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Dogrules23
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Posts posted by Dogrules23
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I did as you said and this is what I get now:
Starting 1 compile threads for 1 files...
Compiling "QF_D23HagnonQuest_02003456"...
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_D23HagnonQuest_02003456.psc(53,0): variable Alias_D23UlgronYulhhorn is undefined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_D23HagnonQuest_02003456.psc(53,24): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_D23HagnonQuest_02003456.psc(53,39): none is not a known user-defined type
No output generated for QF_D23HagnonQuest_02003456, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QF_D23HagnonQuest_02003456
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1 minute ago, ladyonthemoon said:
It's preferable that you put only
GetOwningQuest().SetStage(20)
in your TIF. Put the rest on the stage 20 of your quest after adding the properties. Not sure what you want to do with your code though.
I just changed the script to what you said and I get the same error. With that code I want to give the book the NPC has to the player.
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Whilst compiling a script for my Skyrim mod, I get the following message:
Starting 1 compile threads for 1 files...
Compiling "TIF__0200A5FA"...
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script property D23LoreBook already defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script variable ::D23LoreBook_var already defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script property D23LoreBook already has a get function defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script property D23LoreBook already has a set function defined
No output generated for TIF__0200A5FA, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on TIF__0200A5FA
Here is my script:
GetOwningQuest().SetStage(20)
Alias_D23UlgronYulhhorn.GetReference().RemoveItem(Alias_D23BookLore.GetReference(),1,False,Game.GetPlayer())
debug.notification("Book added") -
Now I just need the script to get the NPC to hand over the book.
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I changed my idea a bit. Instead of the player just picking up a book, there will be a "random encounter" type of NPC that has the book. The player will have to find this person to get the book.
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I fixed that but now I need something to recognize when the book is picked up. I did find this:
ScriptName SetStageOnPlayerPickUp Extends ObjectReference Actor Property PlayerREF Auto Quest property QuestToSet Auto Int Property iStageToSet Auto Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) If akNewContainer == PlayerREF QuestToSet.SetStage(iStageToSet) GoToState("Taken") EndIf EndEvent State Taken ; Do nothing EndState
I'm not sure where it goes though.
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I redid the scripting and it works now but it completes stage 5, getting the book, before you even leave the Bannered Mare.
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I can't do anything because the scripts that are there aren't loaded so I can't see what they say or said.
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It's so that after talking to the NPC you're sent to get the book I placed. I was trying to create it by double clicking the NPC and clicking on New in the Papyrus Scripts section.
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I couldn't even create the script correctly. I unpacked the rar to my Data>scripts>Source folder like one place said.
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I'm at the part where I need to do some scripting but I keep getting something that says, "The extends script does not exist, please pick one that does." I've tried everything I could find on google and none of it worked.
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I still can't figure out how to fix it.
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The start up is blank. I thought the start up would be when I talked to the NPC.
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I have it as:
0 - start up
5 - read book
10 - kill wizard
20 - get sword
30 - return sword
40 - close
It seems to skip over 5.
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Now that I have that book placed, I need to add in a quest objective that sends the player to get the book. Before, the player would talk to the NPC then be directed to the dungeon. I made sure the index number for the new objective was between the start up and the first objective but I'm not sure how to make it so that you talk to the NPC then are directed to the book.
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Thanks!
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I am making a quest mod and creating lore for the dungeon but I can't place it anywhere and have it available to take. I have in in Belethor's shop right now but when I read it it says that I can steal it. I don't want to have the player steal it. I want it to be able to be taken without stealing but I can't get it to work. Thanks in advance!
Errors Everywhere
in Papyrus 101
Posted
This is in Quest Stages where it should be:
SetObjectiveCompleted(5)
SetObjectiveDisplayed(10)
Alias_D23UlgronYulhhorn.GetReference().RemoveItem(Alias_D23BookLore.GetReference(), 1, False, Game.GetPlayer())
debug.notification("Book added")