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Lanceor

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Everything posted by Lanceor

  1. 108 doors later, all doors have been banished from the Imperial City. A monumental achievement by ADD-afflicted Lanceor.

    1. Show previous comments  1 more
    2. vometia

      vometia

      That's quite a serious case of dooricide. You dooropath!

    3. Mishaxhi

      Mishaxhi

      what did those doors ever do to you?

    4. Lanceor

      Lanceor

      I'm on a rampage! First I made doors locally extinct in the IC, now NPC's and Xmarkers are gone alse hahaha!

  2. Thanks for validating my decision to use an uncompressed BSA Khett. Vince, BSA Commander is a very well regarded tool and I was quite surprised that it created an archive that was unreadable. It looks like this particular BSA was an isolated error, or I may have clicked something funny without realising it. Anyway, no flames in the past hour, so it looks like the new one might be okay.
  3. I already have all the necessary files in one folder so TES4files is probably not the right tool for the job at this stage. (I have to say it's an extremely useful tool though!) The random missing textures were somehow due to the way OBMM was creating the BSA. Anyway, the uncompressed 136MB juggernaut seems to be working fine (on my machine at least). Hope the players don't mind the extra disk space usage. I did find out something else interesting though: It seems that Oblivion will attempt to find close matches for incorrect folder names. Renaming "meshes/mymod" to "meshes/mymodX" didn't break the mod. Renaming it to "meshes/mymodXXXXX" did break it.
  4. BSA's are giving me heartburn at the moment. I want to use them to make mods easier to install and uninstall, but some players are saying they aren't working. OBMM BSA creator on medium compression generates random missing textures. BSA Commander, default compression results in a file that's unreadable for many players. I'm going to try OBMM with no compression now. The size of the BSA becomes a whopping 136MB so I'll have to 7zip it to make the upload bearable. Are there any tips for creating BSA's for maximum compatibility?
  5. From the album: Lanceor's Album

    This time one vote ahead instead of just tied for first place.
  6. *** NUMBER ONE !!! ***

    1. Show previous comments  2 more
    2. Johnn123

      Johnn123

      Hehe I didnt do too much, only bumbled around and found little bugs XD

    3. Meo

      Meo

      Congrats, its a big deal!

    4. vometia
  7. I like the idea too! The modders and players that hang around here tend to be a bit more mature (most of them anyway ) and appreciate well thought-out, intelligent mods more than the kids who see quests as excuses to kill things. If you're going to make a mod that requires even a little brainpower, make sure you have a walkthrough ready to upload. It will save your sanity when you start getting bombarded with questions like "wherez d kvatch oblivion gate? 2 hard 2 find!!!!!!" I've been researching the dawn of the Alessian Empire for an upcoming mod and found that there's very little concrete information. I think Bethesda left it that way on purpose so that they can retcon anything at any time. If you haven't already, check out "The Ayleid Steps". Anyone who's interested in your concept will probably have The Ayleid Steps already installed so this is one mod that you don't want to have conflicts with, mod or lore wise. The author would probably also love it if you expanded on his/her material. Oh BTW, welcome to TESA and have a .
  8. Rather than classes with major and minor skills, it seems that all skills are major and contribute to the character's growth. It looks like they also did away with levels entirely and the character's stats improve a little every time a skill is increased.
  9. Woohoo! Number 2 now! If Anduril Reforged makes #1, I'll get a 6 month subscriptions to TESA and Nexus. :)

    1. Show previous comments  4 more
    2. Khettienna
    3. Beana
    4. Lanceor

      Lanceor

      Okay DS, IS, Khetts and Beana... I have a promise to keep. ;)

  10. Hello sorceress99 - you won't be a newbie for long! Watch out for those cookie thiev- HEY! What happened to the cookie I was about to give to sorceress?
  11. Now in the top 5!

    1. Show previous comments  3 more
    2. Lanceor

      Lanceor

      I'll definitely do a writeup after its popularity dies down.

    3. Meo

      Meo

      BRONZE MEDAL!

    4. Lanceor

      Lanceor

      And closing in on that very, very adult mod at #2...

  12. Trigger zones are activators. In the CS, they look like a big transparent box but they are invisible in-game. CGTriggerZoneCell is an example of a trigger zone. They have no havok collision, but as soon as the player touches it, they'll run the attached script. Since the script will run every frame the player is touching the box, make sure there's some way to make the script run only once if you don't want a continuous effect. And the Y-axis is "up" on a 2D graph, but in 3D, Z is "up".
  13. Would strategically placed trigger zone do the trick? Or are you thinking of something more exotic?
  14. My main gripe with the Oblivion levelling system is the need for "efficient levelling" if you don't want to gimp your character. I hope they rectify that. With 18 skills, it means that three of the existing skills will be removed or merged, more if new skills are added. Staying: Illusion, Conjuration, Alteration, Destruction, Restoration Will be removed: Mysticism Unknown: Blade, Blunt, Hand to Hand Armorer, Block, Heavy Armor Athletics, Acrobatics, Light Armor Security, Sneak, Marksman Mercantile, Speechcraft Alchemy Unless they overhaul the talking system, I wouldn't be surprised to see Mercantile and Speechcraft merged. While these skills have their uses, their skill level becomes inconsequential once you have a few low level Illusion spells. And beards! No fantasy game is complete without beards!
  15. Whee! Andúril Reforged is rocketing up the charts at TES Nexus!

