Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Glaedr

Allies
  • Posts

    1,820
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Glaedr

  1. *snicker* *chuckle* ... *guffaw* AHAHAHAHAHA :clap::rofl:

    *snip*

    We just watched this earlier. Seriously, next time you're bored and need a rolling laugh, go watch this on Hulu! :rofl: Holy crap it WALKS! :wub: and the acting is just stellar and OMG the special defects... :P Must see!

    :rofl: that thing is so cool. I WANT ONE! T^T

  2. lol. yea vom. FNV doesnt seem quite as unique as FO3 did, now that i've gone through at least 18 levels on one character. I loved the little random things that you could find in FO3, like the plunger room in the DC area or the chess board with all the gnomes on it. Little things like that made the game much more unpredictable and enjoyable to explore.

    There are quite a few things that i like about the game, such as iron sight aiming. that i absolutely LOVE. I love being able to scope in on a big horn at an impossible distance w/ my cowboy repeater, pop off a shot or two, and kill it when its just barely within rendering distance. I also liked how that the play only gets perks every couple of levels instead of every level. That makes it MUCH harder to make an uber character which was SO easy to do in FO3. My current character in FO3 is mid 20's in level and carrying around Fawks and Dogmeat. I've played it on Very Hard from the beginning and it just doesnt seem like that much of a challenge anymore. heck, even w/ the DLC's i didnt end up finishing the game before I went back to Gears of War 2 and eventually rented Fallout: New Vegas. New Vegas takes away that Uber character and make the player much more vulnerable. I like how that you can find deathclaws right off the hospital bed if you know where to go. I ran into a quarry of them at level 3, and even on Very Easy I couldnt defeat them. Its little things like that that makes these games much more enjoyable to me. Whereas everything in FO3 eventually becomes trivial to kill and almost not worth the ammunition, things in FNV are to be paid attention to, if you want to live that is. You can't just take on that radscorpion anymore and expect to come out on top. There's now a very real possibility that its much stronger than you are at that point in time and that you WILL die, even on Very Easy. Even a hardcore level 30 character is still very capable of being killed by a few Giant Radscorpions if he/she's cornered and trapped by them.

    I also like that now they have a set amount of experience points that the player will receive for killing enemies, while this does give the player less of a reason to up the difficulty, ppl that play on the easier difficulties wont be stuck at low levels simply because they're not capable of taking out a Deathclaw with a baseball bat on very hard.

    One major thing that I ran across recently that almost makes the game not worth buying to me are the ungodly long loading screen. I swear i've spent at least 25% of my time playing behind a loading screen. I bought the game to have fun and enjoy it, not to have to sit there and read the helpful little tips that they have, which by the time I was level 5 I had read a thousand times over. The NPC's themselves also seem to have quite the range of programming to them. Some it seems the programmers where either falling asleep in their chairs or high off of SPEED or something. Some NPC's are incredibly annoying and way over-excited about things while others are rather boring and monotonus. Now that may just seem like variety, which it would be if the boring and monotonous NPC's weren't virtually every other person you come across and didnt sound like those machines that answer the phones at companies. They seem like robots, which is NOT how NPC's, even though "boring" in nature, arn't suppose to sound like that. They have not "life" to them. Even a boring natured character can have "life" to them if programmed right, which Beth or Obsidian, whichever one did it, seems to have missed this time around. As annoying as she might have been to some in FO3, Moira Brown from Megaton is a good example of what a well programmed character is. Morearty is another good one. Those two are exactly what they were programmed to be: a rather ditzy redhead and a [insert word to be censored here].

    One thing that I actually noticed last night while at an all-nighter that i approved of was that the wild dogs in the wasteland actually looked like "regular" dogs, meaning that they traded out the old, decrepit textures for the dogs of FO3 for some actual dog skins. Mind you that the coyotes now seem to have that decrepit look, though w/ a sand paper texture. Well they're coyotes, they're suppose to look worn and malnutritioned.

    All in all, Bethesda did indeed create another fun installment for the Fallout series, but they have to learn to set aside the time and money needed to put a solid game onto market. Sooner or later their fans will grow tired of the sheer number of bugs and game-breakers that seem to be present in all their games. Its like they dont hire anyone to test them out before they slap a label on them and ship them out. They pay attention to things like not releasing the game in India because the Brahmin are similiar to cows, which are worshiped in India, and the "cows" can be killed and such which they might find offensive, but yet they cant seem to release and good AND unbugged game. Mind you that unbugged is rather impossible since there will always be something in these games, but I would appreciate not having to get out the can of RAID every time I get one of their games. :thumbup:

  3. I can see it now...

    Bullet Proof Vest.

