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Tamira

Senior Allies
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Everything posted by Tamira

  1. Sorry for that Lady ... your birthday must have slipped through the cracks on my side. Be sure that it was not intentionally. The side-bar "Today's birthdays" might on some days not catch my eye. My best belated birthday wishes to you!
  2. Hello Dark Rider! Could you please add a working download link to the Oubliette again? I refer to this request: http://forums.bethsoft.com/topic/1518201-where-can-i-find-the-oubliette/ Edit: Thank you for the re-upload! You did not yet fix the download-link in the first post, so for everyone who is looking for it, here it is: http://tesalliance.org/forums/index.php?/files/file/1883-the-oubliette/
  3. Welcome to TESA Gmus! We know each other for some time and I am glad that you found your way over here. Have lots of welcome cookies:
  4. Version 1.1

    107 downloads

    Marnya - My Hobbit Home by Tamira dedicated to my friend Stroti Preface: First of all I made this mod for myself. I loved the Hobbit Home resource by Stroti at the first sight and wanted to make my own home from it - and for once using my resources myself that I converted and uploaded during the last years. That means I made this mod to my own liking - I will not make changes or take requests. If you miss something: There are hundreds of other house mods, just browse the houses category here on TESA or on the Nexus. I used the location where I placed the demo for the Hobbit Home resource and expanded the house exactly there, at the southern Lake Ilinalta. Nearby is my first house mod Sepredia, it works well together with this one. There are many other mods located at this area so there may be conflicts. In that case you have to decide which one you want to keep, I won't make patches. This house contains tons of custom models and textures, but as it is not overly cluttered, the performance should be decent. I had not problems and lags at all. Marnya in Elvish should mean something like "my home". Maybe this word doesn't exist but I like it. No DLC required. What you will find: A cozy, warm lighted Hobbit Home. I tried to create a snug feeling that is appropriate for a true Hobbit. It is not overly cluttered, I personally don't like houses that are so overstuffed that you can barely move, especially with a follower around. You will find a custom shrine to cure your diseases. Furthermore a custom enchanter, alchemy, cooking pot and outside a wood chopping block. There are lots of containers, all of them safe, that means they don't respawn, even if they have already some content. Some of them are named to help you with the sorting of things, some are unnamed. These containers may not always be recognizable as such on the first sight, as I made custom models for some of them, for instance a stack of books for a book container. So examine everything carefully. The exterior and interior window lighting will follow the course of the day: inside they are lit during day time and will get darker according to the dawn/night outside and vice versa in the morning. And the exterior windows will slowly start to glow in the evening until they are fully lit at night and slowly getting darker again in the morning. There are a few little references to the Hobbit book/movie, and an easter egg for my friend Stroti. What you will not find: No smithy, no tanning rack. No mannequins, no display cases, no weapon racks, no book shelves. No displays for dragon priest masks or the like. No Hearthfire support for children or spouses. You can bring one follower with you, that's all. I did not use interior doors, I liked it better with all rooms open. No scripts! Credits: I only used my own resources, i. e. resources of which I am the author or co-author. If you want to use these resources in your own mod, please download them from the original source and give credits as requested there. These are: Stroti's resources: Stroti's Hobbit Home Resource http://www.nexusmods.com/skyrim/mods/61656/? Stroti Resource Pack http://www.nexusmods.com/skyrim/mods/36969/? Stroti Resource Pack II http://www.nexusmods.com/skyrim/mods/64590/? Stroti's Treehouse Resource http://www.nexusmods.com/skyrim/mods/62787/? Strotis Kitchen Tools http://www.nexusmods.com/skyrim/mods/42690/? Strotis Craftsman Tools http://www.nexusmods.com/skyrim/mods/45540/? Strotis Castle Furniture Resource http://www.nexusmods.com/skyrim/mods/34789/? Strotis Manor Resource http://www.nexusmods.com/skyrim/mods/36386/? Strotis Ovens Resource http://www.nexusmods.com/skyrim/mods/34969/? Mr Siika's resources: Mr Siika Castle Seaview Kit http://www.nexusmods.com/skyrim/mods/53461/? Phitt's resources: Phitt's Fishtank http://www.nexusmods.com/skyrim/mods/60492/? Phitt's Morrowind Style Lanterns http://www.nexusmods.com/skyrim/mods/59977/? Phitt's Sheogorad Resource - Part Two http://www.nexusmods.com/skyrim/mods/60125/? The included object "tabledance" is ported from his Oblivion mod Mad Mage's Tower http://www.nexusmods.com/oblivion/mods/20993/? Tamira's resources: Assorted Resources http://www.nexusmods.com/skyrim/mods/57394/? New Plants 1_3 http://www.nexusmods.com/skyrim/mods/22018/? New Flowers Resource http://www.nexusmods.com/skyrim/mods/65335/? Static dishes and food resource http://www.nexusmods.com/skyrim/mods/63446/? Teddybears http://www.nexusmods.com/skyrim/mods/16625/? In addition I made some new custom objects as I wanted or needed them. You may use these in your mods too but please give credit and link back to this mod. None of these resources or parts of them may be used in paid mods!
  5. Tamira

