Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Psykolabe

Allies
  • Posts

    267
  • Joined

  • Last visited

Everything posted by Psykolabe

  1. Glarthir is the crazy guy in skingrad. and the troll's name is D. none of the above. the note never gives a name.
  2. Thank you so much IS! That's exactly what I wanted! No need for other versions. Thanks again! -Pzyko
  3. Uhm, These all look really great I.S. If it's not too much trouble... Could you make me one, please? If ya could... The image: The guy on my Fourm icon's eyes(+mouth if possible) Background: ? Purple or Dark Blue? Text: Alpha and Omega Text font: Magic cards Style: 1 If you don't want to, I understand.
  4. Woah, hey there buddy! Welcome to The Alliance. This place is great, even if i'm not here alot. Really. Plenty of other cool people here too. Have fun. -Psyko P.S. I'm not usually that concieted.
  5. Congrats Stones! You should feel proud!
  6. UPDATE: In Stage 4. I have the system for Setting traps on doors/chests/etc. together. I'm working out the kinks, and testing this with most major mods, and other popular ones. Also, while my internet was down I actually got ALOT more work done than I would have if it was up (I'm going to try to keep that work ethic). I finished the trap building menu with all the stuff which (as of now), still makes nothing but Trip wire traps (after SO many animation issues) Pressure pads, and the wall darts(still working on the effect stuff). I decided that since the Quite large settings I'm going to allow for pressure pads' diameter, I'm not going to use the original pressure pad images, just going to use a circle of glowing sparkels. Also, Made detect trap spells work with floor traps too. (i.e. things in dungeons) NEW PLANS FOR THIS MOD: Make a guild for trappers. This will add another story line, and a whole lot more dungeons. Still playing with the "Add a new skill" idea. Add in a few new places,like camps with trappers. Also, add in a WHOLE NEW TRAP! . Yeah. It will be a trap for the wilderness, well, a few new traps for the wilderness. Anyway. It will be a long time until the finished product is here, along with all the testing too. I'm working hard! Also, next time I have an update, should I just "EDIT**" my original post(Or this one), or make a new one like this?
  7. This looks great! =) Dl'd, and playing it, Thank you! Congratulations on the release
  8. I do mods/guides in TES, and I'm trying ot voice acting as soon as my computer cooperates with the sound files. I'm just learning modding in general right now, I can mod better than few, so thats why I'm here. In the ways of teaching, I'm not sure there's really alot I can offer... Mabye some acting stuff, and mabye some modding stuff too. thanks for the warm welcome! And I'll have cookies tomorrow.... really! I promise!
  9. I don't think I did this before. Sorry. I'm psykolabe. Nice to meet you. Sorry I was off for a few days, had to get the computer fixed. Back now, and working hard.
  10. ah sorry, thanks! I forgot about nexus...
  11. Is there somewhere I can post some music that I wrote? I'll be using it in one of my mods most likley... and I just wanted other people to have it available if they wanted it. I'm currentley going through the process of cleaning up the white noise, and I'll be done with that in a bit.
  12. But what will happen for the quests where sleeping is nessecary? For example, the bravil mages guild quest? I suppose one could just remove the sleep time menu and launch the player straight into the dreamworld. But I still think it would cause some problems.
  13. Very nice! *Is downloading* I'll tell you if anything funky decides to happen! But it looks good, Congratulations!
  14. Oh, haha, sorry. On re-reading that, I understand what you mean. :/ Sorry again. But good luck with the levels still! I'll be looking foward to playing it when it comes out, good sir!
  15. I like it =]. I'll be watching it! Nice job also.
  16. Quote Quote How old is Norris anyway?Well, good ol' Chuck is actually 69 now... much older than I thought. 69? What is this?!? I can't believe they still run "Walker Texas Ranger" on T.V. alot.... Nostalgia.... But yeah, all the celebreties dying... Did you know that all those documentaries are actually beginning to be made for people expected to die soon? That's how Michael Jackson's came out so fast. They already started 2 on Lindsay Lohan and Britney Spears. (I only know this from here-say of my female classmates) Crazy stuff man.
