stroti's Craftsman Tools Resource for Skyrim
Version 1.0
=============================
by Stroti
Converted by Tamira
=============================
Modder's resource
=============================
Adds:
4 different hammers
3 different mallets
3 different saws
3 different tongs
3 different chisels
2 different planes
Axe
Circle
Driller
Nails
Wooden Angle
Horseshoe
Toolbox
2 workbenches, one for the use as a static and the other for the use as crafting workbench (edit the original crafting workbench and replace the model with this model)
For the meshes there are 2 folders:
The objects in the folder Craftsman Tools Static have static collision and should be added as statics in the Creation Kit.
The objects in the folder Craftsman Tools Clutter have clutter (havoked) collision and should be added as misc items in the Creation Kit.
These conversions are a package of several of Stroti's resources, originally published for Oblivion. You can find the original resources here:
Strotis blacksmith tools http://oblivion.nexusmods.com/mods/37728//?
Strotis woodworker tools http://oblivion.nexusmods.com/mods/41097//?
Strotis static meshes workbench http://oblivion.nexusmods.com/mods/37747//?
=================
Tools used:
=================
Nifskope
NifUtils by Skyfox
Gimp
Blender
=================
Permissions:
=================
This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
Stroti has quit modding and will no longer be active on the forums.
I have his personal permission to convert his Oblivion resources and to upload them.
=================
Credits:
=================
Stroti for his resources and for everything he has given to the TES community
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
Bethesda for the TES games
223 downloads
-
New Flowers Resource
None of these resources or parts of them may be used in paid mods
===========================================
New Flowers Resource
===========================================
for modders
by Tamira
During the past months I made a few new flowers, I think I there will be no more, so I packed them together as modder's resource.
At this place I want to thank the creators of the wonderful textures on CG textures who made them available for free!
And I want to thank the creators of the wonderful models on archive3d.net and other free 3d download sites who made them available for free!
Content:
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Flower bushes
made from this free resource:
http://archive3d.net/?a=download&id=e5743265 by Ilona
I used blossom textures from CG Textures to make 3 varieties: pink, lilac and yellow. The models are rather high poly, so don't use too many of them in one place.
Potentilla (Finger shrub)
made from this free resource:
http://archive3d.net/?a=download&id=642d9727 by Sonia Ray
Blossom Ivy 01 and 02:
are retextures of the vanilla ivy with blossom textures from CG Textures
Vinca (Periwinkle)
is a retexture of the vanilla clover with a blossom texture from CG Textures.
The Vinca should be added as a tree to make the movement visible, I recommend to edit the vanilla clover for this.
The flower bushes, Potentilla and Blossom Ivy are statics.
Credits:
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Ilona from archive3d.net for the Flower bush model
Sonia Ray from archive3d.net for the Potentilla model
CG Textures
The Niftools team for giving us Nifskope
Permission:
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You may use these resources in your mods as long as you give credit and you do not charge money for it.
You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod.
Do not upload to other sites.
145 downloads
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Strotis Ovens Resource
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Strotis Ovens Resource for Skyrim
Version 1.0
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by Stroti
Converted by Tamira
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Modder's resource
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Baker Oven original file: http://oblivion.nexusmods.com/mods/37797
Kitchen Stove original file: http://oblivion.nexusmods.com/mods/35349
Potbelly Stove original file: http://oblivion.nexusmods.com/mods/37692
Tiled Stove original file: http://oblivion.nexusmods.com/mods/42793
(Part of Dragonstone Manor)
No demo esp included.
The ovens will look slightly different from the Oblivion version as Oblivion's assets could not be re-used. Instead, the textures have been replaced with a mixture of custom and vanilla Skyrim textures.
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Tools used:
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Blender
Nifskope
Gimp
Creation Kit
NifUtils by Skyfox
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Permissions:
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This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
Stroti has quit modding and will no longer be active on the forums.
I have his personal permission to convert his Oblivion resources and to upload them.
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Credits:
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Stroti for his resources and for everything he has given to the TES community!
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
Bethesda for the TES games.
246 downloads