    Light Armor.

    Weight: 5.

    Value: 200.

    Health: 1500.

    Armor Rating: 25.

    Enchanting: +2 to Luck, Resist Normal Weapons 100%.

    XD

    LOL, wonder what people would say if it said "+2 Luck" on it?

    Specially made for Glaedr. :P

    :pints: i swear ima find a vest and do that. :thumbup:

  4. Basically, i rented Fallout: New Vegas to give it a once through to see if it was worth my money to actually buy it. So far i've progressed quite a bit in the MQ as well as having completed quite a few side quests and am at roughly lvl 11. Of course, since it is a Bethesda game, its not perfect, though it is fun and engaging, which is what a game should be. One major thing that that had annoyed the fire out of me since i started the game though was the length of the side quests. In Fallout 3, the side quests were a rather apporpriate size. Mind that some were much too short, but they weren't incredibly long either, with the exception of one or two that i can recall. They were always fun though, or so i thought so. My major complaint with FO:NV is that it seems that every time a accept a new quest, there's a million little ones interlaced into that one quest, making it almost impossible to finish any one quest quickly. One that comes to mind is one that you do for that energy weapons store in Freeside. im suppose to find this chick for the brother of the owner of the store. Well, in order to do that i have to head all the way to the other side of the map, talk to her, then find out that i need to head all the way back to where i just came from and do another quest or two there before i can head all the way back and grab her. Now mind you that fast travel negates a lot of that time, but still, i think its a rather long quest to have to do. Maybe I'm too impatient, but running back and forth from one side of the map to the other is not my idea of a fun quest. =\

    another thing that annoyed me is the inability to repair certain weapons with ones that are almost identical to them. In Fallout 3 there were items that could be repaired with seemingly unrelated items, well in FO:NV that quirk is gone, in the total opposite direction actually. Now it seems like there is too much restraint on the repairing factor. One would think that they could repair a Desperado hat with a similar black cowboy hat. Not so, even though the two have the same character model. The apparently are two totally different items and are not compatible in any way, shape, or form. :D The Jerry-rig per does try to improve on that factor, and i quite like its concept actually. it gives the illusion that the player must have spent countless hours repairing their gear in order to understand how to make due w/ the parts from other, similar weapons. Still, though i guess it adds a bit of diversity to the game, it can still be rather annoying when i cant repair my Caravan shotgun with a single shotgun. I mean, there must be SOME parts that are similar between the two. Maybe they could have made it so that a single shotgun can still be used to repair a caravan shotgun, but it doesnt repair it as much as another caravan shotgun would. I dunno, just my speculation. :lmao:

    Well, there's two things that annoyed me. What are some things that you think that could have been improved in the game before release?

  5. had a bit of an interesting week last week. Ok, so turns out that there was a stabbing in Yale Michigan last week. The victim was a middle-aged couple w/ a daughter. The boyfriend of their daughter was the one that did the stabbing. The girl's father was killed in the attack and her mother was put in intensive care, and is not alright. The whole thing happened because the parents disapproved of their daughters boyfriend, and of course he didnt like that. The daughter was not charged as being an accessory to the stabbing. I knew the guy that was killed. We used to work out together in the local gym.

    The same week one of the regular Hispanic customers came in and was waiting on one of the mechanics to come to the front to answer one of his questions. Well, while i was off in the back helping the other mechanic with a car, this Hispanic gentleman decided that he would help himself out to some "free" vehicle equipment. I just so happened to come back to the front just as he was leaving, realized that he hadn't paid for the stuff, and voiced this to him. He of course took off. I chased him down quite quickly and tackled him, sending said parts flying in quite the spectacular fashion, and restrained the individual until the police arrived. Once they got a hold of him it was discovered that he was carrying a 9mm hand gun and a large steak knife. I guess he had intended to use them if he had too but had had to many things in his hands to go for them. THAT got my heart going. Since our town has the nickname of "little mexico", i earned the nickname of "Boarder Control". :D

  6. I think I felt a bit peeved with the sheer speed at which it was appropriated, and then the appropriator's refusal to give credit when PMed. Anyway, I should resist the temptation to go into all the gnarly details.