  17. Thanks for the encouragement! I'm going to continue right after I finish uploading the VA archive stuff.
  18. Sorry still in the works, and I will update regurlarly until finished. A. Strategy � � � � � � �As most of you know, this is absolutley crucial to any good fighter, especially being able to think in the heat of battle. Luckliy for you, you have the luxury to pause in a fight. I don't usually because it kinda masses with my flow, but new players? feel free! Also in this guide, I'm using 'Archer' and 'Ranger' as two seperate things. Archer- A pure-blood bow and arrow man, till the dying breath. Ranger- Bow and arrow, and switch to dagger/shortsword if nessecary. Common strategies- Camo-kill: Cast Chameleon before the gate opens, sneak behind the enemy, back up, re camo, and repeat. A good, albiet slow, method for killing if you have the Magicka. ChaserCircles: Run Backwards while facing the enemy(enemies), and fire off arrows/spells into the enemy. ChaserStop: For this strategy you usually must be facing an enemy with a large weapon that takes time to swing, i.e. claymore or Warhammer. Charge the enemy, hit them once then back off quick, it takes them awhile to swing and miss, so fire off some long range weapon bow shots/spells into the enemy as he waves around his weapon. Repeat RIGHT BEFORE he fully recovers after a missed swing. The timing of this will take practice. High-Ground- Sometimes, you will get lucky and get to a high enough point where melee fighters cannot reach you, however, this method is very unstable and depends mostly on glitches, DO NOT depend on this strategy to win unless you have a fool-proof way to get to the high-ground. F-S-B-S-F-S-H-S-: Flurry, Stun, Blast, Stun, Flurry, Stun, Heal, Stun a relentless stream of blade attacks and magic, with a little heal tossed in there. When you see yourself beginning to run out of mana, just flurry, stun, flurry, stun for a bit to recharge. this is all melee. No-Quarter: This is just LMB spam, you run in and chop the enemy to bits, even at a cost of your own health. Sitting Duck: Use a paralyze spell and just destroy the paralyzed enemy by any means nessecary. Commander: Summon a bunch of creatures to fight for you, sit back, relax, and enjoy. Mabye fire off a few shots of arrow or magic here and there. By the time they are dead, you will have recovered enough magic to summon more. If not, use a few potions, no big deal. Spi-ping (spell sniping): This requires a good deal of being able to predicgt movements and timing if you want to use this method in the wild. You stand far away and fire off spells into expected places that you think the npc will run after the first hit. Turn-Slash: A quite annoying method of combat commonly employed by your opponent. They will run towards you, then it will seem that they suddenly dissapear, but they are still hitting you. Wrong. They went behind you and, depending on your mouse, this can be rather difficult to combat. B. Gambling Urgh... I hate it, but its a decent way to earn money if you think you're lucky. Luck will give the team member you bet on more health or less health accordingly. There is an invisible barrier that stops you from interfering with the fight unfortunatley, so if you were hoping to shoot a few arrows down there, your outta luck, sorry. Also, you can only bet in increments of 10, 25, 50 and 100. To participate in an arena match, you must first "clear" all gambling stakes by watching a match. C. The fighting. The Name in quotes is the title or rank in the Arena faction/guild, the amount of gold is the amount of gold earned for battles won. Keep in mind that at the end of every rank, the last fight has a 50 gold bonus added to the original winnings. Also, the ____ levels above in the parenthesies refers to how many levels above you the opponents will be. C1. "Pit Dog"(50 gold) (1 Level Above) i. A Wood Elf melee, Light Shield/Helmet and longsword. Easy-Meduim. Just run in and hack 'em up. Magic Users: Rage some spells, spam him. He's the first enemy, so this shall not be a challenge. Range users: The same, use some decent strangth arrow spam. (1 Level Above) ii. Imperial, Melee, Heavy helm and shield but still a longsword. I usually just shoot him a few times with arrows then spells until he heals, then go in and finish the job. Medium-med.Difficult Meele Users: Make sure you have a longer-range weapon, like a claymore, so you can slash him, then jump back and block. Magic users: Throw some powerfull spells his way, and definitley use Chameleon a few times to get a little advantage Archer/Ranger: Use the Chase strategy, launch a few good arrows at the beginning and just have him follow you around. Go up to him, and while he's warming up to swing, back off to a safe distance, and fire your arrow. (1 Level Above) iii. Argonian Archer, light armor, just blitz him. C'mon. You know you want to. Mages: Rush, and spell spam him. or sp-ipe (Spell sniping). Only use long-range attacks if you are good at dodging arrows or can block really fast for arrows. Archer: I guess you can have a bow battle, just jump or block to avoid getting shot, or move behind the pillar. I always prefer jumping, because you can still hold your bow in a ready position, however, this method requires much more skill then just blocking, so this is a good time to practice. Ranger: Same as melee, rush him. C2. Brawler (100 gold) (2 Levels Above) i. Nord, Axe-Melee, a bit difficult because of the stuns. PRACTICE BLOCKING. I cannot stress this enough, practice