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Grits

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Posts posted by Grits

  1. I really hate to have a "there goes the neighborhood" feeling about all this but I do. My mods will never be offered in a pay system. I have two mods on Workshop at the moment and I think I'll pull them off this weekend and upload them here instead. 

    I’ve been thinking of doing the opposite. If I’m worried about people stealing my mods and selling them against my wishes (lol, I am a beginner so this is pure speculation in my case), wouldn’t it be best to offer them for free on Steam as well as here and on the Nexus? Then only the very stupid consumers would buy from a thief what I’ve offered for free. I mean, people have to actually buy the mods for anyone to make money.

     

    Like I said, though, I am brand new at this. What do you seasoned modders think?

  2. The spirit of modding lives on as long as we mod in the spirit of modding, my mods will always be free and hosted free. Long live modding :loveTESA:

    Thank you, DarkRider. This was the first place I came when I heard the news, wondering if there would still be a place for students or if everyone was suddenly a potential competitor. It’s a relief to hear a calm voice amid the hysteria. 

  3. Hi Grits, looks pretty great! I would move the pathing under the dock out from under it to prevent traveling NPCs from trying to travel through there. Other than that, nicely done :good:

    Oops, I didn't think of that. I'll fix it before I get to the next part. Thank you, DarkRider!

  4. Hi folks. New modder here. I’d been floundering around in various tutorials until I joined the excellent CK Basics class. Now I play in the Creation Kit as much as in the game. I play on a fragile laptop, so my mod efforts are humble and made for others whose games are barely getting by. Which will probably turn out to be mostly me. :P

     

    Stuff about me: I’m not much of a gamer apart from TES games. I have two awesome teenaged kids and a Mr. Grits who make my life very noisy. I live in the southeastern US, which right now is unusually covered in a layer of ice. It should look like Falkreath, not Windhelm!

     

    Anyway, hello! RZUbsQ0.gif <-hot beverages for all

    • Upvote 4
  5. Credit Challenge 03: The Outbound House

     

     

    I designed my outbuilding as a dirt-floored tool shed with storage and elements from the nearby garden. I left one end open because I like it that way, but I can put in a floor and end wall if that would be better for this exercise. Imagining wheeling a cart in and out of the little door made me knock the side wall down. :lol:

     

    Practice really does make altering NavMesh less painful. I jumped for joy when the green lines finally popped up. :)

     

     

    Here are the pictures:

     

     

    Whole cell showing new green border parts.

    ylkpQyY.png

     

     

    Just the NavMesh.

    uPfw4Es.png

     

    Closeup of shed NavMesh.

    ZTYpUQS.png

     

    Dock and boat with NavMesh.

    1pEjSvT.png

     

    In-game view of garden shed.

    kJjELUe.png

     

    Open end for light, access, and view. (And to prevent vampire neighbors from sneaking up on you.)

    NUmJFHv.png

     

    Garden tools and supplies.

    somW7hw.png

     

    I made the garden area flatter and built the shed into the hill.

    uJL5J7u.png

     

    I suppose instead of a sloped or raised floor I could have made a terrace. Hmm…

  6. OK, Lesson #4!
     
    Lighting Before.
     
    Lighting After.
     
    Custom Light: Haunting!
     
    Custom Light Grits Style.
     
    Exterior NavMesh.

     
    Just the Mesh.
     

    No Warnings.

     

    Here are the finalized NavMesh Markers:
     
    Interior to Basement.
     
    Basement to Interior.
     
    Front Door Inside.
     
    Front Door Outside.
     
    Bring On the Dragons.
     
    New Location. (And the horse marker works! Woo!)
     
    Here are the links to Credit Challenge 01 and Credit Challenge 02.

     

     

    I am definitely struggling with exterior NavMeshing. I get the idea of squishing and stretching what’s already there, but in practice I keep making huge messes and starting over.

     

    Edit: I went back and worked on my NavMesh some more then updated the pictures.

  7. Credit Challenge 02: The Crafted Sidebar

     

    I made my side porch into a summer kitchen. (I put some stone down under the fire, because yikes. Fire.)

     

    Here are some in-game views:

     

    Dining table.

     

    Crafting.

     

    And the NavMesh:

     

    Here it is.

     

    Just the mesh.

     

    I hope I got what I needed to show in the mesh pics. I’ve been at it for a while and every time I close my eyes I see red triangles. Hopefully some of them are in the pictures.  :wacko:

     

     

  8. Here’s my submission for Credit Challenge 01: The Underbuilding.

     

    I designed my basement to serve as additional living space for the owner family and storage space for the shop. I used interior walls and animated doors to define the living/dining room, bedroom, hallway, and storage room. The required columns are in there, they’re just hard to pick out since they are attached to wall parts.

     

    Overview with NavMesh.

     

    NavMesh only.

     

    Trap door.

     

    In-game view from door landing. (looking straight down hallway)

     

    Dining table and winter kitchen in living area. (looking right)

     

    Study table and player bookshelves in living area. (looking left)

     

    Storage room view 1.

     

    Storage room view 2.

     

    Storage room view 3. (See the little dotted line at the ceiling? Turns out I had duplicated an entire basement piece. Oops! I fixed it but included this picture to show the mistake.)

     

    Bedroom view 1.

     

    Bedroom view 2.

     

    I haven’t made the interactive bookshelves yet since that’s beyond the scope of the class. I hope it’s OK that I left those shelves empty for now.

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