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iWilliBlecha

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Posts posted by iWilliBlecha

  1. I am not really sure I have an idea on how to help you with that, but I can tell you one thing: You didn't see any mods in the data folder since Mod Organizer stores them in his folder under mods. One of the reason I use it myself.

     

    If I have any idea on how to help you, I will let you know!

    • Upvote 1
  2. Well thanks, but I actually don't need it, I was just curious ;)

    Like if it is possible that if an NPC (na matter who) enters an area when gets the package and when he leaves it, the script will remove it again. But as said, I was just curious about it! Like the stuff you think about in the shower (I actually got the idea there)

    I will research this myself and if I find something myself, I will let you know! And again, thanks for your help! 

  3. I am not sure if that is your problem, but the grid and rotation options can be tweaked in Files >Preferences>Movement.

    You should set "snap to grid" to 16 so it works with more walls and floors (like solidute farm house stuff) and set "rotation speed" to 0.25 and "snap to angle" to 45.

    Now click on "snap to reference" and choose "select reference in render window". Now when you have the white little thing instead of your mouse choose a basic part of your room/etc like the floor. You have to do that every time you start Ck.

     

    I hope that helps you! Since I am not really sure if that even is your problem according to your post.

  4. @Ragna_Rock: I get what you mean. I also planed to make it like that. But it is a loot harder then you think. Also beyond my skills at the moment. I can ask DarkFox127 on how much work it would be, but by myself, it is a bit to much work.

    However. It will not be like "give me 1000 gold". You acutally need a lot of material for the buildings. As said, I want it to me realistic.

  5. H8JPSRK.png
     
     
    GENERAL INFORMATIONS:
     
    Fort Elianor is my newest project. Thanks to DarkFox127 and all the tutorials on TESA I decided to push myself once again! After making a few player homes and shop overhauls, I thought it is time for something bigger, better! I love hearthfire! The concept of building your own home, haveing to gather the materials you need, then hire bards, get a steward and move in with your children, it is something I really enjoyed. So do a lot of other people I guess (yeah, there are also a lot of other people who dont own hearthfire, srsly, just buy it already!).
     
    So, while building a house was cool, it was not enough for me. Not even quite! I wanted walls, guards. Hire NPCs and stuff. While there are some mods on the Nexus and the Steam Workshop which gives you these options, it felt to easy and it was just not enough for me again! I also love Skyhold from Dragon Age. But honestly, in Skyrim it would be far to much work and probably end up being one of these empty looking, to big places. I dont want that.
    So, after a long time of planing I finally have the skills and the time AND the will to make what I always wanted:
     
    A fort with a player home you can build hearthfire style with hireable NPCs and Economy! Maybe even more in the future!
     
    So, what is my plan? Well basically you will be able to buy a piece of land from a NPC (maybe that changes). The piece of land will turn out to be a valley with a hill, on which the fort ruin is that you will be able to rebuild, a lake, woods and a old mine.
    You can then rebuild the fort (you need a realistic amound of materials you can buy or harvest in the valley or outside!), build a player home, houses for your NPCs and later hire them (Look at the feature list for more informations about that!) After the basic rebuild the NPCs will have an Economy purpose. Hunter will be able to get hides, pelts, meat, etc. Miner will mine and you get the idea.
     
    So, here is a list of features and the current state of them:
     
    General things:

    • Worldspace (100% done)
    • Lake (100% done)
    • Forest (100% done) PARTLY CUT!
    • LOD (100% done)
    • Layout of the Fort (100% done)
    • Layout of the Home (100% done)
    • Basic Crafting System (100% done)
    • NPC and Enemy (15% done)
    • Economy System (0% done)

    Crafting/Building: New Features planed!

    • Main Gate with Upgardes (100& done)
    • Guard House (100& done)
    • Forge (100% done)
    • Smelter Area (100% done)
    • NPC Training area (100% done)
    • Stabels (100% done)
    • Hunter Shack (100% done)
    • Yard (100% done)
    • Fire Place (100% done)
    • Backyard (100% done)
    • Mine (only planed so far)
    • Jail (only planed so far)
    • Player Home Outside (0% done)
    • Player Home Inside (0% done)
    • Tavern/Pub (only planed so far) CUT
    • Storage Area (20% done) CUT (has been reworked into the whole fort)
    • Tavern/Pub (only planed so far) CUT (for now)

    Guards:

    • Basic Guards (0% done) (have to be reworked!)
    • Dwemer Guards (0% done)
    • Wood Elves Archer (0% done)
    • Sellswords (0% done)
    • maybe more, no plans so far!