switching quickly from hits to block and back again. It will save you MANY times. Also, remember not to spam click with the LMB. If you do, the game usually adds in another slash or two after your done, making it impossible to block in time. Mages: Have a shield, and learn to run backwards (3ed person view can be very useful if you know how to use it). Seriously. At this point in the arena, you need to start practicing strategy instead of charging into things guns-a-blazin'. I mean, thats definitley an option now, but you'll definitley have to heal a bit and waste a few potions you shouldent have to later if you don't practice proper methods. Archer: Very close to the same as a mage, run backwards and fire off some shots. Ranger: Rush in and score a few hits, block and stun him. While he is stunned, jump back and fire off a few arrows while he chases you from a moderate distance. Repeat until dead. (1 level above respectivley) ii. Your first unfair match (of many)! 2 Wood Elf sisters, Claymore and Bow. Unfortunatley, the Bow-girl has a Chameleon spell. D: I'd kill the claymore sister first personally, because if you have the (Claymore) Sister in a good position, the other sister can't shoot without moving, and when she does, move again. Also, if you rush the archer, the claymore will pop up behind you and cut up your back and the archer will most liikley dissapear anyway. Mage: Fire off spells whenever you get an open shot on the bow sister, but focus your attention on the claymore sister primarily. Archer: Kill the Claymore sister first, but remember to dodge a few arrows while running. Ranger: Kill the Claymore sister, when she is dead, Blitz the bow sister with a flurry of melee attacks. (2 Levels above) iii. Khajiit Axe. Strong but a bit slower then the rest. He's more-a-less like a close-combat tank, DO NOT GET TOO CLOSE. Melee: If you actually get stunned, he will take away large amounts of health very fast, use the Butterfly-esque style (If you ever played GunZ, you'll know what I'm talking about). Mage: You should be able to run at a safe distance to fire off some spells. Archer/Ranger: Switch in and out of close combat and bow, When he seems to be catching up to you, stop, switch to blade or which ever melee weapon you choose, and batter him up a bit, then go run off again. The running gives you a chance you restore some health and land some good hits where your true powers lie, in Marksman. C3. Bloodletter(150 Gold, and a creepy title) i. Redguard who uses either a sword or mace. It doesent matter either way, seriously, he's not a huge challenge compared to what you have fought. The balancing is as follows, with the sword, he is quicker but the attacks do less damage. With the Mace, attacks are slower but do a bit more damage, and stuns galore if you arent properly trained in blocking. Quick-saving and the Quick-Loading to get a different weapon isint really worth it in this match, unless you really want every last advantage you can get over your opponent. ii. Breton with shortsword. Majory confusing batte, due to Turn-Slash. She has some speed and agility potions that make close combat annoying and hard to follow at times (depending on set game difficulty) and makes the "Chasing" and shooting strategy rather difficult to accomplish. She has the perfect weapon set for this, Heavy Raiment, a fast-striking shortsword, and speed spells that null the weight of the heavy armor, and then some. She will pretty much just be a harder-to-kill version of all the quick, light-armored arena people you fought. Mages and Archers/Rangers: This will be a VERY tough fight for you, she is fast enough to catch you in the Circle methods, so that is out of the question, as is ChaseStop, because her shortsword takes very little time to swing. If you really feel the need to stick to magic or bows, get alot of speed and athletics up potions or spells. All in all, Not that hard if you have basic training. Just a very long fight. Sorry. iii. Dark Elf Ranger with sword, Rush him like a Zerg and make him switch to Melee. He's terrible at Melee. Kill him easily. Mage: Charge him with spells, and just back off until he equips a bow again, rush again, and blast him until he re-equips the bow. Repeat until dead. Archer: Range battle time! a good place to practice your arrow dodging skills. Ranger: Get off a few shots while you are charging him, then finish the job with the blade. Alternativley, one may do the same as the mage, and fire off arrows until he re-equips the bow. C4. Myrmidon (YES! But no Achillies, unfortunatley) i. Wood Elf with frost dagger. Not too difficult, the frost enchantments shouldent give you -too- much trouble, Just watch for the block and you should be fine. Magic: ChaseCircle method seems to work fine, I actually managed to kill this guy before I even needed to run alot. Archer: ChaseCircle Ranger: ChaseCircle into flurries back into chase circle after stun. ii. High-Elf Light Raiment/Armor+longsword. Another fair combatant, a medium difficulty. Melee: Stun, flurry, Stun, Flurry. Pretty much the basic strategy from here on. Magic: GET A SHEILD.Stun and blast. I'd still reccomend iii. Orc with Battle Axe. Heavy armor. A skull-bashing tank. you can take a few hits, but stay as far away as possible. Melee: ChaseStop. Or if you don't have the timing for it, just swing, stun, swing. Archer: ChaseCircle Ranger: ChaseStop
  19. There's 2 others (I don't know if you can really count them as factions) The Arena(OB) and the order of the white stallion(OB).
