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oldladyonthemoon

Elders
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File Comments posted by oldladyonthemoon

    Skuldafn Cottage

       21    10

    Something of the kind yes except that the script would extend a quest containing a stage containing a simple

    Trapdoor.enable ()

    The quest wouldn't be enabled at start; you could add a default SetStage on death script to Alduin so that when he dies the quest starts and the trap door is enabled. That's how I would do it. :)

    Skuldafn Cottage

       21    10

    That would make a very long tunnel from Skuldafn to Riverwood...

    What you could do is put the trap door near that Dwemer ruins near Skuldafn and disable the it until the player has finished the main quest and "killed" Alduin? This would require a very easy script and a quest.

    Skuldafn Cottage

       21    10

    Hi,

    Just downloaded the file. How is it that the sound and seq directories are not in the archive?

    Also, how do you access the cottage?

     

  1. 4 minutes ago, fredlaus said:

    This was the one you did in TESAll Tutorial sessions? - Or have I completely lost it here :-) I need some cookies :cookie4u::cookie4u: :-)

    Yes, Whitewater farm is the mod I made for the final exam of the CK basis course but I have enlarged it a lot in time. I'm afraid it can no longer be called my "debut mod". :D

    Nah, the cookies are all for me! :P

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