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Glaedr

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Everything posted by Glaedr

  1. Echo... that wallpaper is full of win. I really want to say Portal 2 for it too. i unno, just reminds me of Portal. @Don: you win, hands down. This is my current desktop on this particular computer. I have another on my laptop. Lately i've been in a real supportive mood for the military. I mean, i've always supported them, but have had a much stronger feeling toward them as of late. Why i dunno. A similar "state" inspired me to write this a while back as well. It was inspired by the phrase "War, war never changes...." from the Fallout series. It just sort of blossomed form there.
  2. wow. thats definitely interesting. I love how he talks to everyone like we're technologically inept. Def gave it some entertainment value to me.
  3. yea. my life seems to be pretty full of action as of late. He's a NATURAL!
  4. LOVE clayman. he's strangely cute. ok. so do I have a story for you guys. So I was driving down 21 earlier today, a highway that leads into my town, with a semi coming the opposite direction. Well for whatever reason the semi started to jackknife, which im not surprised by given the iced over conditions of 21. Well guess where his trailer went? right across my lane. So he's sliding toward me and I go to hit my breaks. Thats a no go because im sliding just as bad, even in 4-wheel drive. I did panic for a sec before I remembered all the messing and sliding around that I used to do in my parent's cars in parking lots and such for kicks and giggles. W/ no way to stop, I turned my steering wheel to the right and ended up doing a 180. When I got turned around I gunned the engine and managed to stop that way, head the opposite direction, and turn onto a dirt road that I had happened to pass. luckily there was no one behind me so I could do that. I watched as the semi slid on by and came to a stop roughly 100ft or so past the road that I had just turned on. Thank goodness for controlled recklessness, quick thinking, and the big man upstairs watching out for me. Wont see me in the news though. The semi driver was the only witness to it and the stupid local papers claim that thats not enough evidence to confirm that it actually happened. >.=.< that would have been cool though to be on the news and such.
  5. Glaedr

    Tailless Daedroth

    ACK! now he'll be front heavy and fall forward! D:
  6. Is going to go out Snowboarding for his hatchday! A late hatchday gift from his Gpa. :D

    1. YX33A

      YX33A

      Cool gift! Have a good time.

      ...You want some cake?

    2. Witty
  7. i dont think wearing steal toes would be a good idea for me. i've already been told that i kick like a mule.
  8. thx guys for the wishes, and Nott.... thx man. @DarkRider: yea, and i get TWO chocolate cakes! Happy Birthday Arion, and,Pushkatu (yes Don, i stole your coding cuz i dont know how to do that. )
  9. thanks for the BDay wish! :D

  10. "Glaedr moonlights as a superhero" i got a kick out of that one.
  11. thanks all who wish him a happy birthday! :hugs: no drinking for me though! XD

    1. Show previous comments  1 more
    2. Johnn123

      Johnn123

      happy bday Glaedr!

    3. Hanaisse

      Hanaisse

      HAPPY BDAY!! :)

    4. EruditeDragon

      EruditeDragon

      Happy hatchday, Glaedr! Hope you're having fun!

  12. Ok, so recently i've been expanding my music pallet to include Industrial and Techno style Music. Here's two that i really liked. Snakes and Ladders, by an up and coming composer on DA: and Switchback, by Celldweller:
  13. Will be 21 in an hour and a half. :D

    1. Sealwarrior

      Sealwarrior

      I wish you a happy birthday! Unfortunately, I have no cake.

    2. DarkRider

      DarkRider

      Happy Birthday! At last that pesky drinking habit is legal! :rofl:

    3. Vereta

      Vereta

      Happy Birfday. :D

  14. that thing is so cool. I WANT ONE! T^T
  15. lol. yea vom. FNV doesnt seem quite as unique as FO3 did, now that i've gone through at least 18 levels on one character. I loved the little random things that you could find in FO3, like the plunger room in the DC area or the chess board with all the gnomes on it. Little things like that made the game much more unpredictable and enjoyable to explore. There are quite a few things that i like about the game, such as iron sight aiming. that i absolutely LOVE. I love being able to scope in on a big horn at an impossible distance w/ my cowboy repeater, pop off a shot or two, and kill it when its just barely within rendering distance. I also liked how that the play only gets perks every couple of levels instead of every level. That makes it MUCH harder to make an uber character which was SO easy to do in FO3. My current character in FO3 is mid 20's in level and carrying around Fawks and Dogmeat. I've played it on Very Hard from the beginning and it just doesnt seem like that much of a challenge anymore. heck, even w/ the DLC's i didnt end up finishing the game before I went back to Gears of War 2 and eventually rented Fallout: New Vegas. New Vegas takes away that Uber character and make the player much more vulnerable. I like how that you can find deathclaws right off the hospital bed if you know where to go. I ran into a quarry of them at level 3, and even on Very Easy I couldnt defeat them. Its little things like that that makes these games much more enjoyable to me. Whereas everything in FO3 eventually becomes trivial to kill and almost not worth the ammunition, things in FNV are to be paid attention to, if you want to live that is. You can't just take on that radscorpion anymore and expect to come out on top. There's now a very real possibility that its much stronger than you are at that point in time and that you WILL die, even on Very Easy. Even a hardcore level 30 character is still very capable of being killed by a few Giant Radscorpions if he/she's cornered and trapped by them. I also like that now they have a set amount of experience points that the player will receive for killing enemies, while this does give the player less of a reason to up the difficulty, ppl that play on the easier difficulties wont be stuck at low levels simply because they're not capable of taking out a Deathclaw with a baseball bat on very hard. One major thing that I ran across recently that almost makes the game not worth buying to me are the ungodly long loading screen. I swear i've spent at least 25% of my time playing behind a loading screen. I bought the game to have fun and enjoy it, not to have to sit there and read the helpful little tips that they have, which by the time I was level 5 I had read a thousand times over. The NPC's themselves also seem to have quite the range of programming to them. Some it seems the programmers where either falling asleep in their chairs or high off of SPEED or something. Some NPC's are incredibly annoying and way over-excited about things while others are rather boring and monotonus. Now that may just seem like variety, which it would be if the boring and monotonous NPC's weren't virtually every other person you come across and didnt sound like those machines that answer the phones at companies. They seem like robots, which is NOT how NPC's, even though "boring" in nature, arn't suppose to sound like that. They have not "life" to them. Even a boring natured character can have "life" to them if programmed right, which Beth or Obsidian, whichever one did it, seems to have missed this time around. As annoying as she might have been to some in FO3, Moira Brown from Megaton is a good example of what a well programmed character is. Morearty is another good one. Those two are exactly what they were programmed to be: a rather ditzy redhead and a [insert word to be censored here]. One thing that I actually noticed last night while at an all-nighter that i approved of was that the wild dogs in the wasteland actually looked like "regular" dogs, meaning that they traded out the old, decrepit textures for the dogs of FO3 for some actual dog skins. Mind you that the coyotes now seem to have that decrepit look, though w/ a sand paper texture. Well they're coyotes, they're suppose to look worn and malnutritioned. All in all, Bethesda did indeed create another fun installment for the Fallout series, but they have to learn to set aside the time and money needed to put a solid game onto market. Sooner or later their fans will grow tired of the sheer number of bugs and game-breakers that seem to be present in all their games. Its like they dont hire anyone to test them out before they slap a label on them and ship them out. They pay attention to things like not releasing the game in India because the Brahmin are similiar to cows, which are worshiped in India, and the "cows" can be killed and such which they might find offensive, but yet they cant seem to release and good AND unbugged game. Mind you that unbugged is rather impossible since there will always be something in these games, but I would appreciate not having to get out the can of RAID every time I get one of their games.
  16. i swear ima find a vest and do that.
  17. No, i dont think he will. Or one that increases my luck by 2
  18. i guess i got lucky on that one. He had his hands full so he couldn't draw either weapon. Hurry for spur of the moment thinking.
  19. Basically, i rented Fallout: New Vegas to give it a once through to see if it was worth my money to actually buy it. So far i've progressed quite a bit in the MQ as well as having completed quite a few side quests and am at roughly lvl 11. Of course, since it is a Bethesda game, its not perfect, though it is fun and engaging, which is what a game should be. One major thing that that had annoyed the fire out of me since i started the game though was the length of the side quests. In Fallout 3, the side quests were a rather apporpriate size. Mind that some were much too short, but they weren't incredibly long either, with the exception of one or two that i can recall. They were always fun though, or so i thought so. My major complaint with FO:NV is that it seems that every time a accept a new quest, there's a million little ones interlaced into that one quest, making it almost impossible to finish any one quest quickly. One that comes to mind is one that you do for that energy weapons store in Freeside. im suppose to find this chick for the brother of the owner of the store. Well, in order to do that i have to head all the way to the other side of the map, talk to her, then find out that i need to head all the way back to where i just came from and do another quest or two there before i can head all the way back and grab her. Now mind you that fast travel negates a lot of that time, but still, i think its a rather long quest to have to do. Maybe I'm too impatient, but running back and forth from one side of the map to the other is not my idea of a fun quest. =\ another thing that annoyed me is the inability to repair certain weapons with ones that are almost identical to them. In Fallout 3 there were items that could be repaired with seemingly unrelated items, well in FO:NV that quirk is gone, in the total opposite direction actually. Now it seems like there is too much restraint on the repairing factor. One would think that they could repair a Desperado hat with a similar black cowboy hat. Not so, even though the two have the same character model. The apparently are two totally different items and are not compatible in any way, shape, or form. The Jerry-rig per does try to improve on that factor, and i quite like its concept actually. it gives the illusion that the player must have spent countless hours repairing their gear in order to understand how to make due w/ the parts from other, similar weapons. Still, though i guess it adds a bit of diversity to the game, it can still be rather annoying when i cant repair my Caravan shotgun with a single shotgun. I mean, there must be SOME parts that are similar between the two. Maybe they could have made it so that a single shotgun can still be used to repair a caravan shotgun, but it doesnt repair it as much as another caravan shotgun would. I dunno, just my speculation. Well, there's two things that annoyed me. What are some things that you think that could have been improved in the game before release?
  20. had a bit of an interesting week last week. Ok, so turns out that there was a stabbing in Yale Michigan last week. The victim was a middle-aged couple w/ a daughter. The boyfriend of their daughter was the one that did the stabbing. The girl's father was killed in the attack and her mother was put in intensive care, and is not alright. The whole thing happened because the parents disapproved of their daughters boyfriend, and of course he didnt like that. The daughter was not charged as being an accessory to the stabbing. I knew the guy that was killed. We used to work out together in the local gym. The same week one of the regular Hispanic customers came in and was waiting on one of the mechanics to come to the front to answer one of his questions. Well, while i was off in the back helping the other mechanic with a car, this Hispanic gentleman decided that he would help himself out to some "free" vehicle equipment. I just so happened to come back to the front just as he was leaving, realized that he hadn't paid for the stuff, and voiced this to him. He of course took off. I chased him down quite quickly and tackled him, sending said parts flying in quite the spectacular fashion, and restrained the individual until the police arrived. Once they got a hold of him it was discovered that he was carrying a 9mm hand gun and a large steak knife. I guess he had intended to use them if he had too but had had to many things in his hands to go for them. THAT got my heart going. Since our town has the nickname of "little mexico", i earned the nickname of "Boarder Control".
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