    Hello

    Welcome to TESA! And have a welcome cookie
  6. Version 1.0

    145 downloads

    None of these resources or parts of them may be used in paid mods =========================================== New Flowers Resource =========================================== for modders by Tamira During the past months I made a few new flowers, I think I there will be no more, so I packed them together as modder's resource. At this place I want to thank the creators of the wonderful textures on CG textures who made them available for free! And I want to thank the creators of the wonderful models on archive3d.net and other free 3d download sites who made them available for free! Content: ======== Flower bushes made from this free resource: http://archive3d.net/?a=download&id=e5743265 by Ilona I used blossom textures from CG Textures to make 3 varieties: pink, lilac and yellow. The models are rather high poly, so don't use too many of them in one place. Potentilla (Finger shrub) made from this free resource: http://archive3d.net/?a=download&id=642d9727 by Sonia Ray Blossom Ivy 01 and 02: are retextures of the vanilla ivy with blossom textures from CG Textures Vinca (Periwinkle) is a retexture of the vanilla clover with a blossom texture from CG Textures. The Vinca should be added as a tree to make the movement visible, I recommend to edit the vanilla clover for this. The flower bushes, Potentilla and Blossom Ivy are statics. Credits: ======================= Ilona from archive3d.net for the Flower bush model Sonia Ray from archive3d.net for the Potentilla model CG Textures The Niftools team for giving us Nifskope Permission: =========== You may use these resources in your mods as long as you give credit and you do not charge money for it. You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod. Do not upload to other sites.
  7. Wouldn't that be the same as for an Oblivion nif? Just set the export in Blender (or whatever) to -> Morrowind Nif. Default settings should be o. k .for a start. (Sorry if I am wrong, MW noob here )
  8. Noob here Google search brought up these: http://www.nexusmods.com/morrowind/mods/13969/? http://harryboeck.dyndns.org/Spiele/Morrowind/Scripting%20for%20Dummies/2006-03-xx/Scripting_Tutorial.html Don't know if you like the word "dummies"
  9. Welcome and have a welcome cookie!
  10. Welcome and have a welcome cookie!
  11. Here it is mentioned which service providers they can choose: http://forums.bethsoft.com/topic/1516900-discussion-for-workshop-paid-mods-thread-11/?p=23946163 Seems to be Blender, MCM, Nexus, AFK-Mods and Polycount at the moment.
  12. I am so sad to hear about your troubles I wish you the very best - to recover and to finish your project successfully.
  13. This is the black Thursday for modding. I am seriously considering to stop uploading modder's resources. Who takes care on Steam Workshop if they are used in the making of paid mods?
  14. Tamira