  20. I was wondering if anyone has made a mod that adds traps to doors and chests. I'm obviously planning to make a mod like this. My plans are as follows. 1. Make the trigger system that allows a spell to be cast whenever "X" door or chest is activated. 2. Make the system that decides based on what loot, and what rooms are behind the door, "X" spell of "X" magnitude is cast, or "X" level weapon is fired. 3. Make this mod universally compatible. 4. Make a slew of new spells, all having to do with traps. 4a. Trap Detection- These spells help you see what level and type of trap is applied to "X" object. The object's description would read as such; Chest/door/etc., lock level(If applicable), Spell type and effects. After progressing to "X" level in "X" skill, you will be able to detect the trap levels on an object without use of these spells. 4b. Trap Dispels- These will dispell all traps on an object, and will work similarly to the "Unlock _____ Lock" spells. "X" spell will dispel "X" level trap from said door or chest. After progressing to a certian point in "X" skill, you can dispel certian level traps without even having to use the spells. These spells have a low chance of failing, but if they do, the trap is activated. 4c. Trap Captures- These will caputre the trap and put them into a 1-time use scroll with an open-ended option to put "X" enchantment in whatever form of trap you decide to use. i.e. Capture a "Summon Scamp" from a door, and then you can use it as a pressure pad trap. 4d. Traps- These may not seem terribly useful at first glance, but if you know how to use good strategy, these may be quite helpful. You can set a spell of any type of trap, i.e Trip-Wires, Pressure pads, Swing-things, Wall-Darts, etc. with "X" spell(Or poison) attached to them. You could set pressure pads after a set of 3 trip wires and have an incoming enemy hit all 4, taking a decent amount of damage, depending on the strangth of the spell and trap. Also, you can set up traps behind yourself that heal you, and if you are running low on health, just go and trip them. However, your enemy can trip them too and gain some health back. Use these at choke points like in a hallway or something of the like for good damage. Also, if you want some deer, leave a decent powered trap in the wild, and leave. This trap will sent you an alert if it has been set off, and you can cast a spell to see(Depending on how far away the trap is) what it has hit, and its status. 4e. No-Trip- spells that make you able to walk through your own traps without setting them off. Any moving object can set them off, even invisible or chameleon-ed things. 5. Add in the "Trap Man" , he will give you the "Make Trap" spell Menu, which should look something like this; A. Name of Trap-Spell: _________________ <Trap> Magic/Poison Effect________ | <Effect> | List of Effects_____________________________________ | <Effect> | | <Effect> | | <Effect> | | <Effect> | | <Effect> | | <Effect> | | <Effect> | | <Effect> | ----------------------------------------------- Total Detectability:______ ________________________________________________________________________________________________________________ B. (effect Menu) <Effect> <============================= <touch> ===================================> Magnitude: <-----------[-+-]--------------------------------------------------------------> Range: <------------------------------------[-+-]-------------------------------------> Duration: <--------------------[-+-]-----------------------------------------------------> Detect: <--------------------------------------------------------[-+-]-----------------> Spread: <------------------------------------------------------------------------[-+-]-> ________________________________________________________________________________________________________________ A. The poison effects are only with the physical traps, a.k.a. swing-things, arrow traps, axe-traps, stab-traps and swinging blade traps. B. The new "detect" attribute ot the effect detarmines if the A.I. Percieves the trap. I will be adding in different values to the NPC's setting maximum detectability before they notice. The stronger the enemy, the easier that they will notice. Also, there will be 3 Chameleon effects, 1 that makes the victim of the trap go into chameleon, one that brings the victim out of chameleon, and another that makes the trap in chameleon(1% to 100%) 100% is commpletley invisible. The new 'Spread' aspect of spell effect creates how wide the trap will be/can be. Lets say you're in an Ayleid Ruin, you can place an "X" trip-wire trap in a hallway, and it will spread the whole hallway depending on the width of it. Assume the hallway is 4 feet wide, any spell with a 'Spread' above 4 feet covers the entire witdh of the hallway, no more, no less. But, let's say your in an open chamber, that is 32 feet wide, and you cast a 30 ft. Trip wire spell, the spell will let you choose where you want to put it and it will cover 30 feet across. For a pressure pad (circular) the 'Spread' will determine the diameter of the circle. In wall related objects such as blade-swingers or spike-stabbers, they can only cover a certian width of an area, 6. I may make a wall crushing spell, ...mabye. It isint difficult in theory, but it application (actually coding and doing other stuff) it may be a bit much for me to handle. 7. The "Trap Man" I mentioned? He will tell you at what level in "X" skill you will be able to have all the abilities I mentioned before. 8. I may make another skill, a "Trapping" skill. I would add it into Minor skills for every class, starting at level 10. 8b. If I decide against making a whole new skill, I will make the player get to "X" level in a few skills before an ability is available. 9. Add a story line/quest thingy, mabye a "Trapping Guild" I am still kind of a newbie at modding, and I am still practicing and trying to expand my very limited knowledge. This mod may take awhile, also, please alert me if someone has already made a mod to this effect. Thank You! I appriciate the effort you spent reading this! Thank you again! **EDIT: Also in the plan: Make an enchantment type called "Set Extra Traps" In which, you guessed it, it allows you to set more traps. Depending on your level in "X" skill, you are able to set/cast "X" amount of traps (again, information can be gotten from the "Trap Man").