  16. Lanceor

    Hello!!

    Hi Shaddow! This is a place where you can talk about wireframes and AI packages without getting weird looks. Grab a cookie while you're here.
  17. My first Oblivion character was a Nord named "Lanceor". I guess that pretty much settles it.
  18. Can't wait to see this! If you're going to use the Beta Testing guild, I'm signing up as a Beta Tester!
  19. Welcome Deeza! Make sure you never run out of cookies!
  20. Hello and welcome. Grab yourself a and a , kick back and make yourself at home.
  21. Download from: TES Alliance TES Nexus Planet Elder Scrolls Name: Anduril Reforged Version: 1.31 Date: 18/1/11 Category: Weapons and Armor Requirements: Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE) version 0019 or higher Author: Lanceor Source: http://www.tesnexus.com/downloads/file.php?id=36365 http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6520 Description =========== A scholar deciphering ancient texts has discovered that the blade known as Andúril Flame of the West - as used by Aragorn in the War of the Ring - was hidden away in Tamriel. Unfortunately, the scholar disappears under mysterious circumstances before he can recover the legendary artifact. Can you follow the clues and recover the sword that was broken before sinister forces get to it first? Quest Start =========== Speak to Émile Lapérouse in Bravil. He hangs around the docks most of the time, but goes to the Lonely Suitor Lodge to eat and sleep. He will bring you up to speed on recent events and start you on your quest. Details ======= This is a weapon mod that takes the beautiful mesh and textures as created by Adonnay and Kohdi respectively and adds several ingredients that were missing. 1) The powers of Narsil/Andúril as described in Tolkien's works have been added. Among them: - "...the sword of Elendil filled Orcs and Men with fear, for it shone with the light of the sun and of the moon." (The Silmarillion) - "...Andúril came down upon his helm. There was a flash like flame and the helm burst asunder." (The Fellowship of the Ring) - "The blade that is drawn from this sheath shall not be stained or broken even in defeat" (The Fellowship of the Ring) - "Andúril rose and fell, gleaming with white fire." (The Two Towers) 2) The books infer that Andúril was a one-handed sword, but the movie version was mostly used two handed. To solve this, Andúril properly functions as a hand-and-a-half sword and can be used either one- or two-handed. 3) Priceless artifacts don't fall out of trees. Instead of dumping such a legendary artifact on the floor somewhere, a proper voice-acted quest was written so that you actually have to use mixture of brain and brawn to obtain Andúril. 4) Andúril is levelled and can be used from level 1 all the way to 40+ without unbalancing the game. Putting it back where you found it updates it (much like the Crusader relics). Damage output is roughly equivalent to the Sword of the Crusader up until level 25. But from there, it keeps leveling all the way to level 45 to become a truly legendary weapon befitting the demigod that your character has become. Bonus Items =========== Upon completion of the quest, you can obtain a set of xxfmanxx's Gondorian Guard Armor and Gondorian Knight Armor. If you have completed the quest and you are level 25 or higher, you can obtain further bonus items from various other mods: - The Shield of Elendil (Daedric quality, choice of enchantments) - Lórien dagger (equivalent to perfect Amber quality) - Gimli's Battle Axe (equivalent to perfect Madness quality) - A full set of Gondorian Ranger Gear (equivalent to perfect Amber quality) Install ======= 1. Extract the files to a temporary location. 2. Copy Anduril Reforged.esp, Anduril Reforged.bsa and the DistantLOD folder to (install folder)\Oblivion\Data\ 3. Start Oblivion Launcher, click 'Data Files', place a checkmark besides Anduril Reforged.esp. Or use your favourite load order manager. This mod requires Oblivion Script Extender (OBSE) version 0019 or higher. If don't already have it, you can get it from http://obse.silverlock.org. OBSE is simple to install: just copy three files! Upgrade (from any previous version) =================================== 1. Extract Anduril Reforged.esp and Anduril Reforged.bsa to a temporary location. 2. Overwrite the older version of Anduril Reforged.esp and Anduril Reforged.bsa in (install folder)\Oblivion\Data\. The DistantLOD folder does not need to be updated. 3. Continue as normal - the upgrade will not affect your saved games. Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck Anduril Reforged.esp. Or use your favourite load order manager. 