    Ben Erai

    From the album: Tamiras Skyrim Album

    From the mod The Gray Cowl of Nocturnal by MannyGT
  15. Tamira

    Ancient Alikr

    From the album: Tamiras Skyrim Album

    From the mod The Gray Cowl of Nocturnal by MannyGT
  16. There was a book-reading animation in Oblivion that did exactly what you describe. Sadly no longer available for Skyrim
  17. Welcome! And have a welcome cookie
  18. Version 1.0

    71 downloads

    ============================= Stroti's Mushroom House Resource ============================= by Stroti converted by Tamira This resource was originally created by Stroti for Oblivion. You can find the original file here: http://www.nexusmods.com/oblivion/mods/46030/? ============================= A big mushroom that can be used as house, with interior and a mysterious cave. There are also some new (static) plants and a fence kit with ivy. (No Smurfs included) For an overview a demo esp is added. You can find the mushroom house west of Lake Ilinalta in the woods between Halfmoon Mill and Hunter's Rest. This demo house and location is only a showcase, it is not furnished and the interior is not navmeshed so you cannot bring a follower with you. ===================================================== Content: ======== Mushroom House with door, interior and cave 6 different smaller mushrooms Mushroom chair and mushroom table Exterior lanterns with and without glow Door-bell (not animated) 4 new (static) plants New butterfly and new moth with green glow (both animated) Fence kit, decorated with ivy, with an animated fence gate (to be added as door) Glowing stone for the cave ===================================================== Tools used: ================= Nifskope NifUtils by Skyfox Gimp Blender ================= Permissions: ================= This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope; special thanks to jonwd7 for his great new developments on this tool Skyfox from the Niftools team for his great tool NifUtils
  19. Version 1.0

    174 downloads

    ============================= Stroti Resource Pack II ============================= by Stroti converted by Tamira ============================= A collection of some new and some older resources that were originally created by Stroti for Oblivion. No esp included. ===================================================== Content: ======== Dreamcatcher Windchimes Skooma Pipe Chess Dice Scales Washing Tools Market Shelves Nestbox Wind Thingys (pin wheels and other) ===================================================== You can find the original files here: Dreamcatcher: http://www.nexusmods.com/oblivion/mods/45943/? Windchimes: http://www.nexusmods.com/oblivion/mods/45941/? Skooma Pipe: http://www.nexusmods.com/oblivion/mods/45957/? Chess, Dice and Scales are from "Strotis New Clutter": http://www.nexusmods.com/oblivion/mods/34669/? Washing: http://www.nexusmods.com/oblivion/mods/37935/? The market shelves I extracted from Strotis Market Stands: http://oblivion.nexusmods.com/mods/36158//? The nestbox I extracted from Strotis Old Cabin resource: http://www.nexusmods.com/oblivion/mods/42737/? The "Wind Thingys" were not released for Oblivion. Stroti sent them to me some time ago and allowed me to add them to this package. =============================================================== Notes: ====== Important: If you want to use the washbarrel and the washboardbarrel in your mod, they MUST be added as activator and a water type MUST be selected, else the CK and the game will crash. I recommend to copy the horsetrough01 for this. The dreamcatcher and the "wind thingys" are animated, the windchimes are not. Add all these as statics to your game (NOT as movable statics!) The Skoomapipe has clutter collision, add it as misc item to your game. Chess, scales, market shelves and nestbox are statics, the weight for the scales is clutter. Washing: the washbarrels, the mangle, the washboard and the flatiron-holder are statics, the scrubber, soap and flatiron have clutter collision. Dice: The game-set is static, the dice-cup and single dice have clutter collision. I had to retexture some objects, either because they used vanilla Oblivion textures or because the textures that were added by Stroti did not render quite well in Skyrim. ================================================================= Tools used: ================= Nifskope NifUtils by Skyfox Gimp Blender ================= Permissions: ================= This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope; special thanks to jonwd7 for his great new developments on this tool Skyfox from the Niftools team for his great tool NifUtils jbvw/rileymarks for a texture (scales) CG Textures
  20. Thank you for the new texture Hana! http://tesalliance.org/forums/index.php?/gallery/image/30920-bunnys-new-dress/
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