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Leonardo

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Everything posted by Leonardo

  1. Yeah looks promising with such story. I agree Malukah's music really fits.
  2. Today I continue to remove the clutter around the house, but it took a little longer than I expected and sometimes the camera can be hard to control in the same cell. I know there is a few things left to either move around or disable them. Now has this marker appear and I want some advice of what I can could do. There is also a fallen tree laying on the ground across two cells boundaries. http://tesalliance.org/forums/index.php?/gallery/image/20921-ckbasics-fxmotesforest01/ 1. What is it for and how to ignore/disable it if necessary? http://tesalliance.org/forums/index.php?/gallery/image/20922-ckbasics-fallen-tree/ 2. How to find out what cell the fallen tree that's lying across two cells belongs? Could the tree be problematic if the tree belongs to my cell nor the other cell.
  3. Leonardo

    Modding Scool

    My pictures of lessons with additional homework.
  4. Reposted from BSF. This also means that he can't continue with further development of Wrye Mash 85/86 Stand Alone.
  5. Thank you lilith. That was exactly what I thought about the stairways, but in the same time I wanted to stick to the picture as much I could. Here have a and a You're correct lilith. I just wanted to figure out what kind of design the stairways should have and I tend to follow the CK Basics lessons to the letter so there is gonna to be two stairways.
  6. Welcome to TES Alliance Matthew!
  7. Thanks for your reply lilith. So you're saying that the right front stairs has a "welcome" touch in-game while the left stairs has a more "abandoned" touch if I understood you correctly.
  8. I've reach the 3rd lesson of the CK Basics class and I want your opinion of what you think is the best thing to do. Okay what I want to ask is about about the walkways and below is the pictures. http://tesalliance.o...aystairs8-left/ http://tesalliance.o...ystairs8-right/ So what do you think which one has the best functionality in-game? I can't decide which one then hence my question.
  9. I think it was Augustus Caesar who said that after the annihilation of Teutoburg Forest by the Germans 9AD. My username Leonardo is actually a nickname from my youth and who said it the first time was my friends sister.
  10. There is more to that and below you see three lines from Morrowind.ini and the first line has WhoGuru already mention, but what's the other lines for. Well they're similar to what you're familiar with Oblivion. Screen Shot Enable=1 Screen Shot Base Name=J:\Bethesda Softworks\screenshot\morrowind\ScreenShot Screen Shot Index=0[/xml] The 2nd line is simple a line where you can add your exact destination path on your HDD and by doing that you have saved your screenshots if you're reinstalling Morrowind. The last line is exactly what Skyrim has and that's about what number of your pictures should start with plus one of course. An example... You have the "Screen Shot Index=0" line in Morrowind.ini which means that your first screenshot will have the filename "Screenshot1.bmp" I think if you don't use MGE. However MGE have the ability to let you choose which extension (bmp/jpg) you want have for your pictures and that's means that you don't need to convert your pictures in Wrye Mash. I suggest that you assign the F12 key for taking screenshots with MGE in Morrowind, because the F12 key is only F-key that aren't used in Morrowind and both F10, F11 is already assigned for Windows.
  11. I've been working with archives on MMH almost every day for over a 1 year now and here some advice I know. If I were you I wouldn't pack a mod with 7zip especially when you don't know for sure if the mod doesn't have any missing .nif, .dds file, because 7zip doesn't support adding/deleting/renaming files in an existing archive. However even though WinRAR do support adding/deleting/renaming files in an existing archive (provided that the Read-Only attribute isn't attached to the file) it doesn't support adding/deleting/renaming an existing .7z archive. There is another thing that's also important when packing a mod and that's about the directory structure and here is a good discussion even it's for Morrowind it also applies for Oblivion, Skyrim. Okay 7zip do has its advantages compare to WinRAR and that's about the file size but that's about it. How you want to pack your mod is entirely up to you of course. Sorry for a such long post, but I thought it would be best to explain.
  12. Thanks for the advice about deleting the CK.ini file. I admit since I didn't get my self interested enough to begin modding I mean begin a modding school I haven't thought about CK that much TBH.
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