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Posts posted by Tamira
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HAPPY BIRTHDAY
Si-Shen
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HAPPY BIRTHDAY
INSANITY SORROW
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HAPPY (belated) BIRTHDAY
KHETTY
(I was on the road yesterday)
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Welcome to TESA!
and as Don said: I think I'll call you KiwiFox instead of Kiwi so I will not get confused with our age-old member KiwiHawk (just kidding KiwiHawk )
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Did you build and add the new structures during your current CK session?
If yes, hit F5 to refresh the render window or restart the CK.
If no, come back and upload your new nif in question so we can have a look at it.
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HAPPY BIRTHDAY
HANA
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Sorry for the thread necromancy but a Google research for "Skyrim Wind Chime" brought up this one as a result
I made such a thing yesterday:
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You can still copy the original BSLightingShaderProperty from the original Nif to that NiTriShape (and remove the NiMaterialProperty of course).
On another note: After removing the beams there will still remain the original collision for these. If this is a problem, you can run your nif through NifUtils/ChunkMerge and let it create a new collision for the new nif.
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Did you make sure you used the original Skyrim file as basic object, not any of your previously created test nifs?
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I've nearly got it. I've replaced the mesh successfully but it's not got a texture. I think my Nifskope list isn't right. My tree looks like this;
0 BSFadeNode
1BSXFlags
6hkCollisionObject
7NiTriShape (Replaced Mesh)
8 NiTriShapeData
15NiMaterialProperty None
11 NiShape
9 BSLightingShaderProperty
10 BSShaderTextureSet
It's exactly what I wanted to do, except it has no texture in Nif, any ideas? I really appreciate your guide, it's made it sooo much easier
You must have missed a step or mistaken something.
Where does the NiMaterialProperty come from? Did you texture it in Blender or what? If you export it as 3ds file this is not needed.
Did you use the original Nif for the import of the 3ds file? The 3ds will only replace the NiTriShapeData and keep the BSLightingShaderProperty, at least it does in my test nif.
https://www.dropbox.com/s/zivcdkekcttuwsh/NEWrifrmsmsecondmid01.nif
I have not tested it in the game but it should work.
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Use this tutorial to prepare your Skyrim nif for the import to Blender:
Remove the NiTriShapes that you don't need so only a single NiTriShape remains.
Remove the Collision and the BSLightingShaderproperty. Save under a new name.
https://picasaweb.google.com/lh/photo/Aok4DriePsqTPqXVYRkFdvvaJFz2-0h-4j1klvvreaM?feat=directlink
Import it to Blender. Go into edit mode. Use the B button to create bounds around the part you want to be removed:
https://picasaweb.google.com/lh/photo/E5WijVYki6jlyvJiMrERd_vaJFz2-0h-4j1klvvreaM?feat=directlink
Then click DEL to delete the selected vertices. If making a bound box is not possible you have to remove the vertices in small selections.
https://picasaweb.google.com/lh/photo/0tKFlff-D92WoKBhV8P1JPvaJFz2-0h-4j1klvvreaM?feat=directlink
Scale up to x 10 (hit S and 10, then click LMB) as the export settings export it at 1/10 resized.
Go back to Object mode, highlight and export as 3ds file.
https://picasaweb.google.com/lh/photo/42ZxkMOlo9_pii4bgU6ej_vaJFz2-0h-4j1klvvreaM?feat=directlink
Load your original nif in Nifskope. Highlight the mesh (=NiTriShape) that you want replaced and choose -> import 3ds, select your previously stored 3ds file and it will replace the old NiTriShape.
https://picasaweb.google.com/lh/photo/DUAcloS4Ewh4GUgWrQZ9C_vaJFz2-0h-4j1klvvreaM?feat=directlink
Now you only have to remove the parts of the beams that have remained, like this:
https://picasaweb.google.com/lh/photo/YpTEGoVzyAnQT1ye96iG4_vaJFz2-0h-4j1klvvreaM?feat=directlink
Save under a new name.
If you know how to add textures and materials in Blender ( I do not really), you can export directly as Fallout nif, and then use NifConvert to Skyrim format and you have your piece as a Skyrim nif, from where you can copy the NiTriShape to your original and delete the old one.
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I too don't want to be online with Steam as little as possible. So I disconnect my W-Lan before I start Skyrim or the CK (and with that Steam) and Steam tries to connect. If it fails it usually suggests to cancel /try again /play offline. Then I choose offline and Steam runs offline. Works for most of the time, only every now and then (weeks or months) it reclaims to log in again online to verify the log-in data.
Of course you have to make a proper log-in before that, so the profile is stored on your computer.
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I sent you a PM with the modified nifs. Tell me if this is what you wanted.
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This is not really a task for beginners. Look at this tutorial:
http://tesalliance.org/forums/index.php?/tutorials/article/109-3d-craftworks-from-blender-to-skyrim/
If you only need that single mesh to be altered, I could help you with the nif, just tell me what you want to be removed.
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HAPPY BIRTHDAY
Vouivre
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Welcome to TESA!
And here is another welcome cookie for you:
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HAPPY BIRTHDAY
DsoS
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Hard to tell when one cannot have a look at it in the CK.
Maybe you can upload your mod somewhere?
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Maybe your door marker is not exactly placed ON the floor but a bit beneath it? Try to drag it up and then press F again.
It is the only thing that comes to my mind.
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HAPPY BIRTHDAY
GROND
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Welcome!
And here is your welcome cookie:
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I am not at my computer at the moment but it should be an ambient effect, maybe drifting leaves, like the drifting dandelion seeds in other regions.
Just move it somewhere else in the same cell.
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Linking doors between cells is described in Lesson 3 and finalizing the navmesh for doors is described in Lesson 4.
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Bethesda blog (Germany) is available for me
The Happy Birthday Thread, #9
in General Discussion
Posted
HAPPY BIRTHDAY
sa547