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Tamira

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Everything posted by Tamira

  1. Welcome to TESA! And have a welcome cookie
  2. Tamira

    Hobbit Home

    Would be nice if someone could validate my upload too
  3. Version 1.1

    150 downloads

    ==================================== Stroti's Hobbit Home Resource 1.1 ==================================== by Stroti converted by Tamira Stroti is back! ==================== This is the conversion of Stroti's modder's resource "Hobbit Home" for Oblivion. You can find the original file here: http://www.nexusmods.com/oblivion/mods/45831/? If you ever wanted to live in a hobbit house - now you can! ============================ Changelog for version 1.1 In version 1.1 I finally managed to get the animated door to work properly so it can be added as a door as usual. ============================ Optional file: Hobbit Home Split Interior There had been requests for a split-up interior. Although I only have a very basic blender knowledge, I split up the interior mesh into the five rooms as separate pieces. As an extra I removed the animation from the animated interior door and added it as additional load door. ============================ This resource contains: Hobbithome Exterior Hobbithome Interior (one single mesh) Exterior static door Interior static door Interior animated door For a quick overview there is a demo esp included. The demo house is located at southern Lake Ilinalta, east of Half Moon Mill, the map marker is visible from the start. This demo house is not really playable as it is not navmeshed and not furnished. The exterior mesh has a grass roof which has a vanilla Skyrim grass texture that matches the field grass of the surroundings in the demo esp. If you want to place the hobbit house in a surrounding with a different ground texture, you can easily change the roof texture yourself in Nifskope, according to your needs. ======== Credits: ======== Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils Bethesda for the TES games ============= Permissions: ============= This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites.
  4. Tamira

    Hobbit Home

    From the album: Tamiras Skyrim Album

    Stroti is back! And he brought with him a wonderful Hobbit House Resource for Oblivion. This is how it looks in Skyrim.
  5. There is a tutorial for this here on TESA: http://tesalliance.org/forums/index.php?/tutorials/article/99-using-modders-resources/ And please use the resource downloads if possible, where you have the readme and the permissions written down, do not simply extract them from another mod.
  6. This is rather simple. Open the crafting furniture in the CK, give it a new ID and for "model" choose your custom model. The custom model must have a collision and must NOT have a furniture node.
  7. Can you upload your custom nif (with the required custom texture) ?
  8. (belated) welcome Nouk! And here are some welcome cookies for you
  9. Version 1.0

    128 downloads

    ========================= Phitt's Fishtank Modder's Resource ========================= By Phitt Converted for Skyrim by Tamira ========================= You can find the original files here: http://www.nexusmods.com/oblivion/mods/13542/? This is a modders resource only. A fishtank with animated fishes meant to be used as decoration in mods. Here is what you get: Fishtank 5 Fishes: Angel Fish Neon Fish Clown Fish Discus Fish Tiger Fish 6 Animations ------------------------ Additionally I added a new waterplant that I converted from a free 3d model resource. The model was made by Yughues aka Nobiax: http://www.sharecg.com/v/72374/browse/5/3D-Model/Stylish-plants ---------------------------------------- To see the fishes in action visit the Temple of Kynareth in Whiterun. There are two fishtanks I set up for demonstration purposes only (they are not perfect). People who have my New Plants demo know that I like that place ========================= Important: ========= The fishtank itself MUST be added as an activator and a water type MUST be selected, else your game will crash. I recommend to edit the HorseTrough01 for this purpose as it has already the recommended water type. Add the fishes as statics (not as movable statics!). Press the 'run havok sim' button in the CK to control the animations while modding. To make the placing of the fishes easier you can scale up the fishtank a bit (1.1). The included waterplant has to be added as a tree to show the movement, I recommend to edit the TreeClover01 like I did in the demo. ========================= Quote from the original readme by Phitt: == Modding with the fishtanks == The fishes are a bit tricky to place since the space in the fishtanks is limited and the animations are fixed. Here is a guideline on how to use the different animations, it is also recommended to have a look at my esp to get a better understanding on how to place the fishes. All animations turn to the right, except for the 'CirclesLeft' animation. So make sure there is enough room (about half of the fishtanks width) in the appropriate direction. Fast/Medium/Slow This is the standard animation in three different speeds. The fishes will swim from one end of the tank to the other and turn around there. You need to place the them at the center of the tank or they will swim out of it as they use nearly the whole length of the tank. Lazy A slow animation where the fish stops from time to time that uses only a part of the fishtank length. You have a bit more freedom using this one, but the fishes should still be close to the center. CirclesLeft The fish slowly swims a narrow circular path. Doesn't need much space. Sleeping The fish floats and stays (almost) in place. Only very minor up/down left/right movement/rotation to give it a more realistic look. You can place this animation everywhere in the tank. ================= Permissions: ================= This is a modder's resource. You may use the files in your own mods as long as you give credit to the authors and you do not charge money for it. Please link back to this resource when you use it in your mod. Do not upload to other sites. ================= Credits: ================= Phitt - Models/Textures Yughues aka Nobiax for the plant model and texture The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils CG Textures
  10. HAPPY BIRTHDAY GRAMBLOSH ANDALAY BAY CHRISG9
  11. Version 1.0

