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Tamira

Senior Allies
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Everything posted by Tamira

  1. Cannot help you without more information about these objects. What mod is this? Where did you download it? Edit: Found it with Google. You should have mentioned that they are part of the TESA Resource Kit I did not check all 12 objects but the message comes from some parts of the assemblement, I noticed a bug on the plates and the goblets: In the NiTriShapeData of these meshes there is checked: Has vertex colors - yes, whereas in the BSLightingShaderProperty this is not checked, which results in the CK message. I did not look at it in game. Are the plates and goblets looking nice or are they black? You can ignore this message as it will not break anything. It would be nice of course if someone could go over these meshes and make the corrections. The author(s) seem no longer be active here on TES Alliance.
  2. Sure. But after I have my offline Steam, I always go online. When I now decide to open another instance of the CK, I have to shut down steam and go offline when I start the CK (and Steam) again Else I'd have Steam online (and that I don't want!).
  3. You should see the picture by simply clicking on it ... Another try: Edit: Found the solution on the internet: I had to double click on the window frame of the Taskmanager to get the full view. Now I managed to get it working. Though this is very, very inconvenient. I keep Skyrim and the CK in offline mode and so I have to switch my connection off-on each time after I started another instance of the CK.
  4. This is my taskmanager: https://www.dropbox.com/s/47v8o4fq4e1drat/Taskmanager.jpg?dl=0 How can I get the view that you have?
  5. Doesn't work for me. Steam.exe is not even listed in my Task Manager (Win 7 Professional 64 bit)
  6. How did you connect your player home to the world (= Tamriel) ? Connecting interior cells works the same. You can look it up in the Creation Kit Basics, Lesson 3 - Part V: Linking Doors (I wanted only a clickable link but the new layout made it like that ....)
  7. Well, you cannot simply "put" it somewhere else. The only way is to make it from scratch, create a new interior cell like the one of your player home and start again. Delete the old stuff. Is having a door with a new destination name worth the whole stress? How about an animated door between the house and the forge (for instance FarmhouseAnimDoor01), not a load door? btw: the subject of this thread has changed a lot, if you have new questions, maybe make a new thread
  8. Not a separate mod but put your dungeion in a separate cell, yes. The "name" of the doors will always show the destination, you cannot change this. So for instance, in my mod the trapdoor is linked to the "Basement" (in a different cell) and it reads: Open Basement. When I return, the exit ladder points to the house named Sepredia and it says: Open Sepredia.
  9. This is how I made the watering place in the basement of my first house mod https://picasaweb.google.com/lh/photo/JLD-iX-ND7tBO7m_-qxckxCFLCnzsD7qR454jiW1kGM?feat=directlink SFirePlaceStack01 for the water supply DweCivWarWallChimney01 for the main structure of the water outlet (is deep black inside!) DweCivWarWallEndcap01 for the sides NordicMetalGrateX01 for the grate where to place the buckets
  10. Yes, they work like any other door. I my house mod I used the FarmBTrapdoor02 to enter the basement and placed the FarmBTrapdoor01 there to exit it.
  11. Un-checking mods sadly does not a totally clean job, especially scripts will remain in the savegame. I suspect that placed furniture can stay there too. If your test mod is not dependent on vanilla game quests, you can have a real clean test save from the start screen (where you can choose "continue, new, load" etc.): type in the console COC [ID of your interior cell] or COC Riverwood The latter will bring you to the signpost outside Riverwood. Of course you can choose any other named location or use COE [cell coordinates]. You will have for testing a basic level 1 Nord warrior character that has not even seen Helgen. Of course, fighting with this low level char can be a bit stressful
  12. For testing always use a save that has not seen your mod before! Keep this save and don't overwrite it. Best would be to have a save outside your interior cell and enter your cell from the outside after you have made changes. Also it is recommended to test your mod without any mods installed that make changes to the game like the one that you described.
  13. Hello and welcome! The WoodChoppingBlock is listed under "furniture". I never had problems with it. Tell us what does not work, maybe make a new thread for your questions
  14. [OT] Thanks Hana, I'd never had sought it in "Christmas Resource" [/OT]
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