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shogran

Elders
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Everything posted by shogran

  1. Thats just one floor, I just showed the different ways some of the walls should look, and the end pieces... Its a trapezoid that I can rotate 72 degrees and it fit against the next one, To make a pentagon.
  2. Hi, I'm shogran, I made a big angry looking pointy tower. It also happens to be pentagonal In shape, I need some help modeling the interior rooms of the tower, I have the core set up to be something different, so no need to get help with that,(Maybe later) Anyway, Instead of sitting here trying to describe it to you, Here's what I pictured in my mind. http://i.imgur.com/fX6F4.jpg Its big, but not as big as it would have been previous, Anyone who needs a higher resolution, I can go up to 16800x10200 lol. I should have noted, I will accept help instead of doing it all for me, I just need to know where to start when making a tileset, I have no clue, and have looked at other tilesets to get one, no joy.
  3. shogran

    The Tower

    From the album: Showing off

    This is the actual Tower Mesh I'll be using, Hopefully.
  4. shogran

    The BridgE?

    From the album: Showing off

    BRidge Concept design Subject to change
  5. shogran

    silver tower

    From the album: Showing off

    Silver Tower. Attempt number 5 there will 5 towers.. and yeah. there will be a wall and stuff too woo.. did all from scratch
  6. I was just reading through, And since most of the problem is due to the quest issue, Couldn't you disable all of the city of sutch.. With a script, A few months after you kill roland Or whoever the main bad guy in there is, Sutch Appears? That way it seems like since the maurauders are gone, building can resume? Just My opinion:D Ps - I forgot to add this when i posted, You could disable sutch's doors and the ruin( if you wanted) with the same script, since the quest is done, it wont break it so badly atleast
  7. OMG I totally Forgot! i did the rigging backwards Oh your a genius Thank you so much OMG i can't Believe i tried rigg it backwards
  8. Ok, I got the following errors when trying to put the armor in someones inventory., "could not find parent node extra data for " Base awesomearmor.nif" "The biped Part "awesomearmor.nif" should be skined for "." Then we have the invisable man.
  9. *face palm* Normal Map... Totally Forgot about That.
  10. Well I found a .3ds With some really awesome armor that i want in my game, I had to scale it up, and edit some of the edges, Then i opened up a normal peice of armor from Oblivion, Stripped it, Then used its skeleton to rig my Armor to it, Opened it into nif skope, works perfectly. When i get it in the game , It only works as a static nif, But when apply it as armor, It is invisable, The whole upper body
  11. Im trying to export a .3ds as a nif, I got all the tga or whatever moved over to .dds. scaled it, rotated it, attached it to the skeleton, looks great on nifskope.. and its invisable and gives me a bunch of, errors. :wallbash: :wallbash: wahhhhh
  12. shogran

    The City

    I might have them be lit up at night, sounds like a great idea there!
  13. shogran

    The City

    From the album: Showing off

    This is the pain in m- I mean the floating city i've been working on, on the same world as my towers, This was the worst best idea i've ever had.

    © &copy Shogran

  14. shogran

    The Towers

    From the album: Showing off

    One of the first area's i created, called Darken Towers, The pentacle is meant to symbolize magic, and the golden ratio, nothing else. It took lots of trial and error, and i stil have a few big rocks to place to hide some leaking mesh.

    © &copy Shogran

  15. Very wonderful so far, Cannot wait to see the Finished product.
  16. I actually Am using this exact trigger, i jsut duped it and named it something else( i dont like editing vanilla meshes.) Im gonna play test this script you gave me nao though looks more like the ones i see on the c s already. Lolz, I just didnt know i could add stuff to the middle of that part. Thaqnk you so much, You are a scholor
  17. I think this is the right place to put it. I have a small issue. Im wanting the player to go through a gate leading into a garden labyrinth. But as soon as he/she/other enters, i want the gate to close and lock, i know how to make that happen using a script where the player activates something and it happens. but iwant it doen automatically, so they dont have a choice. What ive done to remedy the issue is make a new ayleid push button ( My labyrinth is in a city floating above a new world space, so it matches the scenery) i have it scripted as sugh scn thedoor begin ontrigger player theplate.activate end begin onactivate mazegate.setopenstate 0 mazegate.lock 100 end Only, when my character steps on the plate, nothing happens. i have to look at it and activate it. what is going wrong?
  18. Morning, My name came from someone i saw in a dream when i was a kid. A night mare.
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