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oldladyonthemoon

Elders
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File Comments posted by oldladyonthemoon

  1. 8 hours ago, Nightmare_DL said:

    Mod Organizer 2 is giving me this error , any fix?The mod works it is just im trying not to have any issue in the long run.

    Sorry about that. I suggest that you do what is said: open the mod in the SSE ck and save it. It's something I had done back then but you never know.

  2. 19 minutes ago, TheGhostFollows said:

    Trying to get my plugin.esp-copy to work is causing issues in the old CK.  Have you ever seen this pop up while the old CK loads?  I'm going to post this in the Nexus Forums to see if anyone has a solution

    Now that I think of it, I think you must extract the string files that are in the .bsa.

  3. 14 minutes ago, TheGhostFollows said:

    I did get to one point where I generated some terrain, but since then my custom worldspace won't load and SSE CTD's.

    You must use the original of your plugin to carry on working on it in the CK for SSE, not the copy you used to make the LOD with the old CK. :)

    And once your LOD files are ready, just trransfer them from the old Skyrim directory to the SSE directory, each at the same place.

  4. 2 hours ago, TheGhostFollows said:

    But whenever I click on the link it tells me that I don't have permission to access that!  Is this a known issue?  Is there a way around it?

    No, it seems to be a new thing. :( @DarkRider will have to take a look. Thanks for reporting.

    In the meantime, I'm going to upload the file on my one drive; give me some time. :)

    2 hours ago, TheGhostFollows said:

    And one final question...after generating LOD with the old CK, can I go back to using the new CK to make changes to my mod, if needed?

    Yes, of course, as long as you no longer modify the world space for which you created the lod.

    It's better to generate the lod when the mod is entirely finished but generating the lod being just using the content of the plugin itself and not modifying it, you can carry on working on it afterwards. Don't forget to use a copy of the plugin to make the lod and then carry on working on it with the original. :)

  5. 2 hours ago, cybervampirekid said:

    Can this be used on the skyrim special edition

    It would need to be ported to the special edition by its author or by someone after getting the author's approval and since it requires another mod, this mod should also be ported to the special edition with the approval of its author, etc.

  6. 4 minutes ago, TheGhostface said:

    It makes no sense. Not all people have so much time to write reviews. It would be better that people can rate a mod quickly.

    I think this is to avoid people rating mods they have not really used. You don't need to write something lengthy. ;)

    On the top of the comments, you have a "0 Reviews" tab. :)

    Capture.JPG.8c13f96a3d3335b7c8e22be916391b55.JPG

    • Thanks 1
  7. 12 minutes ago, TheGhostface said:

    Wow, this was impressive! Absolutely correct. No mistakes in it. PERFECT! :)
    And thanks for the French translation. Now I know some more French words. :)

    You're welcome! :D

    I'm wondering, if you look at the stars it says (0 reviews), maybe you need to write a review to be able to rate the mod?

  8. 1 hour ago, TheGhostface said:

    I hope you don't mind, if I ask another question. I'm new on here as you might noticed. Is there any way to rate your mod or give it an endorsement or something like that? If yes, how? I don't see anything like that. The 5 grey stars on the upper corner do nothing when I click on them.

    The stars are the way to rate a mod here but it seems that they are currently broken; they don't work for me either.

    Reporting this to @DarkRider so that he fixes the problem.

    And thank you for the intention! I see so many people on Bethnet just downloading mods to be able to downrate them that I had lost hope on that matter. ;)

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