    275 downloads

    ========================= Phitt's Sheogorad Resource - Part Two Modder's Resource ========================= By Phitt Converted by Tamira ========================= These are converted resources from Phitt's Oblivion mod "Sheogorad - Forsaken Isles ALPHA", a remake of the Morrowind region Sheogorad in the North of Vvardenfell This part includes the Dagon Fel resources You can find the original files here: http://www.nexusmods.com/oblivion/mods/37329/? Part One is available here: http://tesalliance.org/forums/index.php?/files/file/1817-phitts-sheogorad-resource-part-one/ ========================= Phitt gave me permission to convert and upload the resources that are included in his great mod. There is a huge amount of resources so I decided to split it in several parts. I had to leave out all meshes that are based on vanilla Oblivion meshes so there are not all objects from the Oblivion mod included in this one. The remaining parts (Daedric, Dwemer, Velothi) will be uploaded by someone else. A mod-team contacted me and told me that they already converted them some time ago. They promised me to upload their converted resources as soon as they have released the trailer for their mod. ========================= Objects that are included in Part two: 5 different shacks with interiors dock kit ship (no interior) 2 different awnings 5 different overhangs Cyrodiil type buildings: The tower and the nordhouse have interiors For the other two buildings there is an interior kit to build your own interior Clutter: hammocks, static and as furniture baskets, static and movable chandelier with candles fishing net and herrings tapestries and a rug 4 different tables 2 different stools (furniture) shelf Morrowind style lanterns and lantern hangings (More lanterns, static and movable are available here: http://www.nexusmods.com/skyrim/mods/59977/?) ========================= Read the included "Original Sheogorad Terms Of Use" and give credits as requested there Read the included "Original Sheogorad Readme" to get an impression where all this comes from. ========================= Tools Used: ========================= Nifskope NifUtils by Skyfox Gimp ================= Permissions: ================= This is a modders resource.You may use the files for your own mods as long as you give credit to the authors and you do not charge money for it. Please link back to this resource when you use it in your mod. Do not upload to other sites. ================= Credits: ================= Phitt - Models/Textures The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils CG Textures
  12. Version 1.0

    140 downloads

    ========================= Phitt's Sheogorad Resource - Part One Modder's Resource ========================= By Phitt Converted by Tamira ========================= These are resources from Phitt's Oblivion mod "Sheogorad - Forsaken Isles ALPHA", a remake of the Morrowind region Sheogorad in the North of Vvardenfell You can find the original file here: http://www.nexusmods.com/oblivion/mods/37329/? ========================= Phitt gave me permission to convert and upload the resources that are included in his great mod. There is a huge amount of resources so I decided to split it in several parts. I will upload the parts as soon as they are done, which may take some time as converting (and testing) is a very time-consuming job. I had to leave out all meshes that are based on vanilla Oblivion meshes so there are not all objects from the Oblivion mod included in this one. ========================= Some of the objects that are included in Part one: Ashlander huts (yurts) with interiors Paper lanterns Ashlander/Vvardenfell plants and dead trees Ashlander/Vvardenfell rocks Mushrooms in all sizes More plants and flowers Stronghold (without interiors) Animated Cliffracer and many more ... discover yourself! Plants and trees are not animated. ========================= Important: Read the included "Sheogorad Terms Of Use" and give credits as requested there Read the included original "Sheogorad Readme" for more details ========================= Tools Used: ========================= Nifskope NifUtils by Skyfox ================= Permissions: ================= This is a modders resource.You may use the files for your own mods as long as you give credit to the authors (see above and below) and you do not charge money for it. Please link back to this resource when you use it in your mod. Do not upload to other sites. ================= Credits: ================= Phitt - Models/Textures Dave91 - Models/Textures MrSiika - Models/Textures Kzinistzerg - Textures SpeedyB - Models/Textures Read the included "Sheogorad Terms Of Use" and give credits as requested there Read the included original "Sheogorad Readme" for more details The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils
  13. Tamira

    Shacks

    From the album: Tamiras Skyrim Album

    Phitt's MW style shacks look great in Skyrim too
  14. What do you mean? TES Nexus is free, you only have to make an account there like here on this site if you want to download mods. There are "Premium memberships" for those who don't want ads and want to support the site but you don't need that. I myself are only a "normal" member there.
  15. Tamira

    My Ashlander Camp

    I never played Morrowind but I think I get the Morrowind feeling with your creations.
  16. Hello Sepherose. Welcome and have a welcome cookie
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