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syscrusher

Elders
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Everything posted by syscrusher

  1. syscrusher

    ScreenShot61.jpg

    From the album: Modding School Homework

    The beehives are a vanilla mesh, but my own custom object definition in the CK to allow custom container contents. IRL, beehives would be a good deal smaller, especially smaller entrances. Holes that big would mean two things: (1) your bees would be making honey to feed mice, skunks, and other small mammals, and (2) because of frequent raids by animals, the bees would be cranky as all-get-out and the poor beekeeper would be stung a lot! I know this because....yes, you guessed it. If I were going to release this mod, I'd either shrink the beehives to about 50% or 60% size, or I'd use my custom skep meshes that I made in Blender. For an exercise, I stayed with what Bethesda thinks a beehive looks like.
  2. syscrusher

    ScreenShot55.jpg

    From the album: Modding School Homework

    Yep, navmesh works. Lydia was kind enough to volunteer to test it for me.
  3. syscrusher

    ScreenShot53.jpg

    From the album: Modding School Homework

    The table with writing supplies is what passes for an office when your main occupation is brewing and not accounting.
  4. syscrusher

    ScreenShot52.jpg

    From the album: Modding School Homework

    One of several custom containers for the smithy. Yes, my test character is named Barcode01, after the generic grocery packages. His brother is named Testdude01.
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