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Leonardo

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Everything posted by Leonardo

  1. Yes I did. I didn't know that about the soft finalization of the NavMesh editor and probably you're right.
  2. No I didn't and the only thing I can think of is that when you save while the NavMesh editor is active, meaning that you haven't click on the NavMesh button to open the NavMesh tool bar. Then the nodes disappeared. I don't think so because I was watching DarkRiders pictures of how his pathgrid looked like and trying to do the same. Yes all nodes was erased. I'm using the latest CK (1.5.24.0), but when the nodes disappeared I was using the 1.6.87.0.6 patch which CK 1.5.24.0 doesn't work properly. When I read about CK doesn't work with the 1.6 patch I switch back to the 1.5.26 patch just before I went to bed last night. That seems to work because now I could save a completed interior with NavMesh.
  3. Yeah I did just that and now is everything I did gone, so I'll give up today and perhaps continue an other day because I'm too tired to concentrate. I would like to know if there is a chance to have it back or do I need to do it again.
  4. Silly me. I see now what I should do in the first place. Okay. Now I've another problem and I don't know if anyone of you have notice it before, but I was just starting to place the navmesh nodes and I thought perhaps it's a good idea to save my progress. Anyway when I did that the place nodes disappear and I had to go through the first phase of the navmesh procedure 2-3 times. Why is that? I'm using the latest 1.6 beta patch with USKP and SKSE also the latest if that's important.
  5. Thanks DarkRider. I may be mistaken about this but I didn't notice the uploading a file feature when I posted my homework for CK Basics Lesson1.
  6. From the album: Modding Scool

    © Bethesda & Leonardo

  7. From the album: Modding Scool

    © Bethesda & Leonardo

  8. From the album: Modding Scool

    © Bethesda & Leonardo

  9. From the album: Modding Scool

    © Bethesda & Leonardo

  10. From the album: Modding Scool

    © Bethesda & Leonardo

  11. This may be a dumb question. How do I post pictures without linking to other sites including your gallery here?
  12. Welcome to TES Alliance! I'm a generous guy so here you go...
  13. This advice is more important now than it was back then when Morrowind came out, because most mods today is so advanced in animation, scripting and the use of 3rd party tools. Reading a readme will save you both time and energy for any mod you're interested in to play.
  14. Actually no he doesn't rent beds and here is more information about the publican in The Plot and Plaster.
  15. Thank you both. Here is both cookies and sodapop to both of you... ...
  16. I doubt this is the right place to post an application for the Ambassador rank. I also wonder does the contribution for only TESA counts or it doesn't matter where you have contributed to the community with TESA of course. I assume that BSF with other forums (GHF, PES, Nexus etc) counts.
  17. This was mentioned in the OP and I've one question about the policy of being recognized as an Ambassador of TES Alliance. If I understand it correctly you must have the rank as a Diviner on BSF before you sigup on TES Alliance to become as an Ambassador and I think that's a good idea, however any member on BSF can spam a lot just with the purpose to gain the Diviner rank on BSF before they join here which I think is unfair, because with such policy a member who is joining TES Alliance aren't recognized by the quality of contribution for being a Diviner on BSF (only by the post quantity) which I think it should be imo. Such policy is already being used on the Total War Center forum since they have a reputation system in contrast of the kudos/cookie system there is in the TES community. When I signup here I wasn't a Diviner but I was a Disciple on BSF. If this policy is changing and with it the criteria of being an Ambassador on TES Alliance needs to be discussed then I welcome such discussion if it's open nor closed it doesn't matter for me. Thanks for reading.
  18. Yes we are and there is another source of good tutorials on Morroind Modding History. Also take a look in GHF Forum Archive. Tutorial for Blender Other tutorials Blender Class 2: Making a Cube from Scratch
  19. Neat idea. Thanks for sharing.
  20. Yes I know and there were another issue that Fligg fixed yesterday.
  21. On behalf of MMH staff we thank you for your encouragement Donnato.
  22. Reposted announcement of Fliggerty on GHF.
  23. That link is broken but I found a working link to CaptainZaltan's Creatures and now is all creatures with pictures uploaded to MMH.
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