    I suppose it's been a learning experience, but I've decided that rather than getting bogged down by it all I'm laugh in its face (well, grimace slightly, anyway) and actually upload my own mod, finally. Doesn't do much, just adds some wrists to FNV gloves that had formerly managed an amazing feat of levitation, and I made it much more complicated than need be, but there it is: my first upload. Only took me four years. :lol:

    I would feel a bit upset at them too, but you can't really force them. If they want to be idiots about it then you have to let them do that. They'll answer for it eventually.

    Four years? :blink:

  7. I sent a polite reminder and got a reply informing me that I can't expect them to give credit to everyone. But apparently they can expect to use other people's work without any sort of acknowledgement. On the one hand it wasn't a lot of work and it was given voluntarily; but on the other it seems a rather lousy principle and I'm not really big on people taking the credit for someone else's effort, especially if that someone else is me. I dunno, it's more excusable if it's just ignorance of etiquette, but when you point it out and they still refuse...

    Well sod 'em. Last time I help out. (Actually it won't be the last time, at least once I simmer down, but I'm unlikely to help them again.)

    :D yea, just let it roll off you're shoulders. not really anything to get that upset over. You could mention it to the teacher if you wish, but that prolly wont do anything either. I wouldnt worry about it. :shrug:

  8. i dont know whether to think that link is just a bunch of rubbish or to believe it. :lmao:

    Vometia, yes, its normal to expect to have some credit given to you if you indeed did help as much as you claim on it. Unfortunately we live in a selfish world and im not surprised that this person didnt give you any credit in any way, shape, or form. Personally, i'd just let it roll off my shoulders. No sense in getting upset over something that you most likely cannot change. I say just forget about them and let them soak in their glory.... then dont help them the next time they need it. XD

  9. honestly i dont know how you ppl put so much stuff on your PCs. :question: im like, a memory hog when it comes to that stuff. i suppose thats what happens when you grow up on a shared PC w/ only 37GBs of memory. you keep only what is most important to you and forget everything else. :thumbup:

  10. umm they sorta do... they like to charge you... with open mouths...

    They're cute though. :shrug:

    Dunno why, but that just gave me a good laugh, as well as did IS's comment. :)

    nothing to update on my end. going to post some pictures from my phone in my free time tomorrow. the first weekend i've had in months were i have both saturday AND sunday off. :lmao: boy am i staring to appreciate that time now. :rofl:

  11. Here's a small problem of mine that just popped up recently. Everyone knows how when you cant enter a room the letters of the name that are displayed at the bottom are red, well, I now have that with the Rivet City Market district, which wouldn't be a bad thing if it weren't in the middle of the day. No matter what time i go there the letters are always red and i get accused of trespassing. I can still buy and sell things like normal, so its not really more than a minor annoyance, but I would like to know how to fix it. All I've done there is buy and sell things, and kill the occasional outside guard. I've also waited for 73hours several times to replenish Flak & Shrapnel's stock of .308 sniper rifle ammunition to stock up. Could this be the reason? Any help appreciated. :pints: Oh, and I play on xbox, so no mods.

  12. We are "the many"*, you will be assimilated.

    * Replace wth your choice: Borg, Legion, Xbob, what-ever...

    "We are Legion, for we are many." xP

    That explains it! He's possessed by the blue Pacman ghost. :pints:

    that would be Inky. they are, in order, Blinky, Inky, Pinky, and Sue. XD

    *snip*

    :hugs: that is just awesome. the faces really make it. x3

  13. Animal Planet isnt too bad, however History is bad, it went from about 90% WW2 things, which were annoying in itself, you would assume by watching those that 90% of the war was the US against Germany and Japan. They tended to forget about the much larger side of things, called the rest of the allies. Now its a mix of "Doomsday comith" crap and CSI NY... I am so sick of CSI.

    All those channels have gone to hell in a hand basket. they used to be good. i used to watch Critical Situation and Dogfights on the History channel. hvnt seen them around for quite a while. :shrug:

    Our cartoons are even worse now. I mean Chouder? Total Drama Island? The Miss Adventures of Flapjack? Come on, really? i remember when i thought Ed, Edd, and Eddy was stupid. :lmao:

×
×
  • Create New...