2. Delete Anduril Reforged.esp and Anduril Reforged.bsa. 3. Delete Tamriel_40_6.lod and Tamriel_41_7.lod from the (install folder)\Oblivion\Data\DistantLOD folder Incompatibility =============== Any other mods that modify the Cadlew Chapel or Fort Entius interiors may cause conflicts. Of the ones that I know of: Cadlew Chapel Repair.esp - no conflict (other than the quest item being out of context) CadlewChapel.esp and Cadlew Chapel Redone.esp - minor conflict. You'll have to search in an "illogical" spot for a quest item. Cadlew Chapel - Scout's Lodge.esp - quest-breaking conflict. I'll post a workaround if you need it. Andúril Reforged uses the DARK magic effect for its power attacks so it will conflict with another mod that also uses this effect. You can put Andúril Reforged *before* the other mod in the load order if you don't want to override the other mod's magic effect. (This will likely result in Andúril gaining new powers though.) Known Issues or Bugs ==================== DistantLOD has been known to work erratically. If it is not working, it will be much harder to find "the statue". You can still continue with the quest using other clues given. I recommend running TES4LODGen (http://www.tesnexus.com/downloads/file.php?id=15781) every time you install a new mod that changes Tamriel. History ======= 28/12/10 0.80 Beta - Beta release for playtesting 30/12/10 0.81 Beta - Fixes many bugs and balance issues based on playtest feedback. 01/01/11 1.00 - Release version 02/01/11 1.10 - Incorrect texture paths for Gondorian Ranger Armor fixed 08/01/11 1.11 - LOD files no longer read-only. Minor wording and AI changes 10/01/11 1.20 - Incorrect texture paths for *female* Gondorian Ranger Armor fixed 17/01/11 1.30 - FAQ added. Repacked bsa using BSA commander instead of OBMM. Hopefully this will fix the wonky textures for the ranger gear, axe and dagger once and for all... (upgrade recommended if you are using any of the bonus items) 18/01/11 1.31 - Repacked BSA again using OBMM, no compression. 1.30 seemed even more unreadable than the previous versions. Contact ======= You can find me at TESNexus, the Bethesda Forums and TES Alliance as "Lanceor". Credits ======= Thanks to these fellow modmakers for giving me permission to use their work as part of Andúril Reforged. Adonnay - for creating the original Andúril mesh. http://www.tesnexus.com/downloads/file.php?id=9185 Kohdi - for his breathtaking retexture of Adonnay's sword. http://www.tesnexus.com/downloads/file.php?id=29391 xxfmanxx - he created several sets of LOTR inspired gear: Gondorian Ranger Gear http://www.tesnexus.com/downloads/file.php?id=32307 Gondorian Knight Armor http://www.tesnexus.com/downloads/file.php?id=31352 Gondorian Guard Cuirass and Shield http://www.tesnexus.com/downloads/file.php?id=31299 Stoltie92 created a lovely rendition of Gimli's Axe and Aragorn's dagger: http://www.tesnexus.com/downloads/file.php?id=27400 alphaprime_01 and LHammonds for creating a beautiful second-age Gondorian shield. http://www.tesnexus.com/downloads/file.php?id=12703 Music: "Movement Proposition" by Kevin MacLeod http://incompetech.com Beta Testers: A big thank you to John, nottlong, drakon136, Arion and the rest of the team at TES Alliance for helping me squash numerous bugs. "Rumor" has it there's a cooking waiting for you. Special Thanks: - All those who assisted me at the Bethesda Forums. - Bethesda for creating Oblivion and giving modders free reign to let their imaginations run wild. - TESNexus.com and Planet Elder Scrolls for providing file hosting and resources for authors and players alike. - LHammonds for the Readme Generator this file was based on. - Peter Jackson and crew for making the definitive movie adaptation of the Lord of the Rings. - Last but not least, JRR Tolkien, the father of high fantasy, for creating the rich, mystical world that is Middle Earth and for weaving the legendary stories of its heroes and tyrants. Tools Used ========== Audacity - http://audacity.sourceforge.net/ GIMP - http://www.tesnexus.com/downloads/file.php?id=14920 LipTEmplate.7z - http://www.4shared.com/dir/7624076/5c6300d5/VAP.html NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097 Oblivion Script Extender (OBSE) - http://obse.silverlock.org/ Paint Shop Pro - http://www.paintshoppro.com/ Switch - http://www.nch.com.au/switch/plus.html TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536 TES4LODGen - http://www.tesnexus.com/downloads/file.php?id=15781 TES Construction Set 1.0 and 1.2 - http://cs.elderscrolls.com/constwiki/index.php/The_Elder_Scrolls_Construction_Set Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp Licensing/Legal =============== Feel free to reuse any parts of the mod that I created. If my work was helpful to you, some credit would be nice. Feel free to let me know if you find an interesting way to use my stuff. The weapon and armor meshes and textures were created by other authors, so don't forget to ask them for permission if you use their work.
  22. Looking forward to a whole bunch of Stargate mods based on Meo's nif. Schumi wasn't too good in the PR department. Senna crashed out plenty of other drivers, but somehow his fans loved him. Couldn't say the same about Schumacher.
  23. Boring as he is, I'd have to rank Schumi as the most well rounded F1 driver. But Senna is definitely my favourite. Few would argue that he was the best qualifier and wet weather driver of all time. IMO, he was also the fastest and most naturally gifted. And nobody who came before or after him was more spectacular.
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