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Leonardo

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Everything posted by Leonardo

  1. No users aren't safe until the link I just reported is removed and that was exactly the same link I reported on BSF. http://forums.bethsoft.com/topic/1057001-list-of-morrowind-modders-resources/page__view__findpost__p__15398094 EDIT: It seems the link was removed while I typing this post so just ignore my post, but do be careful on what link you want to click on.
  2. Leonardo

    Howdy

    You're welcome Jac. Well then you need something to drink to those cookies don't you.
  3. Leonardo

    Howdy

    Hello Jac and welcome to TES Alliance! Here have some cookies... :cookie4u:
  4. I just repost this from BSF... EDIT: The infected link is gone now so just ignore my post.
  5. I strongly advice anyone not to click on any links that goes to the morrowind-mods.com site right now, because when I was reading WhoGuru's Lists of Morrowind Modders Resources list of links and click on the Modders Resources Links of Morrowind Avast alarm me about a trojan that has been blocked. Dangerous link to click on The link on BSF is now gone thanks to Rohugh, but it could be other links too that got infected by trojans/virus so be careful of what link you click on.
  6. FYI for 1-2 days ago BSA Registration Utility 1.4 was uploaded on GHF. Enjoy! I guess that KINGPIX forgot to post the latest update here.
  7. Since last summer Yacoby's Morrowind has been down, because the Silgrad.com domain is now dead and Yacoby's Load Order Tutorial was on his old site. old site: http://yacoby.silgrad.com/MW/Tuts/LoadOrder/LoadOrderTut.htm new site: http://mw.yacoby.net/Tuts/index.htm old site: http://silgrad.com new site: http://silgradmodding.org/forum/
  8. The improvement that Melchor did with WMSA which was based on Wrye Mash 84 is now included in Yacoby's Wrye Mash 85 and there is also a Wrye Mash 86 dev beta available. http://forums.bethsoft.com/topic/1331996-yacobys-wrye-mash-fork/
  9. Just use escog if you want to check out for self and remember escog only remove dirty GMST's not clean a mod, but I guess that would be better than nothing I suppose. This link takes you to both mlox and tes3cmd - http://code.google.com/p/mlox/downloads/list
  10. It didn't work (haven't install them manually yet). But where is the unicode setting in bash.ini. Thanks for clarification Antiscamp.
  11. I was just about to try Dibella's Watch when I notice something in Wrye Bash and that was two textures files which was not installed. Archive of Dibella's Watch textures\armor\Medieval\Ketten\WaffenrockWeißRotKarro.dds textures\armor\Medieval\Ketten\WaffenrockWeißRotKarro_n.dds Missing files in BAIN textures\armor\Medieval\Ketten\WaffenrockWeiáRotKarro.dds textures\armor\Medieval\Ketten\WaffenrockWeiáRotKarro_n.dds I'm using Wrye Bash Stand Alone 295 (CBash v0.5.3 active), but I'm not sure if that's important or not. Another thing I wonder about is where do you recommend to have DWIngameMap.esp in your loadorder (anywhere or loaded last)?
  12. ...and not on GHF! Congrats to your release.
  13. I've warnings record in Warning.txt and I doubt the first message is involved in your mod but who knows. The last two is just normal standard vanilla message. Not able to find Foot part in KO_Black_f_boot_f. Model Load Error: Meshes\@B_G_ARMOR\@_B_gCirNec4.NIF cannot load file in Meshes\@B_G_ARMOR\@_B_gCirNec4.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B3_gCirCh.NIF cannot load file in Meshes\@B_G_ARMOR\@_B3_gCirCh.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B_gCirGrn2.NIF cannot load file in Meshes\@B_G_ARMOR\@_B_gCirGrn2.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B3_gSh02.NIF cannot load file in Meshes\@B_G_ARMOR\@_B3_gSh02.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B_gFA.NIF cannot load file in Meshes\@B_G_ARMOR\@_B_gFA.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B_gUa.NIF cannot load file in Meshes\@B_G_ARMOR\@_B_gUa.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B3_gAn.NIF cannot load file in Meshes\@B_G_ARMOR\@_B3_gAn.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B_gknee.NIF cannot load file in Meshes\@B_G_ARMOR\@_B_gknee.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B3_gGrUl.NIF cannot load file in Meshes\@B_G_ARMOR\@_B3_gGrUl.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B2_gGrUl.NIF cannot load file in Meshes\@B_G_ARMOR\@_B2_gGrUl.NIF. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\@B_G_ARMOR\@_B_gCl.NIF cannot load file in Meshes\@B_G_ARMOR\@_B_gCl.NIF. Will use the default object Marker_Error.NIF. Texture "Textures\_land_default.tga" count 3. Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
  14. I report the problem on Nexus, so let us hope they fix it asap. Perhaps an alternative mirror are needed here like you did for not long ago on GHF Download with your mods.
  15. I wish I could but no luck here. Perhaps I'm the only one that has problem with Nexus.
  16. Perhaps sometimes the wayback machine cannot handle an entire site, but not long ago I was lucky to find an unknown updated mod version which I didn't know that exist with a lot of pictures too. I agree it would be a disaster imo and thanks for your observations Arthmoor. Exactly and that was the reason why I uploaded WMSA here when GHF was down this summer.
  17. I just repost this here from the Mod Detective thread over at the officials. FYI the Enchanted Editor is now available on MMH, because you can't get on ElricM right now.
  18. You can add Paint.NET (useful for DDS files), Notepad++ (you can view script inside of an esm/esp) and this Python addon for Gimp. http://www.psychcomp.com/gimp-adding-python-support-windows/
  19. Yeah that link has been there since Wrye retired from modding but try this one. http://wryemusings.com/
  20. In Morrowind you have the daedric, dwemer ruins, the velothi towers and a lot of bandit caves schattered across of the game world, but you also have 6th House bases to cleared out and the vampire lairs. Add to that you also have the dumner strongholds along with the ancestral tombs to explore and sometimes you'll never know what you may find in there.
  21. Hi there. Yes there is a readme included in both WMSA and in the download section.
  22. BootySweat are correct. All BSF links that doesn't begin with... http://forums.bethsoft.com/index.php?/topic/ ...is directing you to this... http://forums.bethsoft.com/ ...forum page.
  23. That's odd because I also downloaded a couple of mods on Nexus just after the site upgrade without any problems. Hmm... Btw... Cool pictures and thanks for posting these.
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