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oldladyonthemoon

Elders
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Everything posted by oldladyonthemoon

  1. Do you really need stars when you make a mod? You decide what your mod will be, not the others and if they don't like it, well...
  2. Depends, you must see in game if the new body imported by the mod fits your customised character. The fix is only about fixing the faces not the bodies.
  3. I don't understand what you mean by body mod but the FaceGenData meshes and textures the ck will export belong to a precise character; they are personal to them, unusable by others. Each of your characters that have the grey skin bug will need to have their FaceGenData exported. If you change the name of your mod, you'll have to re-export these data; it happened to me once with these two. So, if you want to use these same characters in different mods, you'll have to load these mods in the ck and export their FaceGenData again.
  4. You have to export the data for each character that has the grey face bug and you cannot re-use the data in another mod. To use them in another mod, you'll have to re-export them.
  5. In case you are using Windows 8, it has a screnn capture tool called "SnippingTool.exe", a lot more practical than the print button.
  6. And, just in case, Bethesda forbids using stuff they made for one game to be used in another of their games. You can obviously do it but you'll have to keep the mod for yourself.
  7. Yep, damn properties! To avoid confusion, you can name your property by using the id of the object. Doing this, the ck will fill the property automatically and you won't wonder what to use. An example taken in my own mod: Message Property ASIS_ChoosePlaceMessage Auto refers to the message that has "ASIS_ChoosePlaceMessage" for ID. In the script: button = ASIS_ChoosePlaceMessage.Show()
  8. So ,what was the problem? In case people run into the same troubles some time.
  9. Hi, I don't know where to ask but my question is directly related to the script tought by this lesson. Here is my choice script: ; pop message box to choose place if TempChoosePlaceMessage.Show() == 0 Game.GetPlayer().moveto(PlayerStartMarkerHighRock) elseif TempChoosePlaceMessage.Show() == 1 Game.GetPlayer().moveto(PlayerStartMarkerHammerfell) elseif TempChoosePlaceMessage.Show() == 2 Game.GetPlayer().moveto(PlayerStartMarkerCyrodiil) elseif TempChoosePlaceMessage.Show() == 3 Game.GetPlayer().moveto(PlayerStartMarkerMorrowindSouth) elseif TempChoosePlaceMessage.Show() == 4 Game.GetPlayer().moveto(PlayerStartMarkerMorrowindNorth) else ;nothing endif It's perfectly functional in game, but there is a problem, if I choose option 4, I must click five times so that the game reacts to it; if I choose option 2, I must click three times so that the game reacts to it, etc. I have the same problem with another choice message, that has less options, three instead of five. This is not normal; I remember using mods whit this kind of messages and clicking on a choice worked immediately. I'm not the only one to experience this, people who use the mod also have it. What's going on and what can I do to fix this? Thank you!
  10. Installing the mods manually won't change the fact that they will be automatically activated in the launcher, anyway.
  11. Sorry, I always install my mods manually (no Steam, no mod manager of any kind) and they are always automatically activated in the launcher.
  12. It probably does so because many forgot to activate them manually, yelling after that that the mods didn't work.
  13. My turn: Downstairs: Upstairs: List of the content (in case I've forgotten something).
  14. I agree with Tigersong, if you want to do it, just do it. I don't understand why we should kill the people in our team after each fort was taken though.
  15. The answer is here: http://niftools.sourceforge.net/wiki/NifSkope/Change_texture
  16. Thank you! Thank you! I love the cookies (no fishy stick here? ) Well, I'm not a newbie out there but here, I am.
  17. Thank you! You'll love #5 when #6 will be released; I'm just ahead of you.
  18. Thank you! (Ahem, no capital letter to ladyonthemoon, please... Thank you! )
  19. Hi, I'm new here and not familiar at all with the procedures. Is this what I must do if I want to join the classes? My apologies if my question is inconvenient.
  20. I'm so dumb at finding titles for topics, sorry... I joined this place some time ago but I've never introduced myself so, here am I. I've been playing Elder Scrolls games almost since Morrowind was released. I loved Morrowind, I loved Oblivion and I still love them but ever since Skyrim has been released, I'm completely hooked to this game. I play it and mod it (moderately). The only mods I've published consist in changing start game conditions for the player. I also have a "Place for a Khajiit" project I'm working on. I have some trouble finding directions here but I've noticed the "enclave". It shouldn't take too long before I get used to these boards.
  21. My main characters: Wuleen-Jah: Gwyneth: The Basha brothers, J' and M':
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