  21. Alright, For the second thing you requested (the putting of the item into a container) I have a nice little string of riddles for you. wherever you want to put the first clue is up to you. 1. The man who invented me doesn't want me. The man who bought me doesn't need me. The man who needs me doesn't know me. What am I? -answer is coffin- so put the next clue in a coffin somewhere. 2. Give me food, and I will live; give me water, and I will die. What am I? -answer is fire- put the next clue in a fire of some sort. 3. I go up and down the stairs without moving. What am I? -a carpet- put the next clue on or under a carpet on some stairs. 4. I run over fields and woods all day. Under the bed at night I sit not alone. My tongue hangs out, up and to the rear, awaiting to be filled in the morning. What am I? -a shoe- Put next clue under some shoes. 5. You use a knife to slice my head and weep beside me when I am dead. What am I? -onion- Put the next clue close to a hanging onion thingy, mabye behind it or something. 6. I am weightless, but you can see me. Put me in a bucket, and I'll make it lighter. What am I? -a hole- Make a hole in some object, or just layer the clue co it looks like a hole. 7. At night we come without being fetched, and by day we are lost without being stolen. What are we? -dreams- the next time the player sleeps, make some sort of quest update like "in your dreams, you found the next clue" or something like that. 8. My life can be measured in hours; I serve by being devoured. Thin, I am quick; fat, I am slow. Wind is my foe. What am I? -a candle- Put the next clue under or right next to a candle/candle holder/chandelier. 9.What's black and white and read all over? -newspaper- probably should use the black horse courier. when any article is read, make another quest update only to activate at this stage of the quest reading comething along the lines of "you found a note stapled to the back that you never noticed before.... how strange...." 10.You throw away my outside and cook my inside. Then you eat my outside and throw away my inside. What am I? -an ear of corn- make this the item to put into whatever container the quest says to. give them one final note that should read as such: I never was, am always to be, No one ever saw me, nor ever will, And yet I am the confidence of all To live and breathe on this terrestrial ball. I am tomorrow, so return here then, A plenty reward I will have for you when. You can use this to make them leave the room, and for items to spawn at _____ location. Also, if you do actually decide to use this, please make it a good reward, as these riddles were not entirley easy. As for the switch behind the tree.... I could give you another string of riddles, or you could split some of the riddles from up there into it, or you could just use this one. I am mother and father, but never birth or nurse. I'm rarely still, but I never wander. What am I? -the answer is tree, so make a few tree roots mabye? make it pretty clear I guess that that is a tree. Also, you could use I open opportunities, and I am near to the beyond. What hides me is the end that brings beginning. (open opportunities refers to the switch opening the door, near to the beyond refers to being close to the dead orc and a spirit. the "what hides me" thing refers to a root, which is the end of a tree, but it helps the tree grow, or bring a 'beginning' to new parts of the tree.) EDIT: oh soeey bout that, didint see the third part. Mabye for another added creepy factor, make a sort of "trap" like thing where you step or go through some sort of barrier and that could do something like open a hole and drop a corpse, or drop a corpse or zombie suspended from a rope. Anyways, just P.M. me or respond if you have any questions or anything. Good luck buddy!
  22. Psykolabe

    Psykolabe's Pscreenies.

×
×
  • Create New...