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Tamira

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Posts posted by Tamira

  1. Welcome to TESA! :wave:

    and as Don said: I think I'll call you KiwiFox instead of Kiwi so I will not get confused with our age-old member KiwiHawk (just kidding KiwiHawk :P)

    • Upvote 1
  2. Did you build and add the new structures during your current CK session?

    If yes, hit F5 to refresh the render window or restart the CK.

    If no, come back and upload your new nif in question so we can have a look at it.

    • Upvote 1
  3. You can still copy the original BSLightingShaderProperty from the original Nif to that NiTriShape (and remove the NiMaterialProperty of course).

     

    On another note: After removing the beams there will still remain the original collision for these. If this is a problem, you can run your nif through NifUtils/ChunkMerge and let it create a new collision for the new nif.

  4. I've nearly got it.  I've replaced the mesh successfully but it's not got a texture.  I think my Nifskope list isn't right.  My tree looks like this;

     

    0 BSFadeNode

         1BSXFlags

         6hkCollisionObject

         7NiTriShape (Replaced Mesh)                   

              8 NiTriShapeData

              15NiMaterialProperty                    None

         11 NiShape

    9 BSLightingShaderProperty

        10 BSShaderTextureSet

     

    It's exactly what I wanted to do, except it has no texture in Nif, any ideas?  I really appreciate your guide, it's made it sooo much easier

    You must have missed a step or mistaken something.

    Where does the NiMaterialProperty come from? Did you texture it in Blender or what? If you export it as 3ds file this is not needed.

    Did you use the original Nif for the import of the 3ds file? The 3ds will only replace the NiTriShapeData and keep the BSLightingShaderProperty, at least it does in my test nif.

    https://www.dropbox.com/s/zivcdkekcttuwsh/NEWrifrmsmsecondmid01.nif

    I have not tested it in the game but it should work.

  5. Use this tutorial to prepare your Skyrim nif for the import to Blender:

    http://tesalliance.org/forums/index.php?/tutorials/article/123-3d-craftworks-importing-assets-into-blender/

     

    Remove the NiTriShapes that you don't need so only a single NiTriShape remains.

    Remove the Collision and the BSLightingShaderproperty. Save under a new name.

    https://picasaweb.google.com/lh/photo/Aok4DriePsqTPqXVYRkFdvvaJFz2-0h-4j1klvvreaM?feat=directlink

    Import it to Blender. Go into edit mode. Use the B button to create bounds around the part you want to be removed:

    https://picasaweb.google.com/lh/photo/E5WijVYki6jlyvJiMrERd_vaJFz2-0h-4j1klvvreaM?feat=directlink

    Then click DEL to delete the selected vertices. If making a bound box is not possible you have to remove the vertices in small selections.

    https://picasaweb.google.com/lh/photo/0tKFlff-D92WoKBhV8P1JPvaJFz2-0h-4j1klvvreaM?feat=directlink

    Scale up to x 10 (hit S and 10, then click LMB) as the export settings export it at 1/10 resized.

    Go back to Object mode, highlight and export as 3ds file.

    https://picasaweb.google.com/lh/photo/42ZxkMOlo9_pii4bgU6ej_vaJFz2-0h-4j1klvvreaM?feat=directlink

    Load your original nif in Nifskope. Highlight the mesh (=NiTriShape) that you want replaced and choose -> import 3ds, select your previously stored 3ds file and it will replace the old NiTriShape.

    https://picasaweb.google.com/lh/photo/DUAcloS4Ewh4GUgWrQZ9C_vaJFz2-0h-4j1klvvreaM?feat=directlink

    Now you only have to remove the parts of the beams that have remained, like this:

    https://picasaweb.google.com/lh/photo/YpTEGoVzyAnQT1ye96iG4_vaJFz2-0h-4j1klvvreaM?feat=directlink

     

    Save under a new name.

     

    If you know how to add textures and materials in Blender ( I do not really),  you can export directly as Fallout nif, and then use NifConvert to Skyrim format and you have your piece as a Skyrim nif, from where you can copy the NiTriShape to your original and delete the old one.

  6. I too don't want to be online with Steam as little as possible. So I disconnect my W-Lan before I start Skyrim or the CK (and with that Steam) and Steam tries to connect. If it fails it usually suggests to cancel /try again /play offline. Then I choose offline and Steam runs offline. Works for most of the time, only every now and then (weeks or months) it reclaims to log in again online to verify the log-in data.

    Of course you have to make a proper log-in before that, so the profile is stored on your computer.

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