    Blacksmiths: COMPLETE! New Features planed!

    • Blacksmith Faction (100% done)
    • Blacksmith Merchant Faction (100% done)
    • Basic AIPackage (Day/night) (100% done)
       
    • Orcish Blacksmith (100% done)
    • Nord Blacksmith (100% done)
    • Nord Female Blacksmith (100% done)
    • Royal (Imperial) Blacksmith(0% done) CUT
    • Hig Elf Blacksmith(0% done) CUT
    • Wood Elf Blacksmith(0% done) CUT
    • Argonian Blacksmith (100% done)
    • Dark Elf Blacksmith (100% done)

    Hunters:  (currently worked one! Like, right now!)

    • Nord Dog (0% done)
    • Husky Dog (0% done)
    • Hunter Leader (0% done)
    • Hunter Female (0% done)
    • Hunter Male (0% done)

     

    Other NPCS:

    • Miners (0% done)
    • Merchant (0% done)
    • Staff (0% done)
    • Steward (only planed so far!)
    • Khajiit Caravans (only planed so far!)
    • maybe more!

    AI Packages:

    • Guard Package (50% done)
    • others (0% done)

    Economy:

    • still in planing!

    I can not promise any dates or so since I work on it mostly alone (DarkFox127 helps me with scripts). I will however keep you up up-to-date! Also, if you want to help me test the mod for bugs, please let me know via pm!

     

    Used Ressources/Content so far:

    People and other help:

    • AlexanderJVelicky: For the nicely made video which alloweded me to make my own LOD.

    Raw Ressources: (Fonts, images, logos, sounds, etc)

    Game Ressources: (textures, models, etc)

    Tooles:

    • Creation Kit
    • NifScope
    • Oscape
    • Nconvert
    • BSAdopt
    • Gimp 2 (with dds plugin and normal map plugin)
    • MultiXwm
    • TES5Edit
    • Fallout Mod Manager


    Screenshots:


    1957789_1562701847308835_596855033920818
    10750049_1562700293975657_41425593056038
    10842255_1562700340642319_4221606609417410896168_1562700333975653_49055293147743
     

     

    AND I would love to hear ideas and input from you guys!

    • Upvote 2
  6. So, I am a member of TESAlliamce since March last year, but I havent really done anything here. Anyway, I thought I may say hello to everyone of you (some may even know me^^) other don´t. I however look forward to work and talk with all of you!

     

    For the people who dont know me, my name is Will (iWilliBlecha) and I am from Austria (I am a nativ german speaker) and I have done a few mods so far. My newest work would be "The Useless Shop and Interier Overhaul".

    My nickname (iWilliBlecha) comes from my name + the german word "Blech" which means sheet metal and I dont really know anymore how or why I added Blecha (basically "Sheet Metal Worker") to my nickname. But the i comes from my former love for Apple.

     

    I love modding and pushing myself todo better every time. Byside that I watch a lot of TV shows (House of Cards, Arrow, White Collar, Scrubs, Stargate, etc). Often I watch any of these shows in the background while I work on a mod. I also love sports (what an interesting combination) and well, playing games in general.

     

    So, I hope we will all have a lot of fun here together!

     

    -W.

    • Upvote 4
  7. PROBLEM:

    Hey everyone!

     

    So, I was working on a mod and Ck, like so often, crashes and when I loaded up my mod again, I noticed that directional nodes (ze blue dots) from the Furniture markers are not shown anymore. Someone had the same problem here: click! and DarkRider said about it:

     

     

    M enables/disables the Marker view, but there is a bug in the CK where the markers may show as enabled when they are not or they wont display properly, try tapping M a couple times in succession see if the markers appear. That should cycle it through :good:

    C1m0zGX.jpg

     

    However, this does not fix the problem for me! I can load any other mod or no mod and the markers are shown fine. As soon as I load my mod, they are gone! I dont have any backup and I just worked about 2-3h non stop on it and I really dont want to redo everything! I also look through it with TES5Edit, but I couldnt find anything!But then again, what am I even looking for?

    Please, anyone who knows how to fix that, please let me know!

     

    -W.

     

    PS: hitting M repeatedly and desperately does not help....

     

    HOW TO FIX IT:

     

    After playing around quite a while with CK and TES5Edit, I was able to fix the problem by deleting the Navigation Mesh Info Map with TES5Edit, then create an empty new esp with CK and merging the the esp where the dots arent shown with the empty esp.

    Opening the merged esp and the dots are there again!

     

    Maybe someone else has this problem in the future :D

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