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Posts posted by Mishaxhi
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The Orcs look fantastic.
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This was so fun last year... if I think I'll have the time I'll put my name down ASAP
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In Bruges
District 9
Robin Hood
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Welcome to the wards
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Welcome to the wards
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Age 7
"Come lick this iron to see if it's turned on."
Taught me to never listen to anything my dad said ever again
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Welcome to the fjords
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Welcome to the hordes
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I ran into this problem, reinstalled twice
Turned out I'd turned off voices in the audio settings for recording purposes earlier
I felt stupid
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Actually we say oven. We never use stove, that would be a hob
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You should think of adding mods like tradecraft if you're going for a currency system
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True
I miss being Aries if I'm honest ):
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From Aries to Pisces
Never believed in it anyway so whatever works
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Updated today
Cake has been added
Squids and octopuses have been added
Black sheep have been added
Dyes have been added for wool. So far all I know is that squid/octopus ink dyes wool black, red flowers dye it red, yellow dye it yellow. Apparently there are 12 new dyes but I'm not sure if all are known yet
Also diverse trees have been added. Birch trees + trees grow in more diverse ways depending on the biome
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Wow the main site is such a mess now...
Kinda cool though. With all the trees looks like an old abandoned overgrown city
Anyway I packed up shop. Grabbed some tools, some saplings and food and started heading south
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Pic I took of my cat Wotsit today
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Starting booster
I actually have an idea of how to make it stop after being used
Some other stuff
Hubs that control the tracks
Levers that control the hubs
Overview
(Currently) exposed circuitry
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There are no other boosters which start the cart from a dead stop, apart from this one, which I've not been able to replicate
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Perpetual boosters are used to get carts going to begin with
Minecarts have a maximum speed of 8 m/s, 1 block = 1 meter, and so far I've encountered no problems with it. It's actually a pretty well replicated design I got off the wiki
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Transport hub is well underway
Some instructions if you're joining the server:
- the contraption in the middle is a perpetual booster. Push the cart on the outside anti-clockwise around the track, and once it passes the cart on the inside it will continue to circle the track. Then go to the main track, and wait for the cart to pass the piece of track near the start. Then place your cart here and jump in. When the cart passes again (jump in quick, it circles very quickly) you will get a free boost to set you off. I made this so that you can always use the track without someone having to give you a push
- head to the control tower and read the instruction in there. Here's general breakdown of them
There are 3 'routes'. The entire track is designed kind of like a router. You must set the routes up correctly first. More routes will be added when there are more destinations
0 = off, 1 = on. You can tell wether or not the circuit is on depending on wether the redstone is lit up or not
So, say you wanted to go to the main fort. You'd look at the "Main Fort" sign and it would say something like:
MAIN FORT
R1: 1
R2: 0
R3: 0
Basically this means you have to turn Route 1 on and Routes 2 and 3 off
Then on the opposite side of the room to the route levers are the levers that control the specific destination. Each lever controls 2 destinations, one for on and one for off. The sign next to the lever will say which is which. So far example, the sign will say:
MAIN FORT = 0
WATER SLIDE = 1
So you will have to make sure that the lever is turned off. The state of the other destination levers doesn't matter as long as you've set the route levers up correctly
To recap:
Read destination list to find route set up for your destination
Set up route lever
Head on over to destination lever and find the one which controls your destination
Set it accordingly
Push cart to get booster going
Place your cart at the right time
Jump in
Enjoy the ride!
I know it seems a little complicated but due to the technical restrictions of them game it's the most practical system I could come up with. Also, once you've done it a couple of times, it's easy. Whole process beats just walking somewhere anyway, trust me
- some general notes. Please don't make any edits to the platform or track itself without asking me or Joben, the slightest change could have a big effect. Please don't play around under the track or platform, that's where all the circuits are ran through and their set up is pretty fragile. Also, please always keep the door closed. A creeper getting on the platform and blowing up would be disasterous
- if you want to help, please do. I'm busy building the circuits so I need people to help with track and defense building. If you want to help about by gathering resources (wood and iron mostly) that's be great too. If you have somewhere you want connected to the transport, jsut ask me and I'll be happy to do it
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The maps are infinite
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/tp - This command teleports you to the Player that you exchange with
/ban - Bans the account of the person.
/banip - This bans their ip so they cannot come back again.
/solid - Changes Stone to a Adminium Block. (This only works with stone.)
/kick - To kick those nasty players.
/setspawn - This is where you can manually set the spawn at start.
/say - Talk like a server announcement, or speak from the console!
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Wish I took some pics of my cannon before it blew up and killed me
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Official Skyrim Character Thread
in Skyrim Gaming
Posted
Duluk gro-Snagarz. He's an Orc warrior who lived as a bandit before being captured by the legion. After his pardon he decided to fight for them as they helped his people after the sacking of Orsinium.
No pictures, but he's just an Orc in heavy armour with a mace and shield who bashes everything to death. Fun times.