lol. yea vom. FNV doesnt seem quite as unique as FO3 did, now that i've gone through at least 18 levels on one character. I loved the little random things that you could find in FO3, like the plunger room in the DC area or the chess board with all the gnomes on it. Little things like that made the game much more unpredictable and enjoyable to explore.
There are quite a few things that i like about the game, such as iron sight aiming. that i absolutely LOVE. I love being able to scope in on a big horn at an impossible distance w/ my cowboy repeater, pop off a shot or two, and kill it when its just barely within rendering distance. I also liked how that the play only gets perks every couple of levels instead of every level. That makes it MUCH harder to make an uber character which was SO easy to do in FO3. My current character in FO3 is mid 20's in level and carrying around Fawks and Dogmeat. I've played it on Very Hard from the beginning and it just doesnt seem like that much of a challenge anymore. heck, even w/ the DLC's i didnt end up finishing the game before I went back to Gears of War 2 and eventually rented Fallout: New Vegas. New Vegas takes away that Uber character and make the player much more vulnerable. I like how that you can find deathclaws right off the hospital bed if you know where to go. I ran into a quarry of them at level 3, and even on Very Easy I couldnt defeat them. Its little things like that that makes these games much more enjoyable to me. Whereas everything in FO3 eventually becomes trivial to kill and almost not worth the ammunition, things in FNV are to be paid attention to, if you want to live that is. You can't just take on that radscorpion anymore and expect to come out on top. There's now a very real possibility that its much stronger than you are at that point in time and that you WILL die, even on Very Easy. Even a hardcore level 30 character is still very capable of being killed by a few Giant Radscorpions if he/she's cornered and trapped by them.
I also like that now they have a set amount of experience points that the player will receive for killing enemies, while this does give the player less of a reason to up the difficulty, ppl that play on the easier difficulties wont be stuck at low levels simply because they're not capable of taking out a Deathclaw with a baseball bat on very hard.
One major thing that I ran across recently that almost makes the game not worth buying to me are the ungodly long loading screen. I swear i've spent at least 25% of my time playing behind a loading screen. I bought the game to have fun and enjoy it, not to have to sit there and read the helpful little tips that they have, which by the time I was level 5 I had read a thousand times over. The NPC's themselves also seem to have quite the range of programming to them. Some it seems the programmers where either falling asleep in their chairs or high off of SPEED or something. Some NPC's are incredibly annoying and way over-excited about things while others are rather boring and monotonus. Now that may just seem like variety, which it would be if the boring and monotonous NPC's weren't virtually every other person you come across and didnt sound like those machines that answer the phones at companies. They seem like robots, which is NOT how NPC's, even though "boring" in nature, arn't suppose to sound like that. They have not "life" to them. Even a boring natured character can have "life" to them if programmed right, which Beth or Obsidian, whichever one did it, seems to have missed this time around. As annoying as she might have been to some in FO3, Moira Brown from Megaton is a good example of what a well programmed character is. Morearty is another good one. Those two are exactly what they were programmed to be: a rather ditzy redhead and a [insert word to be censored here].
One thing that I actually noticed last night while at an all-nighter that i approved of was that the wild dogs in the wasteland actually looked like "regular" dogs, meaning that they traded out the old, decrepit textures for the dogs of FO3 for some actual dog skins. Mind you that the coyotes now seem to have that decrepit look, though w/ a sand paper texture. Well they're coyotes, they're suppose to look worn and malnutritioned.
All in all, Bethesda did indeed create another fun installment for the Fallout series, but they have to learn to set aside the time and money needed to put a solid game onto market. Sooner or later their fans will grow tired of the sheer number of bugs and game-breakers that seem to be present in all their games. Its like they dont hire anyone to test them out before they slap a label on them and ship them out. They pay attention to things like not releasing the game in India because the Brahmin are similiar to cows, which are worshiped in India, and the "cows" can be killed and such which they might find offensive, but yet they cant seem to release and good AND unbugged game. Mind you that unbugged is rather impossible since there will always be something in these games, but I would appreciate not having to get out the can of RAID every time I get one of their games.