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shogran

Elders
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Posts posted by shogran

  1. Scriptname AAASoulCreation extends activemagiceffect  
    {This Script is For the Sword that Steals men souls}
     
    SoulGem Property FilledBlackSoulGem Auto
     
    Actor MySelf
    Float Health
     
    EVENT onEffectStart(ACTOR akTarget, ACTOR akCaster)
    Debug.Notification("Soul")
    MySelf = akTarget
    Health = Myself.getActorvalue("Health")
    endevent
     
    Event OnUpdate()
    Health = Myself.GetActorValue("Health")
    endEvent
     
     
    event Oneffectfinish(actor akTarget, actor akCaster)
     Health = Myself.GetActorValue("Health")
    if Health < 1
    game.getplayer().additem(FilledBlackSoulGem)
    endif
    endEvent 
     
    ^^ that didn't work. but it did compile.
    Gonna keep hacking away at this afterall
  2. Requesting the mod I failed at attempting to create myself. all i want is a weapon using the Vanilla Katana Mesh or any katana mesh really, At this point I'm desperate. 

    I want the weapon to Have an effect that when the player kills an npc. It gives the player a filled black soul gem. If I can Have this It would be very very nice. I need it as a reward for the Gauntlet I'm still working on.

     

    Thank you in advance

  3. I want it to be every person the player kills, aslong as its an npc. and yeah. That script you gave me is PERFECT for what happens.  But, I want it to be applied easily. I'm thinking 

    EVENT onEffectStart(ACTOR akTarget, ACTOR akCaster)
    If akTargetRace.HasKeyword(ActorTypeNPC) == 1
      akTarget.addspell ittickles
    endif
    endevent
     
    and then. ittickles effect :
    EVENT OnDeath(actor akKiller)
    if (akKiller == game.getplayer())
     player.additem 0002e504 1
    endif
    endevent 
     
    do you think that will work?
  4. Right. But I don't want everything around me to have the effect. What If I don't kill them and something else does? I want the effect to start when they are hit with the specific weapon.. so maybe an enchantment on the weapon that gives the spell to the other npc and then that spell, have it with ondeath do the action to the player?

  5. I've looked, And looked. but I may not have looked super all the way thorough to see if this had been done in some way or was taken care of in game somehow. But I want a script that administers a command when the pc kills an npc. preferably with a specific weapon. I want it to happen everytime The PC actually kills any npc at all. Any of them. Even Ulfric Stormcloak. The result I want is pretty simple to code, infact the whole script should be easy but there seems to be "onpckilledanynpc" call function in papyrus. :( Can I get a hand oh great and mighty